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The '''Fighting Polygon Team''' (''Dummy Combo'', in Japan) was a team of purple polyhedrons in ''[[Super Smash Bros.]]'' who were modeled on the playable characters in the game. They appear only in the [[1P Game|single player mode]], in ''Race to the Finish'' and the ''Fighting Polygon Team [vs.30]'' battle, the two stages prior to the [[Master Hand]] battle.
{{Infobox Enemy
|name          = Fighting Polygon Team [[File:PolygonHeadSSB.png|16px]]
|image        = [[File:ThePolygons.png|300px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>The Fighting Polygon Team as they appear in ''SSB''.
|universe      = {{uv|Super Smash Bros.}}
|level        = {{SSB|Race to the Finish}}<br>[[Duel Zone]]
}}
The '''Fighting Polygon Team''' ({{ja|謎のザコ敵軍団|Nazo no Zako Teki Gundan}}, ''Mysterious Small Fry Enemy Corps''), also known as '''Dummy Corps''', is a team of purple polyhedrons in ''[[Super Smash Bros.]]'' who are modeled on the playable characters in the game. They appear only in the [[1P Game|single player mode]], in {{SSB|Race to the Finish}} and the "Fighting Polygon Team [vs.30]" battle, the two stages prior to the [[Master Hand]] battle. Their shape and name is likely an exaggeration of the [[Nintendo 64]]'s simple polygonal graphics.


The Fighting Polygon Team is the predecessor of the [[Fighting Wire Frames]] in ''[[Melee]]'', the [[Fighting Alloy Team]] in ''[[Brawl]]'', and the [[Fighting Mii Team]] in ''[[SSB4]]'' and ''[[Ultimate]]'', sharing the same original Japanese name with those groups.
The '''Fighting Polygon Team''' is the predecessor of the [[Fighting Wire Frames]] in [[Super Smash Bros. Melee|''Melee'']] and the [[Fighting Alloy Team]] in [[Super Smash Bros. Brawl|''Brawl'']].


==Characteristics==
== The Fighting Polygon Team ==
Each member of the Polygon Team is modeled after one of the twelve fighters, sharing their target's standard moveset and physical properties (e.g. number of jumps). The Polygon Team clones cannot, however, use any special moves, impairing their recovery, and they also cannot grab. Other than that, their characteristics are identical to [[List of regional version differences (SSB)|the Japanese versions of their playable counterparts]]. They have the appearance of a blocky, shiny purple substance that mostly retains the shape of the target, with various differences:
[[Image:Polygonsdu4-1-.jpg|thumb|right]]
*The {{SSB|Mario}} and {{SSB|Luigi}} polygons have elf-like heads, with pointed noses and ears. They appear almost exactly alike, using the same model, but their animations differ.
*'''''Donkey Kong''''' looks the most like the normal character out of all of the Polygons. Like Donkey Kong, this one is bigger than the others and has a masculine frame.
*{{SSB|Ness}}' polygon also has an elfish appearance, except with a different head shape.
*'''''Captain Falcon''''', '''''Link''''', '''''Fox''''', and '''''Samus''''' all have humanoid Polygons. The differences between them are that Samus has a spike for an arm that mimics the arm cannon, The Link Polygon has a spike of it's own to mimic a sword, and the Fox Polygon has a tail.
*{{SSB|Donkey Kong}}'s polygon has an asymmetrical head and a clear gap where its elbows should be.
*'''''Mario''''', '''''Luigi''''', and '''''Ness''''' all look a lot like elves, making them difficult to tell apart. The Ness Polygon looks like it is wearing shorts, and the Luigi one is slightly taller than the Mario one. An easier way to distinguish them is to look at their movesets.
*{{SSB|Link}} and {{SSB|Samus}}' polygon weapons both become triangular spikes; Link's {{b|shield|Link}} is also much smaller.
*'''''Yoshi''''' has a very pointed head and sharp teeth, making the Polygon look much more like a real dinosaur (in particular, a velociraptor), and much more threatening, than normal Yoshi, who has a large, bulbous snout and whose teeth are not normally visible.
*{{SSB|Kirby}}'s polygon has a large jewel-shaped bulge on its head.
*'''''Kirby''''' looks like a short snowman made up of three different sized shapes, with stubby arms and feet. This Polygon has the same number of jumps as normal Kirby.
*{{SSB|Jigglypuff}}'s polygon has a vertical spike instead of a hair tuft.
*'''''Jigglypuff''''' looks like a big, round rock with a spike in the middle of its forehead, mimicking the tuft of hair. This one is often confused with the Kirby Polygon. This Polygon, like the Kirby Polygon, has the same number of jumps as normal Jigglypuff.
*{{SSB|Pikachu}}'s polygon has a much thinner head and only a short, stubby tail, causing it to more resemble a {{pkmn|Sandshrew}} or real-life mouse.
*'''''Pikachu''''' looks a lot more like a mouse than normal Pikachu, with wider ears and a spike for a tail instead of a lightning bolt (which is appropriate considering the fact that Pikachu is a Mouse-Pokemon), making the Polygon closely resemble a Sandshrew.
*{{SSB|Yoshi}}'s polygon has a pointed face and visible teeth, resembling a real-life dinosaur such as a {{s|wikipedia|Deinonychus}} or {{s|wikipedia|Velociraptor}}.
*{{SSB|Fox}}'s polygon lacks ears, and the polygon has a thinner tail than Fox's.
*{{SSB|Captain Falcon}}'s polygon lacks shoulder pads.


