Editing Final Fantasy (universe)

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{{Infobox Series
{{Infobox Series
|title            = Final Fantasy (universe)
|title            = Final Fantasy (universe)
|image            = [[File:FinalFantasyLogo.svg|300px|class=invert-dark]]
|image            = [[File:FinalFantasyLogo.svg|300px|class=invert]]
|caption          = [[File:FinalFantasySymbol.svg|50px|class=invert-dark]]
|caption          = [[File:FinalFantasySymbol.svg|50px|class=invert]]
|developer        = [[Square Enix]] (formerly Squaresoft)
|developer        = [[Square Enix]] (formerly Squaresoft)
|publisher        = Square Enix (formerly Squaresoft)
|publisher        = Square Enix (formerly Squaresoft)
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|originconsole    = Nintendo Entertainment System
|originconsole    = Nintendo Entertainment System
|firstinstallment  = ''{{iw|wikipedia|Final Fantasy|video game}}'' (1987)
|firstinstallment  = ''{{iw|wikipedia|Final Fantasy|video game}}'' (1987)
|latestinstallment = ''{{iw|wikipedia|Final Fantasy VII Rebirth}}'' (2024)
|latestinstallment = ''{{iw|wikipedia|Theatrhythm Final Bar Line}}'' (2023)
|interwiki        = wikipedia
|interwiki        = wikipedia
|interwikiname    = Wikipedia
|interwikiname    = Wikipedia
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Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''{{iw|wikipedia|Final Fantasy II}}'' and ''{{iw|wikipedia|Final Fantasy III}}'' for the Famicom, and for a while, only some of the games received worldwide localization; ''{{iw|wikipedia|Final Fantasy IV}}'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''{{iw|wikipedia|Final Fantasy V}}'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".
Though ''Dragon Quest'' was among the first to effect a divergence of styles in the role-playing genre that resulted in the formation of what is commonly known as the Japanese role-playing genre, ''Final Fantasy'' played a critical role in granting it its initial surge of popularity. However, the Japanese role-playing game (JRPG) style would remain relatively obscure in the public spotlight throughout many years to come, even as many new JRPG properties were introduced both within Square's efforts and outside it. ''Final Fantasy'', under producer Sakaguchi's watchful eye, began to release a continuous succession of numbered sequels - which, in stark contrast to most other video game series, were never traditional sequels or continuations and rarely carried over characters. Much like in {{uv|Fire Emblem}}, each of the mainstream ''Final Fantasy'' games that were developed and released are self-contained works tied tangentially by shared thematic and design similarities, such as ''{{iw|wikipedia|Final Fantasy II}}'' and ''{{iw|wikipedia|Final Fantasy III}}'' for the Famicom, and for a while, only some of the games received worldwide localization; ''{{iw|wikipedia|Final Fantasy IV}}'' for the Super Famicom - which introduced the "Active Time Battle" concept to the series - was released worldwide in 1991 as "''Final Fantasy II''", and after ''{{iw|wikipedia|Final Fantasy V}}'' remained a Japan-only Super Famicom release, ''Final Fantasy VI'' was released worldwide for Super Nintendo in 1994 as "''Final Fantasy III''".


Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{iw|mariowiki|Super Mario RPG}}'' which introduced the titular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{iw|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.
Besides the ''Final Fantasy'' series, Square developed and released a multitude of other RPGs for the Super NES that have cemented their success as a game developer, each with their own innovations to the genre. Three of the most prominent examples are {{uvm3|Mana|Secret of Mana}}, which introduced an action-based battle system to the gameplay formula and local co-op for up to three players, ''{{iw|wikipedia|Chrono Trigger}}'' which introduced time travel elements and new character designs courtesy of {{iw|wikipedia|Akira Toriyama}}, and ''{{iw|mariowiki|Super Mario RPG}}'' which introduced the titlular Nintendo mascot to the role-playing scene and streamlined many conventions of the genre for much greater accessibility while also introducing "{{iw|mariowiki|action command}}s" for extra benefits. All of these titles and more cemented a partnership that demonstrated a commitment to quality games while being able to expand beyond the core formula that had been tried and true with ''Final Fantasy''.


