Editing Final Destination (SSBU)

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==Stage layout==
==Stage layout==
Like its predecessors, Final Destination consists of a single [[platform]] with [[ledge]]s that can be grabbed. Compared to previous iterations, it appears to have a crystalline texture with mechanical elements. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.<ref>[https://youtube.com/watch?v=q6eTNZKc5_0]</ref> This iteration of Final Destination is shorter than in past games, now being the same length as {{SSBU|Battlefield}}. This is also true of all [[Ω form]]s. Anytime the stage is loaded, it will start on a different background.
Like its predecessors, Final Destination consists of a single [[platform]] with [[ledge]]s that can be grabbed. Compared to previous iterations, it appears to have a crystalline texture with mechanical elements. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.<ref>[https://m.youtube.com/watch?v=q6eTNZKc5_0]</ref> This iteration of Final Destination is shorter than in past games, now being the same length as {{SSBU|Battlefield}}. This is also true of all [[Ω form]]s. Anytime the stage is loaded, it will start on a different background.


While in [[Vs. Mode]] with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage [[Tips]] Section in the game. This also affects all [[Ω form]] variations of any stage as well.
While in [[Vs. Mode]] with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage [[Tips]] Section in the game. This also affects all [[Ω form]] variations of any stage as well.

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