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Editing Fighter ability

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|Heavy [[Item]] Resistance||When carrying heavy items like [[crate]]s, Donkey Kong can jump, fall off edges without dropping them, gains a small amount of super armor and prior to ''Smash 4'', could walk faster than every other character could while carrying heavy items. In ''Smash 64'', he is the only character that can walk at all while holding a heavy item.
|Heavy [[Item]] Resistance||When carrying heavy items like [[crate]]s, Donkey Kong can jump, fall off edges without dropping them, gains a small amount of super armor and prior to ''Smash 4'', could walk faster than every other character could while carrying heavy items. In ''Smash 64'', he is the only character that can walk at all while holding a heavy item.
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|[[Hero]]||[[MP Gauge]]|| All of Hero's special moves consume MP, and the move can not be used if  there is not enough MP. It regenerates automatically when he has less than 100 MP, or when he attacks, recharging based on 0.8x the amount of base damage the attack deals. His down special gives a menu of four random spells out of 21 that pauses the MP regeneration and has a set MP cost for each spell, while his other three specials can be charged into three variants each, with the stronger variants requiring more MP.
|[[Hero]]||[[MP Gauge]]|| All of Hero's special movies consume MP, and the move can not be used if  there is not enough MP. It regenerates automatically when he has less than 100 MP, or when he attacks, recharging based on 0.8x the amount of base damage the attack deals. His down special gives a menu of four random spells out of 21 that pauses the MP regeneration and has a set MP cost for each spell, while his other three specials can be charged into three variants each, with the stronger variants requiring more MP.
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|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a computer-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters.
|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a computer-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters.

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