==Stages==
== Stages ==
===Fighting Polygon Team===
=== Fighting Polygon Team [vs.30] ===
[[File:VS Polygons SSB.png|thumb|{{SSB|Ness}} prepares to fight the Fighting Polygon Team.]]
[[Image:Polygons.jpg|right|thumb|Mario about to start the Fighting Polygon Team [vs.30] battle]]
In this stage the player must defeat a team of thirty Polygons, fighting at most three at any one time. The only way to play as these fighters is through via hacking with a [[GameShark]]. Instead of being fought in a given order, all Polygons, including those modelled on characters that haven't yet been unlocked, have an equal chance (1/12) of being the next one to appear. In general, they are relatively passive on all difficulties, spending most of their time just walking around the various platforms of the stage, rarely following the player, and very rarely using attacks. They are fairly light, do little damage or knockback, have no B-button attacks, and cannot grab, though they can, and will, pick up items. Normally, they will use a throwing item as soon as they have picked it up, instead of making any sort of tactical decision. The can use battering items, though, even on the hardest difficulty setting, they are not as effective with them as a high-level CPU player in a [[Versus Mode|normal game]]. Due to their low weight, they can usually be defeated in a single blow, but the Polygons get heavier and stronger at higher difficulty levels, and at the highest difficulty level the Polygons approach the weight and strength of normal opponents, though they are still relatively easy to KO.


In the 10th stage in [[1P Game]], the player must defeat a team of thirty Polygons, fighting at most three at any one time. The only way to play as these fighters is through via hacking with a [[GameShark]]. Instead of being fought in a given order, all Polygons, including those modelled on characters that haven't yet been unlocked, have an equal chance (1/12) of being the next one to appear. In general, they are relatively passive on all difficulties, spending most of their time just walking around the various platforms of the stage, rarely following the player, and very rarely using attacks. Due to player-inaccessible [[Handicap]] values reserved for them, ranging from 0x14 (Very Easy) to 0x18 (Very Hard), they are fairly [[weight|light]] and deal very little [[knockback]], as well as their hard limitations of having no [[special move]]s or [[grab]]s, but they will pick up [[item]]s. Normally, they will use a throwing item as soon as they have picked it up, instead of making any sort of tactical decision. They can use battering items, though, and even on the hardest difficulty setting, they are not as effective with them as a high-level CPU player in a [[Versus Mode|normal game]]. Due to their low weight, they can usually be defeated in a single blow, but the Polygons get heavier and stronger at higher difficulty levels, and at the highest difficulty level the Polygons approach the weight and strength of normal opponents, though they are still relatively easy to KO.
=== Race to the Finish ===
The aim of [[Race to the Finish]] is to reach the door at the end of the level within a set time limit, avoiding obstacles that try to slow you down. The Polygons are obstacles to be avoided, and slow the player down by attacking them, but they cannot be defeated, nor can they KO the player, as the stage is fully enclosed. They are much more aggressive on this stage, chasing the player as far as possible, and attacking whenever they are within reach.


===Race to the Finish===
{{main|Race to the Finish (SSB)}}
The aim of Race to the Finish is to reach the door at the end of the level within a set time limit, avoiding obstacles that try to slow the player down. The Polygons are among these obstacles, and slow the player down by attacking them, but the fully-enclosed nature of the stage means that neither can they be defeated nor can they KO the player. They are much more aggressive on this stage, chasing the player as far as possible, and attacking whenever they are within reach.
==Trivia==
*If playing as one, their entrance animation is standing and facing the camera before "snapping" to their idle animation when the match starts.
*Polygon [[Yoshi]] uses an ordinary [[shield]] as opposed to an [[Shield#Yoshi|egg]].
*They're able to taunt, with their taunts being identical to their playable counterparts, but never will during normal play.


{{Bosses}}
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[[Category:Bosses]]
 
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[[Category:Unplayable characters]]
[[Category:Unplayable characters]]
[[es:Equipo de polígonos luchadores]]

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