Editing Flight of Ganon

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===Method 1===
===Method 1===
[[File:Brawl-Ganon-FlightOfGanon.gif|thumb|A Flight of Ganon performed with Method 1.]]
[[File:Brawl-Ganon-FlightOfGanon.gif|right|thumb|A Flight of Ganon performed with Method 1.]]


Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution comes at the cost of being incredibly slow and telegraphed to set up. To perform Method 1, the player has to perform a grounded Wizard's foot and Ganondorf must end the move with the aerial ending animation (where he performs a mid-air roll rather than skidding on the ground) while still being on the ground. When this animation ends, Ganondorf is put into the transition animation frame, where he can then perform the technique. All the player has to do is buffer the double jump and Wizard's Foot at the end of the grounded Wizard Foot's animation. They do not require frame perfect timing or tight spacing, which makes it a lot easier than most other SJR-related techniques.  
Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution comes at the cost of being incredibly slow and telegraphed to set up. To perform Method 1, the player has to perform a grounded Wizard's foot and Ganondorf must end the move with the aerial ending animation (where he performs a mid-air roll rather than skidding on the ground) while still being on the ground. When this animation ends, Ganondorf is put into the transition animation frame, where he can then perform the technique. All the player has to do is buffer the double jump and Wizard's Foot at the end of the grounded Wizard Foot's animation. They do not require frame perfect timing or tight spacing, which makes it a lot easier than most other SJR-related techniques.  

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