Editing Flame Choke

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[Image:Al_080319_2310.bin.out.jpg|right|thumb|200px|Ganondorf's Flame Choke]]
{{Infobox Special Move
|name=Flame Choke
|image=[[File:Ganondorf Side B SSBU.gif|300px]]
|caption=Flame Choke in ''Super Smash Bros. Ultimate''.
|user=[[Ganondorf]]
|universe={{uv|The Legend of Zelda}}
}}


'''Flame Choke''' ({{ja|炎獄握|Engoku'aku}}, ''Flame Prison Grip'') is [[Ganondorf]]'s [[side special move]] since ''[[Super Smash Bros. Brawl]]'', replacing [[Gerudo Dragon]] from ''[[Super Smash Bros. Melee]]''.
'''Flame Choke''' replaces [[Gerudo Dragon]] as [[Ganondorf]]'s [[Smash B|Side Special Move]] in [[Super Smash Bros. Brawl]].
When used, Ganondorf charges at his opponent, similar to Gerudo Dragon, but he grabs the opponent by the head and attacks them with a dark pulse, and abruptly throws them to the ground. It can be quickly followed up by a quick attack, such as Standard A and Down Tilt. It can be used mid-air, to which the foe is launched directly down to the ground (in addition, can perform [[Suicide KO|Ganoncide]])


==Overview==
If Ganondorf performs this move in the air while going through a pass through platform (half body above platform and half below) then he will grab the opponent also performing a Ganoncide.
===''[[Super Smash Bros. Brawl]]''===
[[File:FlamechokeSlam.jpg|thumb|250px|When used in the air, Flame Choke slams the opponent into the ground.]]
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them, he grabs them by the head and attacks them with a dark pulsing explosion, before the opponent is quickly slammed into the ground upon the explosion occurring. As a grab move, Flame Choke bypasses [[shield]]s and [[counter]]s. Grounded Flame Choke also functions as a weak [[meteor smash]], causing the opponent to weakly bounce upward and allow follow-ups such as Ganondorf's [[neutral attack]] (only on very large characters such as Bowser, Donkey Kong, and King Dedede), [[forward tilt]], [[down tilt]], and [[down smash]] (only on Olimar).


The grabbox is active from frames 16-30. Mid-grab, Ganondorf has [[super armor]] on frames 17-40, allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted. This also gives the opponent super armor, allowing for the grabbed opponent to be hit before being thrown. Oddly, in the aerial version, only the opponent has super armor, meaning Ganondorf can be hit during the descent (for example, on [[Norfair]]'s lava) while the opponent continues plummeting.  
If this is used while on the ground with the opponent near the edge of the stage, it can spike the opponent straight down off of the edge, often resulting in a KO. However, it doesn't work on grabbable edges.


When the move is used in mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below), then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air). Unlike the grounded version, the opponent is immediately floored instead of bouncing and the move has some ending lag, making it difficult to follow up, though the aerial version deals more damage.
You can use this move to gain easy hits if the player is smart enough to shield ganondorfs other powerful attacks, using this will deal 9% or 12% in mid-air and will be considered a grab, therefore shielding will not protect you from this grab move.  


Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in a last-stock situation, Ganoncide causes either a [[Sudden Death]] or a loss.
{{Ganondorf Special Moves}}


Using this move on the ground with the opponent near the edge of the stage can meteor smash the opponent straight down off of the edge. However, this is not very useful, as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]], and they will also grab the ledge if possible.
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Special Attacks]]
If Ganondorf correctly predicts his opponent's get-up option after a grab, or uses [[mindgame]]s to predict where his opponent will end up, he can re-grab his opponent, allowing the possibility of an infinite [[chain grab]]: this makes Flame Choke one of Ganondorf's most reliable ways of comboing his opponent, as it will setup for the same strings at any percentage. In particular, at low percentages. Ganondorf can follow with a down tilt and knock the opponent in the air, and then jump and catch them in another Flame Choke, and at high percentages, it will KO outright.
 
Unlike [[Captain Falcon]]'s [[Raptor Boost]], this move does not cause Ganondorf to trip and fall if he misses on the ground. It does, however, still put him into a [[helpless]] state if he uses it in the air. Similarly, if Ganondorf is too close to an edge when he uses the move on the ground, he will instantly go into a helpless state and fall. However, unlike Captain Falcon, Ganondorf's slower falling speed gives him a chance to move towards the ledge and grab it (if it can be grabbed) before he falls to his death.
 
