Editing Flame Choke
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*In ''Ultimate'', if a [[Smart Bomb]]'s explosion hits Ganondorf while he is Flame Choking someone, the animation of the Flame Choke will slow down until the bomb's explosion ends, meaning that the player being choked will be held for longer. | *In ''Ultimate'', if a [[Smart Bomb]]'s explosion hits Ganondorf while he is Flame Choking someone, the animation of the Flame Choke will slow down until the bomb's explosion ends, meaning that the player being choked will be held for longer. | ||
**Surprisingly, the bomb's explosion does not damage the player being choked, only Ganondorf. | **Surprisingly, the bomb's explosion does not damage the player being choked, only Ganondorf. | ||
*Disregarding Final Smashes, Flame Choke is Ganondorf's only special move to be directly based on an attack he has performed in his home series. The [[Warlock Punch]] was invented for ''Smash'' (but would later be referenced in the spin-off ''{{s|zeldawiki|Hyrule Warriors}}''), while the [[Dark Dive]] and [[Wizard's Foot]] have no canonical basis. | *Disregarding Final Smashes, Flame Choke is Ganondorf's only special move (and one of the few moves overall) to be directly based on an attack he has performed in his home series. The [[Warlock Punch]] was invented for ''Smash'' (but would later be referenced in the spin-off ''{{s|zeldawiki|Hyrule Warriors}}''), while the [[Dark Dive]] and [[Wizard's Foot]] have no canonical basis. | ||
{{Special Moves|char=Ganondorf}} | {{Special Moves|char=Ganondorf}} |