Editing Flame

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|series=y}}
[[File:BowserFireBreathUltimate.jpg|thumb|200px|{{SSBU|Bowser}} using his [[Fire Breath]], a flame attack, in ''[[Super Smash Bros. Ultimate]]'']]
[[File:BowserFireBreathUltimate.jpg|thumb|200px|{{SSBU|Bowser}} using his [[Fire Breath]], a flame attack, in ''[[Super Smash Bros. Ultimate]]'']]
[[File:Flame.png|thumb|200px|{{SSB|Mario}} throwing a [[Fireball]], a flame attack, at {{SSB|Link}} as he is set on fire, in ''[[Super Smash Bros.]]'']]
[[File:Flame.png|thumb|200px|right|{{SSB|Mario}} throwing a [[Fireball]], a flame attack, at {{SSB|Link}} as he is set on fire, in ''[[Super Smash Bros]]'']]
[[File:NessFire.jpg|thumb|200px|The flame effect as demonstrated by {{SSBB|Ness}}'s PK Fire attack on {{SSBB|Lucas}}]]
[[File:NessFire.jpg|thumb|200px|The flame effect as demonstrated by {{SSBB|Ness}}'s PK Fire attack on {{SSBB|Lucas}}]]
'''Flame''', also known as '''fire''', is a kind of [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros.]]'' Targets hit by flame attacks are momentarily set on fire, flashing red and orange, and in ''Ultimate'', will appear visibly scorched.
'''Flame''', also known as '''fire''', is a kind of [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros.]]''. Targets hit by flame attacks are momentarily be set on fire, flashing red and orange, and in ''Ultimate'', will appear visibly scorched.


In addition, flame attacks have several other effects:
In addition, flame attacks have several other effects:
*They thaw [[frozen]] characters (prior to ''Ultimate'').
*They thaw [[frozen]] characters.
*They cause [[Blast Box]]es, [[Bomber]]s, [[Link]]'s {{b|Bomb|Link}}s and [[Remote Bomb]]s, and [[Young Link]] and [[Toon Link]]'s Bombs, to detonate instantly and [[Steve]]'s [[TNT]] to detonate more quickly.
*They cause [[Blast Box]]es, [[Bomber]]s, [[Link]]'s {{b|Bomb|Link}}s and [[Remote Bomb]]s, and [[Young Link]] and [[Toon Link]]'s Bombs, to detonate instantly.
*They do no damage to Red {{b|Pikmin|species}}, which will not flinch.
*They do no damage to Red {{b|Pikmin|species}}, which will not flinch.
*In ''[[Super Smash Bros. Brawl]]'', due to [[type effectiveness]] they deal 1.1x [[knockback]] to {{SSBB|Ivysaur}} and 0.9x knockback to {{SSBB|Squirtle}}.
*In ''[[Super Smash Bros. Brawl]]'', due to [[type effectiveness]] they deal 1.1x [[knockback]] to {{SSBB|Ivysaur}} and 0.9x knockback to {{SSBB|Squirtle}}.
*In ''Brawl'' and ''SSB4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).
*In ''Brawl'' and ''SSB4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this).


Flame attacks are boosted by Flame Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and in ''[[Super Smash Bros. Ultimate]]'' by the primary [[spirit]] trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain [[Spirit Battle]] [[condition]]s. Flame attacks are resisted by Flame Resist stickers in ''Brawl'' and the spirit trait or skill Fire/Explosion Resist ↑ in ''Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Fire Weakness in ''Ultimate''.
Flame attacks are boosted by Flame Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and in ''[[Super Smash Bros. Ultimate]]'' by the Primary [[Spirit]] skill Fire Attack ↑, the Support [[Spirit]] skill Fire & Explosion Attack ↑, as well as certain [[Spirit Battle]] [[conditions]]. Flame attacks are resisted by Flame Resist stickers in ''Brawl'' and the Spirit trait or skill Fire/Explosion Resist ↑ in ''Ultimate''. These attacks also deal more damage to fighters equipped with a Primary Spirit with the trait Fire Weakness in ''Ultimate''.


