Editing Fire Emblem (universe)

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{{Infobox Series
{{Infobox Series
|title            = Fire Emblem (universe)
|title            = Fire Emblem (universe)
|image            = [[File:Fire Emblem logo.svg|350px|class=invert-dark]]
|image            = [[File:Fire Emblem logo.svg|350px|class=invert]]
|caption          = [[File:FireEmblemSymbol.svg|50px|class=invert-dark]]
|caption          = [[File:FireEmblemSymbol.svg|50px|class=invert]]
|developer        = [[Nintendo]]<br>[[Intelligent Systems]]<br>Koei Tecmo<br>DeNA
|developer        = [[Nintendo]]<br>[[Intelligent Systems]]<br>Koei Tecmo<br>DeNA
|publisher        = Nintendo<br>Koei Tecmo
|publisher        = Nintendo<br>Koei Tecmo
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Nintendo of America kept Marth and Roy in non-Japanese versions of ''Melee'' after the two tested positively with Western players.<ref name="FE25"/><ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html 速報スマブラ拳!! : マルス] (nintendo.co.jp)</ref> This was done despite none of the ''Fire Emblem'' games being officially available in English; Nintendo did not think SRPGs would be popular outside Japan.<ref name="awars">[https://web.archive.org/web/20120426182037/http://www.edge-online.com/features/making-advance-wars?page=2 The Making Of: Advance Wars page 2] (Edge Magazine, April 2012)</ref> The Western success of ''Advance Wars''<ref name="awars"/> changed this perception, and it was a driving force behind Nintendo's decision to localize and release nearly every subsequent ''Fire Emblem'' game worldwide. This began with the 2003 Game Boy Advance prequel to ''The Binding Blade'', ''{{s|fireemblem|Fire Emblem: The Blazing Blade}}'' (originally released outside Japan as just "''Fire Emblem''"), which was specifically structured with introducing the series' gameplay to an unfamiliar international audience in mind. Subsequently, the mid-2000s saw a steady stream of new ''Fire Emblem'' games, including one more Game Boy Advance game, ''{{s|fireemblem|Fire Emblem: The Sacred Stones}}'', in early 2005. Late 2005 saw Intelligent Systems' biggest undertaking for the franchise to that date: ''{{s|fireemblem|Fire Emblem: Path of Radiance}}'', for the [[Nintendo GameCube]], was intended as a return to the ambitious scope of the Super Famicom years. ''Path of Radiance'' received a direct sequel on the Wii, ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'', in 2007.
Nintendo of America kept Marth and Roy in non-Japanese versions of ''Melee'' after the two tested positively with Western players.<ref name="FE25"/><ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html 速報スマブラ拳!! : マルス] (nintendo.co.jp)</ref> This was done despite none of the ''Fire Emblem'' games being officially available in English; Nintendo did not think SRPGs would be popular outside Japan.<ref name="awars">[https://web.archive.org/web/20120426182037/http://www.edge-online.com/features/making-advance-wars?page=2 The Making Of: Advance Wars page 2] (Edge Magazine, April 2012)</ref> The Western success of ''Advance Wars''<ref name="awars"/> changed this perception, and it was a driving force behind Nintendo's decision to localize and release nearly every subsequent ''Fire Emblem'' game worldwide. This began with the 2003 Game Boy Advance prequel to ''The Binding Blade'', ''{{s|fireemblem|Fire Emblem: The Blazing Blade}}'' (originally released outside Japan as just "''Fire Emblem''"), which was specifically structured with introducing the series' gameplay to an unfamiliar international audience in mind. Subsequently, the mid-2000s saw a steady stream of new ''Fire Emblem'' games, including one more Game Boy Advance game, ''{{s|fireemblem|Fire Emblem: The Sacred Stones}}'', in early 2005. Late 2005 saw Intelligent Systems' biggest undertaking for the franchise to that date: ''{{s|fireemblem|Fire Emblem: Path of Radiance}}'', for the [[Nintendo GameCube]], was intended as a return to the ambitious scope of the Super Famicom years. ''Path of Radiance'' received a direct sequel on the Wii, ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'', in 2007.


