Editing Flat Zone
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[[File:ScreenKOFlatZone.png|thumb|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | [[File:ScreenKOFlatZone.png|thumb|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | ||
*On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened, through the same method that makes Mr. Game & Watch appear flattened in all other stages). Strangely enough, certain effects are still three-dimensional. | *On this stage all characters are two-dimensional (or rather, their three-dimensional models are flattened, through the same method that makes Mr. Game & Watch appear flattened in all other stages). Strangely enough, certain effects are still three-dimensional. | ||
**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and | **The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and [[Duck Hunt (stage)|Duck Hunt]] stages also have this trait. | ||
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | *In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | ||
*Flat Zone is the only stage in the entire series to return in some way that doesn't involve being a standalone stage, being a part of the Flat Zone X stage. | *Flat Zone is the only stage in the entire series to return in some way that doesn't involve being a standalone stage, being a part of the Flat Zone X stage. |