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{{Infobox Special Move
{{Infobox Special Move
|name=Fireball
|name=Fireball
|image={{tabber|title1=Mario|content1=[[File:Mario Neutral B SSBU.gif|300px]]|title2=Luigi|content2=[[File:Luigi Neutral B SSBU.gif|300px]]}}
|image={{tabber|title1=Mario|tab1=[[File:Mario Neutral B SSBU.gif|300px]]|title2=Luigi|tab2=[[File:Luigi Neutral B SSBU.gif|300px]]}}
|caption=Fireball in ''Ultimate''.
|caption=Fireball in ''Ultimate''.
|universe={{uv|Mario}}
|universe={{uv|Mario}}
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|interwikipage=Fireball
|interwikipage=Fireball
}}
}}
'''Fireballs''' ({{ja|ファイアボール|Faiabōru}}, ''Fireball'') are small [[projectile]]s launched by [[Mario]] and [[Luigi]] as their [[neutral special move]]s. Each travels a short distance, does minor damage, and causes [[flinch]]ing common to [[flame]]-based attacks. The fireball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character.
'''Fireballs''' ({{ja|ファイアボール|Faiabōru}}, ''Fireball'') are small [[projectile]]s launched by [[Mario]] and [[Luigi]] as their [[neutral special move]]s. Each travels a short distance, does minor damage, and causes [[flinch]]ing common to [[flame|fire]]-based attacks. The fireball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character.


==Mario's Fireball overview==
==Mario's Fireball Overview==
[[File:Mario_Fireball_SSB4.jpeg|thumb|Mario's Fireball in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:Mario_Fireball_SSB4.jpeg|thumb|Mario's Fireball in ''[[Super Smash Bros. 4|Super Smash Bros. for Wii U]]''.]]


Mario shoots a red fireball out of the palm of his hand. The fireballs fall down until they hit the ground, which will cause them to bounce off of the ground. They will bounce a few times before disappearing completely. This makes them more effective when fired from higher locations and toward downward slopes, traveling further. They are especially useful when used in the air, as Mario can control his aerial trajectory while using Fireballs. When firing at a wall or upward slope, the balls will bounce backward, which can be used as a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind (although this is naturally hardly ever practical in competitive play).  
Mario shoots a red fireball out of the palm of his hand. The fireballs fall down until they hit the ground, which will cause them to bounce off of the ground. They will bounce a few times before disappearing completely. This makes them more effective when fired from higher locations and toward downward slopes, traveling further. They are especially useful when used in the air, as Mario can control his aerial trajectory while using Fireballs. When firing at a wall or upward slope, the balls will bounce backward, which can be used as a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind (although this is naturally hardly ever practical in competitive play).  
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===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
:{{Main|Mario (SSB)/Neutral special}}
:{{Main|Mario (SSB)/Neutral special}}
In ''Super Smash Bros.'', Mario's fireballs come out on frame 16 with the animation lasting 45 frames, they are fairly large, last a long period of time (139 frames; just under 2 1/3rds of a second) and deal 7%. This makes them a rather effective camping tool when used in the air, as Mario can use them on stage to approach and stuff out his opponent's approaches. He can also use the move in a recovery situation, to force his opponent to play around his fireballs, making him harder to edgeguard. Overall, Fireball is a useful tool Mario has, being useful as a camping and recovery tool, as it forces his opponent to play differently to avoid his fireballs.  
In ''Super Smash Bros.'', Mario's fireballs come out on frame 16 with the animation lasting 45 frames, they are fairly large, last a long period of time (139 frames; just under 2 1/3rds of a second) and deal 7%. This makes them a rather effective camping tool when used in the air, as Mario can use them on stage to approach and stuff out his opponent's approaches. He can also use the move in a recovery situation, to force his opponent to play around his fireballs, making him harder to edgeguard. Overall, Fireball is a useful tool Mario has, being useful as a camping and recovery tool, as it forces his opponent to play differently to avoid his fireballs.  


