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{{ArticleIcons| | {{ArticleIcons|ssbm=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = | ||
|name = Superflat World: Flat Zone | |name = Superflat World: Flat Zone | ||
|image = [[ | |image = [[Image:Flatzone copy.jpg|250px|Flat Zone]] | ||
|caption = | |caption = Flat Zone in ''[[Super Smash Bros. Melee]]''.<br>[[File:Game&WatchSymbol(preBrawl).svg|50px]] | ||
|universe = {{uv|Game & Watch}} | |universe = {{uv|Game & Watch}} | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|hometo = {{SSBM|Mr. Game & Watch}} | |||
|availability = [[Unlockable stage|Unlockable]] | |availability = [[Unlockable stage|Unlockable]] | ||
|unlockcriteria = Clear Classic Mode with Mr. Game & Watch. | |unlockcriteria = Clear Classic Mode with Mr. Game & Watch. | ||
| | |music = ''{{MeleeMusic|Flat Zone}}'' | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
}} | }} | ||
'''Flat Zone''' ({{ja|フラットゾーン| | '''Flat Zone''' ({{ja|フラットゾーン|Furattozōn}}, ''Flat Zone'') is an [[Unlockable stage|unlockable]] [[stage]] in ''[[Super Smash Bros. Melee]]'', and the home stage of {{SSBM|Mr. Game & Watch}}. Flat Zone is unlocked when the player beats {{SSBM|Classic Mode}} with Mr. Game & Watch. In [[All-Star]] mode, Flat Zone appears as the last stage where the player faces 25 lighter Mr. Game and Watches. Mr. Game & Watch's [[Target Test]] also takes place on a modified version of this stage. Also, two event modes in ''[[Super Smash Bros. Melee]]'' also appear fighting on this stage. | ||
While the stage itself has never been brought back as a standalone stage, it appears as one of the transformations in [[Flat Zone X]], a mixture between Flat Zone and [[Flat Zone 2]] (from ''[[Super Smash Bros. Brawl]]'') in {{forwiiu}} | While the stage itself has never been brought back as a standalone stage, it appears as one of the transformations in [[Flat Zone X]], a mixture between Flat Zone and [[Flat Zone 2]] (from ''[[Super Smash Bros. Brawl|Brawl]]'') in {{forwiiu}}. | ||
==Stage | ==Stage layout== | ||
Flat Zone is a small stage | Flat Zone is a small stage. In the middle of the stage there are numerous lines that characters can jump on. The lines will fade out and reappear while the characters battle. On the far right of the screen, characters can stand on the roof of the house. Characters will appears as 2-D images on the screen, and make a beeping noise whenever they walk. When the game is paused, rather than zoom in on one character, the camera zooms out to show the entire Game & Watch device being played on. The layout is heavily based on the Game & Watch game ''Helmet''. | ||
==Tournament legality== | |||
Flat Zone is listed as a banned stage in tournaments in both the singles and doubles sets; this is largely due to the small size, which allows for very simple KOs because of closer blast-lines. Along with this, the falling tools can cause one-hit kills, and are difficult to avoid due to their falling speed. | |||
==Trophy info== | |||
[[File:Game and Watch Trophy Melee.png|thumb|left|The Game & Watch trophy in ''Melee''.]] | |||
''This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!.'' | |||
{{clrl}} | |||
==Origin== | ==Origin== | ||
[[File: | [[File:Game_&_Watch_Helmet.png|thumb|left|250px|The ''Game and Watch'' game ''Helmet''.]] | ||
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type | From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type on an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects moved, a beep sound could be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage. | ||
This stage is based on the ''Game & Watch'' game ''Helmet'', in which the goal is to try to get from the building on the left to the building on the right without get hit by falling tools. In this stage, falling tools occasionally appear with the only safe spot being under the middle platforms and inside the buildings | This stage is based on the ''Game & Watch'' game ''Helmet'', in which the goal is to try to get from the building on the left to the building on the right without get hit by falling tools. In this stage, falling tools occasionally appear with the only safe spot being under the middle platforms and inside the buildings. | ||
This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below. | This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below. | ||
==Trivia== | ==Trivia== | ||
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | *In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | ||
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | |||
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation. | *When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of {{SSBM|Mr. Game & Watch}}, who has only one tumble animation. | ||
*When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | *When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | ||
*The speed on this stage seems to be slightly faster than that of a regular battle | *The speed on this stage seems to be slightly faster than that of a regular battle. | ||
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents. | *Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents. | ||
* | *This is the only ''Game & Watch'' stage to not return in future installments. | ||
==See also== | ==See also== | ||
*[[Flat Zone 2]] | *[[Flat Zone 2]] | ||
*[[Flat Zone X]] | *[[Flat Zone X]] | ||
==References== | |||
<references/> | |||
{{SSBMStages}} | {{SSBMStages}} | ||
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[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||