Editing File replacement
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File replacement can be used on real Nintendo 64 hardware with a custom made cartridge. | File replacement can be used on real Nintendo 64 hardware with a custom made cartridge. | ||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:HackedMeleeRoster.png|thumb|A character select screen hack for ''Melee''; the portraits more closely resemble those found in the previous game, and Captain Falcon now has palette swaps that resemble other characters from other media, including Batman and Ronald McDonald.]] | [[File:HackedMeleeRoster.png|thumb|A character select screen hack for ''Melee''; the portraits more closely resemble those found in the previous game, and Captain Falcon now has palette swaps that resemble other characters from other media, including Batman and Ronald McDonald.]] | ||
Largely untouched for the first nine years since the game's release, file replacement in ''Melee'' gained popularity when S. of Stack Smash posted his texture hacks online. This process entails replacing files directly to the ISO with a program such as GC-Tool, and then burning the ISO to a disc or saving the ISO on a computer so that it can be run with an emulator such as [[Dolphin]]. | Largely untouched for the first nine years since the game's release, file replacement in ''Melee'' gained popularity when S. of Stack Smash posted his texture hacks online. This process entails replacing files directly to the ISO with a program such as GC-Tool, and then burning the ISO to a disc or saving the ISO on a computer so that it can be run with an emulator such as [[Dolphin]]. | ||
Due to the difficulty in hacking the GameCube console by itself, the difficulty in reliably accessing the Wii's RAM for playing GameCube games, and the steep system requirements of Dolphin, file replacement in ''Melee'' is considerably less widespread than that for ''Brawl'', though it does have a few devoted developers. Improvements in Dolphin itself have allowed for more hacks to be produced for the game, with ''[[Melee: SD Remix]]'' featuring numerous changes to the game's stages and character movesets via file replacement. With that in mind, more advanced modifications (like model replacement, new animations, and so on) have only very recently been made for ''Melee'', compared to its successors receiving the same treatment within a few years of release. | Due to the difficulty in hacking the GameCube console by itself, the difficulty in reliably accessing the Wii's RAM for playing GameCube games, and the steep system requirements of Dolphin, file replacement in ''Melee'' is considerably less widespread than that for ''Brawl'', though it does have a few devoted developers. Improvements in Dolphin itself have allowed for more hacks to be produced for the game, with ''[[Melee: SD Remix]]'' featuring numerous changes to the game's stages and character movesets via file replacement. With that in mind, more advanced modifications (like model replacement, new animations, and so on) have only very recently been made for ''Melee'', compared to its successors receiving the same treatment within a few years of release. | ||
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
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''Brawl'' hacking was initially restricted to particularly devoted players, as hacking the game's files initially required the extensive use of modified ISOs and Wii consoles in order to run hacked data. Hacker Phantom Wings is credited to expanding the popularity of ''Brawl'' file replacement hacks, as he made file replacement available to users using [[SD card]]s, with most prior file replacement hacks requiring hacking of the ''Brawl'' ISO itself. | ''Brawl'' hacking was initially restricted to particularly devoted players, as hacking the game's files initially required the extensive use of modified ISOs and Wii consoles in order to run hacked data. Hacker Phantom Wings is credited to expanding the popularity of ''Brawl'' file replacement hacks, as he made file replacement available to users using [[SD card]]s, with most prior file replacement hacks requiring hacking of the ''Brawl'' ISO itself. | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[File:SSB43DS_Mario_texture_hack.jpg|thumb|Mario's modded "Jumpman" alt.|250px]] | [[File:SSB43DS_Mario_texture_hack.jpg|thumb|Mario's modded "Jumpman" alt.|250px|right]] | ||
[[File:SSB4U_Samus_texture_hack.jpg|thumb|{{SSB4|Samus}} wearing her [http://www.metroidwiki.org/wiki/Fusion_Suit Fusion Suit] from [http://www.metroidwiki.org/wiki/Metroid_Fusion ''Metroid Fusion''].|250px|left]] | [[File:SSB4U_Samus_texture_hack.jpg|thumb|{{SSB4|Samus}} wearing her [http://www.metroidwiki.org/wiki/Fusion_Suit Fusion Suit] from [http://www.metroidwiki.org/wiki/Metroid_Fusion ''Metroid Fusion''].|250px|left]] | ||
[[File:20191024_062349.jpg|thumb|An animation swap showing {{SSB4|Zero Suit Samus}} with {{SSB4|Ganondorf}}'s taunt.|250px]] | [[File:20191024_062349.jpg|thumb|An animation swap showing {{SSB4|Zero Suit Samus}} with {{SSB4|Ganondorf}}'s taunt.|250px|right]] | ||
