Editing Female Wire Frame (SSBM)

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* {{buff|Female Wire Frame's Jab's hitbox is a single hit instead of a multi-hit, making it more consistent.}}
* {{buff|Female Wire Frame's Jab's hitbox is a single hit instead of a multi-hit, making it more consistent.}}
* {{buff|Female Wire Frame's Jab gains a body hitbox, making it connect against shorter characters despite her increased size, though it requires her to be close for it to connect.}}
* {{buff|Female Wire Frame's Jab gains a body hitbox, making it connect against shorter characters despite her increased size, though it requires her to be close for it to connect.}}
** {{nerf|However, it deals less damage overall (8% from four hits → 5%/2%).}}
** {{nerf|However, it deals less damage overall (8% from four hits → 5%).}}
** {{nerf|It also has less hitbox activity (Active frames 11, 13, 15, 17 → 11-12).}}
** {{nerf|It also has less hitbox activity (Active frames 11, 13, 15, 17 → 11-12).}}
* {{nerf|Female Wire Frame's dash attack deals less damage (13%/9% and 8%/7% → 10%/8% and 6%/6%).}}
* {{nerf|Female Wire Frame's dash attack deals less damage, but had its sweet and sourspots removed (13%/9% and 8%/7% → 10% and 6%).}}
* {{buff|Female Wire Frame's dash attack sourspot lasts 5 frames longer (9-13 → 9-18).}}
* {{buff|Female Wire Frame's dash attack sourspot lasts 5 frames longer (9-13 → 9-18).}}
* {{buff|Female Wire Frame's forward tilt is interuptible a frame earlier (37 → 36).}}
* {{buff|Female Wire Frame's forward tilt is interuptible a frame earlier (37 → 36).}}
* {{nerf|Female Wire Frame's forward tilt deals less damage, and is the same throughout (13%/12%/11% → 9%), always launching the opponent away.}}
* {{nerf|Female Wire Frame's forward tilt deals less damage, and is the same throughout (13%/12%/11% → 9%).}}
* {{buff|Female Wire Frame's down tilt is interruptible a frame earlier (30 → 29).}}
* {{buff|Female Wire Frame's down tilt is interruptible a frame earlier (30 → 29).}}
* {{buff|Female Wire Frame's down tilt consistently deals 8% instead of having a 7% sourspot.}}
* {{buff|Female Wire Frame's down tilt consistently deals 8% instead of having a 7% sourspot.}}
* {{buff|Female Wire Frame's down tilt hitbox has more range.}}
* {{buff|Female Wire Frame's down tilt hitbox has more range.}}
* {{change|Female Wire Frame's down tilt always launches at the [[Sakurai angle]]. This removes its followups against grounded opponents, but allows it to gimp airborne opponents.}}
* {{buff|Female Wire Frame's down tilt launches airborne opponents at a [[semi-spike]] angle, making it a premier option for gimps.}}
* {{buff|Female Wire Frame's up tilt is interruptible a frame earlier (40 → 39).}}
* {{nerf|Female Wire Frame's up tilt deals less damage (11% → 7%).}}
* {{nerf|Female Wire Frame's up tilt deals less damage (11% → 7%).}}
*{{change|Up tilt deals much less knockback. This removes its KO ability, but allows it to combo for longer.}}
* {{buff|Female Wire Frame's forward smash is a single-hit move instead of a multi-hit.)}}
* {{buff|Female Wire Frame's forward smash is a single-hit move instead of a multi-hit.)}}
** {{buff|It no longer has the [[Electric]] effect, making it much less vulnerable to [[SDI]] and far more reliable.}}
** {{buff|It no longer has the [[Electric]] effect, making it much less vulnerable to [[SDI]] and far more reliable.}}
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* {{nerf|Female Wire Frame's up smash comes out much later, on both segments (First Hit: frame 5 → 10, Second Hit: 24 → 26).}}
* {{nerf|Female Wire Frame's up smash comes out much later, on both segments (First Hit: frame 5 → 10, Second Hit: 24 → 26).}}
* {{buff|Female Wire Frame's up smash is interruptible sooner (51 → 48).}}
* {{buff|Female Wire Frame's up smash is interruptible sooner (51 → 48).}}
* {{nerf|Up smash's first hit doesn't have set knockback, and thus will stop comboing into the second hit at higher percents, reducing the move's potential damage output (16% → 12%).}}
* {{buff|Female Wire Frame's grab range is much longer, on-par with {{SSBM|Marth}}'s.}}
**{{buff|Though this means the first hit can KO on its own, making it impossible for the opponent to survive with SDI alone like they can with Zelda's.}}
* {{nerf|Female Wire Frame's down throw deals less damage overall (10% from 5 hits → 9% from a single hit).}}
*{{nerf|Both hits of up smash are weaker than the final hit of Zelda's, reducing the move's KO potential when the opponent fails to escape Zelda's.}}
* {{buff|Female Wire Frame's down throw is a [[meteor smash]], forcing a [[tech]] like {{SSBM|Fox}} and {{SSBM|Falco}}'s.}}
*{{nerf|Female Wire Frame's increased height, and the altered hitbox placements makes her up smash much less effective at hitting opponents on the ground.}}
* {{buff|Female Wire Frame's ledge attack had its body hitbox removed, making it always deal 10%.}}
*{{change|Female Wire Frame's down smash deals different damage on each hit (11% (front and back) → 10% (front)/14% (back). This makes the front hit KO later, but the back hit KO much sooner.}}
*{{nerf|Down smash has more ending lag (FAF: 32 → 34).}}