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===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
:{{Main|Mario (SSBM)/Neutral special}}
:{{Main|Mario (SSBM)/Neutral special}}
In ''Super Smash Bros. Melee'', Mario's Fireball has a new animation where Mario opens up his hand when he releases the fireball. This new animation is two frames faster which naturally allows Mario to throw out fireballs faster. The fireballs themselves have seen a visual update where they look slightly more realistic. The fireballs also travel noticeably faster when they hit the ground, making them harder to avoid from long distances.  
In ''Super Smash Bros. Melee'', Mario's Fireball has a new animation where Mario opens up his hand when he releases the fireball. This new animation is two frames faster which naturally allows Mario to throw out fireballs faster. The fireballs themselves have seen a visual update where they look slightly more realistic. The fireballs also travel noticeably faster when they hit the ground, making them harder to avoid from long distances.  


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===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
:{{Main|Mario (SSBB)/Neutral special}}
:{{Main|Mario (SSBB)/Neutral special}}
In ''Super Smash Bros. Brawl'', Fireball has seen some additional changes. One negative change the move received is that the fireballs have a lower bounce multiplier as they bounce off the ground. This results in Fireballs travelling less distance, further hindering their use as a long range camping tool. The fireballs also deal less damage and hitlag.  
In ''Super Smash Bros. Brawl'', Fireball has seen some additional changes. One negative change the move received is that the fireballs have a lower bounce multiplier as they bounce off the ground. This results in Fireballs travelling less distance, further hindering their use as a long range camping tool. The fireballs also deal less damage and hitlag.  


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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
:{{Main|Mario (SSB4)/Neutral special}}
:{{Main|Mario (SSB4)/Neutral special}}
In ''Super Smash Bros. 4'', Mario's Fireballs are more realistically designed, with smoke and ashes coming out of the flames. Fireballs have also seen some changes to their functionality. The most beneficial change is that they have a greater bounce velocity multiplier, making them cover much more distance on the ground.  
In ''Super Smash Bros. 4'', Mario's Fireballs are more realistically designed, with smoke and ashes coming out of the flames. Fireballs have also seen some changes to their functionality. The most beneficial change is that they have a greater bounce velocity multiplier, making them cover much more distance on the ground.  


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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
:{{Main|Mario (SSBU)/Neutral special}}
:{{Main|Mario (SSBU)/Neutral special}}
In ''Super Smash Bros. Ultimate'', Fireball has seen multiple improvements. The move has less ending lag (albeit still more than in ''Melee'' and ''Brawl''), the fireballs are now as large as they were in ''Brawl'' and it has more hitlag, improving its followup potential. A negative change the move did receive in update [[List of updates (SSBU)/3.0.0 changelog|3.0.0]] however is that like with many other projectiles, it deals less [[shield damage]].  
 
In ''Super Smash Bros. Ultimate'', Fireball has seen multiple improvements. The move has less ending lag (albeit still more than in previous games), the fireballs are now as large as they were in ''Brawl'' and it has more hitlag, improving its followup potential. A negative change the move did receive in update [[List of updates (SSBU)/3.0.0 changelog|3.0.0]] however is that like with many other projectiles, it deals less [[shield damage]].  


Overall, this makes Fireball more effective than it was in ''Smash 4'' as the move is faster and the fireballs are easier to land.
Overall, this makes Fireball more effective than it was in ''Smash 4'' as the move is faster and the fireballs are easier to land.


