Editing Final Smash
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*Many Final Smash trophies credit their origin solely to ''Brawl'' in that game, or no credit at all is given in ''for Wii U'', despite many Final Smashes (e.g. [[Light Arrow]], [[Giga Mac]], [[Wario-Man]], [[Landmaster]]) being based on abilities from a character's respective series. | *Many Final Smash trophies credit their origin solely to ''Brawl'' in that game, or no credit at all is given in ''for Wii U'', despite many Final Smashes (e.g. [[Light Arrow]], [[Giga Mac]], [[Wario-Man]], [[Landmaster]]) being based on abilities from a character's respective series. | ||
**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'', the game in which the transformation debuted in the {{uv|Sonic the Hedgehog}} series, as its other game in ''Brawl'', though it gives no game of origin in ''for Wii U'' like the other Final Smash trophies in that game. | **In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'', the game in which the transformation debuted in the {{uv|Sonic the Hedgehog}} series, as its other game in ''Brawl'', though it gives no game of origin in ''for Wii U'' like the other Final Smash trophies in that game. | ||
*There are five Final Smashes that can affect a team player | *There are five Final Smashes that can affect a team player: [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only). | ||
*When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat. | *When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat. | ||
**If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again. | **If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again. | ||
**While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura. | **While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura. | ||
*[[Ryu]] and [[Ken]] are the only fighters with two distinct Final Smashes in a single installment. [[Cloud]] also received a new Final Smash for his ''Advent Children'' costumes in version 10.1.0 in ''Ultimate'', but it is | *[[Ryu]] and [[Ken]] are the only fighters with two distinct Final Smashes in a single installment. [[Cloud]] also received a new Final Smash for his ''Advent Children'' costumes in version 10.1.0 in ''Ultimate'', but it is merely an aesthetic change to his default one. | ||
*The input [[Hadoken]], Shakunetsu Hadoken, and Oosoto Mawashi Geri can still be performed while in Final Smash standby mode. | *The input [[Hadoken]], Shakunetsu Hadoken, and Oosoto Mawashi Geri can still be performed while in Final Smash standby mode. | ||
**[[Magic|Firaga]] can also be repeatedly used while in Final Smash standby mode if it was the move used to break the Smash Ball, and [[Monado Arts]] can also be used in Final Smash standby mode, albeit only through the Art Dial by holding the special button while ending another special move. This makes Ryu, Ken, Shulk, and Sora (and Kirby with their Copy Abilities) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay. | **[[Magic|Firaga]] can also be repeatedly used while in Final Smash standby mode if it was the move used to break the Smash Ball, and [[Monado Arts]] can also be used in Final Smash standby mode, albeit only through the Art Dial by holding the special button while ending another special move. This makes Ryu, Ken, Shulk, and Sora (and Kirby with their Copy Abilities) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay. | ||
*[[Mega Charizard X]] and [[Mega Lucario]] are the only Final Smashes that grant super armor as well as a reduction in damage sustained while transformed. | *[[Mega Charizard X]] and [[Mega Lucario]] are the only Final Smashes that grant super armor as well as a reduction in damage sustained while transformed. | ||
*When any Final Smash is used, if the user is completely off-screen (when the user is taking [[Hoop damage|magnifying glass damage]]), there will be no [[start-up lag]] or animation; the attack starts up immediately. [[Cool down]] time is still normal. | *When any Final Smash is used, if the user is completely off-screen (when the user is taking [[Hoop damage|magnifying glass damage]]), there will be no [[start-up lag]] or animation; the attack starts up immediately. [[Cool down]] time is still normal. | ||
*Mario, Captain Falcon, and Jigglypuff are the only three characters in the Original 12 to have kept their Final Smashes the same from ''Brawl'' in both ''Smash 4'' and ''Ultimate'' without any functionality changes. | *Mario, Captain Falcon, and Jigglypuff are the only three characters in the [[Original 12]] to have kept their Final Smashes the same from ''Brawl'' in both ''Smash 4'' and ''Ultimate'' without any functionality changes. | ||
** | **Out of these three characters, Mario is the only character (in the [[Original 8]]) who had his Final Smash kept the same without any functionality changes (prior to ''Ultimate''). | ||
*[[Pit]], [[Zero Suit Samus]], [[R.O.B.]], and [[King Dedede]] are the only characters to have a different Final Smash in every installment since their introduction, with a total of three each. | *[[Pit]], [[Zero Suit Samus]], [[R.O.B.]], and [[King Dedede]] are the only characters to have a different Final Smash in every installment since their introduction, with a total of three each. | ||
**[[Snake]] and [[Wolf]] also have different Final Smashes in all of their appearances, but only have two due to being absent from ''Smash 4''. | **[[Snake]] and [[Wolf]] also have different Final Smashes in all of their appearances, but only have two due to being absent from ''Smash 4''. |