Editing File replacement
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[File:SSB43DS_Mario_texture_hack.jpg|thumb|Mario's modded "Jumpman" alt.|250px]] | [[File:SSB43DS_Mario_texture_hack.jpg|thumb|Mario's modded "Jumpman" alt.|250px|right]] | ||
[[File:SSB4U_Samus_texture_hack.jpg|thumb|{{SSB4|Samus}} wearing her [http://www.metroidwiki.org/wiki/Fusion_Suit Fusion Suit] from [http://www.metroidwiki.org/wiki/Metroid_Fusion ''Metroid Fusion''].|250px|left]] | [[File:SSB4U_Samus_texture_hack.jpg|thumb|{{SSB4|Samus}} wearing her [http://www.metroidwiki.org/wiki/Fusion_Suit Fusion Suit] from [http://www.metroidwiki.org/wiki/Metroid_Fusion ''Metroid Fusion''].|250px|left]] | ||
[[File:20191024_062349.jpg|thumb|An animation swap showing {{SSB4|Zero Suit Samus}} with {{SSB4|Ganondorf}}'s taunt.|250px]] | [[File:20191024_062349.jpg|thumb|An animation swap showing {{SSB4|Zero Suit Samus}} with {{SSB4|Ganondorf}}'s taunt.|250px|right]] | ||
File replacement returns in both {{For3ds}} and {{Forwiiu}}. Though somewhat more difficult to access compared to Smash Stack, due to the improved security of the two consoles, several mods have been made for each game, with the ability to use assets between them due to sharing the same file formats. Both games use a "Layered File System", or LayeredFS, implementation to run modded files loaded onto an SD card. With the advent of game updates, mods must be specifically compiled for the version of the game that is being edited. | File replacement returns in both {{For3ds}} and {{Forwiiu}}. Though somewhat more difficult to access compared to Smash Stack, due to the improved security of the two consoles, several mods have been made for each game, with the ability to use assets between them due to sharing the same file formats. Both games use a "Layered File System", or LayeredFS, implementation to run modded files loaded onto an SD card. With the advent of game updates, mods must be specifically compiled for the version of the game that is being edited. | ||
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[[File:SSBU Ninten Import hack.jpeg|thumb|One of the recolors of a mod that turns [[Ness (SSBU)|Ness]] into Ninten from ''Earthbound Beginnings''.|250px|right]] | [[File:SSBU Ninten Import hack.jpeg|thumb|One of the recolors of a mod that turns [[Ness (SSBU)|Ness]] into Ninten from ''Earthbound Beginnings''.|250px|right]] | ||
[[File:Bowser Mod.jpg|thumb|A mod that changes [[Bowser (SSBU)|Bowser]]'s down air to be a spiking swipe with an animation change based off his forward air.|250px|left]] | [[File:Bowser Mod.jpg|thumb|A mod that changes [[Bowser (SSBU)|Bowser]]'s down air to be a spiking swipe with an animation change based off his forward air.|250px|left]] | ||
Like the previous game, ''Ultimate'' file replacement relies on LayeredFS and mods placed on an SD card. Currently, all consoles released prior to July 2018 contain an unpatchable bug present in their bootloader and are capable of running mods via CFW (custom firmware). | |||
Hackers have been able to replace the game's textures, models, UI elements, voices, parameters, animation edits, moves, and music. Released file replacements are most commonly available on [https://gamebanana.com/games/6498 GameBanana] much like the game's predecessor. | |||
In August 2020, a mod loader known as ARCropolis was developed. This mod loader is a plugin for Skyline, a game patch that allows for directly hooking the game's code. This tool is considered an alternative to the older, more limited Ultimate Mod Manager. It currently removes file size limits. Future updates aim to support breaking more limitations in the future, and are currently being broken thanks to said updates. | |||
One of these limitations for file replacement in ''Ultimate'' is the ability to add brand new files and costumes. Certain files, such as some character's models, are also shared on all slots to save on file space and currently cannot be made independent of each other. The most recent version of ARCropolis allows one-slot without any bugs. As a result, the ability to create one-slot costumes and costume specific voice mods is once again possible. Examples include: | |||
Examples include: | |||
* Changing the voice clips for [[Sora (SSBU)|Sora]] to match the costume's origins (''Kingdom Hearts 1'' voice for the ''Kingdom Hearts'' costume, etc.) | * Changing the voice clips for [[Sora (SSBU)|Sora]] to match the costume's origins (''Kingdom Hearts 1'' voice for the ''Kingdom Hearts'' costume, etc.) | ||
* Turning [[Ganondorf (SSBU)|Ganondorf]] into Sigma from the ''Megaman X'' franchise. | * Turning [[Ganondorf (SSBU)|Ganondorf]] into Sigma from the ''Megaman X'' franchise. | ||
* Giving [[Wolf (SSBU)|Wolf]] his ''Brawl'' design without replacing the ''Ultimate'' design. | * Giving [[Wolf (SSBU)|Wolf]] his ''Brawl'' design without replacing the ''Ultimate'' design. | ||
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==Specific hacks== | ==Specific hacks== | ||
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===Vertex/Model Replacement=== | ===Vertex/Model Replacement=== | ||
[[File:A_%22Square%22_off.jpeg|thumb|Cloud fighting against {{SSB4|Shulk}} | [[File:A_%22Square%22_off.jpeg|thumb|Cloud fighting against {{SSB4|Shulk}}, with the latter having his model modified to resemble Sora from ''Kingdom Hearts''.|250px|left]] | ||
