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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Flame Choke | |name=Flame Choke | ||
|image=[[File: | |image=[[File:SSB4_Ganondorf_Screen-2.jpg|250px]] | ||
|caption= | |caption= | ||
|user=[[Ganondorf]] | |user=[[Ganondorf]] | ||
|universe={{uv|The Legend of Zelda}} | |universe={{uv|The Legend of Zelda}} | ||
}} | }} | ||
{{cquote|''Grab opponents and throw them straight down.''|cite={{Forwiiu}}'s Quick Guide}} | |||
'''Flame Choke''' ({{ja|炎獄握|Engoku'aku}}, ''Flame Prison Grip'') is [[Ganondorf]]'s [[side special move]] | [[File:FlamechokeSlam.jpg|thumb|250px|When used in the air, Flame Choke slams the opponent into the ground]] | ||
'''Flame Choke''' ({{ja|炎獄握|Engoku'aku}}, ''Flame Prison Grip'') is [[Ganondorf]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Gerudo Dragon]] from ''[[Super Smash Bros. Melee]]''. | |||
==Overview== | ==Overview== | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them he grabs them by the head and attacks them with a dark pulsing explosion, before the opponent is quickly slammed into the ground upon the explosion occurring. In mid-grab and while holding his opponent in his grip, Ganondorf has [[super armor]], allowing him to, for example, snag a passing Wario off his [[Wario Bike]] while also preventing it from being interrupted. As a grab move, Flame Choke bypass [[shield]]s and [[counter]]s. Grounded Flame Choke also functions as a weak [[meteor smash]], causing the opponent to weakly bounce upward and allow follow-ups such as Ganondorf's [[neutral attack]] (only on very large characters such as Bowser, Donkey Kong, and King Dedede), [[forward tilt]], [[down tilt]], and [[down smash]] (only on Olimar). | |||
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but instead of uppercutting them | |||
When the move is used mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below), then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air). Unlike the grounded version, the opponent is immediately floored instead of bouncing and the move has some ending lag, making it difficult to follow up, though the aerial version deals more damage. | |||
Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in ''Brawl'' Ganoncide causes a [[Sudden Death]] or a loss, which can be negated if Ganondorf is a stock/point up. | |||
Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in | |||
Using this move on the ground with the opponent near the edge of the stage can meteor smash the opponent straight down off of the edge. However, this is not very useful, as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]], and they will also grab the ledge if possible. | Using this move on the ground with the opponent near the edge of the stage can meteor smash the opponent straight down off of the edge. However, this is not very useful, as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]], and they will also grab the ledge if possible. | ||
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If Ganondorf correctly predicts his opponent's get-up option after a grab, or uses [[mindgame]]s to predict where his opponent will end up, he can re-grab his opponent, allowing the possibility of an infinite [[chain grab]]: this makes Flame Choke one of Ganondorf's most reliable ways of comboing his opponent, as it will setup for the same strings at any percentage. In particular, at low percentages. Ganondorf can follow with a down tilt and knock the opponent in the air, and then jump and catch them in another Flame Choke, and at high percentages, it will KO outright. | If Ganondorf correctly predicts his opponent's get-up option after a grab, or uses [[mindgame]]s to predict where his opponent will end up, he can re-grab his opponent, allowing the possibility of an infinite [[chain grab]]: this makes Flame Choke one of Ganondorf's most reliable ways of comboing his opponent, as it will setup for the same strings at any percentage. In particular, at low percentages. Ganondorf can follow with a down tilt and knock the opponent in the air, and then jump and catch them in another Flame Choke, and at high percentages, it will KO outright. | ||
Unlike [[Captain Falcon]]'s [[Raptor Boost]], this move does not cause Ganondorf to trip and fall if he misses on the ground. It does, however, still put him into a [[helpless]] state if he uses it in the air. Similarly, if Ganondorf is too close to an edge when he uses the move on the ground, he will instantly go into a helpless state and fall. However, unlike Captain Falcon, Ganondorf | Unlike [[Captain Falcon]]'s [[Raptor Boost]], this move does not cause Ganondorf to trip and fall if he misses on the ground. It does, however, still put him into a [[helpless]] state if he uses it in the air. Similarly, if Ganondorf is too close to an edge when he uses the move on the ground, he will instantly go into a helpless state and fall. However, unlike Captain Falcon, Ganondorf has a chance to move towards the ledge and grab it (if it can be grabbed) before he falls to his death. | ||
In [[Home-Run Contest]], the move will fail if used on the [[Sandbag]]: Ganondorf will pass through the sandbag just like any other grab-related special on any other item. | In [[Home-Run Contest]], the move will fail if used on the [[Sandbag]]: Ganondorf will pass through the sandbag just like any other grab-related special on any other item. Enemies in [[Smash Run]] are not blasted downwards by the move, but instead away at a typical horizontal angle. | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
