Editing Final Destination (SSBB)

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|name        = Final Destination
|name        = Final Destination
|image        = [[File:Final Destination Brawl.JPG|256px|Final Destination]]
|image        = [[File:Final Destination Brawl.JPG|256px|Final Destination]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>Final Destination in ''[[Super Smash Bros. Brawl]]''.
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Final Destination in ''[[Super Smash Bros. Brawl]]''.
|universe    = {{uv|Super Smash Bros.}}
|universe    = ''{{uv|Super Smash Bros.}}''
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
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As in ''Melee'', Final Destination is presented as a simple, flat stage with no environmental hazards or background dangers. Compared to the ''Melee'' rendition of the stage, the bottom side is more box shaped, the stage is somewhat smaller, and perhaps most notably the ceiling is somewhat lower. Also, rather than a wide platform, its layout looks more like a walkway. Because the stage is for the most part just like it was in ''Melee'', many of the same combat tactics are employed, with grounded and projectile combat being given an edge on the stage. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. It is possible to [[stage jump]] from either ledge with some characters.
As in ''Melee'', Final Destination is presented as a simple, flat stage with no environmental hazards or background dangers. Compared to the ''Melee'' rendition of the stage, the bottom side is more box shaped, the stage is somewhat smaller, and perhaps most notably the ceiling is somewhat lower. Also, rather than a wide platform, its layout looks more like a walkway. Because the stage is for the most part just like it was in ''Melee'', many of the same combat tactics are employed, with grounded and projectile combat being given an edge on the stage. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. It is possible to [[stage jump]] from either ledge with some characters.


The stage starts with a milky way with a blue planet (resembling Uranus or Neptune) and multiple other milky ways, while meteors fly past the stage. After fading into a wormhole, the stage heads to a starry sky with clouds on both the top and bottom before entering another wormhole. The stage then fades into a ocean where the sun is setting (very similar to Brawl's opening and the Subspace ending), with the background slowly rotating and speeding up before getting overshadowed. The stage then fades to black, looping the cycle.
The Stage starts with a milky way with a blue planet (resembling Uranus or Neptune) and multiple other milky ways, while Meteors fly past the stage. After fading into a wormhole, the stage heads to a starry sky with clouds on both the top and bottom before entering another wormhole. The stage then fades into a ocean where the sun is setting (very similar to Brawl's opening and the Subspace ending), with the background slowly rotating and speeding up before getting overshadowed. The stage then fades to black, looping the cycle.


{{SSBB|Master Hand}} (and, under certain conditions, {{SSBB|Crazy Hand}}) will fight the player here when playing {{SSBB|Classic Mode}}. Additionally, both Hands are fought here during [[Boss Battles Mode]] in separate battles.
{{SSBB|Master Hand}} (and, under certain conditions, {{SSBB|Crazy Hand}}) will fight the player here when playing {{SSBB|Classic Mode}}. Additionally, both Hands are fought here during [[Boss Battles Mode]] in separate battles.

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