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''Not to be confused with [[Flat Zone X]]. | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Game & Watch'' | ||
|name = Flat Zone 2 | |name = Flat Zone 2 | ||
|image | |image = [[Image:Flat_Zone_2.PNG|250px|Flat Zone 2]] | ||
|caption = [[ | |caption = [[Image:Game&WatchSymbol.svg|50px]]<br />Flat Zone 2 in ''[[Super Smash Bros. Brawl]]''. | ||
|universe = {{uv|Game & Watch}} | |universe ={{uv|Game & Watch}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]]) | |games = ''[[Brawl]]''<br/>''[[SSB4]]'' ([[SSB3DS|3DS]]) | ||
|hometo = {{SSBB|Mr. Game & Watch}} | |||
|availability = [[Unlockable stage|Unlockable]] (''Brawl'' and ''SSB4'') | |availability = [[Unlockable stage|Unlockable]] (''Brawl'' and ''SSB4'') | ||
|unlockcriteria = Unlock {{SSBB|Mr. Game & Watch}}. (''Brawl'')<br>Unlock {{SSB4|Mr. Game & Watch}} and complete the first page of Challenges. (''SSB4'') | |unlockcriteria = Unlock {{SSBB|Mr. Game & Watch}}. (''Brawl'')<br/>Unlock {{SSB4|Mr. Game & Watch}} and complete the first page of Challenges. (''SSB4'') | ||
|cratetype = Presents | |cratetype = Presents | ||
| | |music = <small>In ''Brawl'':<br>''{{SSBBMusicLink|Nintendo|Flat Zone 2}}''<br>'''''{{SSBBMusicLink|Nintendo|Chill (Dr. Mario)}}'''''<br>''{{SSBBMusicLink|Super Smash Bros.|Flat Zone (Melee)}}''<br>'''Bolded tracks must be unlocked'''<br>In ''SSB4'':<br>''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}''<br>''{{SSB4MusicLink|Game & Watch|Flat Zone}}'' ([[Alternate music|Alternate]]) | ||
|brawlsingles = [[Banned]] | |brawlsingles = [[Banned]] | ||
|brawldoubles = [[Banned]] | |brawldoubles = [[Banned]] | ||
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|ssb4doubles = Banned | |ssb4doubles = Banned | ||
}} | }} | ||
'''Flat Zone 2''' ({{ja|フラットゾーン2| | '''Flat Zone 2''' ({{ja|フラットゾーン2|Furattozōn 2}}, ''Flat Zone 2'') is a stage in ''[[Super Smash Bros. Brawl]]'' and {{for3ds}}. It is the second [[Game & Watch]] stage in the ''Super Smash Bros.'' series, the first being [[Flat Zone]] in ''[[Super Smash Bros. Melee]]''. | ||
A stage named [[Flat Zone X]] appears in {{forwiiu}} | A stage named [[Flat Zone X]] appears in {{forwiiu}}, which consists of Flat Zone 2 with the addition of a transformation based on [[Flat Zone]]. | ||
==Stage layout== | ==Stage layout== | ||
Like its predecessor, Flat Zone, it is set on a standard Widescreen Game & Watch titled "Super Smash Bros." Unlike Flat Zone, however, this stage shifts between different Game | Like its predecessor, Flat Zone, it is set on a standard Widescreen Game & Watch titled "Super Smash Bros." Unlike Flat Zone, however, this stage shifts between different Game and Watch scenarios, with every change being signaled by the appearance of a specific element. | ||
[[File:SSB4 Flat Zone 2.jpg|thumb|left|The ''Fire'' | [[File:SSB4 Flat Zone 2.jpg|thumb|left|The ''Fire'' (basic) variation in {{for3ds}}.]] | ||
''[[Fire]]'' (1981 version): This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again. People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a {{b|spring|stage element}}. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in '' | ''[[Fire]]'' (1981 version): This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again. People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a {{b|spring|stage element}}. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in ''[[SSBM]]'s'' [[Flat Zone]]. The treasure diver from [[Octopus]] sometimes appears, collecting items lying on the ground. | ||
The upcoming shift to Fire is signaled by a fireman who appears in the top right of the screen, ringing a bell. | The upcoming shift to Fire is signaled by a fireman who appears in the top right of the screen, ringing a bell. | ||
{{clrl}} | {{clrl}} | ||
[[File:Oil Panic.jpg|thumb|left|The ''Oil Panic'' version in ''Brawl | [[File:Oil Panic.jpg|thumb|left|The ''Oil Panic'' version in ''[[Brawl]]''.]] | ||
''[[Oil Panic]]'''s bottom screen (1982): A multi-tiered gas station building can be stood on. Customers standing below attack if attacked by players; the man will attack immediately when he receives damage, while the woman will delay for almost a second after being damaged before attacking. | ''[[Oil Panic]]'''s bottom screen (1982): A multi-tiered gas station building can be stood on. Customers standing below attack if attacked by players; the man will attack immediately when he receives damage, while the woman will delay for almost a second after being damaged before attacking. | ||
The upcoming shift to Oil Panic is signaled by a policeman who appears in the top right of the screen, ringing a bell. | The upcoming shift to Oil Panic is signaled by a policeman who appears in the top right of the screen, ringing a bell. | ||
