Editing Final Destination (SSBU)

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Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.
Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.


==As [[Adventure Mode: World of Light]] boss stages==
==As [[Adventure Mode: World of Light]] Boss Stages==


While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds.
While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds.
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*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background.
*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background.


:{{Main|Final stage (World of Light)}}
{{Main|Final stage (World of Light)}}


*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase.
*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase.

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