Editing Final stage (World of Light)

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At set intervals throughout the phase, the scrolling will stop and the screen will lock down as [[False character|puppet fighter]]s appear, with those belonging to Galeem's forces being blue and those belonging to Dharkon's forces being red. The opposing puppet fighters can damage each other, but do not explode like in Galeem's or Dharkon's boss fights. All base game fighters can appear except for {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The first lockdown has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. After a set number are defeated, a [[Maxim Tomato]] spawns and scrolling resumes. [[Rocket Belt]]s appear throughout the stage to help traverse the platforms.
At set intervals throughout the phase, the scrolling will stop and the screen will lock down as [[False character|puppet fighter]]s appear, with those belonging to Galeem's forces being blue and those belonging to Dharkon's forces being red. The opposing puppet fighters can damage each other, but do not explode like in Galeem's or Dharkon's boss fights. All base game fighters can appear except for {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The first lockdown has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. After a set number are defeated, a [[Maxim Tomato]] spawns and scrolling resumes. [[Rocket Belt]]s appear throughout the stage to help traverse the platforms.


Between the first and second lockdowns, Dharkon appears and attacks with his tentacles until his eye is damaged sufficiently (when it crawls onto the screen) or enough time passes. After the second lockdown, the background transitions from the sky to space, and between the second and third lockdowns, Dharkon uses his tentacles to attack the player and destroy the platforms.
Between the first and second lockdowns, Dharkon appears and attacks with its tentacles until its eye is damaged sufficiently or enough time passes. After the second lockdown, the background transitions from the sky to space, and between the second and third lockdowns, Dharkon uses its tentacles to attack the player and destroy the platforms.


Between the third and fourth lockdowns, Galeem attacks in the foreground, multiple levels of [[Bob-omb]]s must be evaded, and he attacks using his wings as drills. After the fourth lockdown is completed, the phase ends.
Between the third and fourth lockdowns, Galeem attacks in the foreground, multiple levels of [[Bob-omb]]s must be evaded, and Galeem attacks using its wings. After the fourth lockdown is completed, the phase ends.


The speed of the camera scroll is affected by the [[difficulty]] setting; compared to Normal difficulty, the scroll is 10% slower on Easy and 10% faster on Hard. Additionally, the bosses' attacks have more power the higher the difficulty. On Very Easy difficulty, Galeem and Dharkon will not attack the player and destroy platforms, and Bob-ombs will not spawn.
The speed of the camera scroll is affected by the [[difficulty]] setting; compared to Normal difficulty, the scroll is 10% slower on Easy and 10% faster on Hard. Additionally, the bosses' attacks have more power the higher the difficulty. On Very Easy difficulty, Galeem and Dharkon will not attack the player and destroy platforms, and Bob-ombs will not spawn.
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==Second phase==
==Second phase==
[[File:WoL Final stage orbs Marx Rathalos.jpg|thumb|Orbs of the bosses Marx and Rathalos battling over the stage]]
[[File:WoL Final stage orbs Marx Rathalos.jpg|thumb|Orbs of the bosses Marx and Rathalos battling over the stage]]
The active fighter is transported to [[Final Destination (SSBU)|Final Destination]], with the background evenly split with a dark section on the left and a light section on the right. This phase is a boss rush, with orbs containing images of all the various sub-area [[boss]]es appearing on the stage and fighting against each other. Attacking a given boss’s orb will start a battle against that boss, with their normal music replaced by ''Galeem/Dharkon'' as with the rest of the stage. However leaving the orbs alone for too long will cause them to shoot smaller orbs that will damage the fighter. The boss orbs appear in a set order and start out fighting a set boss orb from the other faction, though defeating bosses will cause their respective orb to disappear and thus change who a given orb may be fighting.
The active fighter is transported to Final Destination, with the background evenly split with a dark section on the left and a light section on the right. This phase is a boss rush, with orbs containing images of all the various sub-area [[boss]]es appearing on the stage and fighting against each other. Attacking a given boss’s orb will start a battle against that boss, with their normal music replaced by ''Galeem/Dharkon'' as with the rest of the stage. However leaving the orbs alone for too long will cause them to shoot smaller orbs that will damage the fighter. The boss orbs appear in a set order and start out fighting a set boss orb from the other faction, though defeating bosses will cause their respective orb to disappear and thus change who a given orb may be fighting.


Boss order:
Boss order:
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==Third phase==
==Third phase==
[[File:world-of-light-final-battle.jpg|thumb| The final battle between the player, Galeem, and Dharkon.]]
[[File:world-of-light-final-battle.jpg|thumb| The final battle between the player, Galeem, and Dharkon.]]
As the third phase begins, a short scene plays of Galeem and Dharkon clashing, before zooming out to the stage as the battle begins. The bosses are fought on the same Final Destination-like stage as in their solo fights, but with a background containing a light half and a dark half. A unique aspect of this phase is that Galeem and Dharkon can damage each other during the fight. In fact, they primarily fight each other, with the player initially being only an incidental part of the battle. When either of the two is stunned, the other will use a very powerful attack against them, provided they are not in the middle of certain attacks. (Galeem morphs his wings into a spear and pokes Dharkon's core if the player stuns the latter, while if Galeem gets stunned Dharkon morphs his tentacles into a hammer and smashes Galeem's core with it.)
As the third phase begins, a short scene plays of Galeem and Dharkon clashing, before zooming out to the stage as the battle begins. The bosses are fought on the same Final Destination-like stage as in their solo fights, but with a background containing a light half and a dark half. A unique aspect of this phase is that Galeem and Dharkon can damage each other during the fight. In fact, they primarily fight each other, with the player initially being only an incidental part of the battle. When either of the two is stunned, the other will use a very powerful attack against them, provided they are not in the middle of certain attacks.


When either boss is close to defeat, the background changes to a more disordered-looking version. After one of the two is defeated, the background changes to reflect the motif of the one that remains (Galeem uses a spectacular yellow-tinted nebula with stars in the background which is also used in his second solo battle which leads to the bad ending where Dharkon takes over, while Dharkon uses a dark red stormy background which is also used in his second solo battle which leads to the bad ending where Galeem takes over.). The remaining boss then focuses on the player, fighting them directly with targeted attacks.
When either boss is close to defeat, the background changes to a more disordered-looking version. After one of the two is defeated, the background changes to reflect the motif of the one that remains. The remaining boss then focuses on the player, fighting them directly with targeted attacks.


After the remaining boss is defeated, the battle ends and the true ending cutscene ''Restoration'' plays, with the Adventure Mode now completed.
After the remaining boss is defeated, the battle ends and the true ending cutscene ''Restoration'' plays, with the Adventure Mode now completed.
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WoL Final stage Galeem opportunity attack.jpg|Galeem unleashing a powerful attack on a stunned Dharkon.
WoL Final stage Galeem opportunity attack.jpg|Galeem unleashing a powerful attack on a stunned Dharkon.
Finalbattleneardeath.png|The background when either Galeem or Dharkon is nearly defeated.
Finalbattleneardeath.png|The background when either Galeem or Dharkon is nearly defeated.
Finalbattlelight.png|The background when Dharkon is defeated first; this background is also used when Galeem is fought on his own the second time.
Finalbattlelight.png|The background when Dharkon is defeated first.
Finalbattledark.png|The background when Galeem is defeated first; this is also used when Dharkon fights the player on his own the second time.
Finalbattledark.png|The background when Galeem is defeated first.
Galeem Dharkon defeated.png|Galeem and Dharkon before exploding.
Galeem Dharkon defeated.png|Galeem and Dharkon before exploding.
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