Editing Fire Emblem (universe)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{DISPLAYTITLE:''Fire Emblem'' (universe)}} | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Fire Emblem (universe) | |title = Fire Emblem (universe) | ||
|image = [[File:Fire Emblem logo.svg|350px|class=invert | |image = [[File:Fire Emblem logo.svg|350px|class=invert]] | ||
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert | |caption = [[File:FireEmblemSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]]<br>[[Intelligent Systems]]<br>Koei Tecmo<br>DeNA | |developer = [[Nintendo]]<br>[[Intelligent Systems]]<br>Koei Tecmo<br>DeNA | ||
|publisher = Nintendo<br>Koei Tecmo | |publisher = Nintendo<br>Koei Tecmo | ||
Line 12: | Line 12: | ||
|originconsole = Famicom | |originconsole = Famicom | ||
|firstinstallment = ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon & the Blade of Light]]'' (1990) | |firstinstallment = ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon & the Blade of Light]]'' (1990) | ||
|latestinstallment = ''{{ | |latestinstallment = ''{{S|fireemblem|Tokyo Mirage Sessions ♯FE Encore}}'' (2020) | ||
|interwiki = fireemblem | |interwiki = fireemblem | ||
|interwikiname = Fire Emblem Wiki | |interwikiname = Fire Emblem Wiki | ||
|interwikipage = Fire Emblem (series) | |interwikipage = Fire Emblem (series) | ||
}} | }} | ||
The '''''Fire Emblem'' universe''' ({{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from [[Nintendo]] and [[Intelligent Systems]]'s franchise of fantasy tactical role-playing games. This long-running franchise, which is considered by many as the quintessential Japanese strategy RPG series, consists of | The '''''Fire Emblem'' universe''' ({{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from [[Nintendo]] and [[Intelligent Systems]]'s franchise of fantasy tactical role-playing games. This long-running franchise, which is considered by many as the quintessential Japanese strategy RPG series, consists of sixteen core installments (including three remakes) and four spinoffs, each of which features an expansive cast of playable characters and, more often than not, a self-contained story. Six of these core installments, most of which were released prior to 2003, have to date never been officially released outside of Japan. | ||
Characters from the ''Fire Emblem'' series first appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in 2001's ''[[Super Smash Bros. Melee]]'', with the debut of [[Marth]] and [[Roy]] from ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]'' and ''The Binding Blade'', respectively. Their appearances in ''Melee'' are frequently credited with sparking global interest in the ''Fire Emblem'' series and beginning the international distribution of the series. Since then, six more ''Fire Emblem'' characters have also become playable in ''Super Smash Bros.'': [[Ike]] from ''Path of Radiance'' and ''Radiant Dawn'', [[Chrom]], [[Lucina]] and [[Robin]] from ''Awakening'', [[Corrin]] from ''Fates'', and [[Byleth]] from ''Three Houses''. | Characters from the ''Fire Emblem'' series first appeared in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in 2001's ''[[Super Smash Bros. Melee]]'', with the debut of [[Marth]] and [[Roy]] from ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]'' and ''The Binding Blade'', respectively. Their appearances in ''Melee'' are frequently credited with sparking global interest in the ''Fire Emblem'' series and beginning the international distribution of the series. Since then, six more ''Fire Emblem'' characters have also become playable in ''Super Smash Bros.'': [[Ike]] from ''Path of Radiance'' and ''Radiant Dawn'', [[Chrom]], [[Lucina]] and [[Robin]] from ''Awakening'', [[Corrin]] from ''Fates'', and [[Byleth]] from ''Three Houses''. | ||
==Franchise description== | ==Franchise description== | ||
During the early years of Nintendo as a game developer in the 1980s, software programmer {{s|fireemblem|Tohru Narihiro}} was hired by Nintendo to port Famicom Disk System software to the standard ROM cartridge that was used outside of Japan on the Nintendo Entertainment System. Narihiro would assemble a small team of other programmers to help port software, as well as to provide programming support for many of Nintendo's games. This team would be officially founded as Intelligent Systems in 1986. In addition to providing programming support, Intelligent Systems would soon begin developing their own games which were designed to be drastically different from the standard Nintendo faire; they would almost immediately become a second-party developer for Nintendo and release exclusively on their platforms from then on. | |||
'' | Though Intelligent Systems programmed various games of all kinds for Nintendo, the first game in their transition to simulation-based games was ''Famicom Wars'', a turn-based strategy game set in modern military times and the first entry in what would become the {{uv|Nintendo Wars}} series. Following that game's success, Intelligent Systems game designer {{s|fireemblem|Shouzou Kaga}} would pitch a personal project of his to Nintendo, which was a strategy game similar to ''Famicom Wars'', but combined various Japanese role-playing game elements and a medieval fantasy setting, all of which were heavily popularized by {{uv|Dragon Quest}} at the time. | ||
Kaga's project, and the first game in what would become Intelligent Systems' long-running strategy RPG franchise, was ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'', released for the Famicom in Japan in 1990. Though it was both one of the earliest games in the turn-based strategy genre and one of the first such games to incorporate JRPG elements, the game was met with flat initial sales and reception. This, taken together with how the original {{uv|Final Fantasy}} did not sell well in Western markets at the time, prompted Nintendo to decide not to release the game to Western markets. | |||
It would take at least two months for Japanese sales to improve strictly from the spreading of word-of-mouth, leading Intelligent Systems to release a number of follow-up installments—starting with the experimental side-story ''{{s|fireemblem|Fire Emblem Gaiden}}'' for the Famicom in 1992, which incorporated traditional JPRG elements and told two parallel stories. 1994 saw the release of ''{{s|fireemblem|Fire Emblem: Mystery of the Emblem}}'', a direct continuation of ''Shadow Dragon and the Blade of Light'' that also contained a truncated remake of that game, which remained the best-selling ''Fire Emblem'' game in Japan until 2012 and remains one of the most recognizable ''Fire Emblem'' games there. | |||
An unrelated experimental game project under development at Intelligent Systems eventually became the fourth installment ''{{s|fireemblem|Fire Emblem: Genealogy of the Holy War}}'', released for the Super Famicom in 1996, which attained a cult status for its grander scope, gameplay innovations, and multi-generational narrative in which players would marry units off to each other to bear powerful offspring; ''Genealogy of the Holy War'' received an interquel of its own, when ''{{s|fireemblem|Fire Emblem: Thracia 776}}'' received a relatively limited release in 1999. Between these two games were a short series of downloadable maps for the Japan-only Satellaview peripheral, called ''{{s|fireemblem|Fire Emblem: Archanea Saga}}''. After the release of ''Thracia 776'', Kaga left his position at Intelligent Systems to start his own studio and [[fireemblemwiki:TearRingSaga: Yutona Heroes War Chronicles|a similar series]] to ''Fire Emblem'' on the Sony PlayStation, a development which would result in a bitter lawsuit and estrangement between him and Nintendo. Meanwhile, the franchise was taken over under the direction of Narihiro for the foreseeable future. | |||
The commercial underperformance of ''Radiant Dawn'' had major | While ''[[Super Smash Bros. Melee]]'' was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include [[Marth]] from ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' as a playable character, after failing to include him in the Nintendo 64 game due to time constraints. At the time, Intelligent Systems was deep into development of the sixth ''Fire Emblem'' game, ''[[fireemblem:Fire Emblem: The Binding Blade|The Binding Blade]]'', for the Game Boy Advance, and HAL Laboratory took the ''Fire Emblem'' representation a step further by including its main character, [[Roy]], as another playable character in ''Melee'' to promote the upcoming game (although ''The Binding Blade'' was originally scheduled to be released before ''Melee'', delays caused it to launch the next year). Nintendo of America was initially apprehensive about keeping these two then-unfamiliar fantasy swordsmen as playable combatants in the North American release, but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in, while only leaving their voices in Japanese. This decision paid off and changed the course of the series' history: Marth and Roy were among the most popular characters in ''Melee'' worldwide (the former particularly in the competitive scene). | ||
