Editing Final Smash

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y|fa=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y|fa=y}}
{{cquote|The basic gist of it? I suppose you could say it's kind of like a powerful and personalized {{b|hammer|item}}. (Or maybe not...)|cite=[[Masahiro Sakurai]], [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{cquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized {{b|hammer|item}}. (Or maybe not...)|cite=[[Masahiro Sakurai]], [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
[[File:Mario Finale SSB4 WiiU.jpeg|thumb|300px|[[Mario Finale]], [[Mario]]'s Final Smash.]]
[[File:Mario Finale SSB4 WiiU.jpeg|thumb|300px|[[Mario Finale]], [[Mario]]'s Final Smash.]]
A '''Final Smash''' ({{ja|最後の切りふだ|Saigo no Kirifuda}}, ''Last Trump Card'') is a type of last resort attack introduced in ''[[Super Smash Bros. Brawl]]'', and a fighter's equivalent to a super move in other fighting games.
A '''Final Smash''' ({{ja|最後の切りふだ|Saigo no Kirifuda}}, ''Last Trump Card'') is a type of last resort attack introduced in ''[[Super Smash Bros. Brawl]]'', and a fighter's equivalent to a super move in other fighting games.
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To perform a Final Smash, a player must first either destroy a [[Smash Ball]], fill the [[Final Smash Meter]] in ''[[Super Smash Bros. Ultimate]]'' (although then the Final Smash will be weaker), be given the ability by [[Victini]] or fall sufficiently far behind in a match that they are given a "Pity Final Smash" upon respawning. Once any of these happen, the screen will darken, the player's [[character]] will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; officially referred to as '''Standby Mode''', the character's [[neutral special move]] is effectively replaced with a single use of their Final Smash.
To perform a Final Smash, a player must first either destroy a [[Smash Ball]], fill the [[Final Smash Meter]] in ''[[Super Smash Bros. Ultimate]]'' (although then the Final Smash will be weaker), be given the ability by [[Victini]] or fall sufficiently far behind in a match that they are given a "Pity Final Smash" upon respawning. Once any of these happen, the screen will darken, the player's [[character]] will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; officially referred to as '''Standby Mode''', the character's [[neutral special move]] is effectively replaced with a single use of their Final Smash.


In ''Brawl'', the majority of Final Smashes are powerful enough that they have the potential to KO incredibly early or even [[one-hit KO]] if used properly. In ''[[Super Smash Bros. 4]]'', Final Smashes were universally made much weaker, many of them no longer being able to KO opponents at low percentages. [[#Changes in Ultimate|In]] ''[[Super Smash Bros. Ultimate]]'', they have been slightly nerfed overall once again. If a player doesn't use a Final Smash granted by the Final Smash Meter in about 20 seconds, the effect will expire. Final Smashes have also been tweaked to be less disruptive to the gameplay.
In ''[[Brawl]]'', the majority of Final Smashes are powerful enough that they have the potential to KO incredibly early or even [[one-hit KO]] if used properly. In ''[[SSB4]]'', Final Smashes were universally made much weaker, many of them no longer being able to KO opponents at low percentages. [[#Changes in Ultimate|In]] ''[[Ultimate]]'', they have been slightly nerfed overall once again. If a player doesn't use a Final Smash granted by the Final Smash Meter in about 20 seconds, the effect will expire. Final Smashes have also been tweaked to be less disruptive to the gameplay.


{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property.
{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property.
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While multiple players can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players on standby temporarily exit standby mode and regain it upon conclusion, although they will keep the yellow eyes. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct.
While multiple players can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players on standby temporarily exit standby mode and regain it upon conclusion, although they will keep the yellow eyes. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct.


Final Smashes are affected by [[Rage]] and [[stale-move negation]] (and therefore will usually gain a freshness bonus) along with [[spirit]]s, but are not affected by stat changes from equipment or Mii Fighter sizes in ''Smash 4''.
Final Smashes are affected by [[Rage]] and [[Stale-Move Negation]] (and therefore will usually gain a freshness bonus) along with [[spirit]]s, but are not affected by stat changes from equipment or Mii Fighter sizes in ''Smash 4''.


==Prior to ''Brawl''==
==Prior to ''Brawl''==
[[Masahiro Sakurai]] revealed in an interview with former Nintendo president [[Satoru Iwata]] that he intended to include Final Smashes in the original ''[[Super Smash Bros.]]'', even going as far as to record [[Beta elements (SSB)#Beta gameplay elements|voice clips]] for each of them.<ref>https://iwataasks.nintendo.com/interviews/#/wii/ssbb/4/0</ref> However, the [[Nintendo 64]]'s console limitations could've been the reason why they were scrapped and the idea wouldn't be implemented until ''Brawl''. Some of these voice clips, which were contained in the ''Super Smash Bros.'' {{SSB|debug menu}}, were eventually and correspondingly used in ''Brawl''.
[[Masahiro Sakurai]] revealed in an interview with former Nintendo president [[Satoru Iwata]] that he intended to include Final Smashes in the original ''[[Super Smash Bros.]]'', even going as far as to record [[Beta elements (SSB)#Beta gameplay elements|voice clips]] for each of them.<ref>https://iwataasks.nintendo.com/interviews/#/wii/ssbb/4/0</ref> However, the [[Nintendo 64]]’s console limitations could’ve been the reason why they were scrapped and the idea wouldn’t be implemented until ''Brawl''. Some of these voice clips, which were contained in the ''Super Smash Bros.'' {{SSB|debug menu}}, were eventually and correspondingly used in ''Brawl''.


