Editing Flare Blitz
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{{CustomSet|Charizard|Side|name1=Flare Blitz|desc1-ntsc=Hurtle sideways in an explosive assault. Damages both you and your foes.|desc1-pal=Sends you hurtling sideways in an explosive assault. Damages you as well as your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.|name3=Dragon Rush|desc3-ntsc=Less powerful than Flare Blitz, but you don't take damage when using it.|desc3-pal=Sends you hurtling sideways and damages foes. Doesn't deal any damage to you.}} | {{CustomSet|Charizard|Side|name1=Flare Blitz|desc1-ntsc=Hurtle sideways in an explosive assault. Damages both you and your foes.|desc1-pal=Sends you hurtling sideways in an explosive assault. Damages you as well as your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.|name3=Dragon Rush|desc3-ntsc=Less powerful than Flare Blitz, but you don't take damage when using it.|desc3-pal=Sends you hurtling sideways and damages foes. Doesn't deal any damage to you.}} | ||
#'''Flare Blitz''': Default. | #'''Flare Blitz''': Default. | ||
#'''Blast Burn''' ({{ja|ブラストバーン|Burasuto Bān}}): Charizard takes a little more | #'''Blast Burn''' ({{ja|ブラストバーン|Burasuto Bān}}): Charizard takes a little more to charge up, and travels slowly for a short distance. Charizard is engulfed with more flames, and is more powerful, inflicting 32% damage, and the explosion upon impact causes high knockback. Charizard hurts itself significantly more, taking 6% by using the move and 10% more upon tackling an opponent. Unlike with Flare Blitz, Blast Burn's explosion cannot be reflected or absorbed. | ||
#'''Dragon Rush''' ({{ja|ドラゴンダイブ|Doragon Daibu}}, ''Dragon Dive''): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent. However, this move does not travel as far as Flare Blitz, but the reduced travel distance does help avoid accidental self-destructs when used near stage ledges. This variation is also used during its Final Smash, [[Mega Charizard X]], as a basic attack. | #'''Dragon Rush''' ({{ja|ドラゴンダイブ|Doragon Daibu}}, ''Dragon Dive''): Does not have a very long charge up time, and does not have any recoil. The move has no flame effect, and instead drills through opponents and traps them, dealing continuous damage for a max of 11%, with less knockback. As a recovery option, it is better than the standard variation, as Charizard will not stop the move when it hits an opponent. However, this move does not travel as far as Flare Blitz, but the reduced travel distance does help avoid accidental self-destructs when used near stage ledges. This variation is also used during its Final Smash, [[Mega Charizard X]], as a basic attack. | ||
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