Editing Final Smash
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y|fa=y}} | {{ArticleIcons|brawl=y|ssb4=y|ultimate=y|fa=y}} | ||
{{cquote|The basic gist of it? I suppose you could say | |||
[[File:Mario Finale SSB4 WiiU.jpeg|thumb|300px|[[Mario Finale]], | {{cquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|cite=[[Masahiro Sakurai]], [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}} | ||
A '''Final Smash''' ({{ja|最後の切りふだ|Saigo no Kirifuda}}, ''Last Trump Card'') is a type of last resort | [[File:Mario Finale SSB4 WiiU.jpeg|thumb|300px|[[Mario Finale]], {{SSBB|Mario}}'s Final Smash.]] | ||
A '''Final Smash''' ({{ja|最後の切りふだ|Saigo no Kirifuda}}, ''Last Trump Card'') is a type of last resort in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. | |||
==Overview== | ==Overview== | ||
Final Smashes tend to be incredibly powerful attacks, often leaving the user [[invincible]] for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally [[unblockable attack|unblockable]], and, if properly executed, usually have the capacity to [[KO]] at least one opponent. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding lead. Many Final Smashes also temporarily slow down stage elements, such as platform movements and motions in the background. | |||
Final Smashes tend to be incredibly powerful attacks, often leaving the user [[invincible]] for the move's duration (the periods vary from character to character, but always apply upon startup/execution), | |||
To perform a Final Smash, a player must first either destroy a [[Smash Ball]], fill the [[Final Smash Meter]] in ''[[Super Smash Bros. Ultimate]]'' (although then the Final Smash will be weaker), be given the ability by [[Victini]] or fall sufficiently far behind in a match that they are given a "Pity Final Smash" upon respawning. Once any of these happen, the screen will darken, the player's [[character]] will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; | To perform a Final Smash, a player must first either destroy a [[Smash Ball]], fill the [[Final Smash Meter]] in ''[[Super Smash Bros. Ultimate]]'' (although then the Final Smash will be weaker), be given the ability by [[Victini]] or fall sufficiently far behind in a match that they are given a "Pity Final Smash" upon respawning. Once any of these happen, the screen will darken, the player's [[character]] will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; in this state, the character's [[neutral special move]] is effectively replaced with a single use of their Final Smash. | ||
In ''Brawl'', the majority of Final Smashes are powerful enough that they have the potential to KO incredibly early or even [[one-hit KO]] if used properly. In ''[[ | In ''[[Brawl]]'', the majority of Final Smashes are powerful enough that they have the potential to KO incredibly early or even [[one-hit KO]] if used properly. In ''[[SSB4]]'', Final Smashes were universally made much weaker, many of them no longer being able to KO opponents at low percentages. [[#Changes in Ultimate|In]] ''[[Ultimate]]'', they have been made at least as strong as in ''Brawl'', but they have also been tweaked to be less disruptive to gameplay. | ||
{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property. | {{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property. | ||
Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a closeup on the user | Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a closeup on the user in a different angle, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''. | ||
Only one Smash Ball or Final Smash can be present onscreen at any given time. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct. | |||
Final Smashes are affected by [[Rage]] and [[Stale-Move Negation]] (and therefore will usually gain a freshness bonus), but are not affected by stat changes from equipment or Mii Fighter sizes. | |||
Final Smashes | Final Smashes can be categorized into five types based on their range: Directional Final Smash affect the area in front of their user. Focused Final Smashes radiate from their user in all directions. Stage-wide Final Smashes hit the entire stage or an area of their user's choice. Transforming Final Smashes involve their user transforming into a more powerful form to dish out damage. Usually, this form cannot die unless a [[Self-destruct]] occurs. Trapping Final Smashes trap their target so the user can dish out a lot of damage. Some Final Smashes are a hybrid: [[Link|Link's]] Final Smash, [[Triforce Slash]], can be considered a combination of a directional Final Smash and a Trapping Final Smash. | ||
==Prior to ''Brawl''== | ==Prior to ''Brawl''== | ||
[[Masahiro Sakurai]] revealed in an interview with former Nintendo president [[Satoru Iwata]] that he intended to include Final Smashes in the original ''[[Super Smash Bros.]]'', even going as far as to record [[Beta elements (SSB)#Beta gameplay elements|voice clips]] for each of them. | |||
[[Masahiro Sakurai]] revealed in an interview with former Nintendo president [[Satoru Iwata]] that he intended to include Final Smashes in the original ''[[Super Smash Bros.]]'', even going as far as to record [[Beta elements (SSB)#Beta gameplay elements|voice clips]] for each of them. However, the [[Nintendo 64]]’s console limitations could’ve been the reason to why they were scrapped and the idea wouldn’t be implemented until ''Brawl''. Some of these voice clips, which were contained in the ''Super Smash Bros.'' {{SSB|debug menu}}, were eventually and correspondingly used in ''Brawl''. | |||