{{clrl}} | {{clrl}} | ||
[[File:Flat Zone 2 Zoo.jpg|thumb|left|The ''Lion'' version in ''Brawl | [[File:Flat Zone 2 Zoo.jpg|thumb|left|The ''Lion'' version in ''Brawl''.]] | ||
''[[Lion]]'' (1981): The center of the stage is a cage on three levels with a semisoft top. Two Lion Tamers holding chairs flank either side, moving up and down. Being hit by a chair deals high damage and horizontal knockback, often resulting in being knocked into the Lion Tamer at the other side of the cage with the same effect, or even beyond the side blast lines. | ''[[Lion]]'' (1981): The center of the stage is a three cage on three levels with a semisoft top. Two Lion Tamers holding chairs flank either side, moving up and down. Being hit by a chair deals high damage and horizontal knockback, often resulting in being knocked into the Lion Tamer at the other side of the cage with the same effect, or even beyond the side blast lines. | ||
The upcoming shift to Lion is signaled by a panther who appears in the top left corner of the screen, ringing a bell. | The upcoming shift to Lion is signaled by a panther who appears in the top left corner of the screen, ringing a bell. | ||
{{clrl}} | {{clrl}} | ||
[[File:Flat Zone 2 Chef.jpg|thumb|left|The ''Chef'' version in ''Brawl | [[File:Flat Zone 2 Chef.jpg|thumb|left|The ''Chef'' version in ''Brawl''.]] | ||
''[[Chef]]'' (1981): Two sets of platforms hover in midair, and a chef throws damaging food around with his pan. If the chef is hit with a strong enough attack, he will fly off screen and the game will return to Fire. | ''[[Chef]]'' (1981): Two sets of platforms hover in midair, and a chef throws damaging food around with his pan. If the chef is hit with a strong enough attack, he will fly off screen and the game will return to Fire. | ||
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{{clrl}} | {{clrl}} | ||
==Ω Form== | |||
The | The Omega form features a brick platform above the normal ground. and blast lines are moved further back. The stage is only set in the "Oil Panic" portion and uses the same design as Flat Zone X. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:Flat Zone 2 Omega.jpg|[[Final Destination (SSB4)|Ω | File:Flat Zone 2 Omega.jpg|[[Final Destination (SSB4)|Ω Mode]] | ||
</gallery> | </gallery> | ||
==Tournament legality== | ==Tournament legality== | ||
Like its predecessor, Flat Zone 2 is banned in competitive play, due to the variety of damaging hazards (such as the falling food items in the Chef scenario), the small size of the stage, the [[camera]]'s refusal to zoom in at any point, the constantly changing stage setup, and the removal of the lower [[blast line]] (which makes techniques that require it, such as [[meteor smash]]es and [[edge-hogging]], virtually useless). Furthermore, the walk-off edges allow characters to [[throw]] or [[inhale|spit]] others off the side blast lines. | Like its predecessor, Flat Zone 2 is banned in competitive play, due to the variety of damaging hazards (such as the falling food items in the Chef scenario), the small size of the stage, the [[camera]]'s refusal to zoom in at any point, the constantly changing stage setup, and the removal of the lower [[blast line]] (which makes techniques that require it, such as [[meteor smash]]es and [[edge-hogging]], virtually useless). Furthermore, the walk-off edges allow characters to [[throw]] or [[inhale|spit]] others off the side blast lines. | ||
== | ==Origin== | ||
{{ | {{cleanup|more details on the single games}} | ||
| | [[File:Game & Watch Fire.png|thumb|left|200px|The ''Game & Watch'' game ''Fire'' (widescreen version)]] | ||
This stage layout is based off the "Widescreen" re-release of ''[[Fire]]'' for the ''[[Game & Watch]]'' handheld gaming devices, first released in 1981, but the original model for ''Fire'' was released in 1980 as part of the "Silver" series. The only indication of which game the device that surrounds the stage supports is the blue outline, as ''Fire'' was the only Game & Watch device from the "Widescreen" series to have a blue outline. The stage transformations are based off of the ''Fire'', ''[[Lion]]'', ''[[Oil Panic]]'', and ''[[Chef]]'' models of ''Game & Watch'' devices. The platforms that periodically change positions during the ''Fire'' and ''Chef'' stage elements are based off of the ''[[Manhole]]'' ''Game & Watch'' device. | |||
{{clrl}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened). Strangely enough, certain effects are still three-dimensional. | *On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened). Strangely enough, certain effects are still three-dimensional. | ||