The commercial underperformance of ''Radiant Dawn'' had major repercussions on both Intelligent Systems and the ''Fire Emblem'' franchise, which took on a "rebooted" development team whose first projects were two remakes of Marth's games for the Nintendo DS: ''{{s|fireemblem|Fire Emblem: Shadow Dragon}}'' in 2009, and ''[[fireemblem:Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'' in 2010. ''New Mystery of the Emblem'' became the only game since ''The Binding Blade'' to not be released outside of Japan, and franchise sales continued to decline enough that when the time came to develop a thirteenth ''Fire Emblem'' game, ''{{s|fireemblem|Fire Emblem Awakening}}'', the team was informed that it would be the last game in the franchise if it did not perform well. To combat this, as well as achieve a wider audience in the East and the West, many systems and mechanics from past games were curated into this next entry, including the Support system, marriage, children, a player avatar, and the return of Casual Mode.
The commercial underperformance of ''Radiant Dawn'' had major repurcussions on both Intelligent Systems and the ''Fire Emblem'' franchise, which took on a "rebooted" development team whose first projects were two remakes of Marth's games for the Nintendo DS: ''{{s|fireemblem|Fire Emblem: Shadow Dragon}}'' in 2009, and ''[[fireemblem:Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'' in 2010. ''New Mystery of the Emblem'' became the only game since ''The Binding Blade'' to not be released outside of Japan, and franchise sales continued to decline enough that when the time came to develop a thirteenth ''Fire Emblem'' game, ''{{s|fireemblem|Fire Emblem Awakening}}'', the team was informed that it would be the last game in the franchise if it did not perform well. To combat this, as well as achieve a wider audience in the East and the West, many systems and mechanics from past games were curated into this next entry, including the Support system, marriage, children, a player avatar, and the return of Casual Mode.


Contrary to expectations however, ''Awakening'' was released to widespread critical and commercial success, selling nearly 250,000 copies within its first week and over a million copies worldwide, revitalizing interest in the franchise as a whole. Subsequent games rode the wave of success that ''Awakening'' started, with 2015's ''{{s|fireemblem|Fire Emblem Fates}}'' for Nintendo 3DS. This game sought to further the groundwork laid down by ''Awakening'' by telling three completely different stories depending on which path the player chose: one designed for beginners, one for veterans, and a third acting as a middle ground. The commercial success of ''Fates'' resulted in Nintendo declaring the ''Fire Emblem'' series one of its "major IPs".<ref>[https://mynintendonews.com/2016/04/28/fire-emblem-is-now-considered-a-major-ip-for-nintendo/amp/ MyNintendoNews: Fire Emblem Is Now Considered A "Major IP" For Nintendo]</ref> The final core installment released for the Nintendo 3DS was 2017's ''{{s|fireemblem|Fire Emblem Echoes: Shadows of Valentia}}'', a remake of ''Fire Emblem Gaiden'' that threw out many mechanics of the previous 3DS games while adding some of its own. The most recent core entry is 2019's ''{{s|fireemblem|Fire Emblem: Three Houses}}'' for [[Nintendo Switch]], which returned the series to home consoles for the first time in over a decade, returned to a more mature fantasy setting, refined the branching storyline structure of ''Fates'', and carried forth the gameplay innovations introduced in ''Shadows of Valentia''. It is currently the best-selling game in the entire franchise, outselling the previous record-holders, ''Awakening'' and ''Fates'', in a single year. Throughout this era, the franchise has been under the direction of two key creative leads: {{s|fireemblem|Kouhei Maeda}}, the director of ''Awakening'', ''Fates'', and the mobile spinoff ''Fire Emblem Heroes'', who has spoken about desiring to broaden the series' appeal; and Toshiyuki Kusakihara, the director of ''Shadows of Valentia'' and ''Three Houses'', whose games emphasize world-building and story. To commemorate the series' 30th anniversary, the original ''Shadow Dragon and the Blade of Light'' would be officially localized and released outside of Japan in 2020 for the [[Nintendo Switch]].
