Editing Final Blaster

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'''Final Blaster''' ({{ja|ファイナルブラスター|Fainaru Burasutā}}, ''Final Blaster'') is [[Kazuya]]'s [[Final Smash]].
'''Final Blaster''' ({{ja|ファイナルブラスター|Fainaru Burasutā}}, ''Final Blaster'') is {{SSBU|Kazuya}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Kazuya, in [[Devil Kazuya]] form, fires a beam in front of himself. Should this initial beam make contact with an opponent, a cutscene will show up where Kazuya is in a hellish dimension while saying {{ja|ここが貴様の墓場だ!|Koko ga kisama no hakaba da!}} (''"This will be your burial ground!"''), and after the cutscene ends, several beams in a wide pattern will be launched in front of himself, which eventually converge into a final wide blast and launch the trapped opponents and any bystanders hit. Although only one opponent needs to be hit to trigger the attack, multiple opponents can be hit by the initial beam. However, if it the initial beam misses, the move will fail.
Kazuya, in [[Devil Kazuya]] form, fires a beam in front of himself. Should this initial beam make contact with an opponent, Kazuya will say {{ja|ここが貴様の墓場だ!|Koko ga kisama no hakaba da!}} (''"This will be your burial ground!"''), and fire several beams in a wide pattern in front of himself, which eventually converge into a final wide blast and launch any opponents hit. If it the initial beam misses, the move will fail.


==Instructional quote==
==Instructional quote==
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==Trivia==
==Trivia==
*The model for Devil Kazuya used in the Final Smash is different from the model used in all other situations. This model is based on Devil Kazuya's appearance in the story mode of ''Tekken 7'', which is more detailed and scaly than normal.
*The model for Devil Kazuya used in the Final Smash is different from the model used in all other situations. This model is based on Devil Kazuya's appearance in the story mode of ''Tekken 7'', which is more detailed and scaly than normal.
*The ''Tekken 7'' stage [https://tekken.fandom.com/wiki/Brimstone_%26_Fire Brimstone & Fire] makes a cameo during the cinematic portion of the Final Smash.
*Final Blaster is the fifth Final Smash to pause the music during the move, the others being [[Konga Beat]], [[Waddle Dee Army]], [[Peach Blossom]], and [[Daisy Blossom]]. Unlike those however, the music is not replaced by another jingle and is simply muted. However, it is hard to tell due to the sound effects and Kazuya yelling.
*Final Blaster is the fifth Final Smash to pause the music during the move, the others being [[Konga Beat]], [[Waddle Dee Army]], [[Peach Blossom]], and [[Daisy Blossom]]. Unlike those however, the music is not replaced by another jingle and is simply muted. However, it is hard to tell due to the sound effects and Kazuya yelling.
**If voices and sound effects are set to 0 in the Settings, the music will not pause.
**If voices and sound effects are set to 0 in the Settings, the music will not pause.
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*[[Burning Sword]], [[Sacred Arrow]], and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for [[Infernal Climax]].
*[[Burning Sword]], [[Sacred Arrow]], and Final Blaster are the only Final Smashes that start off with a cinematic but end in-game. The opposite holds true for [[Infernal Climax]].
**Along with {{b|Petey Piranha|Final Smash}}, these are also the only Final Smashes from DLC characters in ''Ultimate'' to contain non-cinematic elements.
**Along with {{b|Petey Piranha|Final Smash}}, these are also the only Final Smashes from DLC characters in ''Ultimate'' to contain non-cinematic elements.
*Masahiro Sakurai showed an early version of Final Blaster in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version:
**The story mode for ''Tekken 7'' was used to inspire Final Blaster almost 1 to 1.
**Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular.
*A trapped opponent could theoretically escape this Final Smash, since there isn't a teleportation hitbox or otherwise preventing opponents' escape, unlike Burning Sword and Sacred Arrow. However, there are only very few interactions that can cause this in normal gameplay due to the lasers having an SDI multiplier of 0. One method to get this interaction is to hit {{SSBU|Piranha Plant}} from above while its hurtbox is extended with [[Long-Stem Strike]].
==References==
{{reflist}}


{{Special Moves|char=Kazuya}}
{{Special Moves|char=Kazuya}}

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