Editing Flight of Ganon

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==Application==
==Application==
While it may seem useful for the low-altitude Ganondorf to possess a high-leaping ability, the Flight of Ganon is a gimmick technique mainly due to the significant setup required for either method. Both methods take over a second to perform, giving the opponent plenty of time to heavily punish him if he attempts it if the opponent is on or close to the stage. The Wizard's Foot method is too slow and situational while the more theoretically useful SJR method is incredibly difficult to perform while still being slow. Additionally, when Ganondorf actually performs the technique, he is stuck in his aerial Wizard's Foot ending lag animation. This means that when Ganondorf is shooting upwards, he cannot do anything for around half a second, not being able to move or use any of his aerials. This leaves him quite vulnerable and overall makes the trick a lot less useful than it may seem.  
While it may seem useful for the low-altitude Ganondorf to possess a high-leaping ability, the Flight of Ganon is a gimmick technique mainly due to the significant setup required for either method. Both methods take over a second to perform, giving the opponent plenty of time to heavily punish him if he performs if the opponent is on or close to the stage. The Wizard's Foot method is too slow and situational while the more theoretically useful SJR method is incredibly difficult to perform while still being slow. Additionally, when Ganondorf actually performs the technique, he is stuck in his aerial Wizard's Foot ending lag animation. This means that when Ganondorf is shooting upwards, he cannot do anything for around half a second, not being able to move or use any of his aerials. This leaves him quite vulnerable and overall makes the trick a lot less useful than it may seem.  


It does have its uses, however: it allows Ganondorf to chase characters who are recovering high (most notably, {{SSBB|Snake}}), or who have been sent high by an attack but not quite KOed. It can also be used to catch opponents stalling high in the air, although competent opponents will easily be able to see Ganondorf setting up the trick, allowing them to easily avoid whatever punish Ganondorf goes for. Ganondorf can also use it to set up a reverse aerial [[Warlock Punch]] on any stage although this is naturally incredibly slow and punishable, giving it no practical use when used in this way.
It does have its uses, however: it allows Ganondorf to chase characters who are recovering high (most notably, {{SSBB|Snake}}), or who have been sent high by an attack but not quite KOed. It can also be used to catch opponents stalling high in the air, although competent opponents will easily be able to see Ganondorf setting up the trick, allowing them to easily avoid whatever punish Ganondorf goes for. Ganondorf can also use it to set up a reverse aerial [[Warlock Punch]] on any stage although this is naturally incredibly slow and punishable, giving it no practical use when used in this way.

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