==Luigi's Fireball overview==
==Luigi's Fireball Overview==
[[File:Luigi Fireball SSB4.png|thumb|Luigi's Fireball in ''[[Super Smash Bros. 4|Super Smash Bros. for Wii U]]''.]]
[[File:Luigi Fireball SSB4.png|thumb|Luigi's Fireball in ''[[Super Smash Bros. 4|Super Smash Bros. for Wii U]]''.]]
Luigi's fireballs differ from Mario's in a few ways. The fireballs themselves are green and they travel in a straight line, being unaffected by gravity (matching his [[floaty]] motif) and they drift around in a circle, rather than rolling and bouncing along the ground like Mario's. Despite the fact that Luigi's fireballs are green, they still have a normal [[flame]] effect, so opponents are still burnt in orange flames like any other flame attack. If the fireballs hit a terrain, they will bounce in a different direction, depending on the angle of the terrain. Due to its different launch trajectory, Luigi's fireballs are typically less useful than Mario's, as their straight arc overall gives them less utility (since they cannot be used to deal with opponents below Luigi and they are overall more predictable). They do have some advantages over Mario's however; they do slightly more damage (in ''Brawl'', ''Smash 4'', and ''Ultimate''), are more spammable, and have more vertical range.  
Luigi's fireballs differ from Mario's in a few ways. The fireballs themselves are green and they travel in a straight line, being unaffected by gravity (matching his [[floaty]] motif) and they drift around in a circle, rather than rolling and bouncing along the ground like Mario's. Despite the fact that Luigi's fireballs are green, they still have a normal [[flame]] effect, so opponents are still burnt in orange flames like any other flame attack. If the fireballs hit a terrain, they will bounce in a different direction, depending on the angle of the terrain. Due to its different launch trajectory, Luigi's fireballs are typically less useful than Mario's, as their straight arc overall gives them less utility (since they cannot be used to deal with opponents below Luigi and they are overall more predictable). They do have some advantages over Mario's however; they do slightly more damage (in ''Brawl'', ''Smash 4'', and ''Ultimate''), are more spammable, and have more vertical range.  
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===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
:{{Main|Luigi (SSBB)/Neutral special}}
:{{Main|Luigi (SSBB)/Neutral special}}
In ''Super Smash Bros. Brawl'', Fireball remain similar to how it was in ''Melee'' although it has seen some improvements. The fireballs themselves are larger, they travel slightly faster and the move has 6 frames less ending lag. Because of this, Luigi's fireballs are now larger than Mario's and while they still have increased startup lag, they now have lower ending lag, making them more spammable overall. The move can also now bounce off of multiple walls. In the previous two games, the fireball would prematurely disappear if it hit a second wall although that is no longer the case in ''Brawl'', as the fireball will now simply bounce off the wall again.
In ''Super Smash Bros. Brawl'', Fireball remain similar to how it was in ''Melee'' although it has seen some improvements. The fireballs themselves are larger, they travel slightly faster and the move has 6 frames less ending lag. Because of this, Luigi's fireballs are now larger than Mario's and while they still have increased startup lag, they now have lower ending lag, making them more spammable overall. The move can also now bounce off of multiple walls. In the previous two games, the fireball would prematurely disappear if it hit a second wall although that is no longer the case in ''Brawl'', as the fireball will now simply bounce off the wall again.


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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
:{{Main|Luigi (SSB4)/Neutral special}}
:{{Main|Luigi (SSB4)/Neutral special}}
In ''Super Smash Bros. 4'', Fireball was initially almost unchanged from ''Brawl'', with the only difference (besides having a visual redesign along with Mario's) being that they dealt marginally higher knockback. This meant that fireballs continued to be fast and spammable projectiles, especially in comparison to Mario's (whose fireballs now have the same startup lag as Luigi's, in addition to having higher ending lag).
In ''Super Smash Bros. 4'', Fireball was initially almost unchanged from ''Brawl'', with the only difference (besides having a visual redesign along with Mario's) being that they dealt marginally higher knockback. This meant that fireballs continued to be fast and spammable projectiles, especially in comparison to Mario's (whose fireballs now have the same startup lag as Luigi's, in addition to having higher ending lag).


