Editing Final Destination (SSBB)
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Final Destination, due to its simple design and lack of disruptive features, has always been considered to be one of the fairest stages, and is usually a starter stage. | Final Destination, due to its simple design and lack of disruptive features, has always been considered to be one of the fairest stages, and is usually a starter stage. | ||
Final Destination's flat layout favors characters with projectiles such as {{SSBB|Falco}} and {{SSBB|Pit}}, since the opponent does not have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as [[Smashville]], especially vertically. The large size also allows {{SSBB|King Dedede}} to [[ | Final Destination's flat layout favors characters with projectiles such as {{SSBB|Falco}} and {{SSBB|Pit}}, since the opponent does not have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as [[Smashville]], especially vertically. The large size also allows {{SSBB|King Dedede}} to [[chain]] throw opponents more than he can on smaller stages. The stage lips are notorious for causing some characters' recoveries to be "caught" in them, which can cause them to miss the ledge sweetspot. The stage lips also allow [[stage spike]]s, such as {{mvsub|Donkey Kong|SSBB|forward throw|poss=y}}, that send the opponent vertically downward if they don't [[tech]]. | ||
==Backgrounds== | ==Backgrounds== |