Contrary to expectations however, ''Awakening'' was released to widespread critical and commercial success, selling nearly 250,000 copies within its first week and over a million copies worldwide, revitalizing interest in the franchise as a whole. Subsequent games rode the wave of success that ''Awakening'' started, with 2015's ''{{s|fireemblem|Fire Emblem Fates}}'' for Nintendo 3DS. This game sought to further the groundwork laid down by ''Awakening'' by telling three completely different stories depending on which path the player chose: one designed for beginners, one for veterans, and a third acting as a middle ground. The commercial success of ''Fates'' resulted in Nintendo declaring the ''Fire Emblem'' series one of its "major IPs".<ref>[https://mynintendonews.com/2016/04/28/fire-emblem-is-now-considered-a-major-ip-for-nintendo/amp/ MyNintendoNews: Fire Emblem Is Now Considered A "Major IP" For Nintendo]</ref> The final core installment released for the Nintendo 3DS was 2017's ''{{s|fireemblem|Fire Emblem Echoes: Shadows of Valentia}}'', a remake of ''Fire Emblem Gaiden'' that threw out many mechanics of the previous 3DS games while adding some of its own. The most recent core entry is 2019's ''{{s|fireemblem|Fire Emblem: Three Houses}}'' for [[Nintendo Switch]], which returned the series to home consoles for the first time in over a decade, returned to a more mature fantasy setting, refined the branching storyline structure of ''Fates'', and carried forth the gameplay innovations introduced in ''Shadows of Valentia''. It is currently the best-selling game in the entire franchise, outselling the previous record-holders, ''Awakening'' and ''Fates'', in a single year. Throughout this era, the franchise has been under the direction of two key creative leads: {{s|fireemblem|Kouhei Maeda}}, the director of ''Awakening'', ''Fates'', and the mobile spinoff ''Fire Emblem Heroes'', who has spoken about desiring to broaden the series' appeal; and Toshiyuki Kusakihara, the director of ''Shadows of Valentia'' and ''Three Houses'', whose games emphasize world-building and story. To commemorate the series' 30th anniversary, the original ''Shadow Dragon and the Blade of Light'' would be officially localized and released outside of Japan in 2020 for the [[Nintendo Switch]].


The post-''Awakening'' boom has also seen an expansion of the series into spinoffs that feature crossovers between characters from multiple mainline games. The first was a crossover with [[Atlus]]' ''Shin Megami Tensei'' megafranchise, ''{{s|fireemblem|Tokyo Mirage Sessions ♯FE}}'' for Wii U, announced in early 2013 and released in 2015 in Japan and 2016 globally. An enhanced port for the Nintendo Switch, subtitled ''Encore'', was released worldwide in 2020. ''Fire Emblem'' characters also cameoed in smaller games like ''{{s|fireemblem|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblem|Project X Zone 2}}'', and ''{{s|fireemblem|Dragalia Lost}}''. 2017 saw the release of two different spinoff games. The first of which is the aforementioned free-to-play mobile game ''{{s|fireemblem|Fire Emblem Heroes}}'', which grossed over $2.9 million in its first day and has remained Nintendo's most lucrative mobile effort throughout its lifespan. The second is the hack-and-slash action game ''{{s|fireemblem|Fire Emblem Warriors}}'' that, like {{uv|The Legend of Zelda}}'s ''{{s|zeldawiki|Hyrule Warriors}}'', is also a spinoff of Koei Tecmo's ''Warriors'' series; Koei Tecmo would later co-develop ''Three Houses'' with Intelligent Systems. ''Fire Emblem'' also had a successful trading card game between 2015 and 2020, ''{{s|fireemblem|Fire Emblem Cipher}}'', having previously had one in the early 2000s.
