Editing Fighting Alloy Team

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
|name          = Fighting Alloy Team
|name          = Fighting Alloy Team
|image        = [[File:SSBU spirit Fighting Alloy Team.png|200px]]
|image        = [[File:SSBU spirit Fighting Alloy Team.png|200px]]
|caption      = {{symbol|ssb}}<br>The Fighting Alloy Team as they appear in ''Ultimate''.
|caption      = {{symbol|ssb}}<br>The Fighting Alloy Team as they appear in ''Brawl''.
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
|level        = [[Multi-Man Brawl]]
|level        = [[Multi-Man Brawl]]
Line 11: Line 11:


==Overview==
==Overview==
[[File:fightingalloyteam.jpg|thumb|200px| {{SSBB|Sonic}} and {{SSBB|Mario}} fighting a team of Alloys in Co-op.]]
[[File:fightingalloyteam.jpg|right|thumb|200px| {{SSBB|Sonic}} and {{SSBB|Mario}} fighting a team of Alloys in Co-op.]]
Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:
Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:


*'''{{SSBB|Red Alloy}}''' ({{ja|ザコレッド}} ''Zakoreddo'', '''Red Small Fry'''): a masculine body; {{SSBB|Captain Falcon}}'s moveset.
*'''Red Alloy''' ({{ja|ザコレッド}} ''Zakoreddo'', '''Red Small Fry'''): a masculine body; {{SSBB|Captain Falcon}}'s moveset.
*'''{{SSBB|Blue Alloy}}''' ({{ja|ザコブルー}} ''Zakoburū'', '''Blue Small Fry'''): a feminine body; {{SSBB|Zelda}}'s moveset.
*'''Blue Alloy''' ({{ja|ザコブルー}} ''Zakoburū'', '''Blue Small Fry'''): a feminine body; {{SSBB|Zelda}}'s moveset.
*'''{{SSBB|Yellow Alloy}}''' ({{ja|ザコイエロー}} ''Zakoierō'', '''Yellow Small Fry'''): a short, stocky body with a large, horned head; {{SSBB|Mario}}'s moveset.
*'''Yellow Alloy''' ({{ja|ザコイエロー}} ''Zakoierō'', '''Yellow Small Fry'''): a short, stocky body with a large, horned head; {{SSBB|Mario}}'s moveset.
*'''{{SSBB|Green Alloy}}''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''): a very large, crested head with no body or legs, large feet and tiny arms; {{SSBB|Kirby}}'s moveset with forward, back, and up throws borrowed from {{SSBB|Jigglypuff}}. While the other three Alloys get two jumps each, the Green Alloy gets five.
*'''Green Alloy''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''): a very large, crested head with no body or legs, large feet and tiny arms; {{SSBB|Kirby}}'s moveset with forward, back, and up throws borrowed from {{SSBB|Jigglypuff}}. While the other three Alloys get two jumps each, the Green Alloy gets five.


==Fighting==
==Fighting==
Line 66: Line 66:
}}
}}
{{clrl}}
{{clrl}}
==[[Announcer]] call==
The [[Fighting Alloy Team]] has an unused announcer call intended for [[Classic Mode (SSBB)|Classic Mode]], which can be accessed if an Alloy is made selectable on the [[Character select screen]]. It is present in all versions.
[[File:Fighting Alloy Team Announcer SSBB.wav]]


==Hacks==
==Hacks==
[[File:AlloysVictoryScreen.png|thumb|The Alloy's victory screen.]]
[[File:AlloysVictoryScreen.png|thumb|The Alloy's victory screen.]]
:''Main article: [[Red Alloy (SSBB)]]''
It is possible for human players to play as Fighting Alloys through the use of special hacks. The following applies when fighting as an Alloy:
:''Main article: [[Blue Alloy (SSBB)]]''
:''Main article: [[Green Alloy (SSBB)]]''
:''Main article: [[Yellow Alloy (SSBB)]]''
It is possible for human players to play as Fighting Alloys through [[hacking]] the game. The following applies when fighting as an Alloy:
*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something.
*Attempting to use a [[Final Smash]] will freeze the Alloy in a regular pose until it is hit by something.
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
*In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
Line 85: Line 76:
*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
*When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
*When doing a metal, flower, bunny, curry, or reflect [[Special Brawl|match]], alloys will be normal.
*When doing a metal, flower, bunny, curry, or reflect [[Special Brawl|match]], alloys will be normal.
*If the Alloys are used in [[Multi-Man Brawl]], the game will crash after one enemy is defeated.
*If alloys are used in [[Multi-Man Brawl]], the game will crash after one enemy is defeated.


When using knockback modifiers in [[Cruel Brawl]], it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.
When using knockback modifiers in [[Cruel Brawl]], it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.
Line 131: Line 122:
*All Alloys share most of their movement attributes with Mario, with the main exception being their double jump.  
*All Alloys share most of their movement attributes with Mario, with the main exception being their double jump.  
*All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has.
*All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has.
*All alloys have a 60 frame [[meteor cancel]] window, much like {{SSBB|Wolf}}.
*All alloys have a 60 frame [[meteor cancel]] window, much like {{SSBB|Wolf}}
*The Alloys' individual Japanese names, which consist of "Zako" suffixed by their respective color, might be a reference to the ''{{s|wikipedia|Super Sentai}}'' series (which is the basis for the ''{{s|wikipedia|Power Rangers}}'' franchise), in which many teams have their members' theme naming follow the same convention. The Red Alloy trophy stating that red usually serves a leadership role in color-coded groups also references the franchise, in which typically the Red Rangers lead the teams.
*The Alloys' individual Japanese names, which consist of "Zako" suffixed by their respective color, might be a reference to the ''{{s|wikipedia|Super Sentai}}'' series (which is the basis for the ''{{s|wikipedia|Power Rangers}}'' franchise), in which many teams have their members' theme naming follow the same convention. The Red Alloy trophy stating that red usually serves a leadership role in color-coded groups also references the franchise, in which typically the Red Rangers lead the teams.
*The Yellow Alloy trophy in ''Brawl'' states that it can't use items. However, if it touches a [[Super Star]], it's invincible.
*The Yellow Alloy trophy in ''Brawl'' states that it can't use items. However, if it touches a [[Super Star]], it's invincible.
Line 138: Line 129:
{{Reflist}}
{{Reflist}}


{{Bosses}}
{{Smash universe}}
{{Smash universe}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)