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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
:{{Main|Luigi (SSBU)/Neutral special}}
:{{Main|Luigi (SSBU)/Neutral special}}
Fireball remains mostly the same in ''Super Smash Bros. Ultimate'' although it has received a few minor changes. One positive change is that the fireballs now last for two extra frames (much like ''Melee''). One negative (albeit negligible) change however is that the move has a revamped animation, which is longer than the previous animation. Because of this new, longer animation, Luigi cannot grab ledges as soon, although this is overall an extremely minor hindrance. Another more substantial negative change came in version 3.0.0 where much like Mario's fireballs along with other projectiles, the fireballs deal less shield damage.  
Fireball remains mostly the same in ''Super Smash Bros. Ultimate'' although it has received a few minor changes. One positive change is that the fireballs now last for two extra frames (much like ''Melee''). One negative (albeit negligible) change however is that the move has a revamped animation, which is longer than the previous animation. Because of this new, longer animation, Luigi cannot grab ledges as soon, although this is overall an extremely minor hindrance. Another more substantial negative change came in version 3.0.0 where much like Mario's fireballs along with other projectiles, the fireballs deal less shield damage.  


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Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization is available in ''[[Super Smash Bros. 4]]''. These are the variations:
===Mario===
===Mario===
{{CustomSet|Mario|Neutral|name1=Fireball|desc1=Throws a fireball that bounces along the ground.|name2=Fast Fireball|desc2=Throws a faster, slightly weaker fireball straight ahead.|name3=Fire Orb|desc3=Throws a big ball of fire. Slow, but hits repeatedly before disappearing.}}
{{CustomSet|Mario|Neutral|name1=Fireball|desc1=Throws a fireball that bounces on the ground.|name2=Fast Fireball|desc2=Throws a faster, slightly weaker fireball straight ahead.|name3=Fire Orb|desc3=Throws a big ball of fire. Slow, but hits repeatedly before disappearing.}}
# '''Fireball''': Default.
# '''Fireball''': Default.
# '''Fast Fireball''' ({{ja|高速ファイアボール|Kōsoku Faiabōru}}, ''High-Speed Fireball''): The performance of the move is much faster, having about half the startup time, and somewhat less ending lag, allowing the move to be used in succession. The fireball itself travels directly forward at high speed, but causes very little knockback and inflicts less damage. The fireballs are also slightly smaller, and travel half the length of {{SSB4|Final Destination}}. {{Main|Mario (SSB4)/Neutral special/Custom 1}}
# '''Fast Fireball''' ({{ja|高速ファイアボール|Kōsoku Faiabōru}}, ''High-Speed Fireball''): The performance of the move is much faster, having about half the startup time, and somewhat less ending lag, allowing the move to be used in succession. The fireball itself travels directly forward at high speed, but causes very little knockback and inflicts less damage. The fireballs are also slightly smaller, and travel half the length of {{SSB4|Final Destination}}. {{Main|Mario (SSB4)/Neutral special/Custom 1}}
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===Luigi===
===Luigi===
{{CustomSet|Luigi|Neutral|name1=Fireball|desc1-ntsc=Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.|desc1-pal=Throws a fireball straight ahead. If it hits a wall or the ground, it will bounce.|name2=Bouncing Fireball|desc2-ntsc=Throw a fireball that bounces along the ground. Gradually loses power.|desc2-pal=Throws a fireball that bounces along the ground, gradually losing its power and momentum.|name3=Iceball|desc3-ntsc=Throw a slow-moving, icy ball at your foes.|desc3-pal=Throws a slow, icy ball. It'll freeze opponents if they've already taken quite a bit of damage.}}
{{CustomSet|Luigi|Neutral|name1=Fireball|desc1=Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.|name2=Bouncing Fireball|desc2=Throw a fireball that bounces along the ground. Gradually loses power.|name3=Ice Ball|desc3=Throw a slow-moving, icy ball at your foes.}}
# '''Fireball''': Default.
# '''Fireball''': Default.
# '''Bouncing Fireball''' ({{ja|バウンドファイアボール|Baundo Faiabōru}}, ''Bound Fireball''): Allows Luigi's fireballs to bounce on the ground, acting much like  Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however, and comboing with it is more difficult. {{Main|Luigi (SSB4)/Neutral special/Custom 1}}
# '''Bouncing Fireball''' ({{ja|バウンドファイアボール|Baundo Faiabōru}}, ''Bound Fireball''): Allows Luigi's fireballs to bounce on the ground, acting much like  Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however, and comboing with it is more difficult. {{Main|Luigi (SSB4)/Neutral special/Custom 1}}
# '''Iceball''' ({{ja|アイスボール|Aisu Bōru}}, ''Ice Ball''): The startup lag on the move is noticeably longer. The ball itself is a white/blue color, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is decreased, and deals only 4% damage. However, the ball deals noticeably more knockback, and has the ability to freeze opponents starting from around 40-50% depending on the opponents weight. The ball itself also has a larger hitbox (2.4u -> 3.5u). {{Main|Luigi (SSB4)/Neutral special/Custom 2}}
# '''Ice Ball''' ({{ja|アイスボール|Aisu Bōru}}, ''Ice Ball''): The startup lag on the move is noticeably longer. The ball itself is a white/blue colour, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is decreased, and deals only 4% damage. However, the ball deals noticeably more knockback, and has the ability to freeze opponents starting from around 40-50% depending on the opponents weight. The ball itself also has a larger hitbox (2.4u -> 3.5u). {{Main|Luigi (SSB4)/Neutral special/Custom 2}}
<gallery>
<gallery>
Bouncing Fireball.JPG|Luigi's Bouncing Fireball being used in {{for3ds}}
Bouncing Fireball.JPG|Luigi's Bouncing Fireball being used in {{for3ds}}
Ice Ball.JPG|Luigi's Iceball being used in {{for3ds}}
Ice Ball.JPG|Luigi's Ice Ball being used in {{for3ds}}
</gallery>
</gallery>


