Editing Final Destination (SSBU)

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{{split|The adventure mode stage probably deserves its own page. Or at least the vertical scrolling section at the start of the final battle where the puppet fighters are fought.}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{disambig2|the Final Destination in ''Super Smash Bros. Ultimate''|other uses|Final Destination (disambiguation)}}
{{disambig2|the Final Destination in ''Super Smash Bros. Ultimate''|other uses|Final Destination (disambiguation)}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''[[Super Smash Bros. Ultimate]]''
|location = ''[[Super Smash Bros. Ultimate]]''
|name = Final Destination
|name = Final Destination
|image = [[File:SSBU-Final Destination.jpg|300px]]
|image = [[File:SSBU-Final Destination.jpg|300px]]
|caption = {{symbol|smash}}<br>Final Destination in ''[[Super Smash Bros. Ultimate]]''.
|caption = Final Destination in ''[[Super Smash Bros. Ultimate]]''<br>{{symbol|smash}}
|universe = {{uv|Super Smash Bros.}}
|universe = {{uv|Super Smash Bros.}}
|games = ''[[Ultimate]]''
|games = ''[[Ultimate]]''
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|ultimatemusic= [[List of SSBU Music (Super Smash Bros. series)|''Super Smash Bros.'' series music]] <br>Main: ''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' <br>Alternate: ''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''
|maxplayers = 8
|ultimatemusic=[[Music (SSBU)|Any]] (as of 8.1.0)<br>[[List of SSBU Music (Super Smash Bros. series)|''Super Smash Bros.'' series music]] <br>Main: ''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' <br>Alternate: ''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''
|ultimatesingles=Starter
|ultimatesingles=Starter
|ultimatedoubles=Starter
|ultimatedoubles=Starter
}}
}}
{{cquote|''Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint'') is a stage in ''[[Super Smash Bros. Ultimate]]''.  It was revealed on August 8, 2018. In [[World of Light]], Mario, Bowser, Sheik, Marth, Snake, Villager, Mii Brawler and Mii Swordfighter's unlock battles are fought here.
'''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint'') is a stage in ''[[Super Smash Bros. Ultimate]]''.  It was revealed on August 8, 2018.


==Stage layout==
==Stage layout==
Like its predecessors, Final Destination consists of a single [[platform]] with [[ledge]]s that can be grabbed. Compared to previous iterations, it appears to have a crystalline texture with mechanical elements. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.<ref>[https://youtube.com/watch?v=q6eTNZKc5_0]</ref> This iteration of Final Destination is shorter than in past games, now being the same length as {{SSBU|Battlefield}}. This is also true of all [[Ω form]]s. Anytime the stage is loaded, it will start on a different background.
Like its predecessors, Final Destination consists of a single [[platform]] with [[ledge]]s that can be grabbed. Compared to previous iterations, it appears to have crystalline texture with mechanical elements. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.<ref>[https://m.youtube.com/watch?v=q6eTNZKc5_0]</ref> This iteration of Final Destination is shorter than in past games, now being the same length as {{SSBU|Battlefield}}. This is also true of all [[Ω Form]]s. Anytime the stage is loaded, it will start on a different background.
 
While in [[Vs. Mode]] with more than 4 players, the stage itself increases to be 1.5 times its normal size, while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage Tips Section in the game. This also affects all [[Ω form]] variations of any stage as well.


While in [[Vs. Mode]] with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage [[Tips]] Section in the game. This also affects all [[Ω form]] variations of any stage as well.
If the music to this stage is played backwards, part of [[Lifelight]] can be heard.


===Ω form and Battlefield form===
===Ω form and Battlefield form===
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form.
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form.


The [[Battlefield form]] of Final Destination is identical to its regular form, but it has the addition of three [[soft platform]]s that are unique to this form and are based on the ones when fighting Galeem and/or Dharkon in World of Light. It is also used when fighting 50 false characters as Master Hand in World of Light.  
The [[Battlefield form]] of Final Destination is identical to its regular form, but it has the addition of three [[soft platform]]s that are unique to this form and are based off of the ones when fighting Galeem and/or Dharkon in World of Light. It is also used when fighting 50 false characters as Master Hand in World of Light.  
<gallery widths="250px">
<gallery widths="250px">
SSBU-Final DestinationBattlefield.png|Battlefield form.
SSBU-Final DestinationBattlefield.png|Battlefield form.
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===Hazards Off===
===Hazards Off===
Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.
As Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.


==As [[Adventure Mode: World of Light]] boss stages==
==[[Adventure Mode: World of Light]]==
The boss battles against [[Galeem]] and [[Dharkon]] use a unique form of Final Destination that has four [[soft platform]]s arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface. During the first fight with Galeem and Dharkon, the background is fixed to a theme corresponding to the boss on the stage (Galeem’s is fixed on the cream-colored nebula, while Dharkon’s is fixed on the red nebula).