Their popularity, in tandem with the unprecedented Western success of ''Advance Wars'', is commonly attributed to be the driving forces behind Nintendo's decision to localize and release nearly every subsequent ''Fire Emblem'' game worldwide. This began with the 2003 Game Boy Advance prequel to ''The Binding Blade'', ''{{s|fireemblem|Fire Emblem: The Blazing Blade}}'' (originally released outside Japan as just "''Fire Emblem''"), which was specifically structured with introducing the series' gameplay to an unfamiliar international audience in mind. Subsequently, the mid-2000s saw a steady stream of new ''Fire Emblem'' games, including one more Game Boy Advance game, ''{{s|fireemblem|Fire Emblem: The Sacred Stones}}'', in early 2005. Late 2005 saw Intelligent Systems' biggest undertaking for the franchise to that date: ''{{s|fireemblem|Fire Emblem: Path of Radiance}}'', for the [[Nintendo GameCube]], was intended as a return to the ambitious scope of the Super Famicom years. ''Path of Radiance'' received a direct sequel on the Wii, ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'', in 2007. | |||
The commercial underperformance of ''Radiant Dawn'' had major repurcussions on both Intelligent Systems and the ''Fire Emblem'' franchise, which took on a "rebooted" development team whose first projects were two remakes of Marth's games for the Nintendo DS: ''{{s|fireemblem|Fire Emblem: Shadow Dragon}}'' in 2009, and ''[[fireemblem:Fire Emblem: New Mystery of the Emblem|New Mystery of the Emblem]]'' in 2010. ''New Mystery of the Emblem'' became the only game since ''The Binding Blade'' to not be released outside of Japan, and franchise sales continued to decline enough that when the time came to develop a thirteenth ''Fire Emblem'' game, ''{{s|fireemblem|Fire Emblem Awakening}}'', the team was informed that it would be the last game in the franchise if it did not perform well. To combat this, as well as achieve a wider audience in the East and the West, many systems and mechanics from past games were curated into this next entry, including the Support system, marriage, children, a player avatar, and the return of Casual Mode. | |||
Contrary to expectations however, ''Awakening'' was released to widespread critical and commercial success, selling nearly 250,000 copies within its first week and over a million copies worldwide, revitalizing interest in the franchise as a whole. Subsequent games rode the wave of success that ''Awakening'' started, with 2015's ''{{s|fireemblem|Fire Emblem Fates}}'' for Nintendo 3DS. This game sought to further the groundwork laid down by ''Awakening'' by telling three completely different stories depending on which path the player chose: one designed for beginners, one for veterans, and a third acting as a middle ground. The commercial success of ''Fates'' resulted in Nintendo declaring the ''Fire Emblem'' series one of its "major IPs".<ref>[https://mynintendonews.com/2016/04/28/fire-emblem-is-now-considered-a-major-ip-for-nintendo/amp/ MyNintendoNews: Fire Emblem Is Now Considered A "Major IP" For Nintendo]</ref> The final core installment released for the Nintendo 3DS was 2017's ''{{s|fireemblem|Fire Emblem Echoes: Shadows of Valentia}}'', a remake of ''Fire Emblem Gaiden'' that threw out many mechanics of the previous 3DS games while adding some of its own. The most recent core entry is 2019's ''{{s|fireemblem|Fire Emblem: Three Houses}}'' for [[Nintendo Switch]], which returned the series to home consoles for the first time in over a decade, returned to a more mature fantasy setting, refined the branching storyline structure of ''Fates'', and carried forth the gameplay innovations introduced in ''Shadows of Valentia''. It is currently the best-selling game in the entire franchise, outselling the previous record-holders, ''Awakening'' and ''Fates'', in a single year. Throughout this era, the franchise has been under the direction of two key creative leads: {{s|fireemblem|Kouhei Maeda}}, the director of ''Awakening'', ''Fates'', and the mobile spinoff ''Fire Emblem Heroes'', who has spoken about desiring to broaden the series' appeal; and Toshiyuki Kusakihara, the director of ''Shadows of Valentia'' and ''Three Houses'', whose games emphasize world-building and story. To commemorate the series' 30th anniversary, the original ''Shadow Dragon and the Blade of Light'' would be officially localized and released outside of Japan in 2020 for the [[Nintendo Switch]]. | Contrary to expectations however, ''Awakening'' was released to widespread critical and commercial success, selling nearly 250,000 copies within its first week and over a million copies worldwide, revitalizing interest in the franchise as a whole. Subsequent games rode the wave of success that ''Awakening'' started, with 2015's ''{{s|fireemblem|Fire Emblem Fates}}'' for Nintendo 3DS. This game sought to further the groundwork laid down by ''Awakening'' by telling three completely different stories depending on which path the player chose: one designed for beginners, one for veterans, and a third acting as a middle ground. The commercial success of ''Fates'' resulted in Nintendo declaring the ''Fire Emblem'' series one of its "major IPs".<ref>[https://mynintendonews.com/2016/04/28/fire-emblem-is-now-considered-a-major-ip-for-nintendo/amp/ MyNintendoNews: Fire Emblem Is Now Considered A "Major IP" For Nintendo]</ref> The final core installment released for the Nintendo 3DS was 2017's ''{{s|fireemblem|Fire Emblem Echoes: Shadows of Valentia}}'', a remake of ''Fire Emblem Gaiden'' that threw out many mechanics of the previous 3DS games while adding some of its own. The most recent core entry is 2019's ''{{s|fireemblem|Fire Emblem: Three Houses}}'' for [[Nintendo Switch]], which returned the series to home consoles for the first time in over a decade, returned to a more mature fantasy setting, refined the branching storyline structure of ''Fates'', and carried forth the gameplay innovations introduced in ''Shadows of Valentia''. It is currently the best-selling game in the entire franchise, outselling the previous record-holders, ''Awakening'' and ''Fates'', in a single year. Throughout this era, the franchise has been under the direction of two key creative leads: {{s|fireemblem|Kouhei Maeda}}, the director of ''Awakening'', ''Fates'', and the mobile spinoff ''Fire Emblem Heroes'', who has spoken about desiring to broaden the series' appeal; and Toshiyuki Kusakihara, the director of ''Shadows of Valentia'' and ''Three Houses'', whose games emphasize world-building and story. To commemorate the series' 30th anniversary, the original ''Shadow Dragon and the Blade of Light'' would be officially localized and released outside of Japan in 2020 for the [[Nintendo Switch]]. | ||