==Pity Final Smash== | ==Pity Final Smash== | ||
[[File:Pity.jpg|thumb| | [[File:Pity.jpg|right|thumb|A Pity Final Smash.]] | ||
A '''Pity Final Smash''' ('''Easy Final Smash''' in ''SSB4'' and ''Ultimate'') randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in ''SSB4'', at least 6 KOs between all players must be landed for any player to acquire one. This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. | A '''Pity Final Smash''' ('''Easy Final Smash'''<!--http://www.imgur.com/8DMngaX.jpg--> in ''[[SSB4]]'' and ''[[Ultimate]]'') randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in ''SSB4'', at least 6 KOs between all players must be landed for any player to acquire one. This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. | ||
In a 2-player [[time]]d match in ''Brawl'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible. | In a 2-player [[time]]d match in ''[[Brawl]]'', since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without triggering the Pity Final Smash condition (which is to be exactly 5 points behind). If a player SD's, and consequently loses only one point, then a Pity Final Smash is possible. | ||
Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2 player matches, for | Pity/Easy Final Smashes cannot occur while a [[Smash Ball]] is present on the battlefield, even when the requirements are met. In ''Brawl'', Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting the overall [[item]] frequency to "None" does not prevent players from getting them if Smash Balls are still turned on. In ''SSB4'', either method will prevent Easy Final Smashes. Additionally, they cannot occur in 2-player matches, for non-human players, or by a player SD'ing. | ||
{{clear}} | |||
==Changes in ''[[Ultimate]]''== | ==Changes in ''[[Ultimate]]''== | ||
[[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at | [[File:fs_meter.png|thumb|Mario's FS Meter, which is currently at max gauge.]] | ||
Sakurai stated in | [[File:SSBU-Lucas vs Zelda vs Samus Aran vs Marth.PNG|left|thumb|250px|Lucas, Zelda, Samus, and Marth playing with the FS meter enabled.]] | ||
Sakurai stated in Nintendo Direct that every Final Smash would be standardized to be simple and straight to the point. As a result, Final Smashes were made universally faster in ''Super Smash Bros. Ultimate'', removing most player-controlled ones; the KO potential of Final Smashes has also been increased. Because of the universal speed increase and control removal applied to Final Smashes, many Final Smashes such as Bowser's Giga Bowser, Wario's Wario-Man, and Little Mac's Giga Mac had their functionality changed significantly (they no longer use their full moveset transformation Final Smash; it is instead a single hit that quickly returns to regular gameplay), while others, such as Fox and Falco's Landmaster and Donkey Kong's Konga Beat, have been completely replaced. The [[Final Smash Meter]] (FS Meter) is also introduced, which is a toggle feature in the [[rules]] that allows players to gain a weaker form of their Final Smash by filling up their gauge during battle. However, while multiple meters can be full at once, only one Final Smash can be performed at a time. In addition, when [[Victini]] appears, it will give the fighter who summoned it access to their Final Smash without filling up their meter. | |||
During a Final Smash, the [[Camera|camera controls]] are disabled. Additionally, a | During a Final Smash, the [[Camera|camera controls]] are disabled. Additionally, as the Final Smash is activated, a still portrait of the user’s eyes will be briefly shown zoomed in. | ||
{{ | {{clear}} | ||
==List== | ==List== | ||
Line 45: | Line 50: | ||
!style="width:25%"|{{GameIcon|SSBU}} Final Smash | !style="width:25%"|{{GameIcon|SSBU}} Final Smash | ||
|- | |- | ||
|style="text-align:left"|[[Banjo]] & [[Kazooie]] | |style="text-align:left"|[[Banjo]] & [[Kazooie]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[The Mighty Jinjonator]] | |[[The Mighty Jinjonator]] | ||
|- | |- | ||
|style="text-align:left"|[[Bayonetta]] | |style="text-align:left"|[[Bayonetta]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Infernal Climax]] | |colspan=2|[[Infernal Climax]] | ||
|- | |- | ||
|style="text-align:left"|[[Bowser]] | |style="text-align:left"|[[Bowser]] | ||
|colspan=2|{{b|Giga Bowser|Final Smash}} | |colspan=2|{{b|Giga Bowser|Final Smash}}<ref name="vulnerable">These Final Smashes leave the character vulnerable (either entirely or just to damage) during their Final Smash.</ref> | ||
|[[Giga Bowser Punch]] | |[[Giga Bowser Punch]] | ||
|- | |- | ||
|style="text-align:left"|[[Bowser Jr.]] | |||
|style="text-align:left"|[[Bowser Jr.]]/[[Koopalings]] | |||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Shadow Mario Paint]] | |colspan=2|[[Shadow Mario Paint]] | ||
|- | |- | ||
|style="text-align:left"|[[Captain Falcon]] | |style="text-align:left"|[[Captain Falcon]] | ||
|colspan=3|[[Blue Falcon]] | |colspan=3|[[Blue Falcon]]<ref name="no zoom">Prior to Ultimate, these Final Smashes never zoomed in on the user of the Final Smash. In the case of Shulk, the camera did move, but it did not necessarily zoom in on him.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[Charizard]] | |style="text-align:left"|[[Charizard]] | ||
|[[Triple Finish]] (Fire Blast) | |style="background-color:#d0d0d0"|<small>[[Triple Finish]] (Fire Blast) (Pokémon Trainer)</small> | ||
|[[Mega | |[[Mega Charizard X]] | ||
|Triple Finish (Fire Blast)< | |style="background-color:#d0d0d0"|<small>Triple Finish (Fire Blast) (Pokémon Trainer)</small> | ||
