Editing Flamethrower
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{{CustomSet|Charizard|Neutral|name1=Flamethrower|desc1=Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.|name2=Fire Fang|desc2=A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.|name3=Fireball Cannon|desc3=Fires distinct balls of fire that travel far but do less damage than Flamethrower.}} | {{CustomSet|Charizard|Neutral|name1=Flamethrower|desc1=Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.|name2=Fire Fang|desc2=A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.|name3=Fireball Cannon|desc3=Fires distinct balls of fire that travel far but do less damage than Flamethrower.}} | ||
# '''Flamethrower''': Default. | # '''Flamethrower''': Default. | ||
# '''Fire Fang''': Has very less range, but hits many times. Releasing the button ends the move with a small explosion. The flames | # '''Fire Fang''': Has very less range, but hits many times. Releasing the button ends the move with a small explosion. The flames cannot be [[reflect]]ed or [[absorb]]ed, and they also have [[priority|transcendent priority]]. | ||
# '''Fireball Cannon''': Shoot fireballs that travel further than normal. Although the description suggests that this attack deals less damage than Flamethrower, each flame deals 3% damage at close range, and 2% damage at a distance. It doesn't hit opponents as frequently as Flamethrower, however. Charizard has to fire at least three fireballs before it can end this attack. Additionally, the fireballs have normal priority, so stronger hitboxes can neutralize them. | # '''Fireball Cannon''': Shoot fireballs that travel further than normal. Although the description suggests that this attack deals less damage than Flamethrower, each flame deals 3% damage at close range, and 2% damage at a distance. It doesn't hit opponents as frequently as Flamethrower, however. Charizard has to fire at least three fireballs before it can end this attack. Additionally, the fireballs have normal priority, so stronger hitboxes can neutralize them. | ||