Editing Final Destination (SSBU)
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|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Ultimate]]'' | |games = ''[[Ultimate]]'' | ||
|hometo='''World of Light''':<br> {{SSBU|Mario}}<br>{{SSBU|Bowser}}<br>{{SSBU|Sheik}}<br>{{SSBU|Marth}}<br>{{SSBU|Snake}}<br>{{SSBU|Villager}}<br>{{SSBU|Mii Brawler}}<br>{{SSBU|Mii Swordfighter}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
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Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off. | Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off. | ||
==As [[Adventure Mode: World of Light]] | ==As [[Adventure Mode: World of Light]] Boss Stages== | ||
While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds. | While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds. | ||
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*The first fight with Galeem uses the cream-colored nebula from the playable Final Destination as its background. | *The first fight with Galeem uses the cream-colored nebula from the playable Final Destination as its background. | ||
*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | *The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | ||
Main Article: [[Final stage (World of Light)]] | |||
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*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. | *The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. | ||
**The first part of the battle features a vertical scrolling stage, similarly to [[Icicle Mountain]] and [[Rumble Falls]] from ''Melee'' and ''Brawl'', respectively. Certain platforms contain [[Rocket Belt]]s to help traverse upwards, and [[Maxim Tomato]]es to heal damage. Four times throughout this section, the stage will stop scrolling to allow the spawning of [[False character|Puppet Fighter]]s. Fighters who were rescued in the Light Realm will be colored light blue with red eyes, while fighters that were rescued in the Dark Realm will be colored dark with a shining red look and purple eyes. The only base game characters that do not appear as false characters are {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The light and dark puppet fighters can attack each other, and will not blow up like the false characters in Galeem and Dharkon’s boss fights, as the player has to KO them in order to move on. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. Dharkon and Galeem will try to attack the player between the first and third pitstops, respectively be either slowly advancing towards them or by destroying platforms. Attacking their cores will halt their attacks. Clearing the fourth pitstop will advance the player to the next stage. | **The first part of the battle features a vertical scrolling stage, similarly to [[Icicle Mountain]] and [[Rumble Falls]] from ''Melee'' and ''Brawl'', respectively. Certain platforms contain [[Rocket Belt]]s to help traverse upwards, and [[Maxim Tomato]]es to heal damage. Four times throughout this section, the stage will stop scrolling to allow the spawning of [[False character|Puppet Fighter]]s. Fighters who were rescued in the Light Realm will be colored light blue with red eyes, while fighters that were rescued in the Dark Realm will be colored dark with a shining red look and purple eyes. The only base game characters that do not appear as false characters are {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The light and dark puppet fighters can attack each other, and will not blow up like the false characters in Galeem and Dharkon’s boss fights, as the player has to KO them in order to move on. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. Dharkon and Galeem will try to attack the player between the first and third pitstops, respectively be either slowly advancing towards them or by destroying platforms. Attacking their cores will halt their attacks. Clearing the fourth pitstop will advance the player to the next stage. | ||
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==Tournament legality== | ==Tournament legality== | ||
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards | Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards. | ||
==Update history== | ==Update history== | ||
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==Trivia== | ==Trivia== | ||
*In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead. | *In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead. | ||
**In the E3 demo, | **In the E3 demo, the beta version of {{SSBU|Battlefield}}'s music is heard in Final Destination. The E3 version of the Battlefield theme uses synth instruments, while the final version is performed live by the Smash Bros. Ultimate Orchestra. | ||
*Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]]. | *Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]]. | ||
*This is the first Final Destination stage to have background decorations above the surface of the platform. | *This is the first Final Destination stage to have background decorations above the surface of the platform. | ||
* | *The [[blast line]]s of this version of Final Destination are slightly uneven, with the left side being a little further back then the right side. This results in characters being KO'd roughly 2%-4% later from the left side compared to the right. | ||
*[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background. | *[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background. | ||
**Despite this, she can still be summoned in Final Destination's Battlefield form. | **Despite this, she can still be summoned in Final Destination's Battlefield form. | ||
*This stage has the most unlockable characters battled here in the World of Light, with 8. | *This stage has the most unlockable characters battled here in the World of Light, with 8. | ||
*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length. | *[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length. | ||
==See also== | ==See also== | ||
*[[Ω form]] | *[[Ω form]] | ||
{{SSBUStages}} | {{SSBUStages}} |