The post-''Awakening'' boom has also seen an expansion of the series into spinoffs that feature crossovers between characters from multiple mainline games. The first was a crossover with [[Atlus]]' ''Shin Megami Tensei'' megafranchise, ''{{s|fireemblem|Tokyo Mirage Sessions ♯FE}}'' for Wii U, announced in early 2013 and released in 2015 in Japan and 2016 globally. An enhanced port for the Nintendo Switch, subtitled ''Encore'', was released worldwide in 2020. ''Fire Emblem'' characters also cameoed in smaller games like ''{{s|fireemblem|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblem|Project X Zone 2}}'', and ''{{s|fireemblem|Dragalia Lost}}''. 2017 saw the release of two different spinoff games. The first of which is the aforementioned free-to-play mobile game ''{{s|fireemblem|Fire Emblem Heroes}}'', which grossed over $2.9 million in its first day and has remained Nintendo's most lucrative mobile effort throughout its lifespan. The second is the hack-and-slash action game ''{{s|fireemblem|Fire Emblem Warriors}}'' that, like {{uv|The Legend of Zelda}}'s ''{{s|zeldawiki|Hyrule Warriors}}'', is also a spinoff of Koei Tecmo's ''Warriors'' series; Koei Tecmo would later co-develop ''Three Houses'' with Intelligent Systems. ''Fire Emblem'' also had a successful trading card game between 2015 and 2020, ''{{s|fireemblem|Fire Emblem Cipher}}'', having previously had one in the early 2000s. | The post-''Awakening'' boom has also seen an expansion of the series into spinoffs that feature crossovers between characters from multiple mainline games. The first was a crossover with [[Atlus]]'s ''Shin Megami Tensei'' megafranchise, ''{{s|fireemblem|Tokyo Mirage Sessions ♯FE}}'' for Wii U, announced in early 2013 and released in 2015 in Japan and 2016 globally. An enhanced port for the Nintendo Switch, subtitled ''Encore'', was released worldwide in 2020. ''Fire Emblem'' characters also cameoed in smaller games like ''{{s|fireemblem|Code Name: S.T.E.A.M.}}'', ''{{s|fireemblem|Project X Zone 2}}'', and ''{{s|fireemblem|Dragalia Lost}}''. 2017 saw the release of two different spinoff games. The first of which is the aforementioned free-to-play mobile game ''{{s|fireemblem|Fire Emblem Heroes}}'', which grossed over $2.9 million in its first day and has remained Nintendo's most lucrative mobile effort throughout its lifespan. The second is the hack-and-slash action game ''{{s|fireemblem|Fire Emblem Warriors}}'' that, like {{uv|The Legend of Zelda}}'s ''{{s|zeldawiki|Hyrule Warriors}}'', is also a spinoff of Koei Tecmo's ''Warriors'' series; Koei Tecmo would later co-develop ''Three Houses'' with Intelligent Systems. ''Fire Emblem'' also had a successful trading card game between 2015 and 2020, ''{{s|fireemblem|Fire Emblem Cipher}}'', having previously had one in the early 2000s. | ||
As a series of tactical role-playing games set in pseudo-medieval, sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one at a time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters). | As a series of tactical role-playing games set in pseudo-medieval, sword-and-sorcery fantasy settings, the many ''Fire Emblem'' games share a variety of distinctive series trademarks; there is less emphasis on complex field effects and unique class ability sets and more of an emphasis on effectively positioning stronger and weaker units relative to each other so that they have the best chances to survive waves of weaker enemy units thrown at them. Leveling up from experience points tends to award incremental statistical boosts based on chance, and units are often able to reliably kill certain types of enemy units one at a time depending on the types and properties of the multiple weapons they can equip (weapons that often interact in rock-paper-scissors relationships and have their own durability meters). | ||
Line 42: | Line 46: | ||
Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. What is easily the most oft-noted convention in the series (and by extension most Nintendo properties) is "permanent death", colloquially known as "permadeath"; when one of the player's units has fallen in battle, that character is gone for the rest of the game, never to return, which can potentially have serious effects on the story itself (and in some cases, the player's capacity to finish the game). Starting with the twelfth entry, the series began to offer an alternative "Casual Mode" that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles. | Units that fight near each other are often granted the opportunity to deepen their emotional bonds, which sometimes bloom into romantic relationships and affect their personal endings at the end of the main story. What is easily the most oft-noted convention in the series (and by extension most Nintendo properties) is "permanent death", colloquially known as "permadeath"; when one of the player's units has fallen in battle, that character is gone for the rest of the game, never to return, which can potentially have serious effects on the story itself (and in some cases, the player's capacity to finish the game). Starting with the twelfth entry, the series began to offer an alternative "Casual Mode" that breaks away from this norm, so that characters do not permanently die from falling in battle and are allowed to fight again in future battles. | ||
''Fire Emblem'' narratives are often broad sweeping epics, filled with particularly high amounts of character interaction in later games, that typically focus on a young warrior and noble finding his place in a self-contained continent where countries and nations engage in war and competitions of political intrigue. This main character, often assigned the "Lord" class in-game, gathers literally dozens of distinctive characters into a growing, personalized "army" that fights alongside him in skirmishes during his journeys across the continent. Not unlike ''Final Fantasy'', ''Fire Emblem'' games are frequently set in brand-new worlds that have no continuity relation to the worlds of other games in the series, and | ''Fire Emblem'' narratives are often broad sweeping epics, filled with particularly high amounts of character interaction in later games, that typically focus on a young warrior and noble finding his place in a self-contained continent where countries and nations engage in war and competitions of political intrigue. This main character, often assigned the "Lord" class in-game, gathers literally dozens of distinctive characters into a growing, personalized "army" that fights alongside him in skirmishes during his journeys across the continent. Not unlike ''Final Fantasy'', ''Fire Emblem'' games are frequently set in brand-new worlds that have no continuity relation to the worlds of other games in the series, and star casts of characters that are near-entirely unique to themselves; only a handful of ''Fire Emblem'' games are direct sequels or prequels to other ''Fire Emblem'' games. Generally, however, they are all united by common themes and elements, most frequently the existence of an important plot device dubbed the "Fire Emblem", which differs in form and relevance between each continuity. | ||
Below is a summary of the sixteen mainline ''Fire Emblem'' games, sorted by their primary setting (and by extension, the continuity to which they belong, with the relationships between each noted). | Below is a summary of the sixteen mainline ''Fire Emblem'' games, sorted by their primary setting (and by extension, the continuity to which they belong, with the relationships between each noted). | ||
Line 56: | Line 60: | ||
** '''''Fire Emblem Awakening''''' also visits the Valentia setting, now known as '''Valm''', in its second arc. Chrom, Robin, and their allies learn of the threat of the Valmese Empire and its conquest of Valm, and how it now threatens to conquer Ylisse, and travel there to protect their own continent. | ** '''''Fire Emblem Awakening''''' also visits the Valentia setting, now known as '''Valm''', in its second arc. Chrom, Robin, and their allies learn of the threat of the Valmese Empire and its conquest of Valm, and how it now threatens to conquer Ylisse, and travel there to protect their own continent. | ||
* '''Jugdral''': This continent is situated in the same world as Archanea and Valentia; the stories set here are set | * '''Jugdral''': This continent is situated in the same world as Archanea and Valentia; the stories set here are set thousands of years before Marth's stories, but continue numerous threads from them, most notably the story of Naga. The continent of Jugdral was once the site of a Holy War between the 12 Crusaders, a band of legendary warriors who were granted the power of the gods, and the empire of the evil god Loptous; the Crusaders' descendants now rule the land as kings and nobles. In this setting, the "Fire Emblem" is merely the crest of one of the families descended from a Crusader, and is not important to the plot. | ||
