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Editing Fighter ability

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|Special + Shield Input||By pressing the shield and special inputs, certain fighters can perform a unique special ability. [[Inkling]] refills the ink gauge, while [[Steve]] summons his crafting table.||[[Inkling]], [[Steve]]
|Special + Shield Input||By pressing the shield and special inputs, certain fighters can perform a unique special ability. [[Inkling]] refills the ink gauge, while [[Steve]] summons his crafting table.||[[Inkling]], [[Steve]]
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|Tapped and held attacks||Ryu and Ken's neutral attacks and tilt attacks, as well as the neutral attacks of Min Min, Simon, and Richter, become completely different moves depending on if the attack button is tapped or held. In the case of Simon and Richter, their held neutral attack can be controlled manually to strike nearby opponents or cancel out weak projectiles, while their tapped neutral attack acts as a standard rapid jab. Nearly all of Bayonetta's attacks activate [[Bullet Arts]] when the attack button is held, which causes her to shoot bullets that deal 0.5% each after the attack animation has ended, and any attack where Min Min uses either Dragon ARM will fire a laser if the respective attack button is held after the attack animation ends. Ken can transition both of his command-input roundhouse kicks into a neutral attack, Inazuma Kick, by holding the attack button mid-move. In ''Ultimate'', their held neutral attack and tapped forward tilt becomes a completely different moves depending on Ryu or Ken's proximity to their opponents as well.||[[Ryu]], [[Ken]], [[Bayonetta]], [[Simon]], [[Richter]], [[Min Min]]
|Tapped and held attacks||Ryu and Ken's neutral attacks and tilt attacks, as well as the neutral attacks of Min Min, Simon, and Richter, become completely different moves depending on if the attack button is tapped or held. In the case of Simon and Richter, their held neutral attack can be controlled manually to strike nearby opponents or cancel out weak projectiles, while their tapped neutral attack acts as a standard rapid jab. Bayonetta's neutral attack, dash attack, tilt attacks, and aerial attacks all activate [[Bullet Arts]] when the attack button is held, which causes her to shoot bullets that deal 0.5% each after the attack animation has ended, and any attack where Min Min uses either Dragon ARM will fire a laser if the respective attack button is held after the attack animation ends. Ken can transition both of his command-input roundhouse kicks into a neutral attack, Inazuma Kick, by holding the attack button mid-move. In ''Ultimate'', their held neutral attack and tapped forward tilt becomes a completely different moves depending on Ryu or Ken's proximity to their opponents as well.||[[Ryu]], [[Ken]], [[Bayonetta]], [[Simon]], [[Richter]], [[Min Min]]
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|[[Taunt]] attack||Certain fighters have taunts with hitboxes, effectively making them double as an attack. While most taunts in ''Ultimate'' can be canceled, taunt attacks can not.||[[Luigi]], [[Snake]], [[Greninja]], [[Kazuya]]
|[[Taunt]] attack||Certain fighters have taunts with hitboxes, effectively making them double as an attack. While most taunts in ''Ultimate'' can be canceled, taunt attacks can not.||[[Luigi]], [[Snake]], [[Greninja]], [[Kazuya]]

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