|- | |- | ||
|style="text-align:left"|[[Chrom]] | |style="text-align:left"|[[Chrom]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Awakening Aether]] | |[[Awakening Aether]] | ||
|- | |- | ||
|style="text-align:left"|[[Cloud]] | |style="text-align:left"|[[Cloud]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
| | |colspan=2|[[Omnislash]] | ||
|[[Omnislash | |||
|- | |- | ||
|style="text-align:left"|[[Corrin]] | |style="text-align:left"|[[Corrin]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Torrential Roar]] | |colspan=2|[[Torrential Roar]] | ||
|- | |- | ||
|style="text-align:left"|[[Daisy]] | |style="text-align:left"|[[Daisy]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Daisy Blossom]] | |[[Daisy Blossom]] | ||
|- | |- | ||
|style="text-align:left"|[[Dark Pit]] | |style="text-align:left"|[[Dark Pit]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Dark Pit Staff]] | |colspan=2|[[Dark Pit Staff]] | ||
|- | |- | ||
|style="text-align:left"|[[Dark Samus]] | |style="text-align:left"|[[Dark Samus]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Phazon Laser]] | |[[Phazon Laser]] | ||
|- | |- | ||
|style="text-align:left"|[[Diddy Kong]] | |style="text-align:left"|[[Diddy Kong]] | ||
|colspan=2|[[Rocketbarrel Barrage]] | |colspan=2|[[Rocketbarrel Barrage]] | ||
|[[Hyper Rocketbarrel]] | |[[Hyper Rocketbarrel]] | ||
|- | |- | ||
|style="text-align:left"|[[Donkey Kong]] | |style="text-align:left"|[[Donkey Kong]] | ||
|colspan=2|[[Konga Beat]] | |colspan=2|[[Konga Beat]] | ||
|[[Jungle Rush]] | |[[Jungle Rush]] | ||
|- | |- | ||
|style="text-align:left"|[[Dr. Mario]] | |style="text-align:left"|[[Dr. Mario]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Doctor Finale]] | |colspan=2|[[Doctor Finale]] | ||
|- | |- | ||
|style="text-align:left"|[[Duck Hunt]] | |style="text-align:left"|[[Duck Hunt]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[NES Zapper Posse]] | |colspan=2|[[NES Zapper Posse]]<ref name="no zoom" /> | ||
|- | |- | ||
|style="text-align:left"|[[Falco]] | |style="text-align:left"|[[Falco]] | ||
|colspan=2 rowspan=2|[[Landmaster]] | |colspan=2 rowspan=2|[[Landmaster]] | ||
|rowspan=2|[[Team Star Fox]] | |rowspan=2|[[Team Star Fox]] | ||
|- | |- | ||
|style="text-align:left"|[[Fox]] | |style="text-align:left"|[[Fox]] | ||
|- | |- | ||
|style="text-align:left"|[[Ganondorf]] | |style="text-align:left"|[[Ganondorf]] | ||
|colspan=2|[[Beast Ganon]] | |colspan=2|[[Beast Ganon]] | ||
|[[Ganon, The Demon King]]<ref name="different name, same function | |[[Ganon, The Demon King]]<ref name="different name, same function">Different name, but still have similar functions from the previous game.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[Greninja]] | |style="text-align:left"|[[Greninja]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Secret Ninja Attack]] | |colspan=2|[[Secret Ninja Attack]] | ||
|- | |- | ||
|style="text-align:left"|[[Hero]] | |style="text-align:left"|[[Hero]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Gigaslash]] | |[[Gigaslash]] | ||
|- | |- | ||
|style="text-align:left"|[[Ice Climbers]] | |style="text-align:left"|[[Ice Climbers]] | ||
|[[Iceberg]] | |[[Iceberg]]<ref name="vulnerable" /> | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|Iceberg | |Iceberg<ref name="vulnerable" /> | ||
|- | |- | ||
|style="text-align:left"|[[Ike]] | |style="text-align:left"|[[Ike]] | ||
|colspan=3|[[Great Aether]] | |colspan=3|[[Great Aether]] | ||
|- | |- | ||
|style="text-align:left"|[[Incineroar]] | |style="text-align:left"|[[Incineroar]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Max Malicious Moonsault]] | |[[Max Malicious Moonsault]] | ||
|- | |- | ||
|style="text-align:left"|[[Inkling]] | |style="text-align:left"|[[Inkling]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Killer Wail]] | |[[Killer Wail]] | ||
|- | |- | ||
|style="text-align:left"|[[Isabelle]] | |style="text-align:left"|[[Isabelle]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Dream Town Hall]] | |[[Dream Town Hall]] | ||
|- | |- | ||
|style="text-align:left"|[[Ivysaur]] | |style="text-align:left"|[[Ivysaur]] | ||
|[[Triple Finish]] (Solar Beam)< | |style="background-color:#d0d0d0"|<small>[[Triple Finish]] (Solar Beam) (Pokémon Trainer)</small> | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|Triple Finish (Solar Beam)< | |style="background-color:#d0d0d0"|<small>Triple Finish (Solar Beam) (Pokémon Trainer)</small> | ||
|- | |- | ||
|style="text-align:left"|[[Jigglypuff]] | |style="text-align:left"|[[Jigglypuff]] | ||
|colspan=3|[[Puff Up]] | |colspan=3|[[Puff Up]] | ||
|- | |- | ||
|style="text-align:left"|[[Joker]] | |style="text-align:left"|[[Joker]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[All-Out Attack | |[[All-Out Attack]] | ||
|- | |- | ||
|style="text-align:left"|[[Ken]] | |style="text-align:left"|[[Ken]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Shippu Jinraikyaku / Shinryuken]]<ref name="Two final smashes | |[[Shippu Jinraikyaku / Shinryuken]]<ref name="Two final smashes">The move that is used depends on the range at which the Final Smash is activated.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[King Dedede]] | |style="text-align:left"|[[King Dedede]] | ||
|[[Waddle Dee Army]] | |[[Waddle Dee Army]] | ||
Line 177: | Line 204: | ||
|[[Dede-Rush]] | |[[Dede-Rush]] | ||
|- | |- | ||
|style="text-align:left"|[[King K. Rool]] | |style="text-align:left"|[[King K. Rool]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Blast- | |[[Blast-O-Matic]] | ||