** '''''Fire Emblem: Genealogy of the Holy War''''' (1996, Japan only) tells the story of the Chalphy family, one of the six noble houses from the superpower Kingdom of Grannvale, across twenty years and two generations. The first generation story tracks Grannvale's transformation from a kingdom to an empire through the eyes of Lord Sigurd of Chalphy, as both he and his country are involved in a series of conflicts and invasions abroad caused by the machinations of the Loptr Church, a religious order that plots the resurrection of Loptous and an end to their life of exile. Sigurd falls victim to a political conspiracy against his family, and the second generation, set seventeen years later, follows his orphaned son, Seliph, in an age where the Grannvale Empire has conquered almost all of Jugdral. Seliph becomes the leader and figurehead of a grand liberation movement, and travels the continent in a race against time to prevent Loptous from resurrecting by possession of the Empire's Prince Julius, the son of Sigurd's killer. In his travels, Seliph explores the history of Jugdral and the true nature of the Crusaders and Loptous. | ** '''''Fire Emblem: Genealogy of the Holy War''''' (1996, Japan only) tells the story of the Chalphy family, one of the six noble houses from the superpower Kingdom of Grannvale, across twenty years and two generations. The first generation story tracks Grannvale's transformation from a kingdom to an empire through the eyes of Lord Sigurd of Chalphy, as both he and his country are involved in a series of conflicts and invasions abroad caused by the machinations of the Loptr Church, a religious order that plots the resurrection of Loptous and an end to their life of exile. Sigurd falls victim to a political conspiracy against his family, and the second generation, set seventeen years later, follows his orphaned son, Seliph, in an age where the Grannvale Empire has conquered almost all of Jugdral. Seliph becomes the leader and figurehead of a grand liberation movement, and travels the continent in a race against time to prevent Loptous from resurrecting by possession of the Empire's Prince Julius, the son of Sigurd's killer. In his travels, Seliph explores the history of Jugdral and the true nature of the Crusaders and Loptous. | ||
** '''''Fire Emblem: Thracia 776''''' (1999, Japan only) is a loose interquel to ''Genealogy of the Holy War'' that stars Prince Leif of Leonster, a cousin of Seliph's, who was a playable character in ''Genealogy''. When two of his childhood friends are abducted by Raydrik, a glory-hungry servant of the Grannvale Empire's colonial rulers of the northern Thracian Peninsula, Leif emerges from hiding and raise a motley coalition of knights, militias, fallen nobles and even criminals from all across the Thracian Peninsula to rescue his friends, liberate the north from both the Empire and the influence of the Loptr Church, and prevent the north from falling into the hands of Leonster's blood enemy, the southern Kingdom of Thracia, all while struggling with his own insecurities and the burden of the immense expectation placed upon him. | ** '''''Fire Emblem: Thracia 776''''' (1999, Japan only) is a loose interquel to ''Genealogy of the Holy War'' that stars Prince Leif of Leonster, a cousin of Seliph's, who was a playable character in ''Genealogy''. When two of his childhood friends are abducted by Raydrik, a glory-hungry servant of the Grannvale Empire's colonial rulers of the northern Thracian Peninsula, Leif emerges from hiding and raise a motley coalition of knights, militias, fallen nobles and even criminals from all across the Thracian Peninsula to rescue his friends, liberate the north from both the Empire and the influence of the Loptr Church, and prevent the north from falling into the hands of Leonster's blood enemy, the southern Kingdom of Thracia, all while struggling with his own insecurities and the burden of the immense expectation placed upon him. | ||
Line 76: | Line 80: | ||
* '''Fódlan''': Once again located in an entirely separate world of its own, Fódlan is an insular continental region that is dominated by the influence of the Church of Seiros and divided into three countries: the millennium-old Adrestian Empire, the frigid Holy Kingdom of Faerghus, and an oligarchy called the Leicester Alliance. Many of the ruling families of the continent possess Crests, birthmarks that are powerful manifestations of holy bloodlines that date back to an ancient conflict between Saint Seiros, founder of the Church, and the bandit king Nemesis and his commanders, the 10 Elites. These same Crests also dictate who among their descendants are able to safely wield their ancient weapons, the Heroes' Relics. The "Fire Emblem" of this setting is the Crest of Flames, a manifestation of the progenitor god's own power. | * '''Fódlan''': Once again located in an entirely separate world of its own, Fódlan is an insular continental region that is dominated by the influence of the Church of Seiros and divided into three countries: the millennium-old Adrestian Empire, the frigid Holy Kingdom of Faerghus, and an oligarchy called the Leicester Alliance. Many of the ruling families of the continent possess Crests, birthmarks that are powerful manifestations of holy bloodlines that date back to an ancient conflict between Saint Seiros, founder of the Church, and the bandit king Nemesis and his commanders, the 10 Elites. These same Crests also dictate who among their descendants are able to safely wield their ancient weapons, the Heroes' Relics. The "Fire Emblem" of this setting is the Crest of Flames, a manifestation of the progenitor god's own power. | ||
** '''''Fire Emblem: Three Houses''''' (2019) follows the mercenary [[Byleth]], who hears the voice of [[Sothis|a mysterious girl]], as they are suddenly pressed into service as a professor at the Church of Seiros's [[Garreg Mach Monastery]]. They meet three future leaders of the three countries (Edelgard of Adrestia, Dimitri of Faerghus, and Claude of Leicester) and chooses one of their three class houses to teach in a year that is plagued with incident, death, and disaster caused by a mysterious force that slithers in the dark, while gradually learning the true nature of their own origins and strange powers. The year culminates in the outbreak of total war between the three countries, pitting the classmates against each other. Five years later, Byleth returns from a mysterious disappearance and leads their former students in the war phase, following one of the four story paths depending on the house that they chose to teach, each of which reckons with the morality and aims of each side, and with the history of Fódlan, in a different way. | ** '''''Fire Emblem: Three Houses''''' (2019) follows the mercenary [[Byleth]], who hears the voice of [[Sothis|a mysterious girl]], as they are suddenly pressed into service as a professor at the Church of Seiros's [[Garreg Mach Monastery]]. They meet three future leaders of the three countries (Edelgard of Adrestia, Dimitri of Faerghus, and Claude of Leicester) and chooses one of their three class houses to teach in a year that is plagued with incident, death, and disaster caused by a mysterious force that slithers in the dark, while gradually learning the true nature of their own origins and strange powers. The year culminates in the outbreak of total war between the three countries, pitting the classmates against each other. Five years later, Byleth returns from a mysterious disappearance and leads their former students in the war phase, following one of the four story paths depending on the house that they chose to teach, each of which reckons with the morality and aims of each side, and with the history of Fódlan, in a different way. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
While there was no ''Fire Emblem'' content in the | While there was no ''Fire Emblem'' content in the first ''Super Smash Bros.'' game, according to an interview from "Making of Fire Emblem: 25 Years of Development Secrets", Masahiro Sakurai wanted to include Marth as a playable character to serve as something of a foil to [[Link]], but was unable to do so due to time constraints. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Line 103: | Line 104: | ||
*[[File:IkeIcon(SSBB).png|50px|right|link=Ike (SSBB)]]'''{{SSBB|Ike}}''' ([[Starter character|Starter]]): The main character of ''Fire Emblem: Path of Radiance'' and its sequel, ''Fire Emblem: Radiant Dawn'', Ike is shown in his Ranger outfit from the beginning of his first game. He comes armed with his two-handed Regalia blade, Ragnell, with which due to his sheer strength he needs only one hand to wield efficiently. His strength is present in his optimal playstyle, as unlike most swordfighters in the ''Super Smash Bros.'' series, he focuses less on speed and more on power and a fierce [[punish]] game. Ike is able to use his [[Aether]] skill as his up special move, which involves him throwing his sword into the air, jumping up and catching it, then bringing the sword crashing down on his opponent. [[Great Aether|His Final Smash]] is an enhanced version of Aether. | *[[File:IkeIcon(SSBB).png|50px|right|link=Ike (SSBB)]]'''{{SSBB|Ike}}''' ([[Starter character|Starter]]): The main character of ''Fire Emblem: Path of Radiance'' and its sequel, ''Fire Emblem: Radiant Dawn'', Ike is shown in his Ranger outfit from the beginning of his first game. He comes armed with his two-handed Regalia blade, Ragnell, with which due to his sheer strength he needs only one hand to wield efficiently. His strength is present in his optimal playstyle, as unlike most swordfighters in the ''Super Smash Bros.'' series, he focuses less on speed and more on power and a fierce [[punish]] game. Ike is able to use his [[Aether]] skill as his up special move, which involves him throwing his sword into the air, jumping up and catching it, then bringing the sword crashing down on his opponent. [[Great Aether|His Final Smash]] is an enhanced version of Aether. | ||