Though ''{{iw|wikipedia|Final Fantasy VI}}'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''{{iw|wikipedia|Final Fantasy VII}}'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.
Though ''{{iw|wikipedia|Final Fantasy VI}}'' would become critically regarded in its own right as one of the greatest and most landmark JRPGs ever developed, the JRPG genre remained relatively niche in Western markets. As polygonal graphics began to take root in the industry's landscape with the release of systems like the {{iw|wikipedia|Sony}} {{iw|wikipedia|PlayStation|console}}, Sakaguchi felt that the franchise might be left behind if it did not catch up to the 3D graphics employed by their contemporaries. To test this, a 3D SGI demo using characters from ''Final Fantasy VI'' only cemented their beliefs on moving the franchise forward. But because Nintendo's then-upcoming 3D-based console, the [[Nintendo 64]], was based on cartridges and therefore lacked the memory storage needed for the project's scope, Square felt they had no choice but to end its long-running relationship with Nintendo and develop ''{{iw|wikipedia|Final Fantasy VII}}'' exclusively for the PlayStation. What resulted was the most expensive video game production of its time, with a development budget of around $45 million - equivalent to $67 million in 2015. The game's international release - which was consistently titled ''{{iw|wikipedia|Final Fantasy VII}}'' despite several prior installments not having been released outside Japan at the time - was preceded by a heavy marketing campaign by Sony themselves.
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In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.
In terms of the scenario of the game itself, ''Final Fantasy VII'' initially focuses on the efforts of an underground group named Avalanche - among whom [[Cloud Strife]] is a member - as they struggle to destroy power plants operated by an electric-power mega-corporation that has become much of the planet's de facto government, [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra], headquartered at the industrialized metropolis of [[Midgar]]. With the company having since shifted its focus to a spiritual substance called [http://finalfantasy.wikia.com/wiki/Mako Mako] so as to harvest said substance as modern society's primary source of power and fuel, Cloud and his allies operate under the belief that Shinra is siphoning the life force of the planet itself. But between his encounters with the mysterious flower girl [[Aerith Gainsborough]] and the re-emergence of an incredibly dangerous and disturbed figure from Cloud's past - the former elite soldier [[Sephiroth]] - Cloud and his allies gradually find themselves taking on a more direct and urgent role as protectors of the planet than they could have anticipated, though he must also surmount formidable psychological obstacles ingrained within his own memories.


''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''{{iw|wikipedia|Final Fantasy VIII}}''. After 2000's ''{{iw|wikipedia|Final Fantasy IX}}'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''{{iw|wikipedia|Final Fantasy X}}'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''{{iw|wikipedia|Final Fantasy XII}}'', 2010's ''{{iw|wikipedia|Final Fantasy XIII}}'', and 2016's ''{{iw|wikipedia|Final Fantasy XV}}'', as well as release two of its main-numbered games - 2002's ''{{iw|wikipedia|Final Fantasy XI}}'' and another title released in 2010, ''{{iw|wikipedia|Final Fantasy XIV}}'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). Announced in 2020, the installment of the core series is titled ''{{iw|wikipedia|Final Fantasy XVI}}'', as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released {{iw|wikipedia|PlayStation 5}}, on September 16, 2020. ''Final Fantasy XVI'' would release on June 22, 2023, leaning even further into the action RPG route than previous entries to mostly positive reception, though its financial reception and impact on the franchise still remain to be seen.
''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''{{iw|wikipedia|Final Fantasy VIII}}''. After 2000's ''{{iw|wikipedia|Final Fantasy IX}}'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''{{iw|wikipedia|Final Fantasy X}}'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''{{iw|wikipedia|Final Fantasy XII}}'', 2010's ''{{iw|wikipedia|Final Fantasy XIII}}'', and 2016's ''{{iw|wikipedia|Final Fantasy XV}}'', as well as release two of its main-numbered games - 2002's ''{{iw|wikipedia|Final Fantasy XI}}'' and another title released in 2010, ''{{iw|wikipedia|Final Fantasy XIV}}'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). Since 2020, the latest, albeit teased and not released at the moment, installment of the core series is titled ''{{iw|wikipedia|Final Fantasy XVI}}'', as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released {{iw|wikipedia|PlayStation 5}}, on September 16, 2020. ''Final Fantasy XVI'' is to be released in the summer of 2023.


Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. Later throughout 2021 and early 2022, the six first ''Final Fantasy'' core games were released for Steam and smartphones in the ''Pixel Remaster'' collection, before receiving a port release on PlayStation 4 and Nintendo Switch in April 2023, at the 35th anniversary of the first game. As per the title say, they were remastered to feature 16-bit graphics for the three first games and notable changes for the other three, quality of life upgrade, high quality music, and updated dialogues. Of all the six remastered games, ''Final Fantasy VI Pixel Remaster'' features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.
Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. Later throughout 2021 and early 2022, the six first ''Final Fantasy'' core games were released for Steam and smartphones in the ''Pixel Remaster'' collection, before receiving a port release on PlayStation 4 and Nintendo Switch in April 2023, at the 35th anniversary of the first game. As per the title say, they were remastered to feature 16-bit graphics for the three first games and notable changes for the other three, quality of life upgrade, high quality music, and updated dialogues. Of all the six remastered games, ''Final Fantasy VI Pixel Remaster'' features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.
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*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters.
*''Dissidia Final Fantasy'' and its sequels, ''Dissidia 012 Final Fantasy'' and ''Dissidia Final Fantasy NT''. The first two are PlayStation Portable titles designed around a combat system resembling a hybridized blend of the three-dimensional fighting and action-RPG genres, while the third game is oriented more to the fighting aspects rather than the RPG aspects. These games are crossovers of the various disparate continuities of the franchise, and make at least one hero and one villain from each of the main-numbered ''Final Fantasy'' continuities playable characters.


*''Theatrhythm Final Fantasy'', its update, ''Curtain Call'', and its sequels ''All-Star Carnival'' and ''Final Bar Line'' are rhythm titles on the 3DS, Arcade, Nintendo Switch, and Playstation 4 that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff. The subseries, through DLC, also features various songs from singles derived from the games, remixes from arrangement and compilation albums, and songs from other ''Square Enix'' titles, including arrangements from the ''[[Super Smash Bros.]]'' series. A ''Dragon Quest'' variant was also released separately on the 3DS, exclusively in Japan.
*''Theatrhythm Final Fantasy'' and its update, ''Curtain Call'', are Nintendo 3DS rhythm titles that similarly cross over the many universes of ''Final Fantasy'', compiling music - both faithfully preserved and remixed - from almost every ''Final Fantasy'' title and spinoff.


*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of [[Spike Chunsoft]]'s ''{{iw|mdfw|Mystery Dungeon}}'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}.
*Among the many recurrent monster designs trademarked to the series is the Chocobo, a large, ratite-like bird that is often used as a mount in various ''Final Fantasy'' continuities. Square Enix uses it as a mascot for ''Final Fantasy'' as a whole, and has released a variety of more child-oriented ''Chocobo'' media based on it. There have been ''Chocobo''-themed entries of Chunsoft's ''Mystery Dungeon'' series of rogue-like games, and similar games were later made for {{uv|Pokémon}}.


*{{uv|Kingdom Hearts}} is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of [[Disney]] films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.
*{{uv|Kingdom Hearts}} is an action RPG series that was conceived as an unorthodox crossover between the general mechanics of ''Final Fantasy'' and the many universes of [[Disney]] films, with several ''Final Fantasy'' characters appearing as guests and cameos. The crossover was originally pitched when producer Shinji Hashimoto found himself in a chance meeting with a Disney executive in an elevator, as the two companies operated in the same building in Japan at the time. Under the direction of {{iw|wikipedia|Tetsuya Nomura}} with music composed by {{iw|wikipedia|Yoko Shimomura}}, the ongoing series has become one of the most storied and complex video game intellectual properties in Square Enix's catalogue, featuring various Disney universes including, but not limited to, ''Aladdin'', ''The Little Mermaid'', ''Pirates of the Caribbean'', and ''Big Hero 6''. The latest game in the franchise, ''Kingdom Hearts III'', concludes what has been referred to as the "Dark Seeker Saga" which has been building up since the first game in 2002.
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====Headgear====
====Headgear====
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): A headgear featuring the franchise's most popular mascot, the [http://finalfantasy.fandom.com/wiki/Chocobo chocobo]. The headgear's design is sourced from the eponymous character's cartoony appearance in the ''[http://finalfantasy.fandom.com/wiki/Chocobo_series Chocobo]'' sub-series, specifically in ''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}'', the third game in the ''Chocobo's Mystery Dungeon'' trilogy.
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): A headgear featuring the franchise's most popular mascot, the [http://finalfantasy.fandom.com/wiki/Chocobo chocobo]. The headgear's design is sourced from the eponymous character's cartoony appearance in the ''[http://finalfantasy.fandom.com/wiki/Chocobo_series Chocobo]'' sub-series, specifically in ''{{iw|wikipedia|Final Fantasy Fables: Chocobo's Dungeon}}'', the third game in the ''Chocobo's Mystery Dungeon'' trilogy.