==Pity Final Smash==
==Pity Final Smash==
[[File:Pity.jpg|thumb|Link with a Pity Final Smash.]]
[[File:Pity.jpg|thumb| Link with a Pity Final Smash.]]
A '''Pity Final Smash''' ('''Easy Final Smash''' in ''SSB4'' and ''Ultimate'') randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in ''SSB4'', at least 6 KOs between all players must be landed for any player to acquire one. This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player.
A '''Pity Final Smash''' ('''Easy Final Smash''' in ''[[SSB4]]'' and ''[[Ultimate]]'') randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in ''SSB4'', at least 6 KOs between all players must be landed for any player to acquire one. This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player.


In a 2-player [[time]]d match in ''Brawl'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible.
In a 2-player [[time]]d match in ''[[Brawl]]'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible.


Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2 player matches, for AI players, or by a player SD'ing.
Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2 player matches, for AI players, or by a player SD'ing.
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==Changes in ''[[Ultimate]]''==
==Changes in ''[[Ultimate]]''==
[[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at the max gauge.]]
[[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at the max gauge.]]
Sakurai stated in a Nintendo Direct that every Final Smash would be standardized to be simple and straight to the point. As a result, Final Smashes were made universally faster in ''Ultimate'', removing most player-controlled ones; the KO potential of Final Smashes has also been reduced. Because of the universal speed increase and control removal applied to Final Smashes, many Final Smashes such as Bowser's Giga Bowser, Wario's Wario-Man, and Little Mac's Giga Mac had their functionality changed significantly (they no longer use their full moveset transformation Final Smash; it is instead a single hit that quickly returns to regular gameplay). Others such as Fox and Falco's Landmaster and Donkey Kong's Konga Beat, have been completely replaced. The [[Final Smash Meter]] (FS Meter) is also introduced, which is a toggle feature in the [[rules]] that allows players to gain a weaker form of their Final Smash by filling up their gauge during battle. However, while multiple meters can be full at once, only one Final Smash can be performed at a time. All other FS Meters are disabled while a Final Smash is active, then re-enabled once it concludes. As of update version 4.0.0, players can hold onto a full FS Meter for up to 20 seconds before losing it and starting over. In addition, when Victini appears, it will give the fighter who summoned it access to their Final Smash without filling up their meter.
Sakurai stated in a Nintendo Direct that every Final Smash would be standardized to be simple and straight to the point. As a result, Final Smashes were made universally faster in ''Super Smash Bros. Ultimate'', removing most player-controlled ones; the KO potential of Final Smashes has also been reduced. Because of the universal speed increase and control removal applied to Final Smashes, many Final Smashes such as Bowser's Giga Bowser, Wario's Wario-Man, and Little Mac's Giga Mac had their functionality changed significantly (they no longer use their full moveset transformation Final Smash; it is instead a single hit that quickly returns to regular gameplay). Others such as Fox and Falco's Landmaster and Donkey Kong's Konga Beat, have been completely replaced. The [[Final Smash Meter]] (FS Meter) is also introduced, which is a toggle feature in the [[rules]] that allows players to gain a weaker form of their Final Smash by filling up their gauge during battle. However, while multiple meters can be full at once, only one Final Smash can be performed at a time. All other FS Meters are disabled while a Final Smash is active, then re-enabled once it concludes. As of update version 4.0.0, players can hold onto a full FS Meter for up to 20 seconds before losing it and starting over. In addition, when [[Victini]] appears, it will give the fighter who summoned it access to their Final Smash without filling up their meter.


During a Final Smash, the [[Camera|camera controls]] are disabled. Additionally, a close-up of the fighter's eyes will briefly appear upon activating the Final Smash (except for Mii Fighters), and the stage background will change to a solid-colored pattern while the Final Smash is in effect.
During a Final Smash, the [[Camera|camera controls]] are disabled. Additionally, a close-up of the fighter's eyes will briefly appear upon activating the Final Smash (except for Mii Fighters), and the stage background will change to a solid-colored pattern while the Final Smash is in effect.
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!style="width:25%"|{{GameIcon|SSBU}} Final Smash
!style="width:25%"|{{GameIcon|SSBU}} Final Smash
|-
|-
|style="text-align:left"|[[Banjo]] & [[Kazooie]]
|style="text-align:left"|[[Banjo]] & [[Kazooie]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[The Mighty Jinjonator]]
|[[The Mighty Jinjonator]]
|-
|-
|style="text-align:left"|[[Bayonetta]]
|style="text-align:left"|[[Bayonetta]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Infernal Climax]]<ref name="instant ko" group="fs">These Final Smashes [[Instant KO|instantly KO]] opponents above a certain percentage.</ref>
|colspan=2|[[Infernal Climax]]<ref name="instant ko" group="fs">These Final Smashes [[Instant KO|instantly KO]] opponents above a certain percentage.</ref>
|-
|-
|style="text-align:left"|[[Bowser]]
|style="text-align:left"|[[Bowser]]
|colspan=2|{{b|Giga Bowser|Final Smash}}
|colspan=2|{{b|Giga Bowser|Final Smash}}
|[[Giga Bowser Punch]]<ref name="instant ko" group="fs" />
|[[Giga Bowser Punch]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[Bowser Jr.]]