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[[File:Fireball.gif|thumb|Fire Mario throwing Fireballs in ''{{s|mariowiki|Super Mario All-Stars}}''.]]
[[File:Fireball.gif|thumb|Fire Mario throwing Fireballs in ''{{s|mariowiki|Super Mario All-Stars}}''.]]
[[File:MB Fireballs.png|thumb|left|200px|Fireballs, as they appear in ''{{s|mariowiki|Mario Bros.}}''.]]
[[File:MB Fireballs.png|thumb|left|200px|Fireballs, as they appear in ''{{s|mariowiki|Mario Bros.}}''.]]
Fireballs were introduced in the game ''{{s|mariowiki|Mario Bros.}}'' Red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in a random pattern, being affected by gravity, and the green fireballs moved in a straight path, not being affected by gravity at all. Only the green ones appear in [[Mario Bros. (stage)|''Brawl''{{'}}s version]] of the stage, but they start out as red/purple before moving. They can be destroyed for points with [[Mario]] and/or [[Luigi]] bumping them from underneath with a jump should they be close enough to the platform above.
Fireballs were introduced in the game ''{{s|mariowiki|Mario Bros.}}'' Red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in a random pattern, being affected by gravity, and the green fireballs moved in a straight path, not being affected by gravity at all. Only the green ones appear in [[Mario Bros. (stage)|''Brawl''{{'}}s version]] of the stage, but they start out as red/purple before moving. They can be destroyed for points with Mario and/or Luigi bumping them from underneath with a jump should they be close enough to the platform above.