===Music===
===Music===
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====Outfits====
====Outfits====
*{{Head|Mii Gunner|g=SSBU|s=24px}} '''[[Barret Wallace|Barret Outfit]]''' ([[DLC]]): Barret Wallace's clothes in ''Final Fantasy VII''. Its design was inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Gunner|g=SSBU|s=24px}} '''[[Barret Wallace|Barret Outfit]]''' ([[DLC]]): Barret Wallace's clothes in ''Final Fantasy VII''. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Brawler|g=SSBU|s=24px}} '''[[Tifa Lockhart|Tifa Outfit]]''' ([[DLC]]): Tifa Lockhart's clothes in ''Final Fantasy VII''. Its design was inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Brawler|g=SSBU|s=24px}} '''[[Tifa Lockhart|Tifa Outfit]]''' ([[DLC]]): Tifa Lockhart's clothes in ''Final Fantasy VII''. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Swordfighter|g=SSBU|s=24px}} '''[[Aerith Gainsborough|Aerith Outfit]]''' ([[DLC]]): Aerith Gainsborough's clothes in ''Final Fantasy VII''. Its design was inspired from the character's artwork instead of the character's polygonal model in the original release.
*{{Head|Mii Swordfighter|g=SSBU|s=24px}} '''[[Aerith Gainsborough|Aerith Outfit]]''' ([[DLC]]): Aerith Gainsborough's clothes in ''Final Fantasy VII''. Their design were inspired from the character's artwork instead of the character's polygonal model in the original release.


====Headgear====
====Headgear====
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): The infamous headgear from ''Smash 4'' returns in this game. Its design was also updated from ''Smash 4'', now resembling to the latest appearance of Chocobo in ''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!|Switch}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.
*'''[[Chocobo|Chocobo Hat]]''' ([[DLC]]): The infamous headgear from ''Smash 4'' returns in this game. Its design was also updated from ''Smash 4'', now resembling to the latest appearance of Chocobo in ''{{iw|wikipedia|Chocobo's Mystery Dungeon Every Buddy!}}'', the remake of ''Final Fantasy Fables: Chocobo's Dungeon''.


===Music===
===Music===
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==Media with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
The ''Final Fantasy'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 14 games and medias. The latest game represented in this universe is ''{{iw|wikipedia|Final Fantasy VII Remake}}'', released on April 10, 2020.
The ''Final Fantasy'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 15 games and medias. The latest game represented in this universe is ''{{iw|wikipedia|Final Fantasy VII Remake}}'', released on April 10, 2020.


===''{{iw|wikipedia|Final Fantasy|video game}}''===
===''{{iw|wikipedia|Final Fantasy|video game}}''===
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**{{gameIcon|SSB4}} Odin’s sword is first named [http://finalfantasy.fandom.com/wiki/Zantetsuken_(weapon) Zantetsuken] in this game.
**{{gameIcon|SSB4}} Odin’s sword is first named [http://finalfantasy.fandom.com/wiki/Zantetsuken_(weapon) Zantetsuken] in this game.
*Music:
*Music:
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Final Fantasy|Fight On!}}'''": contains sections from the third part of [http://finalfantasy.fandom.com/wiki/Opera_%22Maria_and_Draco%22 Overture].
**{{gameIcon|SSB4}}'''"{{SSBUMusicLink|Final Fantasy|Fight On!}}'''" contains sections from the third part of [http://finalfantasy.fandom.com/wiki/Opera_%22Maria_and_Draco%22 Overture].
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''": contains elements of [http://finalfantasy.fandom.com/wiki/Aria_di_Mezzo_Carattere Aria di Mezzo Carattere].
**{{gameIcon|SSBU}}'''"{{SSBUMusicLink|Final Fantasy|Aerith's Theme}}'''" contains elements of [http://finalfantasy.fandom.com/wiki/Aria_di_Mezzo_Carattere Aria di Mezzo Carattere].


