Editing Fire

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|caption=Fire in ''Ultimate''.
|caption=Fire in ''Ultimate''.
|user=[[Mr. Game & Watch]]
|user=[[Mr. Game & Watch]]
|universe={{uv|Game & Watch}}
|universe=[[Game & Watch (universe)|''Game & Watch'']]
}}
}}


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Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage.
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. Ironically, despite its name, the move does no flame damage.


In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]] at the peak of the jump. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move and will not cause him to become helpless, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s.
At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s.


If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]].
If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]].


In ''Ultimate'', the move has been heavily buffed, as the initial windbox has been replaced with a frame 3 damaging hitbox (now giving it the fastest startup out of all of Mr. Game & Watch's attacks). Combined with the move granting [[intangibility]] during its ascent and the ability to cancel the descent into any action, Fire is frequently considered the best [[out of shield]] option in the entire game: it has immense overall utility, such as granting an incredibly safe escape option, combo potential at a range of percents, and [[edgeguarding]] recovering opponents.
In ''Ultimate'', the move has been immensely buffed, as the initial windbox has been replaced with a frame 3 damaging hitbox (now giving it the fastest startup out of all of Mr. Game & Watch's attacks), giving him one of the best [[out of shield]] options in the entire game.


==Instructional quotes==
==Instructional quotes==
{{incomplete|Missing quotes from ''Brawl'' and ''SSB4''}}
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmtrophychar=Mr. Game & Watch
|ssbmchar=Mr. Game & Watch
|ssbmtrophydesc=When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
|ssbmdesc=When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.}
|ssbuchar=Mr. Game & Watch
|ssbuchar=
|ssbudesc=Launches into the air and opens a parachute, allowing him to glide down.
|ssbudesc=Launches into the air and opens a parachute, allowing him to glide down.
}}
}}
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|GameWatch|Up|name1=Fire|desc1=Launch into the air and open a parachute, allowing you to glide down.|name2=Heavy Trampoline|desc2=Lower vertical distance, but you do more damage on the way up.|name3=Trampoline Launch|desc3=Launches you and any foes next to you into the air. No parachute included.}}
{{CustomSet|GameWatch|Up|name1=Fire|desc1=Launch into the air and open a parachute, allowing you to glide down.|name2=Heavy Trampoline|desc2=Lower vertical distance, but you do more damage on the way up.|name3=Trampoline Launch|desc3=Launches you and any foes next to you in the air. No parachute included.}}
# '''Fire''': Default.
# '''Fire''': Default.
# '''Heavy Trampoline''': Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
# '''Heavy Trampoline''': Does 16% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
# '''Trampoline Launch''': Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to ''Melee{{'}}s'' version of Fire.
# '''Trampoline Launch''': Does 8% damage, 12% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute. Works similar to ''Melee{{'}}s'' version of Fire.


==Spirits==
==Spirit==
Fire appears as an Ace-class [[support spirit]], and the parachuting character is featured on the {{h2|List of spirits (Game & Watch series)|Parachute}} spirit.
{| class="wikitable sortable"
 
|-
Fire uses an army of {{SSBU|Mr. Game & Watch}} puppet fighters and is fought on the [[Flat Zone X]] stage. During the battle, the player's fighter must defeat the fighters within one minute while the Mr. Game & Watch puppet fighters frequently use Fire.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
|-
| 692 || {{SpiritTableName|Fire}} || {{SpiritType|Support}} || ★★★ || 2 || Lava-Floor Immunity || ''Game & Watch'' Series
| 692 || [[File:Fire Spirit.png|center|108x108px]] || Fire || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★★ || 2 || Lava-Floor Immunity || ''Game & Watch'' Series
|-
|-
| 697 || {{SpiritTableName|Parachute}} || {{SpiritType|Support}} || ★★ || 1 || Air Defense ↑ || ''Game & Watch'' Series
| 697 || [[File:Parachute Spirit.png|center|108x108px]] || Parachute || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★ || 1 || Air Defense ↑ || ''Game & Watch'' Series
|}
|}
{{clrl}}
{{clrl}}
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==Origin==
==Origin==
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
''Fire'' is a ''[[Game & Watch]]'' game that released on December 4, 1981 as part of the Wide Screen series. The player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.
''Fire'' is a ''[[Game & Watch]]'' game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.


The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', released on June 19, 1981 also as part of the Wide Screen series, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}}
The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}}
<gallery>
Parachute Fire origin 2.jpg|A game of ''Parachute''.
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
Mr.Game&WatchAdventureMode.jpg|Fire in ''Melee'', as seen in the Congratulations picture upon completing Adventure Mode.
Mr.Game&WatchAdventureMode.jpg|Fire in ''Melee'', as seen in the Congratulations picture upon completing Adventure Mode.
Game and Watch Fire 2.png|Mr. Game & Watch before being launched in ''Brawl''.
File:Game and Watch Fire 2.png|Mr. Game and Watch before being launched in ''Brawl''.
Game and Watch Fire 1.png|Mr. Game & Watch is launched into the air.
File:Game and Watch Fire 1.png|Mr. Game and Watch is launched into the air.
Game and Watch Fire 3.png|Mr. Game & Watch slowly floats down after performing the move.
File:Game and Watch Fire 3.png|Mr. Game and Watch slowly floats down after performing the move.
SSB4 - Mr. Game & Watch Screen-9.jpg|Fire in {{for3ds}}.
File:SSB4 - Mr. Game & Watch Screen-9.jpg|Fire in {{for3ds}}.
Parachute_SSB4.jpeg|Floating with the parachute in {{forwiiu}}.
Parachute_SSB4.jpeg|Floating with the parachute in {{forwiiu}}.
Mr Game & Watch SSBU Skill Preview Up Special.png|Fire as shown by the [[Move List]] in ''Ultimate''.
Mr Game & Watch SSBU Skill Preview Up Special.png|Fire as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ファイア|Faia}}, ''Fire''
|en=Fire
|fr=Fire
|es=Fuego
|de=Feuer
|it=Fuoco
|nl=Trampoline
|ru={{rollover|Пожар|Pozhar|?}}
|ko={{rollover|파이어|Paieo|?}}, ''Fire''
|zh_cn={{rollover|火灾|Huǒzāi|?}}
|zh_tw={{rollover|火災|Huǒzāi|?}}
}}


==Trivia==
==Trivia==
*Fire is the only special move that does not change Mr. Game & Watch's appearance in ''Ultimate''.
*Fire is the only special move that does not change Mr. Game & Watch's appearance in ''Ultimate''.
*Although the move has changed in ''Brawl'' onward to include the parachute from the game of the same name, it keeps the name of only the first action of the move even though a parachute does not appear in ''Fire''.
*In ''[[Super Smash Bros. Melee]]'', Fire is tied for the fastest attack in the game, with the first hitbox starting on frame one. The only other moves in ''Melee'' that are frame one are Jigglypuff's [[Rest]] and [[Reflector (Fox)|Fox]] and [[Reflector (Falco)|Falco's Reflector]].


{{Special Moves|char=Mr. Game & Watch}}
{{Special Moves|char=Mr. Game & Watch}}
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[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[es:Fuego]]

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