File talk:Devil World Devil pointing.png

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"Blurry" image[edit]

Regarding the recent reverts, yes when you use the zoom feature on a browser, the image gets blurry. That happens with every image, even high-resolution ones. It happens with 4K and 144p. The only way to bypass that properly is to not use the browser at all and use an image editor. No sensible person is going to open the image, zoom in on Chrome, screenshot that, and use that for whatever. They will save the image and scale it in an image editor. There is literally no reason to have an upscaled image. --CanvasK (talk) 12:15, February 24, 2022 (EST)

See also these that have the same "issue" but are perfectly fine: File:Hammer Bros SMB1.png File:ExcitebikeNES.png File:Cook-kirby.gif File:Dracula'sCastleOrigin.png File:Flying man origin.png. --CanvasK (talk) 12:22, February 24, 2022 (EST)
[edit conflict] As I tried to explain, since images in articles are shrunk down to fit in the article, users may want to click on the image to see an enlarged version. Upon doing so, they will be met with a tiny image. This isn't about people re-using the files on the Wiki for their own purposes, this is about viewing the image on the Wiki. It is unreasonable to expect a user to download an image and open it up in an image editor in order to get a larger view of the image, and the image at the size it was before doesn't really show the game very well if users do not do that. That is why it is good to have a decent sized image. Alex the Weeb 12:24, February 24, 2022 (EST)
Whether or not there are other articles with low-res images isn't really the point. I encountered this issue on this article, which is why I fixed it on this article. Alex the Weeb 12:25, February 24, 2022 (EST)
I should like to point out also, that the only reason the image was so small to begin with is that it was downloaded from Wikipedia, which has a policy regarding images of copyrighted content that doesn't apply here. Alex the Weeb 12:28, February 24, 2022 (EST)
"The standard display resolution of the NES is 256 horizontal pixels by 240 vertical pixels". That is why the resolution is so small, because it is native res. Additionally, SW:IMAGE states "Generally, edited images should not be used in the mainspace. Images should represent the subject as "natural" as possible; altering artwork or a screenshot gives a false impression", which I'm taking to mean upscaling an image to a resolution that it isn't natively possible at. I can also see the image perfectly fine without zoom on my 1920x1080 monitor, my 1024x768 monitor, and my phone and zooming in barely has any quality loss. This doesn't seem like an issue that many people will seriously deal with nor do I think we should go out of our way to "fix". --CanvasK (talk) 12:40, February 24, 2022 (EST)
The image was upscaled using nearest neighbor, which as you may already know preserves the individual pixels on the image. It's not giving a false impression, because the resolution of the original image is clearly visible, i.e you can see where all the pixels are, and how many of them there are. As for the NES's internal resolution, that may be the case, but unless your monitor is also 256x240, which it almost certainly isn't, you would never see it at that size. Even back in the day, while televisions were small, they weren't THAT small. Having the image being that size is not an accurate representation of how big the game would be when actually playing it. The image was also clearly taken with an emulator, which would mean the image already isn't faithful to how it would look running on an actual NES, so I don't think a faithful upscale is really a problem. I could take a screenshot on an emulator myself to make it technically compliant, but I don't think there's much point in doing that, when apart from size the image we had was fine already. There's nothing wrong with making the image a reasonable size on the Wiki. Alex the Weeb 13:09, February 24, 2022 (EST)