On the final character select screen (after all characters are unlocked), the ''Fire Emblem'' characters occupy the eighth column alongside the {{uv|EarthBound}} characters (both of these series were originally Japan-only RPG franchises that later saw at least one entry released in the West).{{clr}} | On the final character select screen (after all characters are unlocked), the ''Fire Emblem'' characters occupy the eighth column alongside the ''{{uv|EarthBound}}'' characters (both of these series were originally Japan-only RPG franchises that later saw at least one entry released in the West).{{clr}} | ||
===Stage=== | ===Stage=== | ||
Line 114: | Line 115: | ||
''{{Main|List of SSBB Music (Fire Emblem series)}}'' | ''{{Main|List of SSBB Music (Fire Emblem series)}}'' | ||
====Original Tracks==== | ====Original Tracks==== | ||
*'''{{SSBBMusicLink|Fire Emblem|Fire Emblem Theme}}''' - An orchestrated version of the ''Fire Emblem'' theme incorporating Latin lyrics performed by the same group behind the main theme of ''Brawl''. | *'''{{SSBBMusicLink|Fire Emblem|Fire Emblem Theme}}''' - An orchestrated version of the ''Fire Emblem'' theme incorporating Latin lyrics performed by the same group behind the main theme of ''Brawl''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''' - Taken and remixed from ''Fire Emblem Gaiden''. | *'''{{SSBBMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''' - Taken and remixed from ''Fire Emblem Gaiden''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Attack}}''' - A medley and remix of two battle themes taken from ''Fire Emblem'' (''The Blazing Blade''), the first game in the series to be localized. | *'''{{SSBBMusicLink|Fire Emblem|Attack}}''' - A medley and remix of two battle themes taken from ''Fire Emblem'' (''The Blazing Blade''), the first game in the series to be localized. It is the theme of the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Preparing to Advance}}''' - A pre-battle scene track remixed from ''Fire Emblem: The Sacred Stones''. | *'''{{SSBBMusicLink|Fire Emblem|Preparing to Advance}}''' - A pre-battle scene track remixed from ''Fire Emblem: The Sacred Stones''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''' - A remixed song taken from ''Fire Emblem: The Binding Blade''. | *'''{{SSBBMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''' - A remixed song taken from ''Fire Emblem: The Binding Blade''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Shadow Dragon Medley}}''' - A remixed medley of various tracks from ''Fire Emblem: Shadow Dragon & the Blade of Light''. | *'''{{SSBBMusicLink|Fire Emblem|Shadow Dragon Medley}}''' - A remixed medley of various tracks from ''Fire Emblem: Shadow Dragon & the Blade of Light''. It is used on the Castle Siege stage. | ||
====Returning Track==== | ====Returning Track==== | ||
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}''' - Taken directly from ''Melee''. This track also plays during Marth's Classic Mode credits. | *{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}''' - Taken directly from ''Melee''. It is used on the Castle Siege stage. This track also plays during Marth's Classic Mode credits. | ||
====Source Tracks==== | ====Source Tracks==== | ||
*'''{{SSBBMusicLink|Fire Emblem|Ike's Theme}}''' - The track "Eternal Bond", taken directly from ''Fire Emblem: Radiant Dawn''. | *'''{{SSBBMusicLink|Fire Emblem|Ike's Theme}}''' - The track "Eternal Bond", taken directly from ''Fire Emblem: Radiant Dawn''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}''' - The battle theme when facing the [[Black Knight]], taken directly from ''Fire Emblem: Path of Radiance''. | *'''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}''' - The battle theme when facing the [[Black Knight]], taken directly from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''' - Music played in later maps, taken from ''Fire Emblem: Path of Radiance''. | *'''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''' - Music played in later maps, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Power-Hungry Fool}}''' - Oliver's theme, taken from ''Fire Emblem: Path of Radiance''. | *'''{{SSBBMusicLink|Fire Emblem|Power-Hungry Fool}}''' - Oliver's theme, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage. | ||
*'''{{SSBBMusicLink|Fire Emblem|Victory Is Near}}''' - The near victory battle map music, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage. | *'''{{SSBBMusicLink|Fire Emblem|Victory Is Near}}''' - The near victory battle map music, taken from ''Fire Emblem: Path of Radiance''. It is used on the Castle Siege stage. This track also plays during Ike's Classic Mode credits. | ||
====Victory Theme==== | ====Victory Theme==== | ||
Line 151: | Line 152: | ||
*[[File:IkeIcon(SSB4-U).png|50px|right|link=Ike (SSB4)]]'''{{SSB4|Ike}}''' ([[Starter character|Starter]]): Ike returns from ''Brawl'' as a starter character. His visual design has been updated to match his appearance in ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'' along with his attacks now having updated sound effects that are still primarily unique to him. Being notably buffed from ''Brawl'', many of his moves have been given greater power, speed, or overall utility, and Ike is no longer one of the slowest characters in the game. His Great Aether, however, was noticeably toned down to compensate for these buffs. His sword attacks that involve fire now have blue flames instead of red, true to ''Radiant Dawn''.{{clr}} | *[[File:IkeIcon(SSB4-U).png|50px|right|link=Ike (SSB4)]]'''{{SSB4|Ike}}''' ([[Starter character|Starter]]): Ike returns from ''Brawl'' as a starter character. His visual design has been updated to match his appearance in ''{{s|fireemblem|Fire Emblem: Radiant Dawn}}'' along with his attacks now having updated sound effects that are still primarily unique to him. Being notably buffed from ''Brawl'', many of his moves have been given greater power, speed, or overall utility, and Ike is no longer one of the slowest characters in the game. His Great Aether, however, was noticeably toned down to compensate for these buffs. His sword attacks that involve fire now have blue flames instead of red, true to ''Radiant Dawn''.{{clr}} | ||
*[[File:LucinaIcon(SSB4-U).png|50px|right|link=Lucina (SSB4)]]'''{{SSB4|Lucina}}''' ([[Unlockable character|Unlockable]]): Lucina, [[Chrom]]'s daughter and a major protagonist from ''Fire Emblem Awakening'', arrives as an unlockable newcomer. She is a [[clone]] of Marth, but lacks his sword tipper mechanic (sans down aerial). Thus, every part of her sword deals the same amount of damage, making her overall KO ability much more consistent, if potentially weaker, than Marth's. She is slightly shorter than Marth, giving her a slightly smaller hurtbox than him, but not as much reach on her sword, the Parallel Falchion. She was originally planned to be an alternate swap for Marth, similar to [[Alph]] and {{SSB4|Olimar}}.{{clr}} | *[[File:LucinaIcon(SSB4-U).png|50px|right|link=Lucina (SSB4)]]'''{{SSB4|Lucina}}''' ([[Unlockable character|Unlockable]]): Lucina, [[Chrom]]'s daughter and a major protagonist from ''Fire Emblem Awakening'', arrives as an unlockable newcomer. She is a [[clone]] of Marth, but lacks his sword tipper mechanic (sans down aerial). Thus, every part of her sword deals the same amount of damage, making her overall KO ability much more consistent, if potentially weaker, than Marth's. She is slightly shorter than Marth, giving her a slightly smaller hurtbox than him, but not as much reach on her sword, the Parallel Falchion. She was originally planned to be an alternate swap for Marth, similar to [[Alph]] and {{SSB4|Olimar}}.{{clr}} | ||