===''{{iw|wikipedia|Final Fantasy VII}}''===
===''{{iw|wikipedia|Final Fantasy VII}}''===
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**{{gameIcon|SSBU}} [[Aerith]], originally translated as Aeris in western releases, appears as a costume for the {{SSBU|Mii Swordfighter}}.
**{{gameIcon|SSBU}} [[Aerith]], originally translated as Aeris in western releases, appears as a costume for the {{SSBU|Mii Swordfighter}}.
**{{gameIcon|SSBU}} Sephiroth, the game's main antagonist, appears as a playable character.
**{{gameIcon|SSBU}} Sephiroth, the game's main antagonist, appears as a playable character.
**{{gameIcon|SSBU}} One of Sora's victory poses originates from Cloud Strife's victory pose in this game.
**{{gameIcon|SSBU}} One of Sora's victory poses originates from Cloud Strife's victory pose in this game
*Stages:
*Stages:
**{{gameIcon|SSB4}} Midgar, the first location from ''Final Fantasy VII'', appears as a stage.
**{{gameIcon|SSB4}} Midgar, the first location from ''Final Fantasy VII'', appears as a stage.
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**{{gameIcon|SSBU}} Ifrit's Spirit battle references his boss fight in this game.
**{{gameIcon|SSBU}} Ifrit's Spirit battle references his boss fight in this game.


===''{{iw|mdfw|Final Fantasy Fables: Chocobo's Dungeon|game}}''===
===''{{iw|wikipedia|Final Fantasy Fables: Chocobo's Dungeon}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSB4}} The Chocobo headgear's design for the {{SSB4|Mii Fighter}}s comes from this game.
**{{gameIcon|SSB4}} The Chocobo headgear's design for the {{SSB4|Mii Fighter}}s comes from this game.
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**{{gameIcon|SSBU}} Portions of Northern Cave take inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game.
**{{gameIcon|SSBU}} Portions of Northern Cave take inspiration from Planet's Core, the ''Final Fantasy VII'' stage in the game.