===Aerial attacks===
===Aerial attacks===
* {{nerf|Male Wire Frame's hard landing lag is much higher (4 → 15), though this can be somewhat mitigated by [[wavelanding]], which replaces the landing lag with the standard 10 frames for airdodge landings.}}
* {{nerf|Female Wire Frame's native landing lag is much higher (4 → 15).}}
* {{nerf|All of Male Wire Frame's aerials have 30 frames of landing lag (NAir/FAir/BAir: 18 → 30, UAir: 25 → 30, DAir: 24 → 30).}}
* {{nerf|All of Male Wire Frame's aerials have 30 frames of landing lag (NAir/FAir/BAir: 18 → 30, UAir: 25 → 30, DAir: 24 → 30).}}
* {{nerf|Female Wire Frame's neutral aerial multi-hits deal less damage on average (2%/3% → 2%/1%).}}
* {{nerf|Female Wire Frame's neutral aerial deals the same damage throughout, instead of having sweetspots and sourspots (2%/3% → 2%).}}
* {{nerf|Female Wire Frame's neutral aerial lacks a finisher.}}
* {{nerf|Female Wire Frame's neutral aerial lacks a final hit.}}
* {{nerf|Female Wire Frame's forward and back aerial lack the [[Lightning Kick]] sweetspot, and the remaining hitboxes are even weaker than the sourspot (10%/20% → 8%) neutering their [[KO]] potential completely.}}
* {{nerf|Female Wire Frame's forward and back aerial lack the [[Lightning Kick]] sweetspot, dealing less damage (10%/20% → 8%) and neutering their [[KO]] potential completely.}}
*{{nerf|Forward and back aerial also have smaller hitboxes.}}
* {{nerf|Female Wire Frame's forward aerial is interruptible a frame later (36 → 35).}}
* {{change|Female Wire Frame's up aerial is no longer an explosion spell, now being a disjointed upward poke.}}
* {{change|Female Wire Frame's up aerial is no longer an explosion spell, now being a disjointed upward poke.}}
** {{nerf|It comes out two frames later and has one less active frame (14-16 → 16-17).}}
** {{nerf|It comes out two frames later and has one less active frame (14-16 → 16-17).}}
** {{nerf|It deals less damage (13% → 10%), and much less knockback.}}
** {{nerf|It deals less damage (13% → 10%).}}
** {{nerf|It has a much smaller hitbox.}}
** {{nerf|It has a much smaller hitbox.}}
* {{buff|Female Wire Frame's down aerial deals more damage (8%/7% → 9%/9%), dealing consistent damage, though it still has a sourspot that deals less knockback.}}
* {{buff|Female Wire Frame's down aerial deals more damage (8%/7% → 9%) and doesn't have sweetspots or sourspots, making it much more consistent.}}
*{{nerf|Down aerial has smaller hitboxes.}}
* {{buff|Female Wire Frame's down aerial is interruptible a frame earlier (43 → 42).}}
 
===Grab attack===
* {{buff|Female Wire Frame's grab range is much longer, on-par with {{SSBM|Marth}}'s.}}
* {{buff|Female Wire Frame's down throw is a [[meteor smash]], forcing a [[tech]] like {{SSBM|Fox}} and {{SSBM|Falco}}'s.}}
* {{buff|Female Wire Frame's ledge attack had its body hitbox removed, making it always deal 10%.}}


==Moveset==
==Moveset==
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[[File:Fighting Wire Frames Announcer SSBM.wav]]
[[File:Fighting Wire Frames Announcer SSBM.wav]]


===[[Taunt]]===
===[[Taunt]]s===
{{Taunt/SSBM|char=Female Wire Frame|desc=Holds her hands together, as if in a prayer, like Zelda.}}
{{Taunt/SSBM|char=Female Wire Frame|desc=Holds her hands together, as if in a prayer, like Zelda.}}


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