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The aerial version was changed into a [[stall-then-fall]], making it easier to steer backward, but covering less distance forward. This makes [[Suicide KO|Ganonciding]] easier off-stage, but harder on-stage and adds more difficulty to return to the stage. | The aerial version was changed into a [[stall-then-fall]], making it easier to steer backward, but covering less distance forward. This makes [[Suicide KO|Ganonciding]] easier off-stage, but harder on-stage and adds more difficulty to return to the stage. | ||
Ganoncide also now KOs the opponent first, making Ganondorf always win when Ganonciding | Ganoncide also now KOs the opponent first, making Ganondorf always win when Ganonciding while he and his opponents are on their last stocks. Note that Ganonciding an opponent does not count as KOing them; credit for the KO goes to the last person to hit the victim. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab | {{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab an enemy and blast them into the air into other enemies.|name3=Flame Chain|desc3=Dash forward and strike enemies repeatedly rather than grab them.}} | ||
# '''Flame Choke''': Default. | # '''Flame Choke''': Default. | ||
# '''Flame Wave''': Deals more damage and grabbed enemies will be launched into the air with high knockback with KO potential around 115% on the ground and 100% in the air, sacrificing guaranteed combos. Aerial version will still cause Ganondorf and his opponent to plummet downward and thus can still be used for [[Ganoncide]]. However, it moves slower, and has significantly shorter range and more start-up and ending lag, making it riskier in neutral than Flame Choke/Chain and more of a strict KOing tool. Knockback is similar to [[Gerudo Dragon]]. | # '''Flame Wave''': Deals more damage and grabbed enemies will be launched into the air with high knockback with KO potential around 115% on the ground and 100% in the air, sacrificing guaranteed combos. Aerial version will still cause Ganondorf and his opponent to plummet downward and thus can still be used for [[Ganoncide]]. However, it moves slower, and has significantly shorter range and more start-up and ending lag, making it riskier in neutral than Flame Choke/Chain and more of a strict KOing tool. Knockback is similar to [[Gerudo Dragon]]. | ||
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==Origin== | ==Origin== | ||
Ganondorf performs a similar rushing move in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' that kills one of the sages who impaled him, though lacking the dark flames. Ganondorf holding the opponent in the air is reminiscent of him holding {{s|zeldawiki|Tetra}} up by her throat in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the Flame Choke | Ganondorf performs a similar rushing move in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' that kills one of the sages who impaled him, though lacking the dark flames. In the [[Nintendo GameCube|GameCube]] version of ''Twilight Princess'', Ganondorf uses his right hand, which is inscribed with the [[zeldawiki:Triforce|Triforce of Power]], whereas in ''Brawl'', he uses his left hand. Ganondorf's slight ambidextrous capabilities in ''Brawl'' are likely due to the mirrored [[Wii]] version of ''Twilight Princess''. Ganondorf holding the opponent in the air is reminiscent of him holding {{s|zeldawiki|Tetra}} up by her throat in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the Flame Choke mid-air, the consequential slam is very reminiscent of his ground-pound move from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', making the reference twofold. | ||
<gallery> | <gallery> | ||
FlameChoke-Origin1.jpeg|Ganondorf killing the water sage in | FlameChoke-Origin1.jpeg|Ganondorf killing the water sage in ''The Legend of Zelda: Twilight Princess''. | ||
FlameChoke-Origin2.png|Ganondorf holding Tetra in ''The Legend of Zelda: | FlameChoke-Origin2.png|Ganondorf holding Tetra in ''The Legend of Zelda: Wind Waker''. | ||
FlameChoke-Origin3.jpg|Ganondorf using his ground pound attack in ''The Legend of Zelda: Ocarina of Time''. | FlameChoke-Origin3.jpg|Ganondorf using his ground pound attack in ''The Legend of Zelda: Ocarina of Time''. | ||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery widths="200x200" heights="150">File:Flame Choke.png|The initial pose Ganondorf does before he rushes forwards in ''Brawl''. | ||
Flame Choke.png|The initial pose Ganondorf does before he rushes forwards in ''Brawl''. | File:Ganon_link_flamechoke.jpg|Link falls out of the choke at the move's conclusion in ''Brawl''. | ||
File:Ganondorf Flame Choke Meteor Smash Brawl.png|The move used as a meteor smash in ''Brawl''. | |||
Ganondorf Flame Choke Meteor Smash Brawl.png|The move used as a meteor smash in ''Brawl''. | File:FlameChokeSSBB.jpg|Ganondorf uses Flame Choke on [[Marth]] in Brawl. | ||
FlameChokeSSBB.jpg|Ganondorf uses Flame Choke on | File:SSB4_Flame_Choke_Charge.jpg|Ganondorf rushes forward in {{For3ds}}. | ||
File:SSB4_Flame_Choke.jpg|Ganondorf uses Flame Choke on [[Kirby]] in {{For3ds}}. | |||
File:Flame_Choke_SSB4.jpeg|Ganondorf uses Flame Choke on [[Link]] in {{forwiiu}}. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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*If Ganondorf Aerial Flame Chokes an enemy and somehow [[trip]]s (such as landing on a [[Banana Peel]]), the opponent will be launched horizontally. | *If Ganondorf Aerial Flame Chokes an enemy and somehow [[trip]]s (such as landing on a [[Banana Peel]]), the opponent will be launched horizontally. | ||
*In ''{{s|zeldawiki|Hyrule Warriors}}'', Ganondorf uses a similar rushing move. | *In ''{{s|zeldawiki|Hyrule Warriors}}'', Ganondorf uses a similar rushing move. | ||
{{Special Moves|char=Ganondorf}} | {{Special Moves|char=Ganondorf}} | ||
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[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Ganondorf]] | [[Category:Ganondorf]] | ||