Editing Fighting Alloy Team

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|name          = Fighting Alloy Team
|name          = Fighting Alloy Team
|image        = [[File:SSBU spirit Fighting Alloy Team.png|200px]]
|image        = [[File:SSBU spirit Fighting Alloy Team.png|200px]]
|caption      = {{symbol|ssb}}<br>The Fighting Alloy Team as they appear in ''Ultimate''.
|caption      = {{symbol|ssb}}<br>The Fighting Alloy Team as they appear in ''Brawl''.
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
|level        = [[Multi-Man Brawl]]
|level        = [[Multi-Man Brawl]]
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Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:
Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:


*'''{{SSBB|Red Alloy}}''' ({{ja|ザコレッド}} ''Zakoreddo'', '''Red Small Fry'''): a masculine body; {{SSBB|Captain Falcon}}'s moveset.
*'''Red Alloy''' ({{ja|ザコレッド}} ''Zakoreddo'', '''Red Small Fry'''): a masculine body; {{SSBB|Captain Falcon}}'s moveset.
*'''{{SSBB|Blue Alloy}}''' ({{ja|ザコブルー}} ''Zakoburū'', '''Blue Small Fry'''): a feminine body; {{SSBB|Zelda}}'s moveset.
*'''Blue Alloy''' ({{ja|ザコブルー}} ''Zakoburū'', '''Blue Small Fry'''): a feminine body; {{SSBB|Zelda}}'s moveset.
*'''{{SSBB|Yellow Alloy}}''' ({{ja|ザコイエロー}} ''Zakoierō'', '''Yellow Small Fry'''): a short, stocky body with a large, horned head; {{SSBB|Mario}}'s moveset.
*'''Yellow Alloy''' ({{ja|ザコイエロー}} ''Zakoierō'', '''Yellow Small Fry'''): a short, stocky body with a large, horned head; {{SSBB|Mario}}'s moveset.
*'''{{SSBB|Green Alloy}}''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''): a very large, crested head with no body or legs, large feet and tiny arms; {{SSBB|Kirby}}'s moveset with forward and up throws borrowed from {{SSBB|Jigglypuff}}. While the other three Alloys get two jumps each, the Green Alloy gets five.
*'''Green Alloy''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''): a very large, crested head with no body or legs, large feet and tiny arms; {{SSBB|Kirby}}'s moveset with forward, back, and up throws borrowed from {{SSBB|Jigglypuff}}. While the other three Alloys get two jumps each, the Green Alloy gets five.


==Fighting==
==Fighting==
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==Hacks==
==Hacks==
[[File:AlloysVictoryScreen.png|thumb|The Alloy's victory screen.]]
[[File:AlloysVictoryScreen.png|thumb|The Alloy's victory screen.]]
:''Main article: [[Red Alloy (SSBB)]]''
It is possible for human players to play as Fighting Alloys through the use of special hacks. The following applies when fighting as an Alloy:
:''Main article: [[Blue Alloy (SSBB)]]''
:''Main article: [[Green Alloy (SSBB)]]''
:''Main article: [[Yellow Alloy (SSBB)]]''
It is possible for human players to play as Fighting Alloys through [[hacking]] the game. The following applies when fighting as an Alloy:
*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something.
*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something.
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
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*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
*When doing a metal, flower, bunny, curry, or reflect [[Special Brawl|match]], alloys will be normal.
*When doing a metal, flower, bunny, curry, or reflect [[Special Brawl|match]], alloys will be normal.
*If the Alloys are used in [[Multi-Man Brawl]], the game will crash after one enemy is defeated.
*If alloys are used in [[Multi-Man Brawl]], the game will crash after one enemy is defeated.


When using knockback modifiers in [[Cruel Brawl]], it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.
When using knockback modifiers in [[Cruel Brawl]], it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.
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==Trivia==
==Trivia==
*In real life, an alloy is a metal composed of multiple base metals. Similarly, the Alloys combine facets of their two predecessors: parts of their bodies are blocky like the [[Polygon]]s, and they have a transparent purple core that is very reminiscent of the Wire Frames.
*In real life, an alloy is a metal composed of multiple base metals. Similarly, the Alloys combine facets of their two predecessors: parts of their bodies are blocky like the Polygons, and they have a transparent purple core that is very reminiscent of the Wire Frames.
*The Yellow Alloy's appearance is very similar to the citizens of the planet Geolyte from the Nintendo DS game ''Meteos'', a game [[Masahiro Sakurai]] was a designer on.
*The Yellow Alloy's appearance is very similar to the citizens of the planet Geolyte from the Nintendo DS game ''Meteos'', a game [[Masahiro Sakurai]] was a designer on.
*An unused announcer file containing the speech "Fighting Alloy Team" implies that the team was to appear in {{SSBB|Classic Mode}} at some point in development, like their predecessors.
*An unused announcer file containing the speech "Fighting Alloy Team" implies that the team was to appear in {{SSBB|Classic Mode}} at some point in development, like their predecessors.
*Red Alloys are able to use [[Flame|fire]] in their side-smashes, because of {{SSBB|Captain Falcon}} also having using fire in his respective side-smash. However, Blue Alloys cannot use magic, despite their movesets being based off of {{SSBB|Zelda}} (apart from their up smash, which deals [[electric]] damage). Also, Yellow Alloys have a fire graphic in their side smashes, but produces no fire effect and the damage and knockback is consistent, no matter where their side smashes land (including the graphic).
*Red Alloys are able to use [[Flame|fire]] in their side-smashes, because of Captain Falcon also having using fire in his respective side-smash. However, Blue Alloys cannot use magic, despite their movesets being based off of Zelda (apart from their up smash, which deals [[electric]] damage). Also, Yellow Alloys have a fire graphic in their side smashes, but produces no fire effect and the damage and knockback is consistent, no matter where their side smashes land (including the graphic).
*The Red Alloy is the only Alloy that has an unlockable character's moveset (namely, Captain Falcon).
*The Red Alloy is the only Alloy that has an unlockable character's move set (namely, Captain Falcon).
**Although, the Green Alloy has {{SSBB|Jigglypuff}}'s forward and up throws.
*All Alloys share most of their movement attributes with Mario, with the main exception being their double jump.  
*All Alloys share most of their movement attributes with {{SSBB|Mario}}, with the main exception being their double jump.  
*All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has.
*All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has.
*All alloys have a 60 frame [[meteor cancel]] window, much like {{SSBB|Wolf}}.
*All alloys have a 60 frame [[meteor cancel]] window, much like {{SSBB|Wolf}}.
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{{Reflist}}
{{Reflist}}


{{Bosses}}
{{Smash universe}}
{{Smash universe}}


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