In [[Home-Run Contest]], the move will fail if used on the [[Sandbag]]: Ganondorf will pass through the sandbag just like any other grab-related special on any other item.
 
===''[[Super Smash Bros. 4]]''===
The move was given an increase to damage and a larger grabbox, improving its damage racking capabilities and making the move easier to land while reducing the possibility of blindspots. However, the grounded version of the move is now [[tech]]able, which can potentially negate follow-ups, though Ganondorf can still act very quickly and perform [[tech-chase]]s. The [[super armor]] when grabbing an opponent was also removed, although still present when Ganondorf holds his opponent in the air.
 
The aerial version was changed into a [[stall-then-fall]], making it easier to steer backward, but covering less distance forward. This makes [[Suicide KO|Ganonciding]] easier off-stage, but harder on-stage and adds more difficulty to return to the stage.
 
Ganoncide also now KOs the opponent first, making Ganondorf always win when Ganonciding in a last-stock situation. Note that Ganonciding an opponent does not count as KOing them; credit for the KO goes to the last person to hit the victim.
 
Enemies in [[Smash Run]] are not blasted downwards by the move, but instead away at a typical horizontal angle.
 
===''[[Super Smash Bros. Ultimate]]''===
The grounded version of the move's ending lag was reduced by 3 frames. This makes Flame Choke's combos more consistent while also allowing more possible follow-ups against missed [[tech]]s, with down tilt or dash attack being a true combo against all characters. It also no longer dashes over an edge.
 
However, [[Suicide KO|Ganoncide]]'s viability was significantly reduced. The aerial version of the move can now be escaped by [[button mashing]], with opponents who have lower damage than Ganondorf being able to break out more quickly. In addition, Ganondorf is now KO'd first instead of his opponent, resulting in him losing in a last-stock situation, although now granting him credit for the KO for the resulting grab-release. This removes its ability to deter edgeguards and worsens his already poor recovery, as it allows opponents to edgeguard Ganondorf by intentionally jumping into the grab, either causing him to lose outright, or mashing out of it just before reaching the bottom blast line leaving him in a position where he cannot recover.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-uchar=Ganondorf
|ssb4-udesc=Grab opponents and throw them straight down.
|ssbuchar=Ganondorf
|ssbudesc=Rushes forward to grab an enemy. Grabbed enemies are thrown straight down.
}}
 
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab enemies and blast them into the air into other enemies.|name3=Flame Chain|desc3=Dash forward and strike enemies repeatedly rather than grab them.}}
# '''Flame Choke''': Default.
# '''Flame Wave''': Deals more damage and grabbed enemies will be launched into the air with high knockback with KO potential around 115% on the ground and 100% in the air, sacrificing guaranteed combos. Aerial version will still cause Ganondorf and his opponent to plummet downward and thus can still be used for [[Ganoncide]]. However, it moves slower, and has significantly shorter range and more start-up and ending lag, making it riskier in neutral than Flame Choke/Chain and more of a strict KOing tool. Knockback is similar to [[Gerudo Dragon]].
# '''Flame Chain''': No longer grabs enemies, but hits multiple times while dashing with horizontal knockback. Has longer range and a bit of traction on the ground, and can pass through [[shield]]s. Will also stop at ledges instead of going off and leaving Ganondorf helpless - but this rarely matters as the player can simply hold in the opposite direction to grab the ledge and avoid an SD; however, if the player is using speed-boosting equipment they may go too far past the ledge to grab it, in which case this custom could be useful instead. Has slightly more start-up and significantly more ending lag. While its damage is around Flame Choke's with its grounded and aerial damage outputs swapped, it cannot KO until 160% near the ledge when DI and rage are not considered.
 
==Origin==
Ganondorf performs a similar rushing move in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' that kills one of the sages who impaled him, though lacking the dark flames. Ganondorf holding the opponent in the air is reminiscent of him holding {{s|zeldawiki|Tetra}} up by her throat in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the Flame Choke in midair, the consequential slam is very reminiscent of his ground-pound move from ''[[The Legend of Zelda: Ocarina of Time]]'', making the reference twofold.
 