File replacement returns in both {{For3ds}} and {{Forwiiu}}. Though somewhat more difficult to access compared to Smash Stack, due to the improved security of the two consoles, several mods have been made for each game, with the ability to use assets between them due to sharing the same file formats. Both games use a "Layered File System", or LayeredFS, implementation to run modded files loaded onto an SD card. With the advent of game updates, mods must be specifically compiled for the version of the game that is being edited. | File replacement returns in both {{For3ds}} and {{Forwiiu}}. Though somewhat more difficult to access compared to Smash Stack, due to the improved security of the two consoles, several mods have been made for each game, with the ability to use assets between them due to sharing the same file formats. Both games use a "Layered File System", or LayeredFS, implementation to run modded files loaded onto an SD card. With the advent of game updates, mods must be specifically compiled for the version of the game that is being edited. | ||
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''Smash 4'' modding, like with ''Brawl'', is perhaps equally popular. All the new aforementioned additions to modding have been demonstrated on [http://gamebanana.com/games/5547 GameBanana], a website which is similar to Brawl Vault. | ''Smash 4'' modding, like with ''Brawl'', is perhaps equally popular. All the new aforementioned additions to modding have been demonstrated on [http://gamebanana.com/games/5547 GameBanana], a website which is similar to Brawl Vault. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
Like the previous game, ''Ultimate'' file replacement relies on LayeredFS and mods placed on an SD card. Currently, all consoles released prior to July 2018 contain a bug in their bootloader allowing users to make runtime patches to the console's operating system, and are capable of running mods. Newer switches, known as the Mariko revision units in the hacking scene, are hackable only with custom modchips. Due to the bulk of the game's assets being contained within a single, multi gigabyte file, it was once required that the file in its entirety had to be replaced for conventional file replacement to work. Mod files had to be labelled with {{Iw|wikipedia|pointer|computer programming}}s for what they are intended to replace. | |||
In August 2020, researchers Raytwo and jam1garner worked in collaboration to make a mod loader known as ARCropolis, which replaces files in memory rather than injecting modified ones into the archive. This mod loader is actually a plugin for Skyline, a executable patch that allows for code hooking. | |||
So far, hackers have been able to replace the game's textures, models, UI elements, voices, parameters, animation edits, moves, and music. | |||
==Specific hacks== | ==Specific hacks== | ||
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Texture hacking refers to the modification of individual textures in the game's data. Pioneered by the hacker Pharrox, a majority of texture hacks are cosmetic in function, and often take the form of alternate costumes for characters, such as those seen in the images to the left and right. Textures from both characters and stages can be modified, as can various other texture; some hacks, for instance, replace the graphics featured in {{SSBB|Peach}}'s [[Peach Blossom]]. Particularly extensive texture hacks are also often featured in moveset hacks, such as those seen in ''[[Project M]]'' and ''[[Brawl-]]''. | Texture hacking refers to the modification of individual textures in the game's data. Pioneered by the hacker Pharrox, a majority of texture hacks are cosmetic in function, and often take the form of alternate costumes for characters, such as those seen in the images to the left and right. Textures from both characters and stages can be modified, as can various other texture; some hacks, for instance, replace the graphics featured in {{SSBB|Peach}}'s [[Peach Blossom]]. Particularly extensive texture hacks are also often featured in moveset hacks, such as those seen in ''[[Project M]]'' and ''[[Brawl-]]''. | ||
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===[[Music]] hacks=== | ===[[Music]] hacks=== | ||
