Editing Flame Choke
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab | {{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab an enemy and blast them into the air into other enemies.|name3=Flame Chain|desc3=Dash forward and strike enemies repeatedly rather than grab them.}} | ||
# '''Flame Choke''': Default. | # '''Flame Choke''': Default. | ||
# '''Flame Wave''': Deals more damage and grabbed enemies will be launched into the air with high knockback with KO potential around 115% on the ground and 100% in the air, sacrificing guaranteed combos. Aerial version will still cause Ganondorf and his opponent to plummet downward and thus can still be used for [[Ganoncide]]. However, it moves slower, and has significantly shorter range and more start-up and ending lag, making it riskier in neutral than Flame Choke/Chain and more of a strict KOing tool. Knockback is similar to [[Gerudo Dragon]]. | # '''Flame Wave''': Deals more damage and grabbed enemies will be launched into the air with high knockback with KO potential around 115% on the ground and 100% in the air, sacrificing guaranteed combos. Aerial version will still cause Ganondorf and his opponent to plummet downward and thus can still be used for [[Ganoncide]]. However, it moves slower, and has significantly shorter range and more start-up and ending lag, making it riskier in neutral than Flame Choke/Chain and more of a strict KOing tool. Knockback is similar to [[Gerudo Dragon]]. |