Editing Final Destination (SSB)
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{{disambig2|the ''[[Super Smash Bros.]]'' stage|other uses|Final Destination (disambiguation)}} | {{disambig2|the ''[[Super Smash Bros.]]'' stage|other uses|Final Destination (disambiguation)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[Special Stage]] | ||
|name = Final Destination | |name = Final Destination | ||
|image = [[File:FinalDestinationSSB.png|250px]] | |image = [[File:FinalDestinationSSB.png|250px]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px | |caption = [[File:SmashBrosSymbol.svg|50px]] | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[SSB]]'' | |games = ''[[SSB]]'' | ||
|availability = 1P Game | |hometo = {{SSB|Master Hand}} | ||
|availability = 1P Game<br>Vs. Mode (through hacking) | |||
|ssbmusic = ''{{SSBMusicLink|32|Ending Point}}'' | |ssbmusic = ''{{SSBMusicLink|32|Ending Point}}'' | ||
}} | }} | ||
'''Final Destination''' ({{ja|終点|Shūten}} ''Endpoint''), | '''Final Destination''' ({{ja|終点|Shūten}} ''Endpoint''), also referred to as '''Master Hand's Residence''', is a stage in ''[[Super Smash Bros.]]'' exclusive to its [[1P Game]] and is not normally playable in [[Versus Mode]]. It is the location where the player fights {{SSB|Master Hand}}, at the end of the 1P Game. | ||
Like its successors in later games, this stage is completely flat. The platform's central design is a yellow, temple-like structure. The background changes depending on Master Hand's HP: it starts out in space with stars visible, then changes into a cloudy area when Master Hand reaches 210 HP, then to a wormhole at 120 HP, and finally the wormhole drastically accelerates at 30 HP. | Like its successors in later games, this stage is completely flat. The platform's central design is a yellow, temple-like structure. The background changes depending on Master Hand's HP: it starts out in space with stars visible, then changes into a cloudy area when Master Hand reaches 210 HP, then to a wormhole at 120 HP, and finally the wormhole drastically accelerates at 30 HP. | ||
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If the stage is hacked to act like VS Mode, then the background will change depending on how much damage player 1 has taken. If player 1 takes 90% damage, the background changes to the clouds; however, if player 1 is KO'd (and thus reset to 0% damage), the background doesn't change back to the stars, it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background does not change to the wormhole, as the background is set to change when the character reaches a certain point of damage. | If the stage is hacked to act like VS Mode, then the background will change depending on how much damage player 1 has taken. If player 1 takes 90% damage, the background changes to the clouds; however, if player 1 is KO'd (and thus reset to 0% damage), the background doesn't change back to the stars, it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background does not change to the wormhole, as the background is set to change when the character reaches a certain point of damage. | ||
If Final Destination is loaded in VS Mode, then the background does not change—it will just stay on the first background without shooting stars. This is because the hack that needs to load a featureless stage's index to prevent the game from crashing ([[ | If Final Destination is loaded in VS Mode, then the background does not change—it will just stay on the first background without shooting stars. This is because the hack that needs to load a featureless stage's index to prevent the game from crashing ([[Battlefield (SSB)|Battlefield]]'s index is used with the publicly released hack), while Final Destination is the actual stage index. The fix code works by loading the value 0x0E when the actual level index is 0x10. If 0x10 is in the level index variable, the instruction at 0x80104C14 can be replaced so that the level can load properly (since Nintendo 64 games tend to load code into RAM and execute from there). The reason Final Destination crashes when accessed like the other stages is unknown, but it is most likely because the background changes when damage is reached by a defined character. | ||
==Nomenclature== | ==Nomenclature== | ||
In the game's Japanese website, the stage is called {{ja|終点}} ''Shūten''. | In the game's Japanese website, the stage is called {{ja|終点}} ''Shūten''. The name is also shared with all other incarnations of Final Destination. In ''[[Super Smash Bros. Ultimate]]'', the music from the stage is titled "Final Destination - Super Smash Bros.", following the trend of such stages having the same name as all of its future variants. | ||
==Tournament legality== | ==Tournament legality== | ||
The stage is generally [[Banned stage|banned]] in competitive play: besides the fact that it needs a hacking device to be accessed, the [[glitch]]es listed above (such as the game freezing, and the continue screen being displayed if anyone besides player 1 wins) make it undesirable in a tournament setting. However, some tournaments that use specialized rulesets (such as {{Trn|GENESIS 6}}) allow the stage as a legal counterpick stage for doubles, provided that the glitches have been fixed. | |||
==Gallery== | ==Gallery== | ||
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*[http://www.youtube.com/watch?v=zgMTsdLqGH4 The direct way to play Final Destination in VS. mode] | *[http://www.youtube.com/watch?v=zgMTsdLqGH4 The direct way to play Final Destination in VS. mode] | ||
{{Non-playable}} | {{Non-playable}} |