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{{ArticleIcons|melee=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|ssb4=y|ultimate=y}} | ||
{{ | {{technical data|Info on separate "stages" of the attack, similar to Eruption and Jet Hammer}} | ||
:''For other pages with the name '''Blade''', see [[Blade (disambiguation)]].'' | :''For other pages with the name '''Blade''', see [[Blade (disambiguation)]].'' | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Flare Blade | |name=Flare Blade | ||
|image | |image=[[File:ChromAttacksLuigi.jpg|300px]] | ||
|caption= | |caption=Chrom's Flare Blade in ''Ultimate''. | ||
|user=[[Roy]] | |user=[[Roy]]<br>[[Chrom]] | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
}} | }} | ||
'''Flare Blade''' ({{ja|エクスプロージョン|Ekusupurōjon}}, ''Explosion'') is [[Roy]] | {{tabber|align=center|title1=Melee|tab1= | ||
{{cquote|''When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO.''|cite=Roy's "Smash Red" ''Melee'' trophy description}} | |||
|title2=Ultimate (Roy)|tab2= | |||
{{cquote|''Slashes downward with a flaming sword so powerfully that he can even damage himself.''|cite=Description from ''Ultimate''{{'}}s Move List (Roy)}} | |||
|title3=Ultimate (Chrom)|tab3= | |||
{{cquote|''Swings his sword to the ground with such force that even he is not spared damage when fully charged.''|cite=Description from ''Ultimate''{{'}}s Move List (Chrom)}} | |||
}} | |||
'''Flare Blade''' ({{ja|エクスプロージョン|Ekusupurōjon}}, ''Explosion'') is [[Roy]] and [[Chrom]]'s [[neutral special move]], derived from the ''[[Melee]]'' iteration of {{SSBM|Marth}}'s [[Shield Breaker]]. It is known for being one of the few moves capable of dealing a [[one-hit KO]] in the ''Smash Bros.'' series. It is also known for being one of the most (if not the most) powerful attacks out of any character that is not a [[Final Smash]]. | |||
==Overview== | ==Overview== | ||
The user swings his sword up and over his head to [[charge]] up the attack, then on release, slams it into the ground in front of him to create a large, powerful explosion | The user swings his sword up and over his head to [[charge]] up the attack, then on release, slams it into the ground in front of him to create a large, powerful explosion. | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
[[File:Roy's B move.jpg|thumb|left|Fully charged Flare Blade in ''Melee''.]] | [[File:Roy's B move.jpg|thumb|left|Fully charged Flare Blade in ''Melee''.]] | ||
Flare Blade shares the same arcing animation to Marth's Shield Breaker. However, Flare Blade can be charged significantly longer, which | Flare Blade shares the same arcing animation to Marth's Shield Breaker. However, Flare Blade can be charged significantly longer, which deals more damage and knockback. The overhead slash will only produce a damaging [[flame]]-effect explosion if the attack connects with an opponent or the move is charged all the way, which hinders its hitbox. | ||
Flare Blade can be [[charge]]d for up to five seconds by holding the [[special]] button, growing stronger the longer Roy holds it in position, and it can be launched at any time during the charge. The move will be automatically launched if charged for the full five seconds. A fully charged Flare Blade inflicts an explosion that deals 50% [[damage]] and devastating knockback, enough to [[one-hit KO]] all characters on any normal-sized stage (on large and/or irregular stages such as [[Temple]], the move may not always KO), thus making a fully charged Flare Blade easily both the highest-damaging and farthest-[[knockback|launching]] neutral special in Melee. | Flare Blade can be [[charge]]d for up to five seconds by holding the [[special]] button, growing stronger the longer Roy holds it in position, and it can be launched at any time during the charge. The move will be automatically launched if charged for the full five seconds. A fully charged Flare Blade inflicts an explosion that deals 50% [[damage]] and devastating knockback, enough to [[one-hit KO]] all characters on any normal-sized stage (on large and/or irregular stages such as [[Temple]], the move may not always KO), thus making a fully charged Flare Blade easily both the highest-damaging and farthest-[[knockback|launching]] neutral special in Melee. | ||
Roy suffers 10% in [[recoil damage]] from the use of a fully charged Flare Blade, regardless of whether it hits a target or not. | Roy suffers 10% in [[recoil damage]] from the use of a fully charged Flare Blade, regardless of whether it hits a target or not. | ||
{{ | {{clear}} | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
[[File:Roy Screen-7.jpg|thumb|Fully charged Flare Blade in ''SSB4''.]] | [[File:Roy Screen-7.jpg|thumb|right|Fully charged Flare Blade in ''SSB4''.]] | ||
The move retains its original arcing animation from ''Melee'' | The move retains its original arcing animation from ''Melee'' whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to, which increases in size as Roy charges the move, escalating from a small explosion to a huge fiery blast. | ||
