Editing Fighting Alloy Team
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*All Alloys share most of their movement attributes with {{SSBB|Mario}}, with the main exception being their double jump. | *All Alloys share most of their movement attributes with {{SSBB|Mario}}, with the main exception being their double jump. | ||
*All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has. | *All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has. | ||
*All alloys have a 60 frame [[meteor cancel]] window, much like {{SSBB|Wolf}} | *All alloys have a 60 frame [[meteor cancel]] window, much like {{SSBB|Wolf}} | ||
*The Alloys' individual Japanese names, which consist of "Zako" suffixed by their respective color, might be a reference to the ''{{s|wikipedia|Super Sentai}}'' series (which is the basis for the ''{{s|wikipedia|Power Rangers}}'' franchise), in which many teams have their members' theme naming follow the same convention. The Red Alloy trophy stating that red usually serves a leadership role in color-coded groups also references the franchise, in which typically the Red Rangers lead the teams. | *The Alloys' individual Japanese names, which consist of "Zako" suffixed by their respective color, might be a reference to the ''{{s|wikipedia|Super Sentai}}'' series (which is the basis for the ''{{s|wikipedia|Power Rangers}}'' franchise), in which many teams have their members' theme naming follow the same convention. The Red Alloy trophy stating that red usually serves a leadership role in color-coded groups also references the franchise, in which typically the Red Rangers lead the teams. | ||
*The Yellow Alloy trophy in ''Brawl'' states that it can't use items. However, if it touches a [[Super Star]], it's invincible. | *The Yellow Alloy trophy in ''Brawl'' states that it can't use items. However, if it touches a [[Super Star]], it's invincible. |