Flame is by far the most common "elemental" attack in the ''Super Smash Bros.'' series, with over half of ''Brawl''{{'}}s roster having access to at least one flame attack. Most [[explosive]]-[[type]] attacks use the flame effect.
Flame is by far the most common "elemental" attack in the ''Super Smash Bros.'' series, with over half of ''Brawl''{{'}}s roster having access to at least one flame attack. Most [[explosive]]-[[type]] attacks use the flame effect.
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!width=8%|Games
!width=8%|Games
|-
|-
|{{SSBU|Banjo & Kazooie}}
|rowspan=4|[[Bowser]]
|[[Rear Egg]]
|{{GameIcon|SSBU}}
|-
|rowspan=3|[[Bowser]]
|[[Fire Breath]]
|[[Fire Breath]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
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|-
|-
|[[Fire Roar]]
|[[Fire Roar]]
|-
|[[Flying Slam]] (explosion)
|{{GameIcon|SSBU}}
|-
|-
|rowspan=5|[[Bowser Jr.]]
|rowspan=5|[[Bowser Jr.]]
|[[Mechakoopa]] (explosion)
|[[Mechakoopa]] (explosion)
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Abandon Ship!]] (Clown Car explosion)
|[[Abandon Ship!]] (Clown Car explosion)
|rowspan=4|{{GameIcon|SSB4}}
|-
|-
|[[Meteor Ejection]] (Clown Car explosion)
|[[Meteor Ejection]] (Clown Car explosion)
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|[[Impatient Mechakoopa]] (explosion)
|[[Impatient Mechakoopa]] (explosion)
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|-
|-
|Forward aerial
|Forward aerial
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Flare Blitz]]
|[[Flare Blitz]]
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|[[Exploding Attack]]
|[[Exploding Attack]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|rowspan=2|{{SSBU|Hero}}
|[[Frizz/Frizzle/Kafrizz]]
|rowspan=2|{{GameIcon|SSBU}}
|-
|[[Command Selection]] (Sizz, Sizzle, Bang, Kaboom, Flame Slash)
|-
|-
|rowspan=2|[[Ike]]
|rowspan=2|[[Ike]]
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|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=18|Kirby (Copy Abilities)
|rowspan=13|Kirby (Copy Abilities)
|Fireball
|Fireball
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
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|-
|-
|Plasma Breath
|Plasma Breath
|rowspan=6|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|Frizz / Frizzle / Kafrizz
|-
|Punch (laser)
|-
|Flare / Megaflare / Gigaflare
|-
|Flame Nova
|-
|Magic (Firaga)
|-
|-
|rowspan=2|[[Little Mac]]
|rowspan=2|[[Little Mac]]
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|{{SSBU|Mii Swordfighter}}
|{{SSBU|Mii Swordfighter}}
|[[Blurring Blade]]
|[[Blurring Blade]]
|-
|{{SSBU|Min Min}}
|[[Punch]] ({{rollover|Ramram|forward smash; charged for 15 frames|y}}/{{rollover|Dragon|forward smash, and smashed forward and back air; uncharged and charged laser|y}})
|{{GameIcon|SSBU}}
|-
|-
|rowspan=6|[[Mr. Game & Watch]]
|rowspan=6|[[Mr. Game & Watch]]
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|rowspan=2|[[Peach]]
|rowspan=2|[[Peach]]
|[[Peach Bomber]]
|[[Peach Bomber]]
|{{GameIcon|SSBM}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Flying Peach Bomber]]
|[[Flying Peach Bomber]]
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|[[Three Sacred Treasures]] (energy pillars)
|[[Three Sacred Treasures]] (energy pillars)
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|rowspan=15|{{SSBU|Pyra}}
|Neutral attack (rabid jab and finishser)
|rowspan=15|{{GameIcon|SSBU}}
|-
|Dash attack
|-
|Forward tilt
|-
|Forward smash
|-
|Up smash
|-
|Down smash (sword)
|-
|Forward aerial
|-
|Back aerial
|-
|Down aerial
|-
|Pummel
|-
|Forward throw (hitbox)
|-
|[[Flame Nova]]
|-
|[[Blazing End]]
|-
|[[Prominence Revolt]] (pillar)
|-
|[[Burning Sword]] (pillar)
|-
|-
|rowspan=2|{{SSBU|Ridley}}
|rowspan=2|{{SSBU|Ridley}}
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|-
|-
|[[Up throw]] (blast)
|[[Up throw]] (blast)
|{{GameIcon|SSBU}}
|-
|{{SSBU|Sephiroth}}
|[[Flare / Megaflare / Gigaflare]]
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|-
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|[[Burning Spin Dash]]
|[[Burning Spin Dash]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|{{SSBU|Sora}}
|[[Magic]] (Firaga)
|{{GameIcon|SSBU}}
|-
|rowspan=5|{{SSBU|Steve}}
|Down tilt
|rowspan=5|{{GameIcon|SSBU}}
|-
|Up smash (magma block)
|-
|Down smash
|-
|[[TNT]]
|-
|[[House of Boom]] (ending explosion)
|-
|-
|rowspan=4|[[Toon Link]]
|rowspan=4|[[Toon Link]]
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|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|rowspan=7|[[Zelda]]
|rowspan=6|[[Zelda]]
|[[Up aerial]]
|[[Up aerial]]
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Din's Fire]]
|[[Din's Fire]]
|-
|Down throw
|{{GameIcon|SSBU}}
|-
|-
|[[Farore's Wind]] (hitbox upon reappearance)
|[[Farore's Wind]] (hitbox upon reappearance)
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|[[Rathalos]]: Fireballs
|[[Rathalos]]: Fireballs
|-
|-
|[[Ray Mk III]]: Missiles
|[[Ray MK III]]: Missiles
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
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===By stage hazards===
===By stage hazards===
In addition to natural stage hazards, the [[Spirit Battle]] condition [[condition#"The floor is lava"|"The floor is lava"]] creates a hazard that inflicts flame damage.
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is lava" creates a hazard that inflicts flame damage.


{| class="wikitable sortable" width=70%
{| class="wikitable sortable" width=70%
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|[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|[[Danger Zone]]s
|[[Danger Zone]]s
|{{GameIcon|SSB4-U}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Halberd]]
|[[Halberd]]
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|{{GameIcon|SSB}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBU}}
|-  
|-  
|[[Sector Z]]
|[[Arwing]] (lazers; when firing from the background)
|{{GameIcon|SSB}}
|-
|[[Unova Pokémon League]]
|[[Unova Pokémon League]]
|[[Reshiram]] (Fusion Flare, ground fires)
|[[Reshiram]] (Fusion Flare, ground fires)
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|[[Stage Builder]]
|[[Stage Builder]]
|Magma
|Magma
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}
|-
|-
|rowspan=2|[[Subspace Emissary]] stages
|rowspan=2|[[Subspace Emissary]] stages
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|}
|}


==Trivia==
{{Template:Effects}}
*Contrary to popular belief, none of [[Terry]]'s special moves, including super special moves and Final Smash, use the flame effect. Rather, they possess the [[normal]] effect.
 
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]

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