|style="text-align:left"|[[Bowser Jr.]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Shadow Mario Paint]]
|colspan=2|[[Shadow Mario Paint]]
|-
|-
|style="text-align:left"|[[Byleth]]
|style="text-align:left"|[[Byleth]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Progenitor God Ruptured Heaven]]
|[[Progenitor God Ruptured Heaven]]
|-
|-
|style="text-align:left"|[[Captain Falcon]]
|style="text-align:left"|[[Captain Falcon]]
|colspan=3|[[Blue Falcon]]
|colspan=3|[[Blue Falcon]]
|-
|-
|style="text-align:left"|[[Charizard]]
|style="text-align:left"|[[Charizard]]
|[[Triple Finish]] (Fire Blast)<ref name="triple finish" group="fs">Performed as part of [[Pokémon Trainer]]'s Final Smash, [[Triple Finish]].</ref>
|[[Triple Finish]] (Fire Blast)<ref name="triple finish" group="fs">Performed as part of [[Pokémon Trainer]]'s Final Smash, [[Triple Finish]].</ref>
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|Triple Finish (Fire Blast)<ref name="triple finish" group="fs" />
|Triple Finish (Fire Blast)<ref name="triple finish" group="fs" />
|-
|-
|style="text-align:left"|[[Chrom]]
|style="text-align:left"|[[Chrom]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Awakening Aether]]
|[[Awakening Aether]]
|-
|-
|style="text-align:left"|[[Cloud]]
|style="text-align:left"|[[Cloud]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
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|[[Omnislash / Omnislash Ver. 5]]<ref group="fs">Omnislash Ver. 5 was added in [[List of updates (SSBU)#10.1.0|Version 10.1.0]] to Cloud's ''Advent Children'' costumes. Functions almost identically to Omnislash.</ref>
|[[Omnislash / Omnislash Ver. 5]]<ref group="fs">Omnislash Ver. 5 was added in [[List of updates (SSBU)#10.1.0|Version 10.1.0]] to Cloud's ''Advent Children'' costumes. Functions almost identically to Omnislash.</ref>
|-
|-
|style="text-align:left"|[[Corrin]]
|style="text-align:left"|[[Corrin]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Torrential Roar]]
|colspan=2|[[Torrential Roar]]
|-
|-
|style="text-align:left"|[[Daisy]]
|style="text-align:left"|[[Daisy]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Daisy Blossom]]
|[[Daisy Blossom]]
|-
|-
|style="text-align:left"|[[Dark Pit]]
|style="text-align:left"|[[Dark Pit]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Dark Pit Staff]]
|colspan=2|[[Dark Pit Staff]]
|-
|-
|style="text-align:left"|[[Dark Samus]]
|style="text-align:left"|[[Dark Samus]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Phazon Laser]]
|[[Phazon Laser]]
|-
|-
|style="text-align:left"|[[Diddy Kong]]
|style="text-align:left"|[[Diddy Kong]]
|colspan=2|[[Rocketbarrel Barrage]]
|colspan=2|[[Rocketbarrel Barrage]]
|[[Hyper Rocketbarrel]]
|[[Hyper Rocketbarrel]]
|-
|-
|style="text-align:left"|[[Donkey Kong]]
|style="text-align:left"|[[Donkey Kong]]
|colspan=2|[[Konga Beat]]
|colspan=2|[[Konga Beat]]
|[[Jungle Rush]]
|[[Jungle Rush]]
|-
|-
|style="text-align:left"|[[Dr. Mario]]
|style="text-align:left"|[[Dr. Mario]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Doctor Finale]]
|colspan=2|[[Doctor Finale]]
|-
|-
|style="text-align:left"|[[Duck Hunt]]
|style="text-align:left"|[[Duck Hunt]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[NES Zapper Posse]]
|colspan=2|[[NES Zapper Posse]]
|-
|-
|style="text-align:left"|[[Falco]]
|style="text-align:left"|[[Falco]]
|colspan=2 rowspan=2|[[Landmaster]]
|colspan=2 rowspan=2|[[Landmaster]]
|rowspan=2|[[Team Star Fox]]
|rowspan=2|[[Team Star Fox]]
|-
|-
|style="text-align:left"|[[Fox]]
|style="text-align:left"|[[Fox]]
|-
|-
|style="text-align:left"|[[Ganondorf]]
|style="text-align:left"|[[Ganondorf]]
|colspan=2|[[Beast Ganon]]
|colspan=2|[[Beast Ganon]]
|[[Ganon, The Demon King]]<ref name="different name, same function" group="fs">Different name, but still have similar functions from the previous game.</ref>
|[[Ganon, The Demon King]]<ref name="different name, same function" group="fs">Different name, but still have similar functions from the previous game.</ref>
|-
|-
|style="text-align:left"|[[Greninja]]
|style="text-align:left"|[[Greninja]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Secret Ninja Attack]]
|colspan=2|[[Secret Ninja Attack]]
|-
|-
|style="text-align:left"|[[Hero]]
|style="text-align:left"|[[Hero]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Gigaslash]]
|[[Gigaslash]]
|-
|-
|style="text-align:left"|[[Ice Climbers]]
|style="text-align:left"|[[Ice Climbers]]
|[[Iceberg]]
|[[Iceberg]]
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|Iceberg
|Iceberg
|-
|-
|style="text-align:left"|[[Ike]]
|style="text-align:left"|[[Ike]]
