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A '''Figure Player''' is a [[Artificial intelligence|computer-controlled]] fighter whose playstyle is saved to an [[amiibo]]. The Figure Player will be the same fighter that its amiibo represents. | |||
A '''Figure Player''' | |||
Figure Players are the primary use of amiibo in the ''Super Smash Bros.'' series, being their only use in ''[[Super Smash Bros. 4]]''. | Figure Players are the primary use of amiibo in the ''Super Smash Bros.'' series, being their only use in ''[[Super Smash Bros. 4]]''. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[File:Character customization interface.png|thumb|An early version of the amiibo menu screen, in {{forwiiu}}, with {{SSB4|Mario}}'s stats being modified]] | [[File:Character customization interface.png|right|thumb|An early version of the amiibo menu screen, in {{forwiiu}}, with {{SSB4|Mario}}'s stats being modified]] | ||
In ''Super Smash Bros. 4'', amiibo, when scanned by the console, allow the character represented by the figurines to be used in-game as a customized CPU opponent. Any amiibo figure corresponding to a ''Smash'' character may be used (not only ''Super Smash Bros.'' series amiibo); however, amiibo cards (such as the ''Animal Crossing'' amiibo cards) cannot be used as Figure Players. amiibo can be used to load Figure Players into any copy of the game, even if the character has not been [[unlockable character|unlocked]] or [[downloadable content|downloaded]]. | In ''Super Smash Bros. 4'', amiibo, when scanned by the console, allow the character represented by the figurines to be used in-game as a customized CPU opponent. Any amiibo figure corresponding to a ''Smash'' character may be used (not only ''Super Smash Bros.'' series amiibo); however, amiibo cards (such as the ''Animal Crossing'' amiibo cards) cannot be used as Figure Players. amiibo can be used to load Figure Players into any copy of the game, even if the character has not been [[unlockable character|unlocked]] or [[downloadable content|downloaded]]. | ||
The Figure Player can be modified by players with [[character customization]] options, which can then be saved to the amiibo. As with other player-designed custom sets for characters, amiibo can be assigned a name and a specific {{SSB4|alternate costume}} | The Figure Player can be modified by players with [[character customization]] options, which can then be saved to the amiibo. As with other player-designed custom sets for characters, amiibo can be assigned a name and a specific {{SSB4|alternate costume}}. | ||
Unlike normal fighters, amiibo fighters' stats are modified by "feeding" them [[equipment]], including equipment that fighter cannot normally use (e.g. a Mario Figure Player can be "fed" Hammer equipment, despite not being able to equip it), but any "fed" equipment is permanently lost. There is a limit to how many times a Figure Player can be fed before battling. A Figure Player can also "learn" up to three bonus effects from the equipment they are given. By default, the amiibo's stat total is capped at 120. | Unlike normal fighters, amiibo fighters' stats are modified by "feeding" them [[equipment]], including equipment that fighter cannot normally use (e.g. a Mario Figure Player can be "fed" Hammer equipment, despite not being able to equip it), but any "fed" equipment is permanently lost. There is a limit to how many times a Figure Player can be fed before battling. A Figure Player can also "learn" up to three bonus effects from the equipment they are given. By default, the amiibo's stat total is capped at 120. | ||
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While {{forwiiu}} natively supports amiibo, {{for3ds}} was unable to do so at launch. [[List of updates (SSB4-3DS)|Version 1.0.5]], released on February 9, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS or New Nintendo 2DS, while version 1.0.8, released on June 14, 2015, added support for an external NFC reader/writer accessory, enabling support for earlier Nintendo 3DS and 2DS models when used in conjunction with this hardware. | While {{forwiiu}} natively supports amiibo, {{for3ds}} was unable to do so at launch. [[List of updates (SSB4-3DS)|Version 1.0.5]], released on February 9, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS or New Nintendo 2DS, while version 1.0.8, released on June 14, 2015, added support for an external NFC reader/writer accessory, enabling support for earlier Nintendo 3DS and 2DS models when used in conjunction with this hardware. | ||
Owing to their ability to be "trained" and used on other consoles, [[Tournament#amiibo Tournaments|amiibo tournaments]] have become a minor side-event at some ''Smash 4'' tournaments. | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
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In ''Super Smash Bros. Ultimate'', amiibo figures representing fighters in the game can be scanned to load Figure Players into the game. | In ''Super Smash Bros. Ultimate'', amiibo figures representing fighters in the game can be scanned to load Figure Players into the game. | ||
Figure Player data from ''Super Smash Bros. 4'' can be transferred to ''Ultimate'', but high level Figure Players are leveled down to a set level upon conversion (for example, a level 50 Figure Player becomes level 12). Once transferred, the amiibo data will no longer work in ''SSB4''. Alternately, the player can clear the pre-existing Figure Player data and start again in ''Ultimate'' | Figure Player data from ''Super Smash Bros. 4'' can be transferred to ''Ultimate'', but high level Figure Players are leveled down to a set level upon conversion (for example, a level 50 Figure Player becomes level 12). Once transferred, the amiibo data will no longer work in ''SSB4''. Alternately, the player can clear the pre-existing Figure Player data and start again in ''Ultimate''. | ||