The post-''Awakening'' boom has also seen an expansion of the series into spinoffs that feature crossovers between characters from multiple mainline games. The first was a crossover with [[Atlus]]'s ''Shin Megami Tensei'' megafranchise, ''{{s|fireemblem|Tokyo Mirage Sessions ♯FE}}'' for Wii U, announced in early 2013 and released in 2015 in Japan and 2016 globally. An enhanced port for the Nintendo Switch, subtitled ''Encore'', was released worldwide in 2020. ''Fire Emblem'' characters also cameoed in smaller games like ''{{s|fireemblem|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblem|Project X Zone 2}}'', and ''{{s|fireemblem|Dragalia Lost}}''. 2017 saw the release of two different spinoff games. The first of which is the aforementioned free-to-play mobile game ''{{s|fireemblem|Fire Emblem Heroes}}'', which grossed over $2.9 million in its first day and has remained Nintendo's most lucrative mobile effort throughout its lifespan. The second is the hack-and-slash action game ''{{s|fireemblem|Fire Emblem Warriors}}'' that, like {{uv|The Legend of Zelda}}'s ''{{s|zeldawiki|Hyrule Warriors}}'', is also a spinoff of Koei Tecmo's ''Warriors'' series; Koei Tecmo would later co-develop ''Three Houses'' with Intelligent Systems. ''Fire Emblem'' also had a successful trading card game between 2015 and 2020, ''{{s|fireemblem|Fire Emblem Cipher}}'', having previously had one in the early 2000s.


As a series of tactical role-playing games set in pseudo-medieval, sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one at a time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters).
As a series of tactical role-playing games set in pseudo-medieval, sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one at a time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters).
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===Fighters===
===Fighters===
*[[File:MarthIcon(SSBM).png|50px|right|link=Marth (SSBM)]]'''{{SSBM|Marth}}''' ([[Unlockable character|Unlockable]]): The young, noble prince of the kingdom of Altea, Marth is forced to become an exile in the neighboring nation of Talys when the kingdom of Dolhr attacks Altea, killing his father Cornelius, and taking his sister hostage. He embarks on a quest with help of his various allies to find the sacred blade of light known as the Falchion and the Fire Emblem shield, as well as restoring his war-torn kingdom and rescuing his sister. When he does find the two pieces of equipment, he takes the fight to the driving force behind the Dolhr invasion, the evil priest Gharnef and his resurrection of the dark dragon, Medeus. He defeats them and rescues both his sister and the continent of Archanea. Marth is considered top-tier for his long reach, excellent combos, and powerful finishers result in him being a very popular character in the current metagame.  
*[[File:MarthIcon(SSBM).png|50px|right|link=Marth (SSBM)]]'''{{SSBM|Marth}}''' ([[Unlockable character|Unlockable]]): The young, noble prince of the kingdom of Altea, Marth is forced to become an exile in the neighboring nation of Talys when the kingdom of Dolhr attacks Altea, killing his father Cornelius, and taking his sister hostage. He embarks on a quest with help of his various allies to find the sacred blade of light known as the Falchion and the Fire Emblem shield, as well as restoring his war-torn kingdom and rescuing his sister. When he does find the two pieces of equipment, he takes the fight to the driving force behind the Dolhr invasion, the evil priest Gharnef and his resurrection of the dark dragon, Medeus. He slays them and rescues both his sister and the continent of Archanea. As a ''Melee'' fighter, Marth is widely considered top-tier for his effective blend of speedy and powerful swordsmanship, with an effective "sweetspot" at the tip of his Falchion. He is the fan-favorite character among many top players. His effectiveness as a fighter as well as his decidedly {{s|wikipedia|bishounen}} character design have contributed to his status as one of ''Melee''{{'}}s most popular characters.{{clr}}
*[[File:RoyIcon(SSBM).png|50px|right|link=Roy (SSBM)]]'''{{SSBM|Roy}}''' ([[Unlockable character|Unlockable]]): The star of the then-upcoming sixth ''Fire Emblem'' game, ''The Binding Blade'', Roy is the son of Eliwood, one of the stars of the game's prequel, living and studying in a kingdom far from his homeland, Pherae. He is an upstanding, idealistic, and ever-curious individual like other ''Fire Emblem'' protagonists and is also rather perceptive and cunning for his age. When the militant nation of Bern wages war on the alliance of nations called the League of Lycia, of which Roy's Pherae is a part of and when Eliwood falls ill, he is called in to lead Pherae's armies in his ailing father's stead. He ends up going on a grand journey across the continent of Elibe and learning of the Fire Emblem crest, which is necessary for unlocking the Binding Blade. He goes to obtain the two artifacts and takes the conflict to Bern's King Zephiel to stop his mysterious thirst for world domination, an effort that would eventually avert a catastrophic war between humans and dragons. As a ''Melee'' fighter, Roy is a slower [[Clone characters|clone]] of Marth, with his sweetspot located at the hilt of his sword, rather than at the tip like Marth.