|colspan=3|[[Great Aether]]
|colspan=3|[[Great Aether]]
|-
|-
|style="text-align:left"|[[Incineroar]]
|style="text-align:left"|[[Incineroar]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Max Malicious Moonsault]]
|[[Max Malicious Moonsault]]
|-
|-
|style="text-align:left"|[[Inkling]]
|style="text-align:left"|[[Inkling]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Killer Wail]]
|[[Killer Wail]]
|-
|-
|style="text-align:left"|[[Isabelle]]
|style="text-align:left"|[[Isabelle]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Dream Town Hall]]
|[[Dream Town Hall]]
|-
|-
|style="text-align:left"|[[Ivysaur]]
|style="text-align:left"|[[Ivysaur]]
|[[Triple Finish]] (Solar Beam)<ref name="triple finish" group="fs" />
|[[Triple Finish]] (Solar Beam)<ref name="triple finish" group="fs" />
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|Triple Finish (Solar Beam)<ref name="triple finish" group="fs" />
|Triple Finish (Solar Beam)<ref name="triple finish" group="fs" />
|-
|-
|style="text-align:left"|[[Jigglypuff]]
|style="text-align:left"|[[Jigglypuff]]
|colspan=3|[[Puff Up]]
|colspan=3|[[Puff Up]]
|-
|-
|style="text-align:left"|[[Joker]]
|style="text-align:left"|[[Joker]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[All-Out Attack]]<ref name="instant ko" group="fs" />
|[[All-Out Attack]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[Kazuya]]
|style="text-align:left"|[[Kazuya]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Final Blaster]]
|[[Final Blaster]]
|-
|-
|style="text-align:left"|[[Ken]]
|style="text-align:left"|[[Ken]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Shippu Jinraikyaku / Shinryuken]]<ref name="Two final smashes" group="fs">The move that is used depends on the range at which the Final Smash is activated.</ref>
|[[Shippu Jinraikyaku / Shinryuken]]<ref name="Two final smashes" group="fs">The move that is used depends on the range at which the Final Smash is activated.</ref>
|-
|-
|style="text-align:left"|[[King Dedede]]
|style="text-align:left"|[[King Dedede]]
|[[Waddle Dee Army]]
|[[Waddle Dee Army]]
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|[[Dede-Rush]]
|[[Dede-Rush]]
|-
|-
|style="text-align:left"|[[King K. Rool]]
|style="text-align:left"|[[King K. Rool]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Blast-o-Matic]]
|[[Blast-o-Matic]]
|-
|-
|style="text-align:left"|[[Kirby]]
|style="text-align:left"|[[Kirby]]
|[[Cook Kirby]]
|[[Cook Kirby]]
|colspan=2|[[Ultra Sword]]
|colspan=2|[[Ultra Sword]]
|-
|-
|style="text-align:left"|[[Link]]
|style="text-align:left"|[[Link]]
|colspan=2|[[Triforce Slash]]
|colspan=2|[[Triforce Slash]]
|[[Ancient Bow and Arrow]]
|[[Ancient Bow and Arrow]]
|-
|-
|style="text-align:left"|[[Little Mac]]
|style="text-align:left"|[[Little Mac]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
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|[[Giga Mac Rush]]
|[[Giga Mac Rush]]
|-
|-
|style="text-align:left"|[[Lucario]]
|style="text-align:left"|[[Lucario]]
|[[Aura Storm]]
|[[Aura Storm]]
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|Aura Storm
|Aura Storm
|-
|-
|style="text-align:left"|[[Lucas]]
|style="text-align:left"|[[Lucas]]
|colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth" group="fs">This Final Smash's function was heavily modified in the transition from ''Brawl'' to ''Smash 4'', then reverted back to resemble its original incarnation in ''Ultimate''. However, its title has remained the same across all three titles.</ref>
|colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth" group="fs">This Final Smash's function was heavily modified in the transition from ''Brawl'' to ''Smash 4'', then reverted back to resemble its original incarnation in ''Ultimate''. However, its title has remained the same across all three titles.</ref>
|-
|-
|style="text-align:left"|[[Lucina]]
|style="text-align:left"|[[Lucina]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Critical Hit]]
|colspan=2|[[Critical Hit]]
|-
|-
|style="text-align:left"|[[Luigi]]
|style="text-align:left"|[[Luigi]]
|[[Negative Zone]]
|[[Negative Zone]]
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||[[Poltergust G-00]]<ref name="different name, same function" group="fs" />
||[[Poltergust G-00]]<ref name="different name, same function" group="fs" />
|-
|-
|style="text-align:left"|[[Mario]]
|style="text-align:left"|[[Mario]]
|colspan=3|[[Mario Finale]]
|colspan=3|[[Mario Finale]]
|-
|-
|style="text-align:left"|[[Marth]]
|style="text-align:left"|[[Marth]]
|colspan=3|[[Critical Hit]]
|colspan=3|[[Critical Hit]]
|-
|-