|- | |- | ||
|style="text-align:left"|[[Kirby]] | |style="text-align:left"|[[Kirby]] | ||
|[[Cook Kirby]] | |[[Cook Kirby]] | ||
|colspan=2|[[Ultra Sword]] | |colspan=2|[[Ultra Sword]] | ||
|- | |- | ||
|style="text-align:left"|[[Link]] | |style="text-align:left"|[[Link]] | ||
|colspan=2|[[Triforce Slash]] | |colspan=2|[[Triforce Slash]] | ||
|[[Ancient Bow and Arrow]] | |[[Ancient Bow and Arrow]] | ||
|- | |- | ||
|style="text-align:left"|[[Little Mac]] | |style="text-align:left"|[[Little Mac]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
Line 194: | Line 225: | ||
|[[Giga Mac Rush]] | |[[Giga Mac Rush]] | ||
|- | |- | ||
|style="text-align:left"|[[Lucario]] | |style="text-align:left"|[[Lucario]] | ||
|[[Aura Storm]] | |[[Aura Storm]] | ||
|[[Mega | |[[Mega Lucario]]<ref name="no zoom" /> | ||
|Aura Storm | |Aura Storm | ||
|- | |- | ||
|style="text-align:left"|[[Lucas]] | |style="text-align:left"|[[Lucas]] | ||
|colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth | |colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth">This Final Smash's function was heavily modified in the transition from ''Brawl'' to ''Smash 4'', then reverted back to resemble its original incarnation in ''Ultimate''. However, its title has remained the same across all three titles.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[Lucina]] | |style="text-align:left"|[[Lucina]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Critical Hit]] | |colspan=2|[[Critical Hit]] | ||
|- | |- | ||
|style="text-align:left"|[[Luigi]] | |style="text-align:left"|[[Luigi]] | ||
|[[Negative Zone]] | |[[Negative Zone]]<ref name="semi-vulnerable">These Final Smashes leave the character vulnerable during part of their Final Smash.</ref> | ||
|[[Poltergust 5000]] | |[[Poltergust 5000]] | ||
|| | ||Poltergust G-00<ref name="different name, same function" /> | ||
|- | |- | ||
|style="text-align:left"|[[Mario]] | |style="text-align:left"|[[Mario]] | ||
|colspan=3|[[Mario Finale]] | |colspan=3|[[Mario Finale]] | ||
|- | |- | ||
|style="text-align:left"|[[Marth]] | |style="text-align:left"|[[Marth]] | ||
|colspan=3|[[Critical Hit]] | |colspan=3|[[Critical Hit]] | ||
|- | |- | ||
|style="text-align:left"|[[Mega Man]] | |style="text-align:left"|[[Mega Man]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Mega Legends]] | |colspan=2|[[Mega Legends]] | ||
|- | |- | ||
|style="text-align:left"|[[Meta Knight]] | |style="text-align:left"|[[Meta Knight]] | ||
|colspan=2|[[Galaxia Darkness]] | |colspan=2|[[Galaxia Darkness]] | ||
|[[Darkness Illusion]] | |[[Darkness Illusion]] | ||
|- | |- | ||
|style="text-align:left"|[[Mewtwo]] | |style="text-align:left"|[[Mewtwo]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Psystrike]] | |colspan=2|[[Psystrike]] | ||
|- | |- | ||
|style="text-align:left"|[[Mii Brawler]] | |style="text-align:left"|[[Mii Brawler]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Omega Blitz]] | |colspan=2|[[Omega Blitz]] | ||
|- | |- | ||
|style="text-align:left"|[[Mii Gunner]] | |style="text-align:left"|[[Mii Gunner]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Full Blast]] | |colspan=2|[[Full Blast]] | ||
|- | |- | ||
|style="text-align:left"|[[Mii Swordfighter]] | |style="text-align:left"|[[Mii Swordfighter]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Final Edge]] | |colspan=2|[[Final Edge]] | ||
|- | |- | ||
|style="text-align:left"|[[Mr. Game & Watch]] | |style="text-align:left"|[[Mr. Game & Watch]] | ||
|colspan=3|[[Octopus]]<ref name=" | |colspan=3|[[Octopus]]<ref name="no zoom" /><ref name="ultimate overhaul" /> | ||
|- | |- | ||
|style="text-align:left"|[[Ness]] | |style="text-align:left"|[[Ness]] | ||
|colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth | |colspan=3|[[PK Starstorm]]<ref name="brawl-4-ultimate back-and-forth" /> | ||
|- | |- | ||
|style="text-align:left"|[[Olimar]] | |||
|style="text-align:left"|[[Olimar]]/[[Alph]] | |||
|colspan=3|[[End of Day]] | |colspan=3|[[End of Day]] | ||
|- | |- | ||
|style="text-align:left"|[[Pac-Man]] | |style="text-align:left"|[[Pac-Man]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Super Pac-Man]] | |colspan=2|[[Super Pac-Man]]<ref name="no zoom" /><ref name="ultimate overhaul" /> | ||
|- | |- | ||
|style="text-align:left"|[[Palutena]] | |style="text-align:left"|[[Palutena]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Black Hole Laser]] | |colspan=2|[[Black Hole Laser]] | ||
|- | |- | ||
|style="text-align:left"|[[Peach]] | |style="text-align:left"|[[Peach]] | ||
|colspan=3|[[Peach Blossom]] | |colspan=3|[[Peach Blossom]] | ||
|- | |- | ||
|style="text-align:left"|[[Pichu]] | |style="text-align:left"|[[Pichu]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Volt Tackle]] | |[[Volt Tackle]]<ref name="ultimate overhaul">These Final Smashes function in a completely different fashion in ''Ultimate'' than they did in previous titles, but are considered to be the same move due to retaining similar aesthetic details and keeping the same name. In the case of Volt Tackle, Pichu gains it as a new move due to last appearing in ''Melee'' (in which Final Smashes did not exist), while Pikachu keeps the move from its post-''Melee'' appearances but has had its function dramatically changed.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[Pikachu]] | |style="text-align:left"|[[Pikachu]] | ||
|colspan=3|[[Volt Tackle]] | |colspan=3|[[Volt Tackle]] | ||
|- | |- | ||
