Editing Flight of Ganon
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Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution comes at the cost of being incredibly slow and telegraphed to set up. To perform Method 1, the player has to perform a grounded Wizard's foot and Ganondorf must end the move with the aerial ending animation (where he performs a mid-air roll rather than skidding on the ground) while still being on the ground. When this animation ends, Ganondorf is put into the transition animation frame, where he can then perform the technique. All the player has to do is buffer the double jump and Wizard's Foot at the end of the grounded Wizard Foot's animation. They do not require frame perfect timing or tight spacing, which makes it a lot easier than most other SJR-related techniques. | Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution comes at the cost of being incredibly slow and telegraphed to set up. To perform Method 1, the player has to perform a grounded Wizard's foot and Ganondorf must end the move with the aerial ending animation (where he performs a mid-air roll rather than skidding on the ground) while still being on the ground. When this animation ends, Ganondorf is put into the transition animation frame, where he can then perform the technique. All the player has to do is buffer the double jump and Wizard's Foot at the end of the grounded Wizard Foot's animation. They do not require frame perfect timing or tight spacing, which makes it a lot easier than most other SJR-related techniques. | ||
There are two ways Ganondorf can get the aerial ending animation on his Wizard's Foot while staying on the ground. The first method is by using Wizard's Foot to go from one platform to another which is not always available. The second method is available on every tournament legal stage but it is slower to set up. By standing on the very edge of the stage and facing towards the stage, the game thinks that Ganondorf is off stage when he performs the Wizard's Foot, which puts him into the aerial ending animation. The easiest way Ganondorf can achieve this is by rolling into the ledge which takes some time. This not | There are two ways Ganondorf can get the aerial ending animation on his Wizard's Foot while staying on the ground. The first method is by using Wizard's Foot to go from one platform to another which is not always available. The second method is available on every tournament legal stage but it is slower to set up. By standing on the very edge of the stage and facing towards the stage, the game thinks that Ganondorf is off stage when he performs the Wizard's Foot, which puts him into the aerial ending animation. The easiest way Ganondorf can achieve this is by rolling into the ledge which takes some time. This not makes this method very slow but also highly telegraphed. | ||
===Method 2=== | ===Method 2=== |