|style="text-align:left"|[[Mega Man]]
|style="text-align:left"|[[Mega Man]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Mega Legends]]
|colspan=2|[[Mega Legends]]
|-
|-
|style="text-align:left"|[[Meta Knight]]
|style="text-align:left"|[[Meta Knight]]
|colspan=2|[[Galaxia Darkness]]
|colspan=2|[[Galaxia Darkness]]
|[[Darkness Illusion]]
|[[Darkness Illusion]]
|-
|-
|style="text-align:left"|[[Mewtwo]]
|style="text-align:left"|[[Mewtwo]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Psystrike]]
|colspan=2|[[Psystrike]]
|-
|-
|style="text-align:left"|[[Mii Brawler]]
|style="text-align:left"|[[Mii Brawler]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Omega Blitz]]
|colspan=2|[[Omega Blitz]]
|-
|-
|style="text-align:left"|[[Mii Gunner]]
|style="text-align:left"|[[Mii Gunner]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Full Blast]]
|colspan=2|[[Full Blast]]
|-
|-
|style="text-align:left"|[[Mii Swordfighter]]
|style="text-align:left"|[[Mii Swordfighter]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Final Edge]]
|colspan=2|[[Final Edge]]
|-
|-
|style="text-align:left"|[[Min Min]]
|style="text-align:left"|[[Min Min]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[ARMS Rush]]
|[[ARMS Rush]]
|-
|-
|style="text-align:left"|[[Mr. Game & Watch]]
|style="text-align:left"|[[Mr. Game & Watch]]
|colspan=3|[[Octopus]]<ref name="ultimate overhaul" group="fs" />
|colspan=3|[[Octopus]] <ref name="ultimate overhaul" group="fs" />
|-
|-
|style="text-align:left"|[[Mythra]]
|style="text-align:left"|[[Mythra]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Sacred Arrow]]<ref name="aegis" group="fs" />
|[[Sacred Arrow]]<ref name="aegis" group="fs" />
|-
|-
|style="text-align:left"|[[Ness]]
|style="text-align:left"|[[Ness]]
|colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth" group="fs" />
|colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth" group="fs" />
|-
|-
|style="text-align:left"|[[Olimar]]
|style="text-align:left"|[[Olimar]]
|colspan=3|[[End of Day]]
|colspan=3|[[End of Day]]
|-
|-
|style="text-align:left"|[[Pac-Man]]
|style="text-align:left"|[[Pac-Man]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Super Pac-Man]]
|colspan=2|[[Super Pac-Man]]
|-
|-
|style="text-align:left"|[[Palutena]]
|style="text-align:left"|[[Palutena]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Black Hole Laser]]
|colspan=2|[[Black Hole Laser]]
|-
|-
|style="text-align:left"|[[Peach]]
|style="text-align:left"|[[Peach]]
|colspan=3|[[Peach Blossom]]
|colspan=3|[[Peach Blossom]]
|-
|-
|style="text-align:left"|[[Pichu]]
|style="text-align:left"|[[Pichu]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Volt Tackle]]
|[[Volt Tackle]]
|-
|-
|style="text-align:left"|[[Pikachu]]
|style="text-align:left"|[[Pikachu]]
|colspan=3|[[Volt Tackle]]<ref name="ultimate overhaul" group="fs">These Final Smashes function in a completely different fashion in ''Ultimate'' than they did in previous titles, but are considered to be the same move due to retaining similar aesthetic details and keeping the same name.</ref>
|colspan=3|[[Volt Tackle]]<ref name="ultimate overhaul" group="fs">These Final Smashes function in a completely different fashion in ''Ultimate'' than they did in previous titles, but are considered to be the same move due to retaining similar aesthetic details and keeping the same name.</ref>
|-
|-
|style="text-align:left"|[[Piranha Plant]]
|style="text-align:left"|[[Piranha Plant]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Petey Piranha (Final Smash)|Petey Piranha]]
|[[Petey Piranha (Final Smash)|Petey Piranha]]
|-
|-
|style="text-align:left"|[[Pit]]
|style="text-align:left"|[[Pit]]
|[[Palutena's Army]]
|[[Palutena's Army]]
Line 285: Line 346:
|[[Lightning Chariot]]
|[[Lightning Chariot]]
|-
|-
|style="text-align:left"|[[Pokémon Trainer]]
|style="text-align:left"|[[Pokémon Trainer]]
|[[Triple Finish]]
|[[Triple Finish]]
Line 290: Line 352:
|Triple Finish
|Triple Finish
|-
|-
|style="text-align:left"|[[Pyra]]
|style="text-align:left"|[[Pyra]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
Line 300: Line 363:
**Knockback {{nerf|}}</ref>
**Knockback {{nerf|}}</ref>
|-
|-
|style="text-align:left"|[[Richter]]
|style="text-align:left"|[[Richter]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Grand Cross]]
|[[Grand Cross]]
|-
|-
|style="text-align:left"|[[Ridley]]
|style="text-align:left"|[[Ridley]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Plasma Scream]]<ref name="instant ko" group="fs" />
|[[Plasma Scream]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[R.O.B.]]
|style="text-align:left"|[[R.O.B.]]
