Editing Fishing Rod

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
}}
}}


'''Fishing Rod''' ({{ja|つりざお|Tsuri Zao}}, ''Fishing'') is [[Isabelle]]'s [[side special move]].
'''Fishing Rod''' ({{ja|つりざお|Tsuri Zao}}, ''Fishing'') is [[Isabelle]]'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Isabelle pulls out a fishing rod and casts out the line. Isabelle can use this move to [[grab]] faraway enemies (even while airborne) and throw them afterwards, pick up [[items]], or as a [[tether recovery]]. Upon capture, Isabelle is subsequently capable of throwing the opponent in up to four directions, much like traditional grabs. If a  direction is not input before throwing the opponent, 'throw forward' will be chosen by default. If she misses the opponent, she can leave the fishing rod out until she reels in her line, potentially capturing the enemy.  
Isabelle pulls out a fishing rod and casts out the line. Isabelle can use this move to [[grab]] faraway enemies (even while airborne) and throw them afterwards, pick up [[items]], or as a [[tether recovery]]. Upon capture, Isabelle is subsequently capable of throwing the opponent in up to four directions, much like traditional grabs. If she misses the opponent, she can leave the fishing rod out until she inputs it again, potentially capturing the enemy.


If Fishing Rod is inputted as a [[smash special move]], the line moves faster forward and covers a longer distance. The hook functions as a [[hit grab]], meaning that despite functioning like a grab on affected opponents, it can be blocked by [[shield]]s. The hook is also unable to grab opponents using moves that [[reflect]] and [[counterattack]] (barring [[Counter Throw]], [[Witch Time]], and [[Revenge]]), and is even blocked by [[passive shield]]s. Unlike her other throw options, 'throw down' creates a sizable hit box in front of Isabelle that can hit other opponents.
If Fishing Rod is inputted as a [[smash special move]], the line moves faster forward and covers a longer distance. The hook functions as a [[hit grab]], meaning that despite functioning like a grab on affected opponents, it can be blocked by [[shield]]s. The hook is also unable to grab opponents using moves that [[reflect]] and [[counterattack]] (barring [[Counter Throw]], [[Witch Time]], and [[Revenge]]), and is even blocked by [[passive shield]]s.


The damage output for the throws is somewhat proportional to how fast the fishing rod's bobber was moving at the time of capturing the opponent, with up to a 5.5% damage difference. This is similar to the varied damage output for thrown [[item]]s, with the damage variance depending on which follow up throw is chosen. As a result, the damage inflicted varies, and is approximately at its highest if the move is smash-inputted and the opponent is caught in between the middle and the end of the rod's full length. Additionally, the throws' variance in damage output fully counts towards the [[knockback]] formula, causing the forward and up throws to KO noticeably earlier if the bobber catches the opponent at a sufficiently fast speed. However, due to the extremely precise nature of the bobber's movement speed, as well as its inconsistent physics (such as when reeled in while hanging over an edge), and even the size of the opponent's hurtbox, consistently yielding the highest damage output for Fishing Rod's throws is impossible in practice.
The damage output for the throws is directly proportional to how fast the fishing rod's bobber was moving at the time of capturing the opponent, much like the damage output for thrown [[item]]s. As a result, the damage they inflict is highly variable, and is approximately at its highest if the move is smash-inputted and the opponent is caught inbetween the middle and the end of the rod's full length. Additionally, the throws' variance in damage output fully counts towards the [[knockback]] formula, causing the forward and up throws to KO noticeably earlier if the bobber catches the opponent at a sufficiently fast speed. However, due to the extremely precise nature of the bobber's movement speed, as well as its inconsistent physics (such as when it is left hanging over an edge), and even the size of the opponent's hurtbox, consistently yielding the highest damage output for Fishing Rod's throws is impossible in practice.
{{clr}}
{{clr}}


Line 29: Line 29:
==Origin==
==Origin==
[[File:Fishing Rod Origin.jpg|thumb|left|A villager fishing in ''Animal Crossing'']]
[[File:Fishing Rod Origin.jpg|thumb|left|A villager fishing in ''Animal Crossing'']]
This attack is based on the fishing rod item from the ''Animal Crossing'' series. The rod is used to catch fish and other items from rivers and other bodies of water. In the original games, the player must wait for the shadow of a fish to bite their rod, and once that occurs, the player must react with a timely button press in order to properly catch the fish.
This attack is based on the fishing rod item from the ''Animal Crossing'' series. The rod is used to catch fish from rivers and other bodies of water. In the original games, the player must wait for the shadow of a fish to bite their rod, and once that occurs, the player must react with a timely button press in order to properly catch the fish.


Although Isabelle is not typically associated with fishing in the ''Animal Crossing'' games, she and other characters can use a fishing rod in ''{{s|nookipedia|Animal Crossing: amiibo Festival}}'' (and its {{s|nookipedia|Desert Island Escape}} minigame, which was later added to ''{{s|nookipedia|Animal Crossing: New Leaf}}'' in an update).
Although Isabelle is not typically associated with fishing in the ''Animal Crossing'' games, she and other characters can use a fishing rod in ''{{s|nookipedia|Animal Crossing: amiibo Festival}}'' (and its {{s|nookipedia|Desert Island Escape}} minigame, which was later added to ''{{s|nookipedia|Animal Crossing: New Leaf}}'' in an update).
Line 56: Line 56:


==Trivia==
==Trivia==
[[File:FRPortPriority.gif|thumb|200px|Two Fishing rods being used at the same time. Player 1 is not grabbed while player 2 is]]
[[File:FRPortPriority.gif|thumb|right|200px|Two Fishing rods being used at the same time. Player 1 is not grabbed while player 2 is]]
*In older versions of ''Ultimate'', if two Isabelles used Fishing Rod to grab onto an [[Assist Trophy]], one would grab on, and the other would not; the result would be the former [[Infinite Assist Trophy glitch|infinitely spawning the same Assist Trophy]] until she got hit. This glitch was patched out in [[List_of_updates_(SSBU)#2.0.0|version 2.0.0]].
*In older versions of ''Ultimate'', if two Isabelles used Fishing Rod to grab onto an [[Assist Trophy]], one would grab on, and the other would not; the result would be the former [[Infinite Assist Trophy glitch|infinitely spawning the same Assist Trophy]] until she got hit. This glitch was patched out in [[List_of_updates_(SSBU)#2.0.0|version 2.0.0]].
*Fishing Rod is the only move in ''Ultimate'' known to still be affected by [[port priority]]; if the hook's grabbox connects with both players at the same time, the player with the higher controller slot will be grabbed.
*Fishing Rod is the only move in ''Ultimate'' known to still be affected by [[port priority]]; if the hook's grabbox connects with both players at the same time, the player with the higher controller slot will be grabbed.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)