Similar to ''Super Smash Bros. 4'', as a Figure Player fights it will level up, with a cap at level 50. As a Figure Player levels up it will deal more and receive less damage, starting with a value of 0.9 (10% less damage dealt, 11% more damage received) at level 1 and scaling linearly to 1.3 (30% more damage dealt, | Similar to ''Super Smash Bros. 4'', as a Figure Player fights it will level up, with a cap at level 50. As a Figure Player levels up it will deal more and receive less damage, starting with a value of 0.9 (10% less damage dealt, 11% more damage received) at level 1 and scaling linearly to 1.3 (30% more damage dealt, 33% less damage received) at level 50. | ||
Figure Players can inherit a [[spirit]]'s stats and their [[Spirit#Spirit_Effects|effects]], but the spirit will be permanently consumed. A Figure Player that consumes a [[primary spirit]] will gain it's type and stats. The first primary spirit that is consumed will give stats equal to <code>MIN(Team Power×0.61, 5000)×Stat Ratio</code>, where 'Stat Ratio' is <code>attack/(attack+defense) or defense/(attack+defense)</code> <!--I'm not sure what the formula is when consuming additional primarys, all I know is it is not a simple replacement -CanvasK-->. The highest stat a Fighter Player can have in normal gameplay is 5000 (which can be achieved with a lv.99 Absolutely Safe Capsule), however [[Gameplay modification|modding]] an amiibo can exceed this limit<ref>[https://youtu.be/KmjkTOYFDV0 Video showing hacked stats]</ref>. The attack and defense multipliers given by a stat is roughly <code>1 + ([attack or defense]×3.077/10000)</code>, with attack and defense being limited to 0-10000. This results in a maximum multiplier for attack or defense being around ×2.54 (or just over ×4 with modding). | Figure Players can inherit a [[spirit]]'s stats and their [[Spirit#Spirit_Effects|effects]], but the spirit will be permanently consumed. A Figure Player that consumes a [[primary spirit]] will gain it's type and stats. The first primary spirit that is consumed will give stats equal to <code>MIN(Team Power×0.61, 5000)×Stat Ratio</code>, where 'Stat Ratio' is <code>attack/(attack+defense) or defense/(attack+defense)</code> <!--I'm not sure what the formula is when consuming additional primarys, all I know is it is not a simple replacement -CanvasK-->. The highest stat a Fighter Player can have in normal gameplay is 5000 (which can be achieved with a lv.99 Absolutely Safe Capsule), however [[Gameplay modification | modding]] an amiibo can exceed this limit<ref>[https://youtu.be/KmjkTOYFDV0 Video showing hacked stats]</ref>. The attack and defense multipliers given by a stat is roughly <code>1 + ([attack or defense]×3.077/10000)</code>, with attack and defense being limited to 0-10000. This results in a maximum multiplier for attack or defense being around ×2.54 (or just over ×4 with modding). | ||
A Figure Player also has 3 slots that can be filled with [[support spirit]] skills. Consuming support spirits will also alter the Figure Player's personality (see "Personality Traits"), with some personality types seemingly available only through the use of spirits. If there aren't enough open slots for a skill, the player will be given a choice to remove skills to make space. Skills will also reduce the Figure Player's stats, forcing the player to decide if the skill is worth the lower stats. The stats and effects on a Figure Player will always be active regardless of whether the player has spirits on or off in the rules. | A Figure Player also has 3 slots that can be filled with [[support spirit]] skills. Consuming support spirits will also alter the Figure Player's personality (see "Personality Traits"), with some personality types seemingly available only through the use of spirits. If there aren't enough open slots for a skill, the player will be given a choice to remove skills to make space. Skills will also reduce the Figure Player's stats, forcing the player to decide if the skill is worth the lower stats. The stats and effects on a Figure Player will always be active regardless of whether the player has spirits on or off in the rules. | ||
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! Cautious | ! Cautious | ||
| Defensive | | Defensive | ||
| These Figure Players will be more defensive and stable in their choices. They will very rarely take risks and go for [[ | | These Figure Players will be more defensive and stable in their choices. They will very rarely take risks and go for [[Gimp|gimps]]. | ||
|- | |- | ||
! Realistic | ! Realistic | ||
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| An extreme version of ''Cautious'', these Figure Players will be even more defensive and won't edgeguard without major hesitation. | | An extreme version of ''Cautious'', these Figure Players will be even more defensive and won't edgeguard without major hesitation. | ||
|- | |- | ||
|- | |- | ||
! Light | ! Light | ||
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! Daredevil | ! Daredevil | ||
| Offensive | | Offensive | ||
| Similar to ''Thrill Seeker'', a Figure Player with this trait will use incredibly risky options most of the time and will gimp opponents whenever possible, sometimes to the point of [[Sacrificial KO]] | | Similar to ''Thrill Seeker'', a Figure Player with this trait will use incredibly risky options most of the time and will gimp opponents whenever possible, sometimes to the point of [[Sacrificial KO|Sacrificial KOs]]. | ||
|- | |- | ||
! Versatile | ! Versatile | ||
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| '''''Not much is known about this trait'''''. Observations suggest that it rarely if ever stays still and may try to go off-stage to gimp. It may also taunt or dash-dance. | | '''''Not much is known about this trait'''''. Observations suggest that it rarely if ever stays still and may try to go off-stage to gimp. It may also taunt or dash-dance. | ||
|} | |} | ||
==References== | ==References== | ||
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[[Category:amiibo]] | [[Category:amiibo]] | ||