*[[File:RobinIcon(SSB4-U).png|50px|right|link=Robin (SSB4)]]'''{{SSB4|Robin}}''' ([[Starter character|Starter]]): | *[[File:RobinIcon(SSB4-U).png|50px|right|link=Robin (SSB4)]]'''{{SSB4|Robin}}''' ([[Starter character|Starter]]): the player avatar from ''Fire Emblem Awakening'', defaulted as Robin, debuts in the ''Super Smash Bros.'' series as a starter newcomer. Robin fights using several different magical Tomes and an electrified Levin Sword, all having a durability system and the potential to break as seen in ''Fire Emblem Awakening''. Thus, Robin's playstyle requires management and proper usage of their limited uses in order to maximize their effects. Players can choose to use either the male or female variants of this character and Chrom makes an appearance in [[Pair Up|his Final Smash]].{{clr}} | ||
*[[File:CorrinIcon(SSB4-U).png|50px|right|link=Corrin (SSB4)]]'''{{SSB4|Corrin}}''' ([[DLC]]): | *[[File:CorrinIcon(SSB4-U).png|50px|right|link=Corrin (SSB4)]]'''{{SSB4|Corrin}}''' ([[DLC]]): the player avatar and protagonist of ''{{s|fireemblem|Fire Emblem Fates}}'', defaulted as Corrin, makes their ''Super Smash Bros.'' series debut as a downloadable newcomer. As with Robin, Corrin has both male and female variants to choose from. Corrin can transform all or parts of their body into a dragon, in conjunction with attacks using the divine blade Omega Yato.{{clr}} | ||
===Stages=== | ===Stages=== | ||
Line 159: | Line 160: | ||
====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:ColiseumIconSSB4-U.png|75px|right|link=Coliseum]]'''[[Coliseum]]''' ([[Starter stage|Starter]]): a spacious combat arena derived from various locations in the ''Fire Emblem'' series. Like Pokémon Stadium and Arena Ferox, it is a transforming stage with different sets of rising platforms appearing as the battle progresses. Like [[Wii Fit Studio]], there are no abysses on the stage, just walk-off boundaries. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Robin, Lucina, and Corrin. Its [[Ω form]] is columnar.{{clr}} | |||
*[[File:CastleSiegeIconSSB4-U.png|75px|right|link=Castle Siege]]{{gameIcon|SSBB}}'''[[Castle Siege]]''' ([[Starter stage|Starter]]): a transitionary stage derived from various motifs in the ''Fire Emblem'' series. It consists of three phases: the first is staged on the top of the titular castle as it is under attack before transitioning to the castle's interior. The third phase is staged deep underground on a precarious platform, high above a sea of lava. It has received subtle graphical revisions in its transition from ''Brawl''. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Ike and Roy. Its [[Ω form]] is columnar.{{clr}} | *[[File:CastleSiegeIconSSB4-U.png|75px|right|link=Castle Siege]]{{gameIcon|SSBB}}'''[[Castle Siege]]''' ([[Starter stage|Starter]]): a transitionary stage derived from various motifs in the ''Fire Emblem'' series. It consists of three phases: the first is staged on the top of the titular castle as it is under attack before transitioning to the castle's interior. The third phase is staged deep underground on a precarious platform, high above a sea of lava. It has received subtle graphical revisions in its transition from ''Brawl''. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Ike and Roy. Its [[Ω form]] is columnar.{{clr}} | ||
===Items=== | ===Items=== | ||
Line 233: | Line 234: | ||
===Fighters=== | ===Fighters=== | ||
*21. [[File:MarthIcon(SSBU).png|50px|right|link=Marth (SSBU)]]'''{{SSBU|Marth}}''' ([[Unlockable character|Unlockable]]): The original Lord and Hero-King from Archanea returns as an unlockable fighter after being a starter in ''Smash 4''. Marth received a few changes, such the ability to angle his Shield Breaker upwards or downwards, his [[Dancing Blade]] being much faster, and a new forward throw. Despite these changes, Marth is generally agreed to be inferior to all three of his derivatives by top-level players, with Lucina being generally regarded as vastly superior to Marth overall. Due to Lucina's dominance and Marth's almost non-existent results, he is almost viewed as an "invalidated" character with many top players ranking him noticeably lower than Lucina on their tier list; often ranking him as a mid tier character. Much like Lucario, Meta Knight | *21. [[File:MarthIcon(SSBU).png|50px|right|link=Marth (SSBU)]]'''{{SSBU|Marth}}''' ([[Unlockable character|Unlockable]]): The original Lord and Hero-King from Archanea returns as an unlockable fighter after being a starter in ''Smash 4''. Marth received a few changes, such the ability to angle his Shield Breaker upwards or downwards, his [[Dancing Blade]] being much faster, and a new forward throw. Despite these changes, Marth is generally agreed to be inferior to all three of his derivatives by top-level players, with Lucina being generally regarded as vastly superior to Marth overall. Due to Lucina's dominance and Marth's almost non-existent results, he is almost viewed as an "invalidated" character with many top players ranking him noticeably lower than Lucina on their tier list; often ranking him as a mid tier character. Much like Lucario, Meta Knight and Villager, Marth's tools that helped him do fairly well in tournaments have been either removed or made worse. He is now fully voiced in English by Yuri Lowenthal.{{clr}} | ||
*25. [[File:RoyIcon(SSBU).png|50px|right|link=Roy (SSBU)]]'''{{SSBU|Roy}}''' ([[Unlockable character|Unlockable]]): The Young Lion from Elibe returns as an unlockable fighter after being DLC in ''Smash 4''. Roy was infamous for being the lowest-ranked DLC character in ''Smash 4'', due to his poor committal approach, unsafe aerials, and his hilt sweetspot attribute hindering his spacing abilities, which has collectively resulted in his lower-mid tier placement in that game and having very little tournament representation. As a result, Roy has been significantly buffed in his transition to ''Ultimate''. Roy received a few changes Marth has, such as the new forward throw and a faster [[Double-Edge Dance]]. In addition, he can now turn around while charging [[Flare Blade]]. Overall, Roy is considered to be more viable and much less polarizing than he was in any of his previous playable appearances, due to him now having enough raw power, range, and speed to play aggressively up close. Because of these changes, he leads a sizable playerbase and strong tournament results. He is now fully voiced in English by Ray Chase.{{clr}} | *25. [[File:RoyIcon(SSBU).png|50px|right|link=Roy (SSBU)]]'''{{SSBU|Roy}}''' ([[Unlockable character|Unlockable]]): The Young Lion from Elibe returns as an unlockable fighter after being DLC in ''Smash 4''. Roy was infamous for being the lowest-ranked DLC character in ''Smash 4'', due to his poor committal approach, unsafe aerials, and his hilt sweetspot attribute hindering his spacing abilities, which has collectively resulted in his lower-mid tier placement in that game and having very little tournament representation. As a result, Roy has been significantly buffed in his transition to ''Ultimate''. Roy received a few changes Marth has, such as the new forward throw and a faster [[Double-Edge Dance]]. In addition, he can now turn around while charging [[Flare Blade]]. Overall, Roy is considered to be more viable and much less polarizing than he was in any of his previous playable appearances, due to him now having enough raw power, range, and speed to play aggressively up close. Because of these changes, he leads a sizable playerbase and strong tournament results. He is now fully voiced in English by Ray Chase.{{clr}} | ||
*32. [[File:IkeIcon(SSBU).png|50px|right|link=Ike (SSBU)]]'''{{SSBU|Ike}}''' ([[Unlockable character|Unlockable]]): The Radiant Hero of Tellius returns as an unlockable fighter after being a starter in | *32. [[File:IkeIcon(SSBU).png|50px|right|link=Ike (SSBU)]]'''{{SSBU|Ike}}''' ([[Unlockable character|Unlockable]]): The Radiant Hero of Tellius returns as an unlockable fighter after being a starter in ''Smash 4''. Both his ''Path of Radiance'' Ranger design and his ''Radiant Dawn'' Hero design return, with the ranger design being the default. Both versions are now voiced in English by Greg Chun with their own exclusive voice clips.{{clr}} | ||