*[[File:RoyIcon(SSBM).png|50px|right|link=Roy (SSBM)]]'''{{SSBM|Roy}}''' ([[Unlockable character|Unlockable]]): The star of the then-upcoming sixth ''Fire Emblem'' game, ''The Binding Blade'', Roy is the son of Eliwood, one of the stars of the game's prequel, living and studying in a kingdom far from his homeland, Pherae. He is an upstanding, idealistic, and ever-curious individual like other ''Fire Emblem'' protagonists and is also rather perceptive and cunning for his age. When the militant nation of Bern wages war on the alliance of nations called the League of Lycia, of which Roy's Pherae is a part of and when Eliwood falls ill, he is called in to lead Pherae's armies in his ailing father's stead. He ends up going on a grand journey across the continent of Elibe and learning of the Fire Emblem crest, which is necessary for unlocking the Binding Blade. He goes to obtain the two artifacts and takes the conflict to Bern's King Zephiel to stop his mysterious thirst for world domination, an effort that would eventually avert a catastrophic war between humans and dragons. As a ''Melee'' fighter, Roy is a slower [[Clone characters|clone]] of Marth, but his forward smash is more powerful at the center of his blade. He is made to be a good character to use against opponents in one-on-one matchups, but he remains lower on the [[tier list]] than Marth because he lacks Marth's vital advantages. Even though Roy is considered low-tier by many competitive players, his fanbase is still quite large.{{clr}}
 
===Music===
===Music===
*'''{{SSBMMusicLink|Fire Emblem}}''': A medley of two ''Fire Emblem'' tracks, the first of which is the "character recruitment" music in ''Shadow Dragon & the Blade of Light'' and ''Mystery of the Emblem'', and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Temple]] and is often heard accompanying Marth and Roy in the single-player modes. It is Song 33 in the [[Sound Test]].
*'''{{SSBMMusicLink|Fire Emblem}}''': A medley of two ''Fire Emblem'' tracks, the first of which is the "character recruitment" music in ''Shadow Dragon & the Blade of Light'' and ''Mystery of the Emblem'', and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Temple]] and is often heard accompanying Marth and Roy in the single-player modes. It is Song 33 in the [[Sound Test]].
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''{{Main|List of SSBB Music (Fire Emblem series)}}''
''{{Main|List of SSBB Music (Fire Emblem series)}}''
====Original Tracks====
====Original Tracks====
*'''{{SSBBMusicLink|Fire Emblem|Fire Emblem Theme}}''' - An orchestrated version of the ''Fire Emblem'' theme incorporating Latin lyrics performed by the same group behind the main theme of ''Brawl''.
*'''{{SSBBMusicLink|Fire Emblem|Fire Emblem Theme}}''' - An orchestrated version of the ''Fire Emblem'' theme incorporating Latin lyrics performed by the same group behind the main theme of ''Brawl''.  It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''' - Taken and remixed from ''Fire Emblem Gaiden''.