<gallery>
FlameChoke-Origin1.jpeg|Ganondorf killing the water sage in the Wii version of ''The Legend of Zelda: Twilight Princess''.
FlameChoke-Origin2.png|Ganondorf holding Tetra in ''The Legend of Zelda: The Wind Waker''.
FlameChoke-Origin3.jpg|Ganondorf using his ground pound attack in ''The Legend of Zelda: Ocarina of Time''.
</gallery>
 
==Gallery==
<gallery>
Flame Choke.png|The initial pose Ganondorf does before he rushes forwards in ''Brawl''.
Ganon link flamechoke.jpg|Link falls out of the choke at the move's conclusion in ''Brawl''.
Ganondorf Flame Choke Meteor Smash Brawl.png|The move used as a meteor smash in ''Brawl''.
FlameChokeSSBB.jpg|Ganondorf uses Flame Choke on {{SSBB|Marth}} in ''Brawl''.
SSB4 Flame Choke Charge.jpg|Ganondorf rushes forward in {{for3ds}}.
SSB4 Flame Choke.jpg|Ganondorf uses Flame Choke on {{SSB4|Kirby}} in {{for3ds}}.
Flame Choke SSB4.jpeg|Ganondorf uses Flame Choke on {{SSB4|Link}} in {{forwiiu}}.
SSB4_Ganondorf_Screen-2.jpg|Flame Choke in {{forwiiu}}.
Ganondorf SSBU Skill Preview Side Special.png|Flame Choke as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|炎獄握|Engoku'aku}}
|en=Flame Choke
|fr=Étranglement
|es=Estrangulamiento
|de=Lodergriff
|it=Morsa di fuoco
|nl=Verstikkend Vuur
|ru={{rollover|Пламенное удушение|Plamennoye udusheniye|?}}
|ko={{rollover|염옥악|Yeomogak|?}}
|zh_cn={{rollover|炎狱握|Yán Yù Wò|?}}
|zh_tw={{rollover|炎獄握|Yán Yù Wò|?}}
}}
 
==Trivia==
*Despite the name, Flame Choke uses the [[darkness]] [[effect]] and not the [[flame]] one. It should be noted, however, that the darkness effect itself resembles a dark purple fire.
*Unlike some other side special grabs such as [[Force Palm]], the player can't escape from Flame Choke even if the victim is giant.
*The whole screen shakes when Flame Choke is used on the victim. This is no longer true in ''[[Super Smash Bros. Ultimate]]''.
*Aerial Flame Choke has Ganondorf holding the opponent upside down. However, upon landing, the opponent is strangely flipped.
*Depending which stage it's used on, the aerial variation may have different effects. On [[Norfair]], Ganondorf can bounce in the lava but the trapped opponent doesn't bounce on it on the first hit. On certain portions of [[Port Town Aero Dive]], it's possible to have Ganondorf survive while the other character is dragged off the screen. On other stages, both characters or neither may be KOd.
*If Ganondorf uses Flame Choke in an attempt to grab a ledge on the touring platform of [[Halberd]] he will ignore the ledge, go through the platform, and be left helpless, resulting in a very likely [[SD]].
*If Ganondorf Aerial Flame Chokes an enemy and his size transformation (such as a [[Super Mushroom]]) wears off during the downward plummet, the move will automatically cancel and the opponent will be released, but Ganondorf will retain Flame Choke's momentum and continue descending downward rapidly.
*If Ganondorf Aerial Flame Chokes an enemy and somehow [[trip]]s (such as landing on a [[Banana Peel]]), the opponent will be launched horizontally.
*In ''{{s|zeldawiki|Hyrule Warriors}}'', Ganondorf uses a similar rushing move.
*In ''Ultimate'', if a [[Smart Bomb]]'s explosion hits Ganondorf while he is Flame Choking someone, the animation of the Flame Choke will slow down until the bomb's explosion ends, meaning that the player being choked will be held for longer.
**Surprisingly, the bomb's explosion does not damage the player being choked, only Ganondorf.
*Disregarding Final Smashes, Flame Choke is Ganondorf's only special move to be directly based on an attack he has performed in his home series. The [[Warlock Punch]] was invented for ''Smash'' (but would later be referenced in the spin-off ''{{s|zeldawiki|Hyrule Warriors}}''), while the [[Dark Dive]] and [[Wizard's Foot]] have no canonical basis.
 
{{Special Moves|char=Ganondorf}}
[[Category:The Legend of Zelda universe]]
[[Category:Side special moves]]
[[Category:Ganondorf]]
[[Category:Ganondorf (SSBB)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSBU)]]
[[es:Estrangulamiento]]

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