Editing Final Destination (SSBU)

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While in [[Vs. Mode]] with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage [[Tips]] Section in the game. This also affects all [[Ω form]] variations of any stage as well.
While in [[Vs. Mode]] with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage [[Tips]] Section in the game. This also affects all [[Ω form]] variations of any stage as well.
===[[Adventure Mode: World of Light]]===
The boss battles against [[Galeem]] and [[Dharkon]] use a unique form of Final Destination that has four [[soft platform]]s arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface. During the first fight with Galeem and Dharkon, the background is fixed to a theme corresponding to the boss on the stage (Geleem’s is fixed on the cream-colored clouds, while Dharkhon’s is fixed on the dark nebula).
During the final battle, the stage’s background differs from that of the playable Final Destination, that being the sunset-like background seen at the end of the [[opening movie]]. When either Galeem or Dharkhon is close to defeat, the background changes to another unique background, being two still nebulae, one cream-colored and the other black. There are also two unique backgrounds on this stage, one each for after either Galeem or Dharkon have been defeated, but the other one is still standing. Galeem’s resembles a bright nebula, while Dharkhon’s resembles red, stormy clouds.
The vertical scrolling stage just prior to this fight, as well as the boss selection arena just prior to actually encountering Galeem and Dharkon also appear similar to this version of Final Destination.


===Ω form and Battlefield form===
===Ω form and Battlefield form===

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