**The Super Mario Maker and [[Hanenbow]] stages also have this trait. | **The Super Mario Maker and [[Hanenbow]] stages also have this trait. | ||
*Whenever a player gets [[Star KO|Star KO'd]] or [[Screen KO|Screen KO'd]], both the character and the effects fly off separately. This can be best seen from {{SSBB|Olimar}}'s beacon, the flame on {{SSBB|Charizard}}'s tail, and when the player is [[frozen]]. This also happens in [[Hanenbow]]. | *Whenever a player gets [[Star KO|Star KO'd]] or [[Screen KO|Screen KO'd]], both the character and the effects fly off separately. This can be best seen from {{SSBB|Olimar}}{{'}}s beacon, the flame on {{SSBB|Charizard}}{{'}}s tail, and when the player is [[frozen]]. This also happens in [[Hanenbow]]. | ||
**A similar effect appears when characters are Screen KO'd on this stage in {{for3ds}}, the Screen KO'd character's shadow appears under them as they fall to the bottom of the screen. This allows for the player to see the Screen KO animation in it's entirety, though this can't be replicated in {{forwiiu}}'s Flat Zone X due to the stage disabling Screen KOs for unknown reasons. | **A similar effect appears when characters are Screen KO'd on this stage in {{for3ds}}, the Screen KO'd character's shadow appears under them as they fall to the bottom of the screen. This allows for the player to see the Screen KO animation in it's entirety, though this can't be replicated in {{forwiiu}}'s Flat Zone X due to the stage disabling Screen KOs for unknown reasons. | ||
* | *Flat Zone 2 and [[Mario Bros. (stage)|Mario Bros.]] are the only "fixed camera" stages in ''Super Smash Bros. Brawl''. | ||
*The firefighters with the stretcher are actually playing the game Fire with the G&W people in the background. However, three misses will not give a game over in this case. | *The firefighters with the stretcher are actually playing the game Fire with the G&W people in the background. However, three misses will not give a game over in this case. | ||
*''Lion'' is generally considered to be the odd one out. It is the only Game & Watch game that is not part of Mr. Game & Watch's [[special move]]s, instead | *''Lion'' is generally considered to be the odd one out. It is the only Game & Watch game that is not part of Mr. Game & Watch's [[special move]]s, instead it is part of one of his tilt attacks. As well as that, it is the only game that did not use the "Left - Right" button configuration that is on the Flat Zone 2 system. | ||
*In English, the top of the Game | *In English, the top of the Game and Watch says, "Super Smash Bros." In the Japanese version, it says "Smash Brothers." This is because in Japan, the series is called "Great Fray Smash Brothers" rather than "Super Smash Bros." This is also noticeable on the level select icon, at least in {{for3ds}}. | ||
*In [[All Star]] mode, when battling Mr. Game | *In [[All Star]] mode, when battling Mr. Game and Watch, a player can simply run to the left side on the building part and crouch. The CPU Game and Watch will go to the second floor of the building, going left and right for a while and suddenly [[self-destruct]]. | ||
*This stage can be seen prior to its unlocking in a clip of {{SSBB|Diddy Kong}}'s Congratulations video in ''Brawl''. | *This stage can be seen prior to its unlocking in a clip of {{SSBB|Diddy Kong}}'s Congratulations video in ''Brawl''. | ||
*''Lion'' and ''Oil Panic'' were never a part of the Widescreen series of ''Game & Watch'' games, despite their appearance on the stage. In fact, ''Oil Panic'' was a part of the Dual-Screen series | *''Lion'' and ''Oil Panic'' were never a part of the Widescreen series of ''Game & Watch'' games, despite their appearance on the stage. In fact, ''Oil Panic'' was a part of the Dual-Screen series so there is an entire screen missing from the stage. | ||
*Unlike the original Widescreen devices, the device that surrounds ''Flat Zone 2'' doesn't say "Nintendo" beneath the ''Game & Watch'' logo on the left. | *Unlike the original Widescreen devices, the device that surrounds ''Flat Zone 2'' doesn't say "Nintendo" beneath the ''Game & Watch'' logo on the left. | ||
*In | *In {{for3ds}}, the [[List of challenges (SSB4-3DS)|challenge]] that unlocks Flat Zone 2 is the only challenge that unlocks a stage not to be in the first panel, which requires all the challenges on the first panel to be completed before it can be accessed: this makes Flat Zone 2 always the last stage to be unlocked in the game. | ||
==See also== | ==See also== | ||
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[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||