Music hacks feature the replacement of music tracks and replacing them with tracks that the user prefers to use in the game. Custom music was popularized by GHNeko (one of the main developers of ''[[Brawl+]]''), who made a video displaying various stages with custom music, although it was done with a modified ISO. Eventually, Phantom Wings continued his file replacement code used for textures to incorporate music (the first post about it can be seen [http://board.gscentral.org/showthread.php?t=30533#22 here]). Initially difficult for some users to understand, due to the required use of a .brstm file and necessitating music to loop in an acceptable or desired manner, fellow hacker Bionic Sonic created a tool that required considerably less hacking and editing from the end user's part. The hacker Dantarion [http://www.youtube.com/watch?v=hu-IT_-ULXc&annotation_id=annotation_781800&feature=iv later improved on this method]. | Music hacks feature the replacement of music tracks and replacing them with tracks that the user prefers to use in the game. Custom music was popularized by GHNeko (one of the main developers of ''[[Brawl+]]''), who made a video displaying various stages with custom music, although it was done with a modified ISO. Eventually, Phantom Wings continued his file replacement code used for textures to incorporate music (the first post about it can be seen [http://board.gscentral.org/showthread.php?t=30533#22 here]). Initially difficult for some users to understand, due to the required use of a .brstm file and necessitating music to loop in an acceptable or desired manner, fellow hacker Bionic Sonic created a tool that required considerably less hacking and editing from the end user's part. The hacker Dantarion [http://www.youtube.com/watch?v=hu-IT_-ULXc&annotation_id=annotation_781800&feature=iv later improved on this method]. | ||
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In ''Brawl'', [[Unused content (SSBB)|leftover music data]] appears in the form of empty music and fanfare files. For the fanfare files, through the use of cheat codes created by Dantarion, it is possible to give characters their own individual fanfares (though one must also provide one for it to work). In ''SSB4'', the ability to do so returns. The process is much simpler, though as stated above, they will need a file for that fanfare. | In ''Brawl'', [[Unused content (SSBB)|leftover music data]] appears in the form of empty music and fanfare files. For the fanfare files, through the use of cheat codes created by Dantarion, it is possible to give characters their own individual fanfares (though one must also provide one for it to work). In ''SSB4'', the ability to do so returns. The process is much simpler, though as stated above, they will need a file for that fanfare. | ||
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===Moveset hacks=== | ===Moveset hacks=== | ||
[[File:IkeisCloud.png|thumb|The vertices of {{SSBB|Ike}}'s model, his moveset, and even animations have all been altered to turn him into ''{{s|wikipedia|Final Fantasy VII}}'' protagonist [[Cloud Strife]].|250px|left]] | [[File:IkeisCloud.png|thumb|The vertices of {{SSBB|Ike}}'s model, his moveset, and even animations have all been altered to turn him into ''{{s|wikipedia|Final Fantasy VII}}'' protagonist [[Cloud Strife]].|250px|left]] | ||
[[File:Pit%27s_Other_Twin.png|thumb|Similar to Ike, {{SSBB|Pit}} had the vertices of his model and moveset altered. In his case, Pit has been turned into '' | [[File:Pit%27s_Other_Twin.png|thumb|Similar to Ike, {{SSBB|Pit}} had the vertices of his model and moveset altered. In his case, Pit has been turned into ''{{s|wikipedia|Kingdom Hearts}}'' protagonist [https://www.khwiki.com/Sora Sora].|250px|right]] | ||
Created by Phantom Wings, moveset hacks (known as "Project Smash Attacks" after the [[Project Smash Attacks|identically-named program]], as well as "Plan Zeroes" after the first notable moveset hack) alter the movesets of an individual character to varying degrees. This type of hack, however, requires extensive knowledge of scripting and floating values in order to perform, though multiple tutorials exist in an attempt to teach newer users on how to perform such hacks. The first notable moveset hack was "Plan Zero", a moveset hack of {{SSBB|Mario}}. Although not the most popular moveset hack, it became the most widely known amongst hackers after the release of Project Smash Attack. Today, most moveset hacks are more refined than before, and often feature famous characters such as Cloud Strife from ''Final Fantasy VII'', Sora from ''Kingdom Hearts'', Waluigi, and [[Mewtwo]], who was eventually hacked into ''[[Project M]]''. | Created by Phantom Wings, moveset hacks (known as "Project Smash Attacks" after the [[Project Smash Attacks|identically-named program]], as well as "Plan Zeroes" after the first notable moveset hack) alter the movesets of an individual character to varying degrees. This type of hack, however, requires extensive knowledge of scripting and floating values in order to perform, though multiple tutorials exist in an attempt to teach newer users on how to perform such hacks. The first notable moveset hack was "Plan Zero", a moveset hack of {{SSBB|Mario}}. Although not the most popular moveset hack, it became the most widely known amongst hackers after the release of Project Smash Attack. Today, most moveset hacks are more refined than before, and often feature famous characters such as Cloud Strife from ''Final Fantasy VII'', Sora from ''Kingdom Hearts'', Waluigi, and [[Mewtwo]], who was eventually hacked into ''[[Project M]]''. | ||