While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds.
For the final battle between the fighters, Galeem, and Darkhon, there are three variants of this stage, the first of which has a mostly unique design, the second one almost exactly resembling Final Destination, and the third resembling the initial fights between Galeem and Darkhon.


*The first fight with Galeem uses the cream-colored nebula from the playable Final Destination as its background.
*The first part of the battle features a vertical scrolling stage, similarly to [[Icicle Mountain]] and [[Rumble Falls]]. Certain platforms contain [[Rocket Belt]]s to help traverse upwards. Four times throughout this section, the stage will stop scrolling to allow the spawning of [[False character|Puppet Fighter]]s. Fighters who were rescued in the Light Realm will be colored light blue, while fighters that must be rescued in the Dark Realm will be colored Dark Red. The light and dark puppet fighters will attack each other, and will not explode like the false characters in Galeem and Dakhon’s boss fights. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark, but are completely random otherwise. Darkhon’s and Galeem will try to attack the player between the first and third pitstops respectively be either slowly advancing towards them or by destroying platforms. Attacking their centers will halt their attacks.  
*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background.


:{{Main|Final stage (World of Light)}}
*The second part of the final battle features floating orbs that when hit, will  appears similarly to the initial solo fights with Galeem and Darkhon. However, it has no platforms, and the backgrounds from both Galeem and Darkhon’s solo fights are seemingly violently colliding with each other (the light side on the right, and the dark side on the left, corresponding the each boss’s starting position in their fights). Defeating [[Rathalos]], [[Galleom]], or [[Giga Bowser]] will cause the light background to take over, while defeating [[Dracula]], [[Ganon]], or [[Marx]] will cause the dark background to take over. Occasionally, the boss’s orbs will attack the player. Defeating all of the bosses will advance the player to the final battle between Galeem and Darkhon.


*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase.
*The third part of the final battle is similar to the initial solo battles between Galeem and Darkhon. The stage’s background differs from that of the playable Final Destination, that being the sunset-like background seen at the end of the [[opening movie]], though rotated so that the light half of the background is on the right side to correspond to Galeem, while the darker side is on the left to correspond to Darkhon. When either Galeem or Dharkon is close to defeat, the background changes to another unique background, being two still nebulae, one cream-colored and the other black. There are also two unique backgrounds on this stage, one each for after either Galeem or Dharkon have been defeated, but the other one is still standing. Galeem’s resembles a supernova partially obscured by peach-colored clouds, while Dharkon’s resembles dark red stormy clouds. The sunset-like background will slowly rotate, while the other three will stay still until one boss is defeated.  
**The first part of the battle features a vertical scrolling stage, similarly to [[Icicle Mountain]] and [[Rumble Falls]] from ''Melee'' and ''Brawl'', respectively. Certain platforms contain [[Rocket Belt]]s to help traverse upwards, and [[Maxim Tomato]]es to heal damage. Four times throughout this section, the stage will stop scrolling to allow the spawning of [[False character|Puppet Fighter]]s. Fighters who were rescued in the Light Realm will be colored light blue with red eyes, while fighters that were rescued in the Dark Realm will be colored dark with a shining red look and purple eyes. The only base game characters that do not appear as false characters are {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The light and dark puppet fighters can attack each other, and will not blow up like the false characters in Galeem and Dharkon’s boss fights, as the player has to KO them in order to move on. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. Dharkon and Galeem will try to attack the player between the first and third pitstops, respectively be either slowly advancing towards them or by destroying platforms. Attacking their cores will halt their attacks. Clearing the fourth pitstop will advance the player to the next stage.
**When choosing to fight only Galeem or Darkhon instead of both, the final battle immediately skips to this portion, and will only use the sunset-like background at the start of the battle. Aside from the background, the second solo fights are exactly like the first.
**The second part of the final battle appears similar to the initial fights with Galeem and Dharkon, but the bosses are replaced by floating orbs that contain all of the bosses fought except for Master Hand and Crazy Hand. When an orb is hit, it will transport the player to the boss labeled on the orb. Additionally, it removes the four soft platforms, and the backgrounds from both Galeem and Dharkon's solo fights are seemingly violently colliding with each other (the light side on the right, and the dark side on the left, corresponding the each boss’s starting positions in their initial fights). Defeating [[Rathalos]], [[Galleom]], or [[Giga Bowser]] will cause the light background to recede and the dark background to take over, while defeating [[Dracula]], [[Ganon]], or [[Marx]] will cause the opposite, though the background changes are merely aesthetic. While floating around, the boss’s orbs will fire projectiles from their center at the player, prompting them to attack the orbs as soon as possible. Defeating all of the bosses will advance the player to the final battle between Galeem and Dharkon.
**The third part of the final battle is similar to the initial solo battles between Galeem and Dharkon. The stage’s background differs from that of the playable Final Destination, that being the sunset-like background seen at the end of the [[opening movie]], though rotated so that the light half of the background is on the right side to correspond to Galeem, while the darker side is on the left to correspond to Dharkon. When either Galeem or Dharkon is close to defeat, the background changes to another unique background, being two still nebulae, one cream-colored and the other black. There are also two unique backgrounds on this stage, one each for after either Galeem or Dharkon have been defeated, but the other one is still standing. Galeem’s resembles a supernova partially obscured by peach-colored clouds, while Dharkon’s resembles dark red stormy clouds. The sunset-like background will slowly rotate, while the other three will stay still until one boss is defeated.  
***When choosing to fight only Galeem or Dharkon instead of both, the final battle immediately skips to this portion. If fought when one side has more control over the other, the background will be the opposite of their previous battle. If fought after the portion when playing as Master Hand, it will only use the sunset-like background at the start of the true final battle. Aside from the background, the second solo fights are exactly like the first.
***This variant of Galeem & Dharkon’s residence is the only one that can be legitimately shown off without either Galeem or Dharkon. Namely, it is present at the end of the [[opening movie]] and [[:File:SSBU Congratulations Corrin.png|Corrin’s congratulations screen]].