===''{{iw|mdfw|Chocobo's Mystery Dungeon Every Buddy!|Switch}}''===
===''{{iw|wikipedia|Chocobo's Mystery Dungeon Every Buddy!}}''===
*Playable characters:
*Playable characters:
**{{gameIcon|SSBU}} The Chocobo headgear's design for the {{SSBU|Mii Fighter}}s was updated to its latest appearance.
**{{gameIcon|SSBU}} The Chocobo headgear's design for the {{SSBU|Mii Fighter}}s was updated to its latest appearance.
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==Trivia==
==Trivia==
*Similar to the {{uv|Sonic the Hedgehog}} series in ''Brawl'' and the {{uv|Pac-Man}} series, the universe's name is written in all capitals within ''Super Smash Bros.''
*Similar to the ''Sonic the Hedgehog'' series in ''Brawl'', the universe's name is written in all capitals within ''Super Smash Bros.''.
**''Super Smash Bros. 4'' and ''Ultimate'' prior to version 10.0.0 refer to the series exclusively as ''FINAL FANTASY VII''.
**''Super Smash Bros. 4'' and ''Ultimate'' prior to version 10.0.0 refer to the series exclusively as ''FINAL FANTASY VII''.
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud.
*[[Masahiro Sakurai]] stated that he could have included ''Final Fantasy'' characters such as [http://finalfantasy.fandom.com/wiki/Onion_Knight_(Final_Fantasy_III) Onion Knight] from ''Final Fantasy III'', [http://finalfantasy.fandom.com/wiki/Bartz_Klauser Bartz Klauser] from ''Final Fantasy V'' or [http://finalfantasy.fandom.com/wiki/Terra_Branford Terra Branford] from ''Final Fantasy VI'' in ''Super Smash Bros.'', but it was difficult to think of a ''Final Fantasy'' character to include in the game that was not Cloud.
*''Final Fantasy'' is the third third-party universe to feature more than one playable character, the others being {{uv|Street Fighter}} and {{uv|Castlevania}}.
**It is currently the only third-party universe to feature more than one playable character where one of said characters isn't an [[Echo Fighter]], as {{SSBU|Ken}} and {{SSBU|Richter}} are Echoes of {{SSBU|Ryu}} and {{SSBU|Simon}}, respectively.
**In addition, ''Final Fantasy'' is the second third-party universe to have more than one stage in a single game, following ''Sonic the Hedgehog''.
*** This makes ''Final Fantasy'' the only third-party universe that features both multiple fighters and multiple stages.
*''Final Fantasy'', {{uv|EarthBound}}, {{uv|Persona}}, and {{uv|Dragon Quest}} are the only universes without playable characters from the first installment in their series in ''Super Smash Bros.''
*Several ''Final Fantasy'' characters representing generic classes and creatures had previously crossed over with the {{uv|Mario}} universe in ''{{iw|mariowiki|Mario Hoops 3-on-3}}'' and ''{{iw|mariowiki|Mario Sports Mix}}'', both of which were developed by Square Enix. ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was also developed by Square Enix and references the ''Final Fantasy'' series, including an [[mariowiki:Culex|optional boss]] designed as an allusion to the ''Final Fantasy'' series.
*Several ''Final Fantasy'' characters representing generic classes and creatures had previously crossed over with the {{uv|Mario}} universe in ''{{iw|mariowiki|Mario Hoops 3-on-3}}'' and ''{{iw|mariowiki|Mario Sports Mix}}'', both of which were developed by Square Enix. ''{{iw|mariowiki|Super Mario RPG: Legend of the Seven Stars}}'' was also developed by Square Enix and references the ''Final Fantasy'' series, including an [[mariowiki:Culex|optional boss]] designed as an allusion to the ''Final Fantasy'' series.
*{{iw|wikipedia|Nobuo Uematsu}}, who composed most of the music in the mainline ''Final Fantasy'' series, also composed the [[Super Smash Bros. Brawl Main Theme|main theme]] for ''[[Super Smash Bros. Brawl]]''.
*{{iw|wikipedia|Nobuo Uematsu}}, who composed most of the music in the mainline ''Final Fantasy'' series, also composed the [[Super Smash Bros. Brawl Main Theme|main theme]] for ''[[Super Smash Bros. Brawl]]''.
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**Despite most stage prop characters or objects getting trophies and the Midgar stage playing host to several ''Final Fantasy'' summons, the summons did not get trophies in ''SSB4'' and only two received spirits in ''Ultimate'' in 10.1.0.
**Despite most stage prop characters or objects getting trophies and the Midgar stage playing host to several ''Final Fantasy'' summons, the summons did not get trophies in ''SSB4'' and only two received spirits in ''Ultimate'' in 10.1.0.
**The ''Final Fantasy'' universe is the only base-game third-party major universe to not have any [[Assist Trophy]] representation in ''Ultimate''. Additionally, only two songs appeared in ''Ultimate'' initially, making it the third-party universe with the least amount of music representation at first.
**The ''Final Fantasy'' universe is the only base-game third-party major universe to not have any [[Assist Trophy]] representation in ''Ultimate''. Additionally, only two songs appeared in ''Ultimate'' initially, making it the third-party universe with the least amount of music representation at first.
*''Final Fantasy'' designer and director Tetsuya Nomura designed members of Torna in ''Xenoblade Chronicles 2'', in which two members, Jin and Malos would appear in spirits via DLC.
*''Final Fantasy'' designer and director Tetsuya Nomura designed members of Torna in ''Xenoblade Chronicles 2'', in which two members, Jin and Malos would appear in spirits via DLC.
*''Final Fantasy'' is the first third-party universe to feature a playable main villain, followed by {{uv|Tekken}}.
*Excluding minor universes and downloadable contents, ''Final Fantasy'' and {{uv|Wario}} are the only universes in ''Ultimate'' to not have unlockable music tracks.
*''Final Fantasy'' is one of three universes with multiple playable characters where none of them are clones. The others are {{uv|Donkey Kong}} and {{uv|Kirby}}.
*''Final Fantasy'' in ''Ultimate'' is the only universe to have Mii Outfits for all three types of [[Mii]] fighters.
*''Final Fantasy'' in ''Ultimate'' is the only universe to have Mii Outfits for all three types of [[Mii]] fighters.


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