|style="text-align:left"|[[Piranha Plant]] | |style="text-align:left"|[[Piranha Plant]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Petey Piranha (Final Smash)|Petey Piranha]] | |[[Petey Piranha (Final Smash)|Petey Piranha]] | ||
|- | |- | ||
|style="text-align:left"|[[Pit]] | |style="text-align:left"|[[Pit]] | ||
|[[Palutena's Army]] | |[[Palutena's Army]]<ref name="semi-vulnerable" /> | ||
|[[Three Sacred Treasures]] | |[[Three Sacred Treasures]] | ||
|[[Lightning Chariot]] | |[[Lightning Chariot]] | ||
|- | |- | ||
|style="text-align:left"|[[Pokémon Trainer]] | |style="text-align:left"|[[Pokémon Trainer]] | ||
|[[Triple Finish]] | |[[Triple Finish]] | ||
Line 290: | Line 336: | ||
|Triple Finish | |Triple Finish | ||
|- | |- | ||
|style="text-align:left"|[[Richter]] | |style="text-align:left"|[[Richter]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Grand Cross]] | |[[Grand Cross]] | ||
|- | |- | ||
|style="text-align:left"|[[Ridley]] | |style="text-align:left"|[[Ridley]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Plasma Scream]] | |[[Plasma Scream]] | ||
|- | |- | ||
|style="text-align:left"|[[R.O.B.]] | |style="text-align:left"|[[R.O.B.]] | ||
|[[Diffusion Beam]] | |[[Diffusion Beam]] | ||
Line 313: | Line 352: | ||
|[[Guided Robo Beam]] | |[[Guided Robo Beam]] | ||
|- | |- | ||
|style="text-align:left"|[[Robin]] | |style="text-align:left"|[[Robin]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Pair Up]] | |colspan=2|[[Pair Up]] | ||
|- | |- | ||
|style="text-align:left"|[[Rosalina | |||
|style="text-align:left"|[[Rosalina]] | |||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
| | |Power Star | ||
|[[Grand Star]]<ref name="different name, same function | |[[Grand Star]]<ref name="different name, same function" /> | ||
|- | |- | ||
|style="text-align:left"|[[Roy]] | |style="text-align:left"|[[Roy]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|{{h1|Critical Hit|Roy}} | |colspan=2|{{h1|Critical Hit|Roy}} | ||
|- | |- | ||
|style="text-align:left"|[[Ryu]] | |style="text-align:left"|[[Ryu]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Shin Shoryuken / Shinku Hadoken]]<ref name="Two final smashes | |colspan=2|[[Shin Shoryuken / Shinku Hadoken]]<ref name="Two final smashes" /> | ||
|- | |- | ||
|style="text-align:left"|[[Samus]] | |style="text-align:left"|[[Samus]] | ||
|colspan=3|[[Zero Laser]] | |colspan=3|[[Zero Laser]] | ||
|- | |- | ||
|style="text-align:left"|[[Sheik]] | |style="text-align:left"|[[Sheik]] | ||
|colspan=2|[[Light Arrow]] | |colspan=2|[[Light Arrow]] | ||
|[[Sheikah Dance]] | |[[Sheikah Dance]] | ||
|- | |- | ||
|style="text-align:left"|[[Shulk]] | |style="text-align:left"|[[Shulk]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Chain Attack]] | |colspan=2|[[Chain Attack]]<ref name="no zoom" /> | ||
|- | |- | ||
|style="text-align:left"|[[Simon]] | |style="text-align:left"|[[Simon]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Grand Cross]] | |[[Grand Cross]] | ||
|- | |- | ||
|style="text-align:left"|[[Snake]] | |style="text-align:left"|[[Snake]] | ||
|[[Grenade Launcher]] | |[[Grenade Launcher]] | ||
Line 354: | Line 398: | ||
|[[Covering Fire]] | |[[Covering Fire]] | ||
|- | |- | ||
|style="text-align:left"|[[Sonic]] | |style="text-align:left"|[[Sonic]] | ||
|colspan=3|[[Super Sonic]] | |colspan=3|[[Super Sonic]] | ||
|- | |- | ||
|style="text-align:left"|[[Squirtle]] | |style="text-align:left"|[[Squirtle]] | ||
|[[Triple Finish]] (Hydro Pump)< | |style="background-color:#d0d0d0"|<small>[[Triple Finish]] (Hydro Pump) (Pokémon Trainer)</small> | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|style="background-color:#d0d0d0"|<small>Triple Finish (Hydro Pump) (Pokémon Trainer)</small> | |||
| | |||
|- | |- | ||
|style="text-align:left"|[[Terry]] | |style="text-align:left"|[[Terry]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
| | |''Unknown'' | ||
|- | |- | ||
|style="text-align:left"|[[Toon Link]] | |style="text-align:left"|[[Toon Link]] | ||
|colspan=3|[[Triforce Slash]] | |colspan=3|[[Triforce Slash]] | ||
|- | |- | ||
|style="text-align:left"|[[Villager]] | |style="text-align:left"|[[Villager]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|[[Dream Home]]<ref | |colspan=2|[[Dream Home]]<ref>Known as “Housewarming Party” in PAL regions.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[Wario]] | |style="text-align:left"|[[Wario]] | ||
|colspan=3|[[Wario-Man]]<ref name="ultimate overhaul | |colspan=3|[[Wario-Man]]<ref name="ultimate overhaul" /> | ||
|- | |- | ||
|style="text-align:left"|[[Wii Fit Trainer]] | |style="text-align:left"|[[Wii Fit Trainer]] | ||
|style="background-color:#d0d0d0"| | |style="background-color:#d0d0d0"| | ||
|colspan=2|{{b|Wii Fit|Final Smash}} | |colspan=2|{{b|Wii Fit|Final Smash}} | ||
|- | |- | ||
|style="text-align:left"|[[Wolf]] | |style="text-align:left"|[[Wolf]] | ||
|{{h1|Landmaster|Wolf}} | |{{h1|Landmaster|Wolf}} | ||
Line 393: | Line 437: | ||
|[[Team Star Wolf]] | |[[Team Star Wolf]] | ||
|- | |- | ||
|style="text-align:left"|[[Yoshi]] | |style="text-align:left"|[[Yoshi]] | ||
|colspan=2|[[Super Dragon]] | |colspan=2|[[Super Dragon]] | ||
|[[Stampede!]]<ref | |[[Stampede!]]<ref>While this move is called “Stampede!” on the [[Move List]], it is known as “Yoshi Stampede” in the tips.</ref> | ||
|- | |- | ||
|style="text-align:left"|[[Young Link]] | |style="text-align:left"|[[Young Link]] | ||
|colspan=2 style="background-color:#d0d0d0"| | |colspan=2 style="background-color:#d0d0d0"| | ||
|[[Triforce Slash]] | |[[Triforce Slash]] | ||
|- | |- | ||
|style="text-align:left"|[[Zelda]] | |style="text-align:left"|[[Zelda]] | ||