*'''{{SSBBMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''' - Taken and remixed from ''Fire Emblem Gaiden''. It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Attack}}''' - A medley and remix of two battle themes taken from ''Fire Emblem'' (''The Blazing Blade''), the first game in the series to be localized.
*'''{{SSBBMusicLink|Fire Emblem|Attack}}''' - A medley and remix of two battle themes taken from ''Fire Emblem'' (''The Blazing Blade''), the first game in the series to be localized.  It is the theme of the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Preparing to Advance}}''' - A pre-battle scene track remixed from ''Fire Emblem: The Sacred Stones''.
*'''{{SSBBMusicLink|Fire Emblem|Preparing to Advance}}''' - A pre-battle scene track remixed from ''Fire Emblem: The Sacred Stones''.  It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''' - A remixed song taken from ''Fire Emblem: The Binding Blade''.
*'''{{SSBBMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''' - A remixed song taken from ''Fire Emblem: The Binding Blade''.  It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Shadow Dragon Medley}}''' - A remixed medley of various tracks from ''Fire Emblem: Shadow Dragon & the Blade of Light''.
*'''{{SSBBMusicLink|Fire Emblem|Shadow Dragon Medley}}''' - A remixed medley of various tracks from ''Fire Emblem: Shadow Dragon & the Blade of Light''.  It is used on the Castle Siege stage.


====Returning Track====
====Returning Track====
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}''' - Taken directly from ''Melee''. This track also plays during Marth's Classic Mode credits.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}''' - Taken directly from ''Melee''. It is used on the Castle Siege stage.  This track also plays during Marth's Classic Mode credits.


====Source Tracks====
====Source Tracks====
*'''{{SSBBMusicLink|Fire Emblem|Ike's Theme}}''' - The track "Eternal Bond", taken directly from ''Fire Emblem: Radiant Dawn''.
*'''{{SSBBMusicLink|Fire Emblem|Ike's Theme}}''' - The track "Eternal Bond", taken directly from ''Fire Emblem: Radiant Dawn''.  It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}''' - The battle theme when facing the [[Black Knight]], taken directly from ''Fire Emblem: Path of Radiance''.
*'''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}''' - The battle theme when facing the [[Black Knight]], taken directly from ''Fire Emblem: Path of Radiance''.  It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''' - Music played in later maps, taken from ''Fire Emblem: Path of Radiance''.
*'''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''' - Music played in later maps, taken from ''Fire Emblem: Path of Radiance''.  It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Power-Hungry Fool}}''' - Oliver's theme, taken from ''Fire Emblem: Path of Radiance''.
*'''{{SSBBMusicLink|Fire Emblem|Power-Hungry Fool}}''' - Oliver's theme, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Victory Is Near}}''' - The near victory battle map music, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage.
*'''{{SSBBMusicLink|Fire Emblem|Victory Is Near}}''' - The near victory battle map music, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage.  This track also plays during Ike's Classic Mode credits.