[[File:Hyrule_Warrior%27s_Hero.png|thumb|Link's model | [[File:Hyrule_Warrior%27s_Hero.png|thumb|Link's model has been replaced with another taken from his appearance in the ''Zelda'' spin-off, ''{{s|zeldawiki|Hyrule Warriors}}''.|250px|right]] | ||
The default models of a character, starting from ''Brawl'', can have their vertices relocated. The model itself becomes reshaped, and in turn resemble the intended design. Texture hacking is done with this to ensure they correlate with the model's new design. | The default models of a character, starting from ''Brawl'', can have their vertices relocated. The model itself becomes reshaped, and in turn resemble the intended design. Texture hacking is done with this to ensure they correlate with the model's new design. | ||
In addition to texture hacking and model vertexing, a character's in-game model can be replaced with another. For this to be done, the model must first be rigged over the character's skeleton. Importing model rips from other video games (like ''Marvel vs. Capcom | In addition to texture hacking and model vertexing, a character's in-game model can be replaced with another. For this to be done, the model must first be rigged over the character's skeleton. Importing model rips from other video games (like {{uv|Street Fighter}}, ''Marvel vs. Capcom'', or even previous ''Super Smash Bros.'' titles) are commonplace in ''Brawl'' and ''SSB4'', and ''Melee'' to a lesser degree. | ||
Some mods like ''[[Project M]]'' have patched characters by giving them extra costumes. | Some mods like ''[[Project M]]'' have patched characters by giving them extra costumes. Most are are inspired by other characters (such as Mario [[Dr. Mario|in his doctor's attire]] or Ike wearing [http://fireemblemwiki.org/wiki/Hector Hector's] armor); other characters (those of ''The Legend of Zelda'' and ''Star Fox'') have costumes that reference their designs in ''[[Melee]]''. | ||
This idea, as well as the method below, to add characters allows modders to add a certain character they desire to appear in ''Smash'' as playable. | This idea, as well as the method below, to add characters allows modders to add a certain character they desire to appear in ''Smash'' as playable. | ||
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=== | ===Clone Engine method=== | ||
The Clone Engine method refers to a process of creating new characters by using the data of pre-existing characters. The process of creating new characters requires replicating character data and giving it independent placement on an SD Card. This allows modders to create and play as characters that are not on the base roster without replacing the original whatsoever. Ranging from those who appear in past or future installments, were planned to appear but did not make the cut, are overlooked, or even non-existent in Smash all together, the opportunity of adding characters is limitless. | |||
[[File:Mewtwo_vs_Lucario.png|thumb|A well known example of using the clone engine. Here, {{PM|Lucario}} is fighting against {{PM|Mewtwo}}, with the former being the basis for the latter's creation.|250px|right]] | |||
The '' | The earliest form of a character clone engine dates back to December 9th, 2013. During its own development, ''Project M'' made use of a unique clone engine in version 3.0, which added {{PM|Roy}} and Mewtwo. About a month later, in January of 2014, Phantom Wings created another program called "BrawlEx", an independent external clone engine program. By default, these extra characters are considered ''clone characters'' due to being replicated from a character's internal data and are identified through the "Ex" suffix next to their file name (eg. LucarioEx, MarioEx, etc). The names can be changed to the character planned to be created. Once the placement is completed, the "Ex" character data can be completely modified (models, animations, effects, etc.) and replaced to whoever is being created. In regards to movesets, there can be either new and unique fighters, full clones, semi-clones, or psuedo clones. | ||
The '' | The ''Melee'' mods ''Team Akaneia'' and ''Beyond Melee'' use this method to expand ''Melee's'' roster; the former includes Wolf, Diddy Kong, and Charizard (based on it's Smash 4 incarnation) being playable, while the latter includes Wolf, Meta Knight, Shadow Mewtwo (from Pokkén Tournament) Skull Kid, Raichu and Fey. | ||
Certain ''Brawl'' mods like ''[[Brawl-]'' made use of this tool to create characters like Pichu and Waluigi. After ''Project M's'' development ceased, ''Project+'' used it to create {{b|Knuckles|P+}}, who was planned to appear in ''Project M''. | |||
There are some oddities in regard to clone engine characters. For example, in ''Brawl'' related mods: | |||
* | * All characters share the same codec conversation as Mario. | ||
* During the credits for Classic mode, music does not play. | * During the credits for Classic mode, music does not play. | ||
* | * Unless modified to be given one, clone engine characters do not have a Classic ending video or trophy. | ||
These oddities were addressed by giving Roy and Mewtwo their own Classic ending in the former, and later giving the two and Knuckles their own detailed Classic Mode trophy in the latter. | These oddities were addressed by giving Roy and Mewtwo their own Classic ending in the former, and later giving the two and Knuckles their own detailed Classic Mode trophy in the latter. | ||
{{clr}} | {{clr}} | ||