Although fireballs appeared in ''Mario Bros.'', the act of shooting fireballs originated in the 1985 game, ''[[Super Mario Bros.]]'', where the ability was obtained after collecting a [[Fire Flower]]. The power is lost when the player dies or takes damage. In the game, fireballs were small, traveled very quickly, and did not stop until they hit something. Also, in this game and other traditional [[Mario (universe)|''Mario'' games]], Luigi's fireballs are not unique, being red in color and behaving exactly like Mario's. In most games, only two fireballs could be on-screen at a time even if one could be rapid-fired after another. Luigi's green fireballs made their debut in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], inspired by their appearance in ''Mario Bros.'', but reappear later in the ''Mario'' spin-offs such as ''{{s|supermariowiki|Mario Kart: Double Dash!!}}'', ''{{s|supermariowiki|Mario Superstar Baseball}}'', and ''{{s|supermariowiki|Mario Hoops 3-on-3}}''.
Although fireballs appeared in ''Mario Bros.'', the act of shooting fireballs originated in the 1985 game, ''[[Super Mario Bros.]]'', where the ability was obtained after collecting a [[Fire Flower]]. The power is lost when the player dies or takes damage. In the game, fireballs were small, traveled very quickly, and did not stop until they hit something. Also, in this game and other traditional [[Mario (universe)|''Mario'' games]], Luigi's fireballs are not unique, being red in color and behaving exactly like Mario's. In most games, only two fireballs could be on-screen at a time even if one could be rapid-fired after another. Luigi's green fireballs made their debut in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], but reappear later in the ''Mario'' spin-offs such as ''{{s|supermariowiki|Mario Kart: Double Dash!!}}'', ''{{s|supermariowiki|Mario Superstar Baseball}}'' and, ''{{s|supermariowiki|Mario Hoops 3-on-3}}'',.


A Fire Flower would also change the character's clothing colors, depending on the game. Usually, Mario's overalls became red, while Luigi's turned green, both with white shirts and caps. These color schemes are available as [[Costume|alternate costumes]] for Mario and Luigi in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' and only Luigi in ''[[Super Smash Bros. Ultimate]]''.
A Fire Flower would also change the character's clothing colors, depending on the game. Usually, Mario's overalls became red, while Luigi's turned green, both with white shirts and caps. These color schemes are available as [[Costume|alternate costumes]] for Mario and Luigi in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' and only Luigi in ''[[Super Smash Bros. Ultimate]]''.
In a similar way to ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}'', Mario can use fire without a Fire Flower in ''Smash Bros.'', as Mario became associated with the element of fire.


===Fire Orb===
===Fire Orb===
One of Mario's custom moves, Fire Orb, possesses the same name and a similar appearance as [[supermariowiki:Fireball#Super_Mario_RPG:_Legend_of_the_Seven_Stars|one of his special attacks]] from ''Super Mario RPG: Legend of the Seven Stars'' (renamed Fireball in the [[supermariowiki:Super Mario RPG (Nintendo Switch)|Nintendo Switch remake]]), but it functions differently from the attack in that game.
One of Mario's custom moves, Fire Orb, possesses the same name and a similar appearance as [[supermariowiki:Fire Orb|one of his special attacks]] from ''Super Mario RPG: Legend of the Seven Stars'', but it functions differently from the attack in that game.  


===Iceball===
===Ice Ball===
[[File:IceLuigi.png|thumb|{{s|mariowiki|Ice Luigi}}, as he appears in ''{{s|mariowiki|Puzzle & Dragons: Super Mario Bros. Edition}}''.]]
[[File:IceLuigi.png|thumb|right|{{s|mariowiki|Ice Luigi}}, as he appears in ''{{s|mariowiki|Puzzle & Dragons: Super Mario Bros. Edition}}''.]]
One of Luigi's custom moves, Iceball, is based off of [[supermariowiki:Ice Mario|Ice Luigi]] from ''{{s|supermariowiki|New Super Mario Bros. Wii}}'' and ''{{s|supermariowiki|New Super Mario Bros. U}}''.
One of Luigi's custom moves, Ice Ball, is based off of [[supermariowiki:Ice Mario|Ice Luigi]] from ''{{s|supermariowiki|New Super Mario Bros. Wii}}'' and ''{{s|supermariowiki|New Super Mario Bros. U}}''.


