Editing Fighting Alloy Team
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*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something. | *Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something. | ||
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes. | *In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes. | ||
*The Alloys' losing animation is the sitting pose that occurs after a [[pratfall]], and their [[ | *The Alloys' losing animation is the sitting pose that occurs after a [[pratfall]], and their [[Victory Pose]] is their standing animation. | ||
*Saving a replay will cause the game to freeze when loading the replay section of the vault. This will occur until vault data is cleared. | *Saving a replay will cause the game to freeze when loading the replay section of the vault. This will occur until vault data is cleared. | ||
*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID. | *When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID. |