It has increased startup as a tradeoff for the larger hitbox, as well as an animation where Roy lifts his sword along his left | It has increased startup as a tradeoff for the larger hitbox, as well as an animation where Roy lifts his sword along his left before retuning to neutral position; this part of the attack can be interrupted very soon, making the move very difficult to punish especially when [[spacing|spaced]] properly. | ||
Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and is able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage | Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and is able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage, making a connected Flare Blade an incredibly strong move that is useful for punishing bad ledge get-up options. | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
Flare Blade returns as Roy's neutral special move. It appears relatively unchanged, but Roy can now turn around freely during the charge process, allowing more flexibility to the move. | Flare Blade returns as Roy's neutral special move. It appears relatively unchanged, but Roy can now turn around freely during the charge process, allowing more flexibility to the move. | ||
{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares the same neutral special. Chrom's Flare Blade is a yellow wind/slash shockwave, without any elemental [[effect]] associated to it | {{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares the same neutral special. Chrom's Flare Blade is a yellow wind/slash shockwave, without any elemental [[effect]] associated to it. The particles emitted during the move's charge-up are also different, with [[list of swords#Falchion|Falchion]] slowly glowing with a blue sparkle from the hilt to the tip. Additionally, dust and debris appear around Chrom while he is charging the move, and the explosion kicks up a considerable amount of rubble. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Roy|Neutral|name=Flare Blade|desc= | {{CustomSet/Single|Roy|Neutral|name=Flare Blade|desc=Swing the sword for a powerful explosion. Deals more damage but hurts the user when fully charged.}} | ||
# '''Flare Blade''': Default. | # '''Flare Blade''': Default. | ||
Like the other DLC characters, Roy lacks custom move variations. | Like the other DLC characters, Roy lacks custom move variations. | ||
==Origin== | ==Origin== | ||
[[File:Flare Blade origin.png|thumb|Roy's | [[File:Flare Blade origin.png|thumb|Roy's critical hit.]] | ||
In '' | In [[fireemblemwiki:Fire Emblem: The Binding Blade|''Fire Emblem: The Binding Blade'']], the titular [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a [[fireemblemwiki:Critical hit|critical hit]]. Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade. | ||
Chrom has no abilities in any ''Fire Emblem'' game that resemble his version of the Flare Blade move. | Chrom has no abilities in any ''Fire Emblem'' game that resemble his version of the Flare Blade move. | ||
{{ | |||
{{clear}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Roy SSBU Skill Preview Neutral Special.png|Roy using Flare Blade as shown by | Roy SSBU Skill Preview Neutral Special.png|Roy using Flare Blade as shown by a Skill Preview in ''Ultimate''. | ||
Chrom SSBU Skill Preview Neutral Special.png|Chrom using Flare Blade as shown by | Chrom SSBU Skill Preview Neutral Special.png|Chrom using Flare Blade as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Brawl'', Ike's [[Eruption]] is very similar to this attack, only with differences in hit effects. | *In ''Brawl'', Ike's [[Eruption]] is very similar to this attack, only with differences in hit effects. | ||
*If Roy releases Flare Blade 1 [[frame]] before it is fully charged, it will deal 41% damage rather than 50% (45% in ''Smash 4''), but the 41%/45% Flare Blade actually has greater [[knockback]] value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. In the case of ''Smash 4'', the knockback growth value is significantly higher uncharged [KBG: 110] than fully charged [KBG: 83/70]. | |||
*If Roy releases Flare Blade 1 [[frame]] before it is fully charged, it will deal 41% damage rather than 50% (45% in ''Smash 4''), but the 41%/45% Flare Blade actually has greater [[knockback]] value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. In the case of ''Smash 4 | |||
**This situation pertaining to knockback is somewhat similar to {{SSBB|Ike}}'s [[Eruption]] and {{SSB4|Corrin}}'s [[Dragon Fang Shot]]. | **This situation pertaining to knockback is somewhat similar to {{SSBB|Ike}}'s [[Eruption]] and {{SSB4|Corrin}}'s [[Dragon Fang Shot]]. | ||
{{ | {{clear}} | ||
{{Multiple Special Moves|Roy|Chrom}} | {{Multiple Special Moves|Roy|Chrom}} | ||
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[[Category:Chrom]] | [[Category:Chrom]] | ||
[[Category:Chrom (SSBU)]] | [[Category:Chrom (SSBU)]] | ||