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==Gallery==
==Gallery==
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MarioFireball-3DS.jpg|Mario's Fireball in {{for3ds}}.
MarioFireball-3DS.jpg|Mario's Fireball in {{for3ds}}.
MarioFireballWiiU.jpg|Mario's Fireball in {{forwiiu}}.
MarioFireballWiiU.jpg|Mario's Fireball in {{forwiiu}}.
Mario_SSBU_Skill_Preview_Neutral_Special.png|Mario using Fireball as shown by the Move List in ''Ultimate''.
File:Mario_SSBU_Skill_Preview_Neutral_Special.png|Mario using Fireball as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
===Luigi===
===Luigi===
<gallery>
<gallery>
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Luigi SSBU Skill Preview Neutral Special.png|Luigi using Fireball as shown by the Move List in ''Ultimate''.
Luigi SSBU Skill Preview Neutral Special.png|Luigi using Fireball as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
===Other===
===Other===
<gallery>
<gallery>
Fireball Melee.jpg|Mario and Luigi's Fireballs in ''Melee''.
Fireball Melee.jpg|Mario and Luigi's Fireballs in ''Melee''.
FireballWiiU.jpg|Mario and Luigi throwing Fireballs in {{forwiiu}}.
File:FireballWiiU.jpg|Mario and Luigi throwing Fireballs in {{forwiiu}}.
SSBUWebsiteKirby1.jpg|{{SSBU|Kirby}}'s [[List of Copy Abilities|copy]] of Mario's Fireball in ''Ultimate''.
File:SSBUWebsiteKirby1.jpg|{{SSBU|Kirby}}'s [[List of Copy Abilities|copy]] of Mario's Fireball in ''Ultimate''.
</gallery>
</gallery>


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==Trivia==
==Trivia==
*In ''Smash 64'', at one very specific point in the move just when Mario throws the Fireball, his character model will turn completely red. This lasts for only a few frames. The same thing occurs with Luigi.
*In ''Smash 64'', at one very specific point in the move just when Mario throws the Fireball, his character model will turn completely red. This lasts for only a few frames. The same thing occurs with Luigi.
*In ''Super Smash Bros. 4'', upon Mario's Fireballs hitting an opponent, they produce the same sound as when enemies are defeated in the original ''Super Mario Bros.'' Oddly, Luigi's Fireballs do not have this property.
*In ''Super Smash Bros. 4'', upon Mario's Fireballs hitting an opponent, they produce the same sound as when enemies are defeated in the original ''Super Mario Bros.''. Oddly, Luigi's Fireballs do not have this property.
*The change made to Luigi's Fireball in the [[1.0.6]] version of ''Smash 4'' resulted in one of the [[tips]] for the move having to be changed, as it originally mentioned that unlike Mario's Fireball, Luigi's doesn't deal less damage when travelling further.
*The change made to Luigi's Fireball in the [[1.0.6]] version of ''Smash 4'' resulted in one of the [[tips]] for the move having to be changed, as it originally mentioned that unlike Mario's Fireball, Luigi's doesn't deal less damage when travelling further.
*Despite Luigi's Fireballs being green, they make red-orange burn animations upon impact with a character, as they use a standard [[flame]] hit effect.
*Despite Luigi's Fireballs being green, they make red-orange burn animations upon impact with a character, as they use a standard [[flame]] hit effect.
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==See also==
==See also==
*[[Megavitamins]]
*[[Megavitamins]]


{{Multiple Special Moves|Mario|Luigi}}
{{Special Moves|char=Mario}}
{{Special Moves|char=Luigi}}


[[Category:Mario universe]]
[[Category:Mario universe]]
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[[Category:Mario (SSB4)]]
[[Category:Mario (SSB4)]]
[[Category:Mario (SSBU)]]
[[Category:Mario (SSBU)]]
[[es:Bola de fuego]]

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