<gallery>
<gallery>
WoLFD.png|Final Destination's unique form when battling against Galeem.
WoLFD.png|Final Destination's unique form when battling against Galeem.
WoLFD2.png|Final Destination's unique form when battling against Dharkon.
WoLFD2.png|Final Destination's unique form when battling against Darkhon.
Stairwaystart.png|The beginning of the vertical scrolling section of the final battle.
Stairwaystart.png|The beginning of the vertical scrolling section of the final battle.
Stairwaystop1.png|The 1st pit stop of the vertical scrolling section of the final battle.
Stairwaystop1.png|The 1st pit stop of the vertical scrolling section of the final battle.
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Stairwaystop2.png|The 3rd pit stop of the vertical scrolling section of the final battle.
Stairwaystop2.png|The 3rd pit stop of the vertical scrolling section of the final battle.
Stairwaystop3.png|The 4th pit stop of the vertical scrolling section of the final battle.
Stairwaystop3.png|The 4th pit stop of the vertical scrolling section of the final battle.
Stairwaybomb.png|A section of the vertical scrolling section where the player must escape [[Bob-omb]]s instead.
Stairwaybomb.png|A section of the vertical scrolling section where the player must escape [[bob-omb]]s instead.
Stairwaydark1.png|Dharkon’s first attack in the vertical scrolling section.
Stairwaydark1.png|Darkhon’s first attack in the vertical scrolling section.
Stairwaydark2.png|Dharkon’s second attack in the vertical scrolling section.
Stairwaydark2.png|Darkhon’s second attack in the vertical scrolling section.
Stairwaylight1.png|Galeem’s first attack in the vertical scrolling section.
Stairwaylight1.png|Galeem’s first attack in the vertical scrolling section.
Stairwaylight2.png|Galeem’s second attack in the vertical scrolling section.
Stairwaylight2.png|Galeem’s second attack in the vertical scrolling section.
Bossrushstart.png|The boss rush arena
Bossrushstart.png|The boss rush arena
Bossrushdark.png|After defeating a Light Realm boss, the background favors the dark side more.
Bossrushdark.png|After defeating a Light Realm boss, the background favours the dark side more
Finalbattlegaleem.png|The sunset-like background for Galeem and Dharkon’s 2nd solo battle, as well as the start of their shared battle.
Finalbattlegaleem.png|The sunset-like background for Galeem and Darkhon’s 2nd solo battle, as well as the start of their shared battle.
Finalbattleneardeath.png|The background when either Galeem or Dharkon is nearly defeated.
Finalbattleneardeath.png|The background when either Galeem or Darkhon is nearly defeated.
Finalbattlelight.png|The background when Dharkon is defeated first.
Finalbattlelight.png|The background when Darkhon is defeated first.
Finalbattledark.png|The background when Galeem is defeated first.  
Finalbattledark.png|The background when Galeem is defeated first.  
UltimateOpening.png|The sunset-like background as seen in the [[opening movie]].
UltimateOpening.png|The sunset-like background as seen in the [[opening movie]].
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==Tournament legality==
==Tournament legality==
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards. Ω forms return from ''[[Super Smash Bros. 4]]'', where Final Destination is converted into the aesthetic of any given stage, this time with every stage in the game having one. Any Ω form of a stage can be chosen in place of Final Destination and will be struck alongside it. However, a few Ω forms are specifically banned, including stages that manipulate the Z-Axis, Windy Hill Zone for concealing the ground, and Gamer for obscuring the blast zone.
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards.
 