|colspan=2|[[Light Arrow]] | |colspan=2|[[Light Arrow]] | ||
|[[Triforce of Wisdom]] | |[[Triforce of Wisdom]] | ||
|- | |- | ||
|style="text-align:left"|[[Zero Suit Samus]] | |style="text-align:left"|[[Zero Suit Samus]] | ||
|[[Power Suit Samus]] | |[[Power Suit Samus]] | ||
Line 411: | Line 459: | ||
|} | |} | ||
<references | ===Notes=== | ||
<references /> | |||
==In competitive play== | ==In competitive play== | ||
In [[tournament]]s, all items, including Smash Balls, are turned off, meaning that Final Smashes do not appear in tournaments. While there has been some | In [[tournament]]s, all items, including Smash Balls, are turned to "none" and "off," respectively, meaning that Final Smashes do not appear in tournaments. While there has been some dispute in the past whether Smash Balls solely of all items should be allowed, due to Final Smashes resembling the "super move" concept of more traditional fighting games, the general consensus is that they are detrimental to competitive play for several reasons: | ||
* | *Final Smashes behave very differently from the typical "super moves" of other fighting games: they are not built up through any controllable means while a match plays out (such as dealing or taking damage) and are instead acquired through breaking a completely separate and randomly spawning "super move item" that flies around the stage in an unpredictable pattern. Such properties can lead to a player gaining a large advantage from just being in the right place at the right time. | ||
** Characters with high mobility and range | **Only one player is allowed to be on standby at any given time, thus precluding any potential immediate counters with Final Smashes and forcing the opponent to wait for the next Smash Ball to spawn. | ||
** '' | **The frequent appearance of Smash Balls, which is not affected by what the item frequency is set to, heavily centralizes the match on "getting the Smash Ball" rather than outplaying the opponent. | ||
* | **Characters with high mobility and range are better at pursuing and obtaining the Smash Ball than others; it is unlikely, for instance, that a {{SSB4|Little Mac}} player fighting a {{SSB4|Jigglypuff}} player on an [[Ω form]] stage can break the Smash Ball before their opponent gets to it, unless it happens to spawn or float close to the ground. | ||
**In ''SSB4'', spawn times for Smash Balls can vary wildly, ranging from a few seconds to a few minutes, further increasing their randomness. | |||
* | **In ''Ultimate'', Smash Balls can spawn with the physics of a [[Soccer Ball]]. While this slightly counters the random flight, the fact that it does not always occur and the item can still spawn anywhere on the map only increases the luck factor. | ||
*Most Final Smashes are considered to have disproportionate power; simply using one competently will result in massive damage if not a clean KO of the opponent, easily accomplishing what could take far more effort for the opponent to match. In addition to this, not all Final Smashes are guaranteed to be reliable at KOing opponents, as some operate as a stage-wide nuisance and have more difficulty KOing opponents. This is most prominent in ''Brawl''; some polarized examples include: | |||
**{{SSBB|Sonic}}'s Final Smash deals very high damage and knockback, and his immense movement speed allows him to quickly score multiple KO's, even against opponents that are very far away. | |||
**{{SSBB|Zero Suit Samus}}'s Final Smash is very ineffective due to its small area-of-effect and low power, and it forces her to turn into the less viable {{SSBB|Samus}} when the Final Smash finishes, which the player will also not be able to reverse unless they acquire another Smash Ball. | |||
** | **{{SSBB|Peach}}'s Final Smash doesn't KO opponents at all, instead putting nearby opponents to sleep and spawning numerous healing items. | ||
*In ''Brawl'', the loading time required before a Final Smash actually becomes available to a character is somewhat random and invisible to players, so one may end up using a neutral special for no apparent reason and possibly providing the opponent a free opportunity to counter. | |||
Pity Final Smashes also do not appear in | Because items are turned to off and none and tournament rules generally specify lower stock than what is required to trigger them, Pity Final Smashes also do not appear in tournaments. The common argument for including them is that, as Pity Final Smashes do not appear at random, one can reap the benefits of a Final Smash without relying on luck, allowing players in a heavy losing position to stage an easy yet effective comeback. However, this can only happen in a match of at least 6 stocks, which is considered to be far too high for tournaments as it drastically increases play time, and competitive players generally consider an element designed solely to aid a worse-performing player to be anti-competitive. In ''SSB4'', as they cannot occur in a 1v1 setting, in which most competitive matches take place, it can be said that Smash Balls must be disabled solely due to Easy Smashes having the capacity to occur in a doubles match but not a singles match. | ||
''Super Smash Bros. Ultimate'' seems to address a number of these issues: | |||
*The Final Smash Meter eliminates the need for luck to obtain Final Smashes, and Final Smashes earned by the FS Meter are weaker than those obtained from a Smash Ball. | |||
