Editing Final Blaster
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*[[Burning Sword]], [[Sacred Arrow]], and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for [[Infernal Climax]]. | *[[Burning Sword]], [[Sacred Arrow]], and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for [[Infernal Climax]]. | ||
**Along with {{b|Petey Piranha|Final Smash}}, these are also the only Final Smashes from DLC characters in ''Ultimate'' to contain non-cinematic elements. | **Along with {{b|Petey Piranha|Final Smash}}, these are also the only Final Smashes from DLC characters in ''Ultimate'' to contain non-cinematic elements. | ||
*Masahiro Sakurai showed an early version of Final Blaster in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising | *Masahiro Sakurai showed an early version of Final Blaster in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising [Graphics]]</ref> and showcased several changes made before the final version: | ||
**The story mode for ''Tekken 7'' was used to inspire Final Blaster almost 1 to 1. | **The story mode for ''Tekken 7'' was used to inspire Final Blaster almost 1 to 1. | ||
**Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular. | **Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular. | ||
*A trapped opponent could theoretically escape this Final Smash, since there isn't a teleportation hitbox or otherwise preventing opponents' escape, unlike Burning Sword and Sacred Arrow. However, | *A trapped opponent could theoretically escape this Final Smash, since there isn't a teleportation hitbox or otherwise preventing opponents' escape, unlike Burning Sword and Sacred Arrow. However, this is impossible in normal gameplay due to the lasers having a [[Paralyze|paralyzing]] effect and launching opponents toward the beam.<ref>https://youtu.be/tFypItX1YdE?t=769</ref> | ||
==References== | ==References== |