*21<sup>ε</sup>. [[File:LucinaIcon(SSBU).png|50px|right|link=Lucina (SSBU)]]'''{{SSBU|Lucina}}''' ([[Unlockable character|Unlockable]]): The future Princess of Ylisse returns once again | *21<sup>ε</sup>. [[File:LucinaIcon(SSBU).png|50px|right|link=Lucina (SSBU)]]'''{{SSBU|Lucina}}''' ([[Unlockable character|Unlockable]]): The future Princess of Ylisse returns once again being an unlockable character, now branded as an Echo Fighter of Marth. As such, she also shares the changes Marth received. She is also now as tall as Marth. Like Marth, Lucina received a mixture of buffs and nerfs, but unlike him, she was buffed overall. Lucina highly benefits from the universal changes in ''Ultimate'', particularly in terms of her tilts and aerials. In addition, the new engine is also a benefit to Lucina's balanced blade, to an extent far greater than Marth's more polarized blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations. Overall, Lucina has been a very high-placing character in ''Ultimate''{{'}}s early metagame, with impressive results and excellent representation. As such, she is generally considered to be significantly superior to Marth, who has had lackluster results and representation and is also generally regarded as the best swordfighter in the game.{{clr}} | ||
*56. [[File:RobinIcon(SSBU).png|50px|right|link=Robin (SSBU)]]'''{{SSBU|Robin}}''' ([[Unlockable character|Unlockable]]): The tactician returns as an unlockable fighter after being a starter in ''Smash 4''. As before, both male and female versions can be selected. One fundamental change is that Robin now does not immediately have the Levin Sword and must wait a short while before it becomes active. Finally, a new meter has been added to more clearly show how much Robin can use the Levin Sword and Tomes, with a separate meter for each.{{clr}} | *56. [[File:RobinIcon(SSBU).png|50px|right|link=Robin (SSBU)]]'''{{SSBU|Robin}}''' ([[Unlockable character|Unlockable]]): The tactician returns as an unlockable fighter after being a starter in ''Smash 4''. As before, both male and female versions can be selected. One fundamental change is that Robin now does not immediately have the Levin Sword and must wait a short while before it becomes active. Finally, a new meter has been added to more clearly show how much Robin can use the Levin Sword and Tomes, with a separate meter for each.{{clr}} | ||
*62. [[File:CorrinIcon(SSBU).png|50px|right|link=Corrin (SSBU)]]'''{{SSBU|Corrin}}''' ([[Unlockable character|Unlockable]]): The heir of two families returns as an unlockable fighter after being DLC in ''Smash 4''. A handful of moves such as jab, pummel, and Dragon Lunge have been slightly reworked, but Corrin otherwise performs similarly to ''Smash 4''. As before, both male and female versions can be selected.{{clr}} | *62. [[File:CorrinIcon(SSBU).png|50px|right|link=Corrin (SSBU)]]'''{{SSBU|Corrin}}''' ([[Unlockable character|Unlockable]]): The heir of two families returns as an unlockable fighter after being DLC in ''Smash 4''. A handful of moves such as jab, pummel, and Dragon Lunge have been slightly reworked, but Corrin otherwise performs similarly to ''Smash 4''. As before, both male and female versions can be selected.{{clr}} | ||
*25<sup>ε</sup>. [[File:ChromIcon(SSBU).png|50px|right|link=Chrom (SSBU)]]'''{{SSBU|Chrom}}''' ([[Unlockable character|Unlockable]]): The Prince of Ylisse and main protagonist of ''Fire Emblem Awakening'' debuts as an unlockable Echo Fighter of Roy. Despite this, he still appears in Robin's Final Smash and victory screens, and does not have the exact same moveset as Roy, instead taking cues from the other ''Fire Emblem'' fighters: his sword lacks a sweetspot like Lucina's, [[Soaring Slash|his up special]] is adapted from Ike's, his sword attacks lack fire effects, and his Final Smash, [[Awakening Aether]], is functionally different from Roy's.{{clr}} | *25<sup>ε</sup>. [[File:ChromIcon(SSBU).png|50px|right|link=Chrom (SSBU)]]'''{{SSBU|Chrom}}''' ([[Unlockable character|Unlockable]]): The Prince of Ylisse and main protagonist of ''Fire Emblem Awakening'' debuts as an unlockable Echo Fighter of Roy. Despite this, he still appears in Robin's Final Smash and victory screens, and does not have the exact same moveset as Roy, instead taking cues from the other ''Fire Emblem'' fighters: his sword lacks a sweetspot like Lucina's, [[Soaring Slash|his up special]] is adapted from Ike's, his sword attacks lack fire effects, and his Final Smash, [[Awakening Aether]], is functionally different from Roy's.{{clr}} | ||
*75.[[File:BylethIcon(SSBU).png|50px|right|link=Byleth (SSBU)]] '''{{SSBU|Byleth}}''' ([[DLC]]): The Ashen Demon from Fódlan and player character from ''Fire Emblem: Three Houses'' debuts as the fifth and final downloadable | *75.[[File:BylethIcon(SSBU).png|50px|right|link=Byleth (SSBU)]] '''{{SSBU|Byleth}}''' ([[DLC]]): The Ashen Demon from Fódlan and player character from ''Fire Emblem: Three Houses'' debuts as the fifth and final downloadable character of [[Downloadable content (SSBU)|Fighters Pass Vol. 1]]. In battle, Byleth uses a variety of weapons called the Heroes' Relics. These include his standard sword-whip hybrid, dubbed the [[Sword of the Creator]], Dimitri's lance [[Areadbhar]], Edelgard's axe [[Aymr]], and Claude's bow [[Failnaught]]. Byleth's Final Smash, [[Progenitor God Ruptured Heaven]], strikes any nearby opponent with the whip with assistance from the Progenitor Goddess [[Sothis]]. Like Robin and Corrin, both male and female variants can be selected with alternate costumes referencing key figures from ''Three Houses''. Byleth was released on January 28th, 2020 along with Garreg Mach Monastery and its 11 music tracks and Spirits as part of Challenger Pack 5.{{clr}} | ||
===Stages=== | ===Stages=== | ||
Line 287: | Line 288: | ||
====Returning Tracks==== | ====Returning Tracks==== | ||
Arrangements and remixes from previous ''Smash'' games. | Arrangements and remixes from previous ''Smash'' games. | ||
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''': A medley of "Story 5 - Meeting" and the Fire Emblem Theme from ''Fire Emblem: Shadow Dragon and the Blade of Light''. Returns from ''Melee'', renamed from simply | *{{gameIcon|SSBM}}'''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''': A medley of "Story 5 - Meeting" and the Fire Emblem Theme from ''Fire Emblem: Shadow Dragon and the Blade of Light''. Returns from ''Melee'', renamed from simply "Fire Emblem". | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''': An orchestral remix of the Fire Emblem Theme, with Latin lyrics. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''': An orchestral remix of the Fire Emblem Theme, with Latin lyrics. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}''': A medley of themes from ''Fire Emblem: Shadow Dragon and the Blade of Light'', including "Battle Map 2: CP Side's Attack", "Story 2: The Beginning of Each Map", and "Battle Map 1: Player Side's Attack". Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}''': A medley of themes from ''Fire Emblem: Shadow Dragon and the Blade of Light'', including "Battle Map 2: CP Side's Attack", "Story 2: The Beginning of Each Map", and "Battle Map 1: Player Side's Attack". Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''': A Latin-style arrangement of {{iw|fireemblem|Celica}}'s army's player-phase map theme from ''{{iw|fireemblem|Fire Emblem Gaiden}}'', and the Fire Emblem Theme from ''Fire Emblem: Shadow Dragon and the Blade of Light''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''': A Latin-style arrangement of {{iw|fireemblem|Celica}}'s army's player-phase map theme from ''{{iw|fireemblem|Fire Emblem Gaiden}}'', and the Fire Emblem Theme from ''Fire Emblem: Shadow Dragon and the Blade of Light''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Winning Road | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Winning Road (Roy's Hope)}}''': An arrangement of the theme that plays if three or less enemies are left on the field in ''Fire Emblem: The Binding Blade''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''': A rock medley of "Strike" and "Rise to the Challenge" from ''{{iw|fireemblem|Fire Emblem: The Blazing Blade}}''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''': A rock medley of "Strike" and "Rise to the Challenge" from ''{{iw|fireemblem|Fire Emblem: The Blazing Blade}}''. Returns from ''Brawl''. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Preparing To Advance}}''': An arrangement of "Combat Preparations" from ''{{iw|fireemblem|Fire Emblem: The Sacred Stones}}''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Fire Emblem|Preparing To Advance}}''': An arrangement of "Combat Preparations" from ''{{iw|fireemblem|Fire Emblem: The Sacred Stones}}''. Returns from ''Brawl''. | ||
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone ( | *{{gameIcon|SSB4}}'''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (For 3DS / Wii U)}}''': A instrumental remix of "Lost in Thoughts All Alone" from ''Fire Emblem Fates''. Returns from ''Smash 4''. | ||