**This brings them more in line with other controllable one-use, high-risk attacks such as [[Wario Waft]], [[KO Uppercut]], and [[Limit Charge|Limit Breaks]]. | |||
[[ | **With this mechanic, players in a 1v1 match can once again obtain a Final Smash without turning on the Smash Ball or having to break one. In addition, it is no longer necessary to set the stock count high and worry about Easy Final Smashes. | ||
The | **While only one player can use a Final Smash at a time, any number of players can be on standby at once assuming their FS Meter is full. | ||
**As of the 4.0.0 update, the Final Smash Meter now has a time limit of 20 seconds, which means the player cannot remain on standby for as long as they want to. | |||
*Controllable transformation Final Smashes have been removed entirely, reducing the gap in effectiveness between Final Smashes. | |||
Despite all the aforementioned restrictions set within ''Ultimate'''s configurations, Final Smashes continue to be plagued by many of the same complications that were of concern in the past: | |||
*The gap in effectiveness has been reduced, but is still quite large: [[Triforce of Wisdom]] and [[Puff Up]] are considered to be overpowered and underpowered respectively. | |||
*While the FS meter allows them to be charged up and thus predictably obtained, the fact that Final Smashes are [[unblockable]] makes them disproportionately powerful compared to other "super attacks". | |||
**This is especially problematic with large-scale Final Smashes like [[Peach Blossom]] and [[Triforce of Wisdom]], which are practically unavoidable on most [[tournament legal]] stages due to their massive area of effect. | |||
**The FS meter charges much more quickly by taking damage and can only be depleted on use or by being KO'd during standby, which primarily assists the worse-performing player in a similar fashion to Easy Final Smashes. | |||
As such, Final Smashes of any form remain universally banned in competitive play. | |||
==Glitches== | |||
===Eyeball glitch=== | ===Eyeball glitch=== | ||
In ''SSB4'', [https://www.youtube.com/watch?v=TjlkUNUzdBw a glitch can occur affecting the eyeballs of multiple characters], most notably Jigglypuff, as a result of an oversight in the coding of the graphical effects of characters eyeballs during Final Smashes. When breaking the Smash Ball with a move that causes a character's eyeballs to point in a certain direction, upon finishing their Final Smash, said fighter's eyeballs will be locked in this same position until a move or action is performed that also causes the fighter to look in a direction. This occurs because a fighter's eyeballs are temporarily replaced with yellow eyeballs when they break a Smash Ball, at which point their regular eyeballs are stored exactly as they were just before their eyeball model was replaced. In some extreme cases, this glitch can even be carried over into victory animations, such as one of Jigglypuff's victory animations. | In ''SSB4'', [https://www.youtube.com/watch?v=TjlkUNUzdBw a glitch can occur affecting the eyeballs of multiple characters], most notably Jigglypuff, as a result of an oversight in the coding of the graphical effects of characters eyeballs during Final Smashes. When breaking the Smash Ball with a move that causes a character's eyeballs to point in a certain direction, upon finishing their Final Smash, said fighter's eyeballs will be locked in this same position until a move or action is performed that also causes the fighter to look in a direction. This occurs because a fighter's eyeballs are temporarily replaced with yellow eyeballs when they break a Smash Ball, at which point their regular eyeballs are stored exactly as they were just before their eyeball model was replaced. In some extreme cases, this glitch can even be carried over into victory animations, such as one of Jigglypuff's victory animations. | ||
==''Super Smash Bros. for Wii U'' digital manual description== | ==''Super Smash Bros. for Wii U'' digital manual description== | ||
''"Break a Smash Ball and then press {{Button|Wii U|B|s=25px}} to unleash your character's unique Final Smash."'' | ''"Break a Smash Ball and then press {{Button|Wii U|B|s=25px}} to unleash your character's unique Final Smash."'' | ||
==Trivia== | ==Trivia== | ||
*Many Final Smash trophies credit their origin solely to ''Brawl'' in that | *Many Final Smash trophies credit their origin solely to ''Super Smash Bros. Brawl'' in spite of the fact that many Final Smashes are based on abilities from a character's respective series. | ||
**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'' | **In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'' (the game in which the ability debuted in the {{uv|Sonic}} universe) as its other game. | ||
*There are five Final Smashes that can affect a team player | *In ''Ultimate'', {{SSBU|Hero}} and {{SSBU|Joker}} are the only characters whose Final Smash cinematics run at 30 frames per second. | ||
*There are five Final Smashes that can affect a team player. [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only) share this trait. | |||
*When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat. | *When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat. | ||
**If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again. | **If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again. | ||
**While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura. | **While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura. | ||
*[[Ryu]] and [[Ken]] are the only fighters with two | *[[Ryu]] and [[Ken]] are the only fighters with two Final Smashes in a single installment. | ||