|[[Diffusion Beam]]
|[[Diffusion Beam]]
Line 313: Line 379:
|[[Guided Robo Beam]]
|[[Guided Robo Beam]]
|-
|-
|style="text-align:left"|[[Robin]]
|style="text-align:left"|[[Robin]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Pair Up]]
|colspan=2|[[Pair Up]]
|-
|-
|style="text-align:left"|[[Rosalina]] & [[Luma]]
|style="text-align:left"|[[Rosalina]] & [[Luma]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
Line 322: Line 390:
|[[Grand Star]]<ref name="different name, same function" group="fs" />
|[[Grand Star]]<ref name="different name, same function" group="fs" />
|-
|-
|style="text-align:left"|[[Roy]]
|style="text-align:left"|[[Roy]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|{{h1|Critical Hit|Roy}}
|colspan=2|{{h1|Critical Hit|Roy}}
|-
|-
|style="text-align:left"|[[Ryu]]
|style="text-align:left"|[[Ryu]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Shin Shoryuken / Shinku Hadoken]]<ref name="Two final smashes" group="fs" />
|colspan=2|[[Shin Shoryuken / Shinku Hadoken]]<ref name="Two final smashes" group="fs" />
|-
|-
|style="text-align:left"|[[Samus]]
|style="text-align:left"|[[Samus]]
|colspan=3|[[Zero Laser]]
|colspan=3|[[Zero Laser]]
|-
|-
|style="text-align:left"|[[Sephiroth]]
|style="text-align:left"|[[Sephiroth]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Supernova]]
|[[Supernova]]
|-
|-
|style="text-align:left"|[[Sheik]]
|style="text-align:left"|[[Sheik]]
|colspan=2|[[Light Arrow]]
|colspan=2|[[Light Arrow]]
|[[Sheikah Dance]]
|[[Sheikah Dance]]
|-
|-
|style="text-align:left"|[[Shulk]]
|style="text-align:left"|[[Shulk]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Chain Attack]]
|colspan=2|[[Chain Attack]]
|-
|-
|style="text-align:left"|[[Simon]]
|style="text-align:left"|[[Simon]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Grand Cross]]
|[[Grand Cross]]
|-
|-
|style="text-align:left"|[[Snake]]
|style="text-align:left"|[[Snake]]
|[[Grenade Launcher]]
|[[Grenade Launcher]]
Line 354: Line 430:
|[[Covering Fire]]
|[[Covering Fire]]
|-
|-
|style="text-align:left"|[[Sonic]]
|style="text-align:left"|[[Sonic]]
|colspan=3|[[Super Sonic]]<ref name="ultimate overhaul" group="fs" />
|colspan=3|[[Super Sonic]]<ref name="ultimate overhaul" group="fs" />
|-
|-
|style="text-align:left"|[[Sora]]
|style="text-align:left"|[[Sora]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Sealing the Keyhole]]<ref name="instant ko" group="fs" />
|[[Sealing the Keyhole]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[Squirtle]]
|style="text-align:left"|[[Squirtle]]
|[[Triple Finish]] (Hydro Pump)<ref name="triple finish" group="fs" />
|[[Triple Finish]] (Hydro Pump)<ref name="triple finish" group="fs" />
Line 366: Line 445:
|Triple Finish (Hydro Pump)<ref name="triple finish" group="fs" />
|Triple Finish (Hydro Pump)<ref name="triple finish" group="fs" />
|-
|-
|style="text-align:left"|[[Steve]]
|style="text-align:left"|[[Steve]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[House of Boom]]
|[[House of Boom]]
|-
|-
|style="text-align:left"|[[Terry]]
|style="text-align:left"|[[Terry]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Triple Wolf]]
|[[Triple Wolf]]
|-
|-
|style="text-align:left"|[[Toon Link]]
|style="text-align:left"|[[Toon Link]]
|colspan=3|[[Triforce Slash]]
|colspan=3|[[Triforce Slash]]
|-
|-
|style="text-align:left"|[[Villager]]
|style="text-align:left"|[[Villager]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|[[Dream Home]]<ref group="fs">Known as "Housewarming Party" in PAL regions of ''[[Super Smash Bros. 4]]''.</ref>
|colspan=2|[[Dream Home]]<ref group="fs">Known as "Housewarming Party" in PAL regions of ''[[Super Smash Bros. 4]]''.</ref>
|-
|-
|style="text-align:left"|[[Wario]]
|style="text-align:left"|[[Wario]]
|colspan=3|[[Wario-Man]]<ref name="ultimate overhaul" group="fs" />
|colspan=3|[[Wario-Man]]<ref name="ultimate overhaul" group="fs" />
|-
|-
|style="text-align:left"|[[Wii Fit Trainer]]
|style="text-align:left"|[[Wii Fit Trainer]]
|style="background-color:#d0d0d0"|
|style="background-color:#d0d0d0"|
|colspan=2|{{b|Wii Fit|Final Smash}}
|colspan=2|{{b|Wii Fit|Final Smash}}
|-
|-
|style="text-align:left"|[[Wolf]]
|style="text-align:left"|[[Wolf]]
|{{h1|Landmaster|Wolf}}
|{{h1|Landmaster|Wolf}}
Line 393: Line 479:
|[[Team Star Wolf]]
|[[Team Star Wolf]]
|-
|-
|style="text-align:left"|[[Yoshi]]
|style="text-align:left"|[[Yoshi]]
|colspan=2|[[Super Dragon]]
|colspan=2|[[Super Dragon]]
|[[Stampede!]]<ref group="fs">While this move is called "Stampede!" on the [[Move List]], it is known as "Yoshi Stampede" in the tips.</ref>
|[[Stampede!]]<ref group="fs">While this move is called "Stampede!" on the [[Move List]], it is known as "Yoshi Stampede" in the tips.</ref>
|-
|-
|style="text-align:left"|[[Young Link]]
|style="text-align:left"|[[Young Link]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 style="background-color:#d0d0d0"|
|[[Triforce Slash]]
|[[Triforce Slash]]
|-
|-
|style="text-align:left"|[[Zelda]]
|style="text-align:left"|[[Zelda]]
|colspan=2|[[Light Arrow]]
|colspan=2|[[Light Arrow]]
|[[Triforce of Wisdom]]<ref name="instant ko" group="fs" />
|[[Triforce of Wisdom]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[Zero Suit Samus]]
|style="text-align:left"|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|[[Power Suit Samus]]
Line 436: Line 526:
[[File:Jigglypuff glitch.png|thumb|Jigglypuff retaining its [[Puff Up]]-induced size, the most well-known version of the glitch.]]
[[File:Jigglypuff glitch.png|thumb|Jigglypuff retaining its [[Puff Up]]-induced size, the most well-known version of the glitch.]]