====Victory Theme====
====Victory Theme====
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*62. [[File:CorrinIcon(SSBU).png|50px|right|link=Corrin (SSBU)]]'''{{SSBU|Corrin}}''' ([[Unlockable character|Unlockable]]): The heir of two families returns as an unlockable fighter after being DLC in ''Smash 4''. A handful of moves such as jab, pummel, and Dragon Lunge have been slightly reworked, but Corrin otherwise performs similarly to ''Smash 4''. As before, both male and female versions can be selected.{{clr}}
*62. [[File:CorrinIcon(SSBU).png|50px|right|link=Corrin (SSBU)]]'''{{SSBU|Corrin}}''' ([[Unlockable character|Unlockable]]): The heir of two families returns as an unlockable fighter after being DLC in ''Smash 4''. A handful of moves such as jab, pummel, and Dragon Lunge have been slightly reworked, but Corrin otherwise performs similarly to ''Smash 4''. As before, both male and female versions can be selected.{{clr}}
*25<sup>ε</sup>. [[File:ChromIcon(SSBU).png|50px|right|link=Chrom (SSBU)]]'''{{SSBU|Chrom}}''' ([[Unlockable character|Unlockable]]): The Prince of Ylisse and main protagonist of ''Fire Emblem Awakening'' debuts as an unlockable Echo Fighter of Roy. Despite this, he still appears in Robin's Final Smash and victory screens, and does not have the exact same moveset as Roy, instead taking cues from the other ''Fire Emblem'' fighters: his sword lacks a sweetspot like Lucina's, [[Soaring Slash|his up special]] is adapted from Ike's, his sword attacks lack fire effects, and his Final Smash, [[Awakening Aether]], is functionally different from Roy's.{{clr}}
*25<sup>ε</sup>. [[File:ChromIcon(SSBU).png|50px|right|link=Chrom (SSBU)]]'''{{SSBU|Chrom}}''' ([[Unlockable character|Unlockable]]): The Prince of Ylisse and main protagonist of ''Fire Emblem Awakening'' debuts as an unlockable Echo Fighter of Roy. Despite this, he still appears in Robin's Final Smash and victory screens, and does not have the exact same moveset as Roy, instead taking cues from the other ''Fire Emblem'' fighters: his sword lacks a sweetspot like Lucina's, [[Soaring Slash|his up special]] is adapted from Ike's, his sword attacks lack fire effects, and his Final Smash, [[Awakening Aether]], is functionally different from Roy's.{{clr}}
*75.[[File:BylethIcon(SSBU).png|50px|right|link=Byleth (SSBU)]] '''{{SSBU|Byleth}}''' ([[DLC]]): The Ashen Demon from Fódlan and player character from ''Fire Emblem: Three Houses'' debuts as the fifth and final downloadable newcomer of [[Downloadable content (SSBU)|Fighters Pass Vol. 1]]. In battle, Byleth uses a variety of weapons called the Heroes' Relics. These include his standard sword-whip hybrid, dubbed the [[Sword of the Creator]], Dimitri's lance [[Areadbhar]], Edelgard's axe [[Aymr]], and Claude's bow [[Failnaught]]. Byleth's Final Smash, [[Progenitor God Ruptured Heaven]], strikes any nearby opponent with the whip with assistance from the Progenitor Goddess [[Sothis]]. Like Robin and Corrin, both male and female variants can be selected with alternate costumes referencing key figures from ''Three Houses''. Byleth was released on January 28th, 2020 along with Garreg Mach Monastery, 11 music tracks, and Spirits from ''Three Houses'', as part of Challenger Pack 5.{{clr}}
*75.[[File:BylethIcon(SSBU).png|50px|right|link=Byleth (SSBU)]] '''{{SSBU|Byleth}}''' ([[DLC]]): The Ashen Demon from Fódlan and player character from ''Fire Emblem: Three Houses'' debuts as the fifth and final downloadable newcomer of [[Downloadable content (SSBU)|Fighters Pass Vol. 1]]. In battle, Byleth uses a variety of weapons called the Heroes' Relics. These include his standard sword-whip hybrid, dubbed the [[Sword of the Creator]], Dimitri's lance [[Areadbhar]], Edelgard's axe [[Aymr]], and Claude's bow [[Failnaught]]. Byleth's Final Smash, [[Progenitor God Ruptured Heaven]], strikes any nearby opponent with the whip with assistance from the Progenitor Goddess [[Sothis]]. Like Robin and Corrin, both male and female variants can be selected with alternate costumes referencing key figures from ''Three Houses''. Byleth was released on January 28th, 2020 along with Garreg Mach Monastery and its 11 music tracks and Spirits as part of Challenger Pack 5.{{clr}}


===Stages===
===Stages===

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