*The input [[Hadoken]], Shakunetsu Hadoken, and Oosoto Mawashi Geri can still be performed while in Final Smash standby mode | *The input [[Hadoken]], Shakunetsu Hadoken, and Oosoto Mawashi Geri can still be performed while in Final Smash standby mode, making Ryu and Ken (and Kirby with either's Copy Ability) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay. | ||
*[[Mega Charizard X]] and [[Mega Lucario]] are the only Final Smashes that grant super armor as well as a reduction in damage sustained while transformed. | *[[Mega Charizard X]] and [[Mega Lucario]] are the only Final Smashes that grant super armor as well as a reduction in damage sustained while transformed. | ||
*When any Final Smash is used, if the user is completely off-screen (when the user is taking [[Hoop damage|magnifying glass damage]]), there will be no [[start-up lag]] or animation; the attack starts up immediately. [[Cool down]] time is still normal. | *When any Final Smash is used, if the user is completely off-screen (when the user is taking [[Hoop damage|magnifying glass damage]]), there will be no [[start-up lag]] or animation; the attack starts up immediately. [[Cool down]] time is still normal. | ||
*Mario, Captain Falcon, and Jigglypuff are the only three characters in the Original 12 to have kept their Final Smashes the same from ''Brawl'' in both ''Smash 4'' and ''Ultimate'' without any functionality changes | *Mario, Captain Falcon, and Jigglypuff are the only three characters in the [[Original 12]] to have kept their Final Smashes the same from ''Brawl'' in both ''Smash 4'' and ''Ultimate'' without any functionality changes. | ||
*[[Pit]], [[Zero Suit Samus]], [[R.O.B.]], and King Dedede are the only characters who have appeared since ''[[Brawl]]'' to have a different Final Smash across every installment. | |||
*[[Pit]], [[Zero Suit Samus]], [[R.O.B.]], and | *[[Palutena]] and [[Chrom]] are the only characters that originally appeared as part of a fighter's Final Smash in older installments before becoming a fighter themselves in a later one. Both coincidentally became playable in the game following their Final Smash cameo. | ||
*{{SSBU|Young Link}}, {{SSBU|Toon Link}}, {{SSBU|Chrom}}, [[Dark Pit]], and {{SSBU|Ken}} are the only clone or Echo Fighters to have a different Final Smash than their base character. | |||
*[[Palutena]] and [[Chrom]] are the only characters that originally appeared as part of a fighter's Final Smash in older installments | **[[Young Link]], [[Toon Link]], [[Roy]], and [[Lucina]] are the only clones to share their Final Smash with another clone. | ||
*{{SSBU|Chrom}}, [[Dark Pit]], and {{SSBU|Ken}} are the only Echo Fighters to have a different Final Smash | *[[Charizard]] and [[Lucario]] are the only characters to have gained a new Final Smash in a future iteration of a game, only to revert back to the original Final Smash in the next. In the former's case (Charizard), it gained Mega Charizard X in ''Smash 4'' only to revert back to Triple Finish in ''Ultimate'' (as a consequence of being grouped back into the Pokémon Trainer's party). The latter (Lucario), meanwhile had Mega Lucario in Smash 4 only to revert back to Aura Storm in Ultimate (also in ''Ultimate'', it is due to the design changes of how Final Smashes work in said game). However, unlike Charizard, Lucario is back in its original Final Smash. But it transforms into Mega Lucario. | ||
*[[Charizard]] and [[Lucario]] are the only characters to | |||
*{{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], is the only Final Smash that can cut directly to the [[results screen]]. | *{{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], is the only Final Smash that can cut directly to the [[results screen]]. | ||
* In ''Ultimate'', when a character uses their Final Smash and another character is in the frame during the initial shot, the other character will have a shocked expression on their face. | |||
* In [[Spirits (mode)|Spirit Battles]], after a puppet fighter with a permanent gold [[Conditions|condition]] uses a Final Smash, they will return to normal before having the golden effect reapplied to them, playing the power-up sound and creating glowing particles just like when a fighter turns gold when they collect 100 coins in [[Golden Plains]] or summon [[Xerneas]] from a [[Poké Ball]]. | |||
*In ''Ultimate'', when a character uses their Final Smash and another character is in the frame during the initial shot, the other character will have a shocked expression on their face. | |||
*In [[Spirits (mode)|Spirit Battles]], after a puppet fighter with a permanent gold [[condition]] uses a Final Smash, they will return to normal before having the golden effect reapplied to them, playing the power-up sound and creating glowing particles just like when a fighter turns | |||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html ''What is a Final Smash?''] at [[Smash Bros. DOJO!!]] | *[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html ''What is a Final Smash?''] at [[Smash Bros. DOJO!!]] | ||
*[http://www.smashbros.com/wii/en_uk/howto/technique/technique09.html Smash Bros. DOJO!! - The Battle for the Smash Ball] | *[http://www.smashbros.com/wii/en_uk/howto/technique/technique09.html Smash Bros. DOJO!! - The Battle for the Smash Ball] | ||
{{Attacks}} | {{Attacks}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
Line 531: | Line 532: | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Final Smashes| ]] | [[Category:Final Smashes| ]] | ||