Editing Fire

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 51: Line 51:
==Origin==
==Origin==
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
''Fire'' is a ''[[Game & Watch]]'' game that released on December 4, 1981 as part of the Wide Screen series. The player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.
''Fire'' is a ''[[Game & Watch]]'' game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.


The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', released on June 19, 1981 also as part of the Wide Screen series, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}}
The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}}
<gallery>
<gallery>
Parachute Fire origin 2.jpg|A game of ''Parachute''.
Parachute Fire origin 2.jpg|A game of ''Parachute''.
Line 87: Line 87:
*Fire is the only special move that does not change Mr. Game & Watch's appearance in ''Ultimate''.
*Fire is the only special move that does not change Mr. Game & Watch's appearance in ''Ultimate''.
*Although the move has changed in ''Brawl'' onward to include the parachute from the game of the same name, it keeps the name of only the first action of the move even though a parachute does not appear in ''Fire''.
*Although the move has changed in ''Brawl'' onward to include the parachute from the game of the same name, it keeps the name of only the first action of the move even though a parachute does not appear in ''Fire''.
*In ''[[Super Smash Bros. Melee]]'', Fire is tied for the fastest attack in the game, with the first hitbox starting on frame one. The only other moves in ''Melee'' that are frame one are Jigglypuff's [[Rest]] and [[Reflector (Fox)|Fox]] and [[Reflector (Falco)|Falco's Reflector]].


{{Special Moves|char=Mr. Game & Watch}}
{{Special Moves|char=Mr. Game & Watch}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)