The Regenerating terrain glitch is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that causes certain [[Final Smashes]] to stay in their activated state, if the character begins their Final Smash inside a piece of terrain that regenerates and interrupts the activation.
The Regenerating terrain glitch is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that causes certain [[Final Smashes]] to stay in their activated state, if the character begins their Final Smash inside a piece of terrain that regenerates and interrupts the activation.


{{clrl}}
{{clrl}}
===Eyeball glitch===
===Eyeball glitch===
{{ImageCaption
{{ImageCaption
Line 450: Line 540:


In ''SSB4'', [https://www.youtube.com/watch?v=TjlkUNUzdBw a glitch can occur affecting the eyeballs of multiple characters], most notably Jigglypuff, as a result of an oversight in the coding of the graphical effects of characters eyeballs during Final Smashes. When breaking the Smash Ball with a move that causes a character's eyeballs to point in a certain direction, upon finishing their Final Smash, said fighter's eyeballs will be locked in this same position until a move or action is performed that also causes the fighter to look in a direction. This occurs because a fighter's eyeballs are temporarily replaced with yellow eyeballs when they break a Smash Ball, at which point their regular eyeballs are stored exactly as they were just before their eyeball model was replaced. In some extreme cases, this glitch can even be carried over into victory animations, such as one of Jigglypuff's victory animations.
In ''SSB4'', [https://www.youtube.com/watch?v=TjlkUNUzdBw a glitch can occur affecting the eyeballs of multiple characters], most notably Jigglypuff, as a result of an oversight in the coding of the graphical effects of characters eyeballs during Final Smashes. When breaking the Smash Ball with a move that causes a character's eyeballs to point in a certain direction, upon finishing their Final Smash, said fighter's eyeballs will be locked in this same position until a move or action is performed that also causes the fighter to look in a direction. This occurs because a fighter's eyeballs are temporarily replaced with yellow eyeballs when they break a Smash Ball, at which point their regular eyeballs are stored exactly as they were just before their eyeball model was replaced. In some extreme cases, this glitch can even be carried over into victory animations, such as one of Jigglypuff's victory animations.
===Undead glitch===
===Undead glitch===
{{Main|Undead glitch}}
{{Main|Undead glitch}}
Line 488: Line 577:
*Many Final Smash trophies credit their origin solely to ''Brawl'' in that game, or no credit at all is given in ''for Wii U'', despite many Final Smashes (e.g. [[Light Arrow]], [[Giga Mac]], [[Wario-Man]], [[Landmaster]]) being based on abilities from a character's respective series.
*Many Final Smash trophies credit their origin solely to ''Brawl'' in that game, or no credit at all is given in ''for Wii U'', despite many Final Smashes (e.g. [[Light Arrow]], [[Giga Mac]], [[Wario-Man]], [[Landmaster]]) being based on abilities from a character's respective series.
**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'', the game in which the transformation debuted in the {{uv|Sonic the Hedgehog}} series, as its other game in ''Brawl'', though it gives no game of origin in ''for Wii U'' like the other Final Smash trophies in that game.
**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'', the game in which the transformation debuted in the {{uv|Sonic the Hedgehog}} series, as its other game in ''Brawl'', though it gives no game of origin in ''for Wii U'' like the other Final Smash trophies in that game.
*There are five Final Smashes that can affect a team player when [[Team Attack|Friendly Fire]] is turned off: [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only).
*There are five Final Smashes that can affect a team player: [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only).
*When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat.
*When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat.
**If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again.
**If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again.
**While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.
**While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.
*[[Ryu]] and [[Ken]] are the only fighters with two distinct Final Smashes in a single installment. [[Cloud]] also received a new Final Smash for his ''Advent Children'' costumes in version 10.1.0 in ''Ultimate'', but it is mostly an aesthetic change to his default one.
*[[Ryu]] and [[Ken]] are the only fighters with two distinct Final Smashes in a single installment. [[Cloud]] also received a new Final Smash for his ''Advent Children'' costumes in version 10.1.0 in ''Ultimate'', but it is merely an aesthetic change to his default one.
*The input [[Hadoken]], Shakunetsu Hadoken, and Oosoto Mawashi Geri can still be performed while in Final Smash standby mode.
*The input [[Hadoken]], Shakunetsu Hadoken, and Oosoto Mawashi Geri can still be performed while in Final Smash standby mode.
**[[Magic|Firaga]] can also be repeatedly used while in Final Smash standby mode if it was the move used to break the Smash Ball, and [[Monado Arts]] can also be used in Final Smash standby mode, albeit only through the Art Dial by holding the special button while ending another special move. This makes Ryu, Ken, Shulk, and Sora (and Kirby with their Copy Abilities) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay.
**[[Magic|Firaga]] can also be repeatedly used while in Final Smash standby mode if it was the move used to break the Smash Ball, and [[Monado Arts]] can also be used in Final Smash standby mode, albeit only through the Art Dial by holding the special button while ending another special move. This makes Ryu, Ken, Shulk, and Sora (and Kirby with their Copy Abilities) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay.
*[[Mega Charizard X]] and [[Mega Lucario]] are the only Final Smashes that grant super armor as well as a reduction in damage sustained while transformed.
*[[Mega Charizard X]] and [[Mega Lucario]] are the only Final Smashes that grant super armor as well as a reduction in damage sustained while transformed.
*When any Final Smash is used, if the user is completely off-screen (when the user is taking [[Hoop damage|magnifying glass damage]]), there will be no [[start-up lag]] or animation; the attack starts up immediately. [[Cool down]] time is still normal.