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Coliseum Series Medley}}''': A medley of two {{iw|fireemblem|arena}} themes, including "Arena (Match)" from ''Fire Emblem: Genealogy of the Holy War'', and "Arena - Battle" from ''Fire Emblem: The Binding Blade''. Returns from ''Smash for Wii U''. | *{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Coliseum Series Medley}}''': A medley of two {{iw|fireemblem|arena}} themes, including "Arena (Match)" from ''Fire Emblem: Genealogy of the Holy War'', and "Arena - Battle" from ''Fire Emblem: The Binding Blade''. Returns from ''Smash for Wii U''. | ||
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fight 1 - Fire Emblem Gaiden}}''': A remix of the player phase battle theme from ''Fire Emblem Gaiden''. Returns from ''Smash for Wii U''. | *{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fight 1 - Fire Emblem Gaiden}}''': A remix of the player phase battle theme from ''Fire Emblem Gaiden''. Returns from ''Smash for Wii U''. | ||
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem: Mystery of the Emblem Medley}}''': A medley of themes from ''Fire Emblem: Mystery of the Emblem'', including "Advance", "Attack", "Defense", and the Fire Emblem Theme. Returns from ''Smash for Wii U''. | *{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Fire Emblem: Mystery of the Emblem Medley}}''': A medley of themes from ''Fire Emblem: Mystery of the Emblem'', including "Advance", "Attack", "Defense", and the Fire Emblem Theme. Returns from ''Smash for Wii U''. | ||
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Meeting Theme Series Medley}}''': A medley of various recruitment themes from the series, including "Story 5 - Meeting" from ''Fire Emblem: Shadow Dragon and the Blade of Light'', "Comrades" from ''Fire Emblem: The Sacred Stones'', "Recruitment" from ''Fire Emblem: Genealogy of the Holy War'', and "In the Chapter ~ Joining a Group" from ''{{iw|fireemblem|Fire Emblem: | *{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Fire Emblem|Meeting Theme Series Medley}}''': A medley of various recruitment themes from the series, including "Story 5 - Meeting" from ''Fire Emblem: Shadow Dragon and the Blade of Light'', "Comrades" from ''Fire Emblem: The Sacred Stones'', "Recruitment" from ''Fire Emblem: Genealogy of the Holy War'', and "In the Chapter ~ Joining a Group" from ''{{iw|fireemblem|Fire Emblem: Tharcia 776}}''. Returns from ''Smash for Wii U''. | ||
====Source Tracks==== | ====Source Tracks==== | ||
Line 342: | Line 343: | ||
==Media with elements appearing in the ''Super Smash Bros.'' series== | ==Media with elements appearing in the ''Super Smash Bros.'' series== | ||
{{main|Fire Emblem (universe)/Elements appearing in the Super Smash Bros. series}} | {{main|Fire Emblem (universe)/Elements appearing in the Super Smash Bros. series}} | ||
The ''Fire Emblem'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 20 games and | The ''Fire Emblem'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 20 games and medias. The latest game represented in this universe is ''{{s|fireemblemwiki|Fire Emblem: Three Houses}}'', released on July 26, 2019. | ||
==Trivia== | ==Trivia== | ||
<!--NOTE: Please do not add anything about the criticism towards the number of Fire Emblem characters. This especially applies to Byleth.--> | <!--NOTE: Please do not add anything about the criticism towards the number of Fire Emblem characters. This especially applies to Byleth.--> | ||
*To commemorate the 30th anniversary of the ''Fire Emblem'' franchise, the first installment, ''Shadow Dragon & the Blade of Light'', was officially localized and released for Nintendo Switch on December | *To commemorate the 30th anniversary of the ''Fire Emblem'' franchise, the first installment, ''Shadow Dragon & the Blade of Light'', was officially localized and released for Nintendo Switch on December 4th, 2020. The announcement video notably begins with two children playing ''Super Smash Bros. Melee'', and afterwards inquiring about Marth's origins to illustrate his lack of familiarity with Western audiences at the time.<ref>https://youtu.be/8xNUYS-tJZQ</ref> | ||
*As of version 7.0.0 in ''Super Smash Bros. Ultimate'', ''Fire Emblem'' has the most number of unique victory fanfares in a single universe, with four in total. | *As of version 7.0.0 in ''Super Smash Bros. Ultimate'', ''Fire Emblem'' has the most number of unique victory fanfares in a single universe, with four in total. | ||
*''Fire Emblem'' is one of | *''Fire Emblem'' is one of four series not to have a home stage for a fighter in the installment it was first included in, the other three being {{uv|EarthBound}}, {{uv|F-Zero}}, and {{uv|R.O.B.}} | ||
**This was technically the case for {{uv|Wii Fit}} and {{uv|Duck Hunt}} as well, as neither series received a stage in ''Super Smash Bros. for Nintendo 3DS'' at launch; however, the | **This was technically the case for {{uv|Wii Fit}} and {{uv|Duck Hunt}} as well, as neither series received a stage in ''Super Smash Bros. for Nintendo 3DS'' at launch; however, the [[Duck Hunt (stage)|Duck Hunt]] stage would later become DLC for the 3DS version. | ||
*Alongside {{uv|Mario}}, {{uv|Pokémon}}, and {{uv|Castlevania}}, ''Fire Emblem'' is one of the four universes to introduce multiple characters in its debut ''Smash'' game. | *Alongside {{uv|Mario}}, {{uv|Pokémon}}, and {{uv|Castlevania}}, ''Fire Emblem'' is one of the four universes to introduce multiple characters in its debut ''Smash'' game. | ||
*The ''Fire Emblem'' universe has the third-largest amount of playable characters, with eight in total. | *The ''Fire Emblem'' universe has the third-largest amount of playable characters, with eight in total. | ||
*''Super Smash Bros. Ultimate'' is the second video game ever to feature all eight ''Fire Emblem'' fighters as playable characters, the first being ''Fire Emblem Heroes''. | *''Super Smash Bros. Ultimate'' is the second video game ever to feature all eight ''Fire Emblem'' fighters as playable characters, the first being ''Fire Emblem Heroes''. | ||
*''Fire Emblem'' is the only universe in ''Melee'' without a stage. | *''Fire Emblem'' is the only universe in ''Melee'' without a stage. | ||
*''Fire Emblem'' is the first universe to introduce a fighter who debuted in the 21st century. | |||
*''Fire Emblem'' is the only universe with more than one downloadable character available in ''SSB4''. | *''Fire Emblem'' is the only universe with more than one downloadable character available in ''SSB4''. | ||
*''Fire Emblem'' is the only universe with more than one Echo Fighter in ''Ultimate''. | *''Fire Emblem'' is the only universe with more than one Echo Fighter in ''Ultimate''. | ||
*Every playable character from the ''Fire Emblem'' series has a chargeable [[neutral special move]]. | *Every playable character from the ''Fire Emblem'' series has a chargeable [[neutral special move]]. | ||
*''Fire Emblem'' universe characters share the most move names with characters from other universes. | *''Fire Emblem'' universe characters share the most move names with characters from other universes. | ||
**[[Counter]], which is the name of Marth, Roy, Ike, Lucina, and Chrom's down specials, is also the name of [[Palutena]]'s | **[[Counter]], which is the name of Marth, Roy, Ike, Lucina, and Chrom's down specials, is also the name of [[Palutena]]'s down special. | ||
**[[Thunder]] is the name of Robin's neutral special and [[Pikachu]] and [[Pichu]]'s down special. | **[[Thunder]] is the name of Robin's neutral special and [[Pikachu]] and [[Pichu]]'s down special. | ||
**Flame Sword is the name of Roy's up smash and [[Mega Man]]'s forward aerial. | **Flame Sword is the name of Roy's up smash and [[Mega Man]]'s forward aerial. | ||
Line 370: | Line 372: | ||
*''Fire Emblem'' is the third universe with DLC characters to not have corresponding downloadable Mii costumes in ''Ultimate'', following {{uv|Banjo-Kazooie}} and {{uv|Fatal Fury}}. | *''Fire Emblem'' is the third universe with DLC characters to not have corresponding downloadable Mii costumes in ''Ultimate'', following {{uv|Banjo-Kazooie}} and {{uv|Fatal Fury}}. | ||
*''Fire Emblem'', {{uv|Mario}}, and {{uv|The Legend of Zelda}} are tied for having most [[clone]] characters of any type, with three each. | *''Fire Emblem'', {{uv|Mario}}, and {{uv|The Legend of Zelda}} are tied for having most [[clone]] characters of any type, with three each. | ||
==External links== | ==External links== |