Editing Fighting Alloy Team

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:''Main article: [[Green Alloy (SSBB)]]''
:''Main article: [[Green Alloy (SSBB)]]''
:''Main article: [[Yellow Alloy (SSBB)]]''
:''Main article: [[Yellow Alloy (SSBB)]]''
It is possible for human players to play as Fighting Alloys through [[hacking]] the game. The following applies when fighting as an Alloy:
It is possible for human players to play as Fighting Alloys through the use of special hacks. The following applies when fighting as an Alloy:
*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something.
*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something.
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
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*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
*When doing a metal, flower, bunny, curry, or reflect [[Special Brawl|match]], alloys will be normal.
*When doing a metal, flower, bunny, curry, or reflect [[Special Brawl|match]], alloys will be normal.
*If the Alloys are used in [[Multi-Man Brawl]], the game will crash after one enemy is defeated.
*If alloys are used in [[Multi-Man Brawl]], the game will crash after one enemy is defeated.


When using knockback modifiers in [[Cruel Brawl]], it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.
When using knockback modifiers in [[Cruel Brawl]], it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.

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