*When any Final Smash is used, if the user is completely off-screen (when the user is taking [[Hoop damage|magnifying glass damage]]), there will be no [[start-up lag]] or animation; the attack starts up immediately. [[Cool down]] time is still normal.
*Mario, Captain Falcon, and Jigglypuff are the only three characters in the Original 12 to have kept their Final Smashes the same from ''Brawl'' in both ''Smash 4'' and ''Ultimate'' without any functionality changes.
*Mario, Captain Falcon, and Jigglypuff are the only three characters in the [[Original 12]] to have kept their Final Smashes the same from ''Brawl'' in both ''Smash 4'' and ''Ultimate'' without any functionality changes.
**This therefore makes Mario the only character part of the original 8 to not have his Final Smash change in function.
**Out of these three characters, Mario is the only character (in the [[Original 8]]) who had his Final Smash kept the same without any functionality changes (prior to ''Ultimate'').  
*[[Pit]], [[Zero Suit Samus]], [[R.O.B.]], and [[King Dedede]] are the only characters to have a different Final Smash in every installment since their introduction, with a total of three each.
*[[Pit]], [[Zero Suit Samus]], [[R.O.B.]], and [[King Dedede]] are the only characters to have a different Final Smash in every installment since their introduction, with a total of three each.  
**[[Snake]] and [[Wolf]] also have different Final Smashes in all of their appearances, but only have two due to being absent from ''Smash 4''.
**[[Snake]] and [[Wolf]] also have different Final Smashes in all of their appearances, but only have two due to being absent from ''Smash 4''.
*[[Palutena]] and [[Chrom]] are the only characters that originally appeared as part of a fighter's Final Smash in older installments, being Pit's [[Palutena's Army]] and [[Robin]]'s [[Pair Up]], respectively, before becoming a fighter themselves in a later one. In Palutena's case, Pit's Final Smash was changed and did not include her, whereas, in Chrom's case, Robin's Final Smash was not changed and still includes Chrom. This means that original-colored Chrom can attack himself through Robin's Final Smash. Both coincidentally became playable in the game following their Final Smash cameo.
*[[Palutena]] and [[Chrom]] are the only characters that originally appeared as part of a fighter's Final Smash in older installments, being Pit's [[Palutena's Army]] and [[Robin]]'s [[Pair Up]], respectively, before becoming a fighter themselves in a later one. In Palutena's case, Pit's Final Smash was changed and did not include her, whereas, in Chrom's case, Robin's Final Smash was not changed and still includes Chrom. This means that original-colored Chrom can attack himself through Robin's Final Smash. Both coincidentally became playable in the game following their Final Smash cameo.
Line 510: Line 599:
*In [[Spirits (mode)|Spirit Battles]], after a puppet fighter with a permanent gold [[condition]] uses a Final Smash, they will return to normal before having the golden effect reapplied to them, playing the power-up sound and creating glowing particles just like when a fighter turns to gold when they collect 100 coins in [[Golden Plains]] or summon [[Xerneas]] from a [[Poké Ball]].
*In [[Spirits (mode)|Spirit Battles]], after a puppet fighter with a permanent gold [[condition]] uses a Final Smash, they will return to normal before having the golden effect reapplied to them, playing the power-up sound and creating glowing particles just like when a fighter turns to gold when they collect 100 coins in [[Golden Plains]] or summon [[Xerneas]] from a [[Poké Ball]].
*[[Stampede!]] (in ''Ultimate'') is the only Final Smash whose reference was from an [[opening movie]], that being ''Melee''.
*[[Stampede!]] (in ''Ultimate'') is the only Final Smash whose reference was from an [[opening movie]], that being ''Melee''.
*In ''Ultimate'', there are noticeably many characters whose Final Smash (or new Final Smash, in the case of veterans) wasn't officially announced until the game's initial release. This includes, {{SSBU|Young Link}}, {{SSBU|Meta Knight}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucario}}, {{SSBU|R.O.B.}}, {{SSBU|Robin}}, {{SSBU|Daisy}}, and {{SSBU|Richter}}. While {{SSBU|Rosalina & Luma}}'s Final Smash was shown in their gameplay showcase video, it used the {{iw|mariowiki|Power Star}} like in ''Smash 4'', instead of the {{iw|mariowiki|Grand Star}} from the final build.
*In ''Ultimate'', there are noticeably many characters whose Final Smash (or new Final Smash, in the case of veterans) wasn't officially announced until the game's initial release. This includes, {{SSBU|Young Link}}, {{SSBU|Meta Knight}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucario}}, {{SSBU|R.O.B.}}, {{SSBU|Robin}}, {{SSBU|Daisy}}, and {{SSBU|Richter}}. While {{SSBU|Rosalina & Luma}}'s Final Smash was shown in their gameplay showcase video, it used the {{s|mariowiki|Power Star}} like in ''Smash 4'', instead of the {{s|mariowiki|Grand Star}} from the final build.
*In ''Ultimate'', a handful of Final Smashes use pre-rendered cinematics for certain elements—specifically, [[All-Out Attack]], [[Gigaslash]], [[House of Boom]], and [[Supernova]]. These attacks all share several aspects in common:
*In ''Ultimate'', a handful of Final Smashes use pre-rendered cinematics for certain elements—specifically, [[All-Out Attack]], [[Gigaslash]], [[House of Boom]], and [[Supernova]]. These attacks all share several aspects in common:
**They are all cutscene Final Smashes that are triggered by an attack making contact with an opponent.
**They are all cutscene Final Smashes that are triggered by an attack making contact with an opponent.

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