Editing Final Destination (SSB4)

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{recent release}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{for|stages similar to Final Destination, but based on other stages|Ω form}}
{{Infobox Stage
{{Infobox Stage
|subtitle     = ''[[Super Smash Bros. 4]]''
|location     = ''Super Smash Bros. 4''
|name        = Final Destination
|name        = Final Destination
|image        = {{tabber|title1=Wii U|content1=[[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]]|title2=3DS|content2=[[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]}}
|image        = [[File:SSB4 WII U Final-Destination.jpg|250px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|250px|Final Destination on 3DS]]
|caption      = {{symbol|ssb}}<br>Final Destination in {{forwiiu}} and {{for3ds}}.
|caption      = [[File:SmashBrosSymbol.png|50px]]
|universe    = {{uv|Super Smash Bros.}}
|universe    = ''{{Uv|Super Smash Bros.}}''
|games        = ''[[SSB4]]''
|games        = ''[[SSB4]]''
|hometo      = [[Master Hand]]<br/>[[Crazy Hand]]<br/>[[Master Core]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic (''3DS'')<br/>Normal (''Wii U'')
|cratetype    = Normal
|maxplayers = 4
|8player      = No
|for3dsmusic = Main: ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>Alternate: ''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''
|music        = <small>'''3DS'''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee) Ver. 2]]''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination Ver. 2|Final Destination Ver. 2]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Master Hand|Master Hand]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee): Ver. 2]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|Credits (Super Smash Bros.)]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination (Brawl)|Final Destination (Brawl)]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Boss Battle Song 2 (Brawl)|Boss Battle Song 2 (Brawl)]]''<br>'''''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination (Melee)|Final Destination (Melee)]]'''''<br>'''Bolded tracks must be unlocked'''
|forwiiumusic = ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''
|ssb4singles = Starter
|ssb4doubles = Starter
}}
}}
'''Final Destination''' ({{ja|終点|Shūten}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}.
'''Final Destination''' ({{ja|終点, ''Endpoint''}}) is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where [[Master Hand]], [[Crazy Hand]], and the new [[Master Core]] is fought at the end of [[Classic Mode]] (however, Master Core is only fought here if the intensity is set to 5.1 or higher).


==Stage overview==
==Ω Forms==
Like its predecessors, the stage consists of a single floating platform with no hazards. The platform appears to be a combination of a blue half (somewhat resembling ''[[Brawl]]''{{'}}s {{SSBB|Final Destination}} platform), and an orange, molten half. While the platform is the same between the Wii U and 3DS versions of the game, the background visuals differ, though both versions' respective background cycles each last two minutes.
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering.


In {{forwiiu}}, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.
Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japan) or '''Ω''' (English), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen.
 
In {{for3ds}}, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, traveling through it before finally arriving at the initial scene, looping the cycle after two minutes.
 
===Ω form===
Final Destination itself can be selected as an [[Ω form]], but doing so is identical to selecting the normal form.
 
==Tournament legality==
As usual, Final Destination is typically considered a legal stage in tournaments, due to its simple layout and lack of any stage hazards.


==Gallery==
==Gallery==
===3DS Images===
===3DS Images===
<gallery>
<gallery>
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in a match on Final Destination.
Master Hand 3DS.png|{{SSB4|Kirby}} and [[Master Hand]] on the standard Final Destination.
Master Hand 3DS.png|{{SSB4|Kirby}} battling {{SSB4|Master Hand}} in {{SSB4|Classic Mode}}.
SSB3DS Final Destination.png|[[Master Hand]] transforming into [[Master Core]].
SSB3DS Final Destination.png|Master Hand transforming into [[Master Core]].
Master Core Sabres.png|Battling [[Master Core]] on the standard Final Destination.
Master Core Sabres.png|{{SSB4|Shulk}} battling [[Master Edges]].
Master Core Source.png|Another shot from the [[Master Core]] battle.
Master Core Source.png|{{SSB4|R.O.B.}} next to Master Core's final form.
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in the standard Final Destination.
</gallery>
</gallery>


{{clrl}}
====Ω Forms====
{{SSB4-3DS omega stage table}}


===Wii U Images===
===Wii U Images===
<gallery>
<gallery>
SSB4 WII U First-Destination.jpg|The sky scene of Final Destination.
SSB4 WII U First-Destination.jpg|The primary Final Destination with a different Background
Name (Super Smash Bros. for Wii U).jpg|A match on Final Destination between {{SSB4|Ryu}} and {{SSB4|Duck Hunt}} is about to begin.
SmashWiiUFinalDestinationMatchFinalSecond.jpg|A match on Final Destination with one second left.
</gallery>
</gallery>
====Ω Forms====
{{SSB4-U omega stage table}}


==Trivia==
==Trivia==
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', "DF" stands for "'''D'''estination '''F'''inale".
*Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref>
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*Even Final Destination itself can be selected as an Ω Form stage. Doing so has no apparent effect (except in the 3DS demo where it disables items).
*At the moment of [[Master Core]]'s appearance, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for a non-versus mode. Additionally, this is the background that appears on the stage preview in the 3DS version of the game.
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale".
*In the Ω Form of [[Temple]], the original stage appears in the background, split into two halves.


==References==
<references/>
{{SSB4Stages}}
{{SSB4Stages}}
{{Smash universe}}
{{Smash universe}}
{{Non-playable}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Final Destination (SSB4)|*]]
[[Category:Final Destination (SSB4)|*]]
[[es:Destino final (SSB4)]]

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