Editing Final Fantasy (universe)

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''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''{{iw|wikipedia|Final Fantasy VIII}}''. After 2000's ''{{iw|wikipedia|Final Fantasy IX}}'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''{{iw|wikipedia|Final Fantasy X}}'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''{{iw|wikipedia|Final Fantasy XII}}'', 2010's ''{{iw|wikipedia|Final Fantasy XIII}}'', and 2016's ''{{iw|wikipedia|Final Fantasy XV}}'', as well as release two of its main-numbered games - 2002's ''{{iw|wikipedia|Final Fantasy XI}}'' and another title released in 2010, ''{{iw|wikipedia|Final Fantasy XIV}}'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). Announced in 2020, the installment of the core series is titled ''{{iw|wikipedia|Final Fantasy XVI}}'', as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released {{iw|wikipedia|PlayStation 5}}, on September 16, 2020. ''Final Fantasy XVI'' would release on June 22, 2023, leaning even further into the action RPG route than previous entries to mostly positive reception, though its financial reception and impact on the franchise still remain to be seen.
''Final Fantasy VII''{{'}}s setting introduced a post-industrial science-fiction element to the formerly medieval fantasy-grounded intellectual property, and the involvement of science fiction in a ''Final Fantasy'' mythos was expanded with 1999's ''{{iw|wikipedia|Final Fantasy VIII}}''. After 2000's ''{{iw|wikipedia|Final Fantasy IX}}'' deliberately returned to the more traditional fantasy trappings employed in the oldest games, the series' first main-numbered appearance on the PlayStation 2 as ''{{iw|wikipedia|Final Fantasy X}}'' aesthetically entrenched the series in a distinctive blend of fantasy and technology. The series had also begun to deviate from its turn-based and Active Time Battle-based roots and gradually adapt action-RPG elements in games such as 2006's ''{{iw|wikipedia|Final Fantasy XII}}'', 2010's ''{{iw|wikipedia|Final Fantasy XIII}}'', and 2016's ''{{iw|wikipedia|Final Fantasy XV}}'', as well as release two of its main-numbered games - 2002's ''{{iw|wikipedia|Final Fantasy XI}}'' and another title released in 2010, ''{{iw|wikipedia|Final Fantasy XIV}}'' - as MMORPGs. But while every numbered game remains a separate story and setting from the rest, several of them receive their own sequels, spin-offs, and sub-series that utilize their respective settings and casts, namely ''XIII'', ''XII'', ''X'', ''IV'', and most prominently ''VII''. None of this is to mention a veritable deluge of remakes, reissues, offshoots, spiritually-related works, and involvement in crossovers that began after the turn of the millennium, as if spurred in response to the 2003 merger of Square and Enix into a single entity named [[Square Enix]] (which Sakaguchi had resigned from shortly prior). Announced in 2020, the installment of the core series is titled ''{{iw|wikipedia|Final Fantasy XVI}}'', as it was announced during Sony's PlayStation 5 Showcase livestream for the then to be released {{iw|wikipedia|PlayStation 5}}, on September 16, 2020. ''Final Fantasy XVI'' would release on June 22, 2023, leaning even further into the action RPG route than previous entries to mostly positive reception, though its financial reception and impact on the franchise still remain to be seen.


Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. Later throughout 2021 and early 2022, the six first ''Final Fantasy'' core games were released for Steam and smartphones in the ''Pixel Remaster'' collection, before receiving a port release on PlayStation 4 and Nintendo Switch in April 2023, at the 35th anniversary of the first game. As per the title say, they were remastered to feature 16-bit graphics for the three first games and notable changes for the other three, quality of life upgrade, high quality music, and updated dialogues. Of all the six remastered games, ''Final Fantasy VI Pixel Remaster'' features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.
Several games appeared as third-party works on Nintendo hardware as a result of renewed relations between the two publishers, such as the action RPG ''{{iw|wikipedia|The World Ends With You}}'' - which introduced an unorthodox touch-screen control system and a stylized art direction not previously noted in any other Square Enix release, the {{uvm3|Bravely Default}} series for the [[Nintendo 3DS]] and Nintendo Switch - which constitute a modernized execution of the original turn-based battle system of the earliest ''Final Fantasy'' titles, and {{uvm3|Octopath Traveler}} - a Nintendo Switch game which continued the traditional turn-based combat and job system of the ''Bravely Default'' games and introduced a diorama-like "HD-2D" aesthetic. However, while these titles preserved the spirit of the ''Final Fantasy'' franchise, no new mainline entry was featured on a Nintendo system for over 20 years after ''Final Fantasy VI'' (not counting ports and remakes). This all changed in late 2018 and early 2019 when Square Enix and Nintendo announced that several core entries were being released for the Nintendo Switch, being ''Final Fantasy VII'', ''VIII'', ''IX'', ''X/X-2 HD Remaster'', and ''XII: The Zodiac Age''. Later throughout 2021 and early 2022, the six first ''Final Fantasy'' core games were released for Steam and smartphones in the ''Pixel Remaster'' collection, before receiving a port release on PlayStation 4 and Nintendo Switch for Spring 2023, at the 35th anniversary of the first game. As per the title say, they were remastered to feature 16-bit graphics for the three first games and notable changes for the other three, quality of life upgrade, high quality music, and updated dialogues. Of all the six remastered games, ''Final Fantasy VI Pixel Remaster'' features 2.5D graphics and voice actors in multiple languages, reserved exclusively for the iconic opera sequence.


Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in three parts, with the first part seeing a worldwide release on April 10, 2020, and the second part, ''Final Fantasy VII Rebirth'', slated for Winter 2023. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.
Despite the many turns that the ''Final Fantasy'' franchise has taken and the many platforms the franchise has appeared on, ''Final Fantasy VII'' stands as the franchise's most well-known and popular extension. Years after its introduction, it became the subject of a metaseries of prequels, non-traditional sequels, and other various media collectively titled the ''{{iw|wikipedia|Compilation of Final Fantasy VII}}'', including the PlayStation Portable prequel game ''Crisis Core: Final Fantasy VII'' and the computer-graphic (CG) film ''Final Fantasy VII: Advent Children''. In the years following the original game's release, demand for a high-definition remake of the original game was fervent and growing, even more so after a tech demo at E3 2005 recreating the opening train segment in the Crystal Tools engine. The idea of turning the remake into a commercial project came when Square Enix producer Shinji Hashimoto broached the subject to Kitase, Nomura, and Nojima. They collectively agreed that they were hitting "that age"; that they if they waited much longer, they would be too old to release a remake and that passing the project onto a new generation did not feel right. Roughly 18 years after the original PS1 release, a [[wikipedia:Final Fantasy VII Remake|high-definition remake]] was officially announced at E3 2015 to be in development for the PlayStation 4. To ensure that no content is removed, the remake is planned to be released in three parts, with the first part seeing a worldwide release on April 10, 2020, and the second part, ''Final Fantasy VII Rebirth'', slated for Winter 2023. As part of the ''Remake'' project's goals, many elements of the game were altered or completely changed to account for modern gaming sensibilities. A real-time action combat system was implemented in lieu of the original's turn-based system (as that was the direction where the developers believed RPGs were heading and so to rebuild the battle system's foundations) but with the addition of a command list for additional strategy and tactics. These commands are governed by how much ATB charge that party members have. The Materia system from the original returns, functioning much in the same fashion with any party member able to equip elemental, technique, and summoning Materia. Finally, side quests can be initiated with NPCs for rewards in addition to building one's reputation in the surrounding area. In the meantime, enhanced ports of the original version have been released on all current major platforms, including the Nintendo Switch in 2019 for the first time on a Nintendo system.
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**{{gameIcon|SSB4}} [[Odin]], [[Ramuh]], and [[Ifrit]] appear on the Midgar stage.
**{{gameIcon|SSB4}} [[Odin]], [[Ramuh]], and [[Ifrit]] appear on the Midgar stage.
*Spirits:
*Spirits:
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Moogle_(race) Moogle] (combined with Chocobo), [http://finalfantasy.fandom.com/wiki/Shiva Shiva], and Ifrit appear as spirits.
**{{gameIcon|SSBU}} [http://finalfantasy.fandom.com/wiki/Moogle Moogle] (combined with Chocobo), [http://finalfantasy.fandom.com/wiki/Shiva Shiva], and Ifrit appear as spirits.


===''{{iw|wikipedia|Final Fantasy IV}}''===
===''{{iw|wikipedia|Final Fantasy IV}}''===

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