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===Vertex/Model Replacement=== | ===Vertex/Model Replacement=== | ||
[[File:A_%22Square%22_off.jpeg|thumb|Cloud fighting against {{SSB4|Shulk}} | [[File:A_%22Square%22_off.jpeg|thumb|Cloud fighting against {{SSB4|Shulk}}, with the latter having his model modified to resemble Sora from ''Kingdom Hearts''.|250px|left]] | ||
[[File:Hyrule_Warrior%27s_Hero.png|thumb|Link's model | [[File:Hyrule_Warrior%27s_Hero.png|thumb|Link's model has been replaced with another taken from his appearance in the ''Zelda'' spin-off, ''{{s|zeldawiki|Hyrule Warriors}}''.|250px|right]] | ||
The default models of a character, starting from ''Brawl'', can have their vertices relocated. The model itself becomes reshaped, and in turn resemble the intended design. Texture hacking is done with this to ensure they correlate with the model's new design. | The default models of a character, starting from ''Brawl'', can have their vertices relocated. The model itself becomes reshaped, and in turn resemble the intended design. Texture hacking is done with this to ensure they correlate with the model's new design. | ||
In addition to texture hacking and model vertexing, a character's in-game model can be replaced with another. For this to be done, the model must first be rigged over the character's skeleton. Importing model rips from other video games (like ''Marvel vs. Capcom | In addition to texture hacking and model vertexing, a character's in-game model can be replaced with another. For this to be done, the model must first be rigged over the character's skeleton. Importing model rips from other video games (like {{uv|Street Fighter}}, ''Marvel vs. Capcom'', or even previous ''Super Smash Bros.'' titles) are commonplace in ''Brawl'' and ''SSB4'', and ''Melee'' to a lesser degree. | ||
Some mods like ''[[Project M]]'' have patched characters by giving them extra costumes. | Some mods like ''[[Project M]]'' have patched characters by giving them extra costumes. Most are are inspired by other characters (such as Mario [[Dr. Mario|in his doctor's attire]] or Ike wearing [http://fireemblemwiki.org/wiki/Hector Hector's] armor); other characters (those of ''The Legend of Zelda'' and ''Star Fox'') have costumes that reference their designs in ''[[Melee]]''. | ||
This idea, as well as the method below, to add characters allows modders to add a certain character they desire to appear in ''Smash'' as playable. | This idea, as well as the method below, to add characters allows modders to add a certain character they desire to appear in ''Smash'' as playable. | ||
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===BrawlEx/Clone Engine=== | |||
[[File:Mewtwo_vs_Lucario.png|thumb|A well known example of using the clone engine. Here, [[Lucario]] is fighting against a cloned Lucario (whose model and moveset are replaced with that of [[Mewtwo]]).|250px|left]] | |||
In January of 2014, Phantom Wings created another program called "BrawlEx", an external program that is used to create clone characters. Each one has their own data file when stored on the SD Card or disc, and an independent character selection and portraits in-game. Additionally, one can replace the movesets and models of that cloned character to add characters that are not on ''Brawl''{{'}}s base roster. This way, one can play as those characters without replacing the original whatsoever. | |||
Ranging from those who appear in past or future installments, were planned to appear but instead became unused content, are overlooked, or even non-existent in ''Smash'' all together, the opportunity of adding characters is limitless. | |||
Certain mods like ''[[Brawl-]]'' made use of this tool to create characters like [[Pichu]] and [[Waluigi]]. | |||
Most notably, on December 9th, 2013, ''Project M'' made use of their own clone engine in version 3.0, which added {{PM|Roy}} and {{PM|Mewtwo}}. | |||
Unusually, all clone engine characters have the same codec conversation as Mario. | |||
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==External links== | ==External links== | ||
*[http://www.smashboards.com/showthread.php?t=106573 Smashboards ''Smash 64'' hacking guide] | *[http://www.smashboards.com/showthread.php?t=106573 Smashboards ''Smash 64'' hacking guide] | ||
*[http://www.smashboards.com/showthread.php?t=247119 Smashboards ''Melee'' hacking introduction] | *[http://www.smashboards.com/showthread.php?t=247119 Smashboards ''Melee'' hacking introduction] | ||
*[http://www.smashboards.com/showthread.php?t=225642 A guide to using the File Replacement code for users using the SD loader] | *[http://www.smashboards.com/showthread.php?t=225642 A guide to using the File Replacement code for users using the SD loader] | ||
*[http://forums.kc-mm.com/Gallery/BrawlView.php Brawl Vault, which hosts numerous ''Brawl''-related texture hacks] | *[http://forums.kc-mm.com/Gallery/BrawlView.php Brawl Vault, which hosts numerous ''Brawl''-related texture hacks] |