==Update history==
'''{{GameIcon|ssbu}} 8.1.0'''
*Players can now select any stage-specific music for the Final Destination stage.


==Gallery==
==Gallery==
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FDlight.png|The light background.
FDlight.png|The light background.
FDpsychedelic.png|The psychedelic background.
FDpsychedelic.png|The psychedelic background.
FDdark.png|The dark background.
FDdark.png|The dark background
Final Destination SSBU Dark.jpeg|The platform against a dark background.
SSBUWebsiteBlackHole3.jpg|{{SSBU|Fox}} holding a [[Black Hole]] item on the stage.
SSBUWebsiteBlackHole3.jpg|{{SSBU|Fox}} holding a [[Black Hole]] item on the stage.
SSBUWebsiteBlackHole4.jpg|Fox throwing the Black Hole item.
SSBUWebsiteBlackHole4.jpg|Fox throwing the Black Hole item.
SSBUWebsiteIceClimbers2.jpg|The {{SSBU|Ice Climbers}} using [[Blizzard]] on a {{b|Metroid|creature}} on the stage.
SSBUWebsiteIceClimbers2.jpg|The {{SSBU|Ice Climbers}} using [[Blizzard]] on a {{b|Metroid|creature}} on the stage.
SSBUWebsiteKen6.jpg|{{SSBU|Ken}} using [[Shinryuken]] on the stage.
SSBUWebsiteKen6.jpg|{{SSBU|Ken}} using [[Shinryuken]] on the stage.
SSBUSoraDiveFinalDestination.jpg|{{SSBU|Sora}} on the stage.
SSBUSoraVsLink.jpg|Sora in his P8 costume and {{SSBU|Link}} fighting on the stage.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|終点|Shūten}}
|jaM=Endpoint
|en=Final Destination
|fr=Destination Finale
|frM=Final Destination
|es=Destino final
|esM=Final Destination
|de=Letzte Station
|deM=Last Station
|it=Destinazione finale
|itM=Final Destination
|nl=Eindstation
|nlM=Terminus
|ru={{rollover|Последняя арена|Poslednyaya arena|?}}
|ruM=Final Arena
|ko={{rollover|종점|Jongjeom|?}}
|koM=Terminus
|zh_cn={{rollover|终点|Zhōngdiǎn|?}}
|zh_cnM=Terminus
|zh_tw={{rollover|終點|Zhōngdiǎn|?}}
|zh_twM=Terminus
}}


==Trivia==
==Trivia==
*In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead.
*In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead.
**In the E3 demo, a beta version of Battlefield can be heard. It's slightly faster and the choirs are from a sample library. The final version is more polished and a bit slower in comparison.
**In the E3 demo, the beta version of Battlefield’s music is heard in Final Destination. The E3 version of Battlefield’s theme was arranged on a computer, while the final version is arranged by the Smash Bros. Ultimate Orchestra.
*Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]].
*Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]].
*This is the first Final Destination stage to have background decorations above the surface of the platform.
*This is the first Final Destination stage to have background decorations above the surface of the platform.
*In early versions of the game, the [[blast line]]s of this version of Final Destination were slightly uneven, with the left side being a little further back than the right side. This resulted in characters being KO'd roughly 2%-4% later from the left side compared to the right.
*The [[opening movie]] for ''Ultimate'' features Galeem and Dharkon’s variant of Final Destination at the end. This and [[:File:SSBU Congratulations Corrin.png|Corrin’s congratulations screen]] are the only time the stage can be legitimately shown without either of them.
*The [[blast line]]s of this version of Final Destination are slightly uneven, with the left side being a little further back then the right side. This results in characters being KO'd roughly 2%-4% later from the left side compared to the right.
*[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background.
*[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background.
**Despite this, she can still be summoned in Final Destination's Battlefield form.
*This stage has the most unlockable characters battled here in the World of Light, with 8.
*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length.
*The layout used for fights against Galeem and Dharkon resembles the layout when fighting False {{SSBB|Lucas}} in [[The Great Maze]].
==See also==
*[[Ω form]]
==References==
{{reflist}}


{{SSBUStages}}
{{SSBUStages}}
{{Smash universe}}
{{Smash universe}}
{{Non-playable}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Final Destination (SSBU)]]
[[Category:Final Destination (